1. O2-Book of European
Traditional Games
ERASMUS+PROJECT
“BRIDGING THREE GENERATIONS:
TIMELESS GAMES AND TOYS”
2015-1-TR01-KA219-021800_6
2. O2-Book of European Traditional Games
What we wrote?
The objective of book is to preserve and transfer such intangible cultural
heritages of the Europe by compiling them under an intellectual outputs
of project. This book will play a catalyst and role model for other wider
scaled and other comprehensive studies . The book shall contain
traditional games from all partners countries , be authored in simple style
to make it easy to follow instructions.
A lot of questions?
Any idea?
A book!!
Another book with games?
Again!
3. O2-Book of European Traditional Games
Step 1
1.Each partner select five traditional games which were not discussed or presented in
previous activities.
• A puppets game.
• A board game.
• Indoor game.
• Outdoor game
• Role play game( imitation)
2. Each partner shall prepare an “Instruction Sheet” in native language and English for each
game determined. Instruction Sheet shall include :
- History of the Game.
- Goal of the Game.
- Materials of the Game/ Preparations Needed.
- Rules of the Game: to be enlisted (1, 2, 3) and described .
3.Deadline for step one is :Short training event from Bergen ,Norway 22- 28 January 2017
where will be held a workshop with O2 materials realized by partners related to this
product.
4. O2-Book of European Traditional Games
Step 2
4. After texts of games will be finalized all partners will organize filming sessions with
children and grandparents for three games/four games ( indoor games, board game,
puppets game, role play game that can shoot inside the school or class).
5.Each partner will load the videos on Youtube project account and will design a QR code
for each game movie that will be framed in the brochure text with games.
6. Deadline for step two is :Short training event from Annaclone , N Ireland ( 13-17 March
2017 where will held a workshop with O2 materials( form of text and three/four videos)
realized by partners related to this product.
5. O2-Book of European Traditional Games
Step 3
8. All partners will organize filming sessions with children and grandparents for two
games/one game ( outdoor games, role-play-imitation games). Will load videos on
Youtube project account and will design a QR code for each game movie that will be
framed in the brochure text with games.
9. Each partner will create its own booklet B5 size ( 15x19 cm)digitally. We recommend
choosing covers of booklet according to the peculiarities of traditional games from own
country according to the traditional symbols or educational own. Editing by each partner
in final form and sending coordinator( Romania ) until 1 May 2017.
10. Romanian team will edit final form who encompassing eight games booklets of
partner .Romania partner will load digital form of book on issu.com, project web-site,
Twinspace. Buying ISBN for this product and print final form.
11. Deadline for step three is : Short training event from Salva, Romania ( 5-10 June 2017 )
where will be held an educational conference to launch this product at regionally
/national level.
6. O2-Book of European Traditional Games
THANK YOU FOR
ATTENTION!
TEACHER VASILICA
GAZDAC
THIS PROJECT HAS BEEN FUNDADED WITH
SUPPORT FROM THE EUROPEAN COMISSION.
THIS PUBLICATION REFLECTS THE VIEWS
ONLY OF THE AUTOR, AND THE COMISSION
CANNOT BE HELD RESPONSIBLE FOR ANY
USE WICH MAY BE MADE OF THE
INFORMATION CONTAINED THERE IN.