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Games in the young learners' classroom


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Games in the young learners' classroom

  1. 1. Games in the YoungLearners Classroomby Marisa Constantinides,director of CELT Athens
  2. 2. 1 CONCEPTUAL GAMESGames which develop one or more cognitiveabilities in the child.  Categorise  identify similarities or differences of use  identify property  identify weight (singly or in combination)  understand and express the notion of time.
  3. 3. 2 VISUAL PERCEPTUAL TASKS Games which develop one or more cognitive abilities in the child.  categorise  identify similarities or differences of use  identify property  identify weight (singly or in combination)  understand and express the notion of time. but mainly through the visual channel. channel also understand  space  size  relative location  colour.
  4. 4. Kim’s Game
  5. 5. 3 AUDITORY PERCEPTUAL TASKS Games or gamelike activities which concentrate on developing abilities similar to the above but mainly through the accoustic channel. e.g.  Musical Chairs  Simon Says  I went to market and I bought a ......
  6. 6. 4 FINE MOTOR TASKS developing motor skills tracing a route through a maze cutting around a design colouring in
  7. 7. 5 ARTISTIC ACTIVITIES Any activity which aims to develop the childs awareness of the world of the arts. Drawing, painting, making collages are good examples
  8. 8. Read and draw: our house. The first one was anThere were five trees next to apple tree with red apples, the second one, an apple tree too, but this one had yellow apples. The third tree was a fir tree and at Christmas we put coloured lights on it.
  9. 9. 7 PHYSICAL PLAY Includes, running, wrestling, rolling around the floor, playing hide-and-seek and helps children become aware of their body, its potential and its limitations.
  10. 10. 8 REPRESENTATIONAL OBJECTPLAY This type of play involves the use of small objects symbolising the real world, such as toy cars, zoo animals, dolls. Through these, the child can interact and learn more about the world and its workings
  11. 11. 9 FANTASY PLAY Any kind of play in which the child stepsout of this world and enters the world ofmake believe, e.g. playing house or playingteacher. These games help the childconsolidate knowledge & awareness ofpatterns of behaviour of the adult world,and the interactive skills that go withthem, rehearsing as it were for a timewhen s/he will have to perform similarroles as an adult
  12. 12. EFL games a. DESCRIBE & DRAW Player A describes a picture to Player B who listens & draws the picture. b. FIND DIFFERENCES or SIMILARITIES Players A & B have a different picture each. Without looking at each others picture, they exchange descriptions trying to spot as many differences or similarities as they can within a time limit.
  13. 13. EFL gamesa. HAPPY FAMILIES Groups of four players are dealt out four cards each and by asking randomly, try to collect the four members of a family to win the game.b. ROLE PLAY Students enact a part which may be based on a conversation in their book, a situation outlined on a role card, a picture showing people in a situation, a series of pictures, a video sequence, or simply, some instructions given orally by the teacher.
  14. 14. EFL gamese. PUPPET THEATRE Similar to a role-play, but here children handle a puppet each and enact a short sketch.f. FIND THE ORDER Groups of pupils are given the pictures making up a story. Each pupil has a picture. By describing their pictures to each other, they try to work out the sequence and tell the story to other groups.
  15. 15. EFL gamesg. BOARD GAMES The pupils play a board game such as Snakes & Ladders, or one made especially for language practice, e.g. the Gift Game, in which pupils must justify why they would give a particular gift to one of the people assigned to them in order to move along the board.h. MAKING BOARD GAMES Groups of pupils are given a board outline (or ideas for a board outline) and create their own board game which they colour in, make command cards for, tokens to move around the board and, depending on their level, write or record a set of instructions for other players.
  16. 16. EFL gamesi. HIDE YOUR WORDSGroups of pupils are each given a set of cards with words or pictures and improvise a skit or story in which these words are used. When they present their story or skit, opposing teams must guess which words they are hiding
  17. 17. EFL gamesj. PICTIONARY A A Snake member of each team is called out T Ladder to the him/her. His fellow team players J Doctor shout out words and must guess the A He is reading word within a time limit. F Happy
  18. 18. EFL gamesk. RUNNING or WALL DICTATION A short or longer paragraph is stuck on Miss Raindrop is walking along the a wall away from the street. She is walking with her class. A runner from friends. Her friends are running each group runs back and shouting: “Run! Run, Miss and forth dictating Raindrop! Run!” But she is a lazy the text to his/her girl Miss Raindrop and she is group. walking very slowly. “Run!” her friends are saying. “Hurry! We must go to the river before the sun comes out!”
  19. 19. EFL gamesl. CIRCLE GAMESStudents sit/stand in a circle and each player adds a new element,e.g. 1st player: I like apples, 2nd player: like apples andoranges, 3rd player: I like apples, oranges and bananas and soon. Each child must remember everything said by the previousplayers.m. MINGLING GAMESPupils move around the class and talk to each other trying to findtheir partner in the crowd. Their partner may be someone withthe other half of a picture which must be described, or half asentence, or the right building for a job, or the right home for ananimal.
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