2. Adjustment Layers
• I chose a photo of an ancient castle based in the south of
France because it already had loads of areas that could be
changed/adjusted to fully experiment with adjustment
layers.
• To begin with I increased the hue/saturation only by 5 just
to give it more of a warmer look.
• I also altered the colour balance by upping the blue tone
by +7 to make the water/sky more blue and decreased the
tone into cyan by -2.
3. Adjustment Layers
• I also decided to bring down the
contrast to make it seem like the
photograph was taken in the afternoon,
but I made sure to keep the brightness
at the same rate.
• In the screenshot in the top right shows
how I added in a adjustment layer to rise
the vibrancy of my selected image, to
give it a red hint across the whole piece.
4. Adjustment Layers
• Additionally, I created a layer which is called
the channel mixer, which increases the
tones/hints of a certain colour amongst your
image. I kept green and red the same but
moved blue up to +86. Lastly, I formed a
different hue/saturation layer and moved the
saturation to +15 and made it lighter by +8 to
give it that postcard kind of look.
6. Text
• On the previous slide I placed a screenshot of the beginning of
my magazine cover, for my background I used a greyscale
portrait from Olivia Copia who is know for her deviant work and I
lowered the contrast so that the dark parts of the photo would
darken and make the center part pop more.
• Secondly, I added in a cover line in the top right corner which
states ‘Fashion, Beauty, Gossip’ to give intel to my readers about
the features in the magazine. I also added texture the title, to
make it look like leather and gave it a red colour to contrast with
the monochrome palette and adjusted the layer so it had
contour to define it and a drop shadow to give it depth.
• Furthermore, I went onto adding on conventions such as a
barcode, cover lines and prices etc. I kept the writing very similar
so it didn’t look meshed together and I included two of Oliva’s
pieces to tie in my cover line, to theoretically persuade my
audience even more. Lastly, I formed a circular shape to act as a
price sticker, I filled the circle in with the white which matches
the main image and added a inner shadow to make it defined.
9. Sounds
• To practice my sound work I used a free website called BeepBox,
which allowed me to select a few different beats/rhythms from a
variety of free sounds. The first screenshot shows me using the sound
called ‘ Voice ooh’ and ‘Raindrop’ placed amongst the beat grid,
which then created diversion within in the small track. Additionally, I
produced a small beat using the beats/effects ‘Gunshot’ and
‘Dulcimer’, to widen my knowledge of what kind of beats I could use
when it comes down to creating my own music for my videogame.
10. Pixel Art
To begin with, I knew that I wanted to produce
a pixel example of something that links to my
film, so I chose a dragon with simple detail and
colours. I found this free photo on google
images and I made sure that it had a light grey
pixel grid behind it so that it was easy to copy
on Adobe Photoshop.
I started of with outlining the character with the darker
tones and I then went through and filled in the areas
with lighter colours and added in the details.
Furthermore, I kept the white background because it is
an experiment focusing on how I use the pixels and
what I already know, which saved time by keeping the
background plain.
11. Pixel Art
Then I proceeded to create a small animation which made the
dragon look as if it is blowing out fire. The whole animation is just
more than 19 frames, each differs from one another, whether that
is the colours, shape, size or distance. Lastly, there is a minimum of
6 layers which all come together for my final experimental product.
12. Pixel Art
For my next experiment, I chose a simple
shape (such as a circle) and coloured it red
so it would stand out and there is an
average of 20 frames which, when they
come together, produces a small animation
which shows the ball moving around the
screen and bouncing of the walls. In
addition to this product, I also developed a
media piece which is another short
animation of a small red cube bouncing of
different shaped objects on the walls and
in doing so, the cube changes colours, but I
do not have a screenshot and can not find
the actual product, but it is uploaded onto
my blog.
13. Pixel Art
These screenshots show how I created a long-extended background layer
on Photoshop, which meant that I could then animate it and form new
frames, so that my background appears to be moving. I chose to focus on
this because I had never done it before and needed some practice for
when it comes down to fabricating my actual videogame. Additionally, I
drew a dark night sky because I have similar plans for my final piece,
which I thought would be beneficial towards me. Lastly, I used the shape
tool to generate a grass shape to give my experiment a more realistic feel
and the same tool for my moon to get the perfect circle.
14. Pixel Art
Once I had finished the background, I then went onto view
window and began by adding an average of 50 frames, so that
the background will automatically move. Mid way through the
frames I inputted a purple snake which I drew myself to see how
the moving background really works and what objects do when
placed on top of the background.
15. Pixel Art
This screenshot is showing all my animations
being uploaded to my YouTube account, to
then be uploaded onto my blog page, but
afterwards I made sure to unlist them on
YouTube.