THE MAKING OF A SIMPLE KITCHEN BY: WINSTON ELLOSCAHi a pleasant day to everyone, First of all I want to introduce myself, Im Winston Ellosca anarchitecture student it was my first time on making MTM series. Its a pleasure for me to be apart of this program. Hope to give you some knowledge in the end of this tutorial.
Here is the main model. As you can see its simple, few colors I just used detailed components which I downloaded from Google 3d warehouse.OTHER VIEW
ELEVATION/SECTIONAL VIEW: A VIEW OF PANTRYTOP VIEW
TEXTURE, MATERIALS and SETTINGSUnderneath the kitchen cabinet I put some cove light which has an emissive layer andan intensity of 200. The RGB value is 200,161,52. This setting is same with the louvertype fluorescent, except the color. Just change it to white.RED: 200GREEN: 161BLUE: 52
Here is an aerial view of the model showing the rectangular lights which I usedto illuminate the interior. I didnt used sun for the illumination because of some factors.One factor is the position of the scene and other is ; when I used sun, the output ofrender is dark. I dont want to use the shutter speed under the camera setting to lightenthe interior because I want the output to become more natural.VIEW 1: VRAY RECTANGULAR LIGHT RGB VALUE IS SET TO DEFAULT : WHITEVIEW 2: UNCHECK "AFFECT REFLECTIONS" under "AFFECT SPECULAR" VRAY RECTANGULAR LIGHT
GRANITE COUNTER TOP TEXTURE and MATERIAL SETTING TEX FRESNEL: VALUE: DEFAULT TO 1.55 H.G: 0.8 R.G: 0.8 TEX FRESNEL: VALUE: DEFAULT TO 1.55 H.G: 0.8 R.G: 0.9
YELLOW CUP TEXTURE and MATERIAL SETTING DIFFUSE COLOR: R: 184 G:134 R.G: 0.8 B:11 H.G: 0.75FLOOR TEXTURE and MATERIAL SETTING R.G: 0.8 H.G: 0.75 IOR: 3.0
CHROME MATERIAL Just add REFLECTION layer to material. I used this setting to all chrome. SINK, FAUCET , ETC. The value if H.G and R.G is default to 1.0 . Others used 0.9 for R.G and they set the SUBDIVISION value to 300. I recommend not to use this setting if you have a lower specification of pc because it affects the rendering time. The higher the subdivision the longer youll wait for the render to finish.GLASS MATERIAL Add REFLECTION LAYER and REFRACTION LAYER. Change the IOR value under refraction layer. Set it to 1.44. Under the reflection layer set the "M" to "texfresnel" the value is default to 1.55.
M = TEXFRESNEL H.G: 0.75 R.G: 0.7 CHAIR M = TEXFRESNEL H.G: 1.0 R.G: 1.0CABINET and PANTRY OTHER OPTION::::H.G: 1.0 R.G: 0.9
RENDER SETTINGS: VRAY 1.49.01 UNDER SYSTEM: IF YOU HAVE 8GB MEMORY CHANGE YOUR DYNAMIC MEMORY UNIT LIMIT TO 4000. below is a very helpful link and the reason why I change the value of D.M.L http://renderstuff.com/best-vray-settings- raycasting-cg-tutorial/ UNDER IMAGE SAMPLER: I CHANGED COLOR THRESHOLD VALUE TO : 0.0 ANTIALIASING FILTER: CATMULL ROOM SIZE: 2.0
UNDER DMC SAMPLER: I CHANGE THE NOISE THRESHOLD VALUE TO 0.001UNDER COLOR MAPPING: TYPE: HSV EXPONENTIAL THICK CLAMP OUTPUTUNDER LIGHT CACHE: CHANGED THE SUBDIVS VALUE TO 900
UNDER IRRADIANCE MAP: I CHANGED THE HSph.SUBDIVS VALUE TO 100 AND SAMPLES VALUE TO : 30 UNDER INDIRECT ILLUMINATION: THICK AMBIENT OCCLUSION ON. CHANGE THE RADIUS VALUE TO 25.0 SUBDIVS TO 75 AND AMOUNT TO 1.0
PHOTOSHOP RETOUCH Import your final vray raw render in Photoshop CS6 or lower version /3/4/5. THIS WINDOW WILL APPEAR Under layer tab choose >New Adjustment Layer then > Curves. CHOOSE THE COLOR : GRAY MODE: SOFT LIGHT THEN PRESS OK AFTER PRESSING "OK" BUTTON AFTER PRESSING THE "OK" THIS WINDOW WILL APPEAR, BUTTON THIS WINDOW WILL ADJUST/BEND THE LINE . DEPENDS APPEAR, ADJUST/BEND THE LINE . ON YOUR TASTE. DEPENDS ON YOUR TASTE.
AND FOR ANOTHER EDITING. UNDER LAYER TAB. CHOOSE>NEW FILL LAYER THEN CHOOSE> SOLID COLOR. THIS WILL APPEAR CHANGE THE COLOR VALUE TO: ORANGE MODE: SOFT LIGHTAFTER THE NEW FILL LAYER. I ALSOUSED COLOR BALANCE. BUT THIS IS OPTIONAL.
THIS IS THE FINAL EDITOR I USED ,THE PHOTOSHOP PLUGIN "TOPAZ". Under Filter tabchoose > Topaz labs and > Topaz Clean 3.after that the window editor will appear. on the left side upper corner chooseCRISPSTYLE then on the right side change the STRENGTH value to 1.
TIPS: AS YOU NOTICE IN THIS IMAGE THE EDGE IS ROUND AND NOT SHARP.THIS IS A BIGFACTOR WHICH CAN AFFECT REALISM. I USED ROUND CORNER 3D PLUGINS WHICHCAN BE DOWNLOADED IN sketchupvrayresources.blogspot.com UNDER STYLES and RUBIES. ROUND EDGEother helpful links:http://www.cad-addict.com/2009/07/sketchup-list-of-plugins.htmlhttp://renderstuff.com/best-vray-settings-raycasting-cg-tutorial/TIPS 2: MAKE YOUR MODEL AS DETAILED AS POSSIBLE EVEN THE COMPONENTS. IF YOUR PCCAN HANDLE LARGE POLYGONS THEN THIS IS A WAY TO GO TO DO DETAILED SCENES.TIPS 3: AVOID DEAD SPACETIPS 4: THE LAST IS BE SURE YOURE SERIOUS AND YOU LOVE WHAT YOURE DOING. LOVE YOURWORK! THATS ALL THANKS AND ENJOY :) special thanks to sir Nomer for letting me to do this MTM