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EN 
AMAKiDS 
A window to knowledge 
IT
OUR MISSION 
- Learning by Playing - 
AMAKiDS 
A window to knowledge 
Our mission is to introduce a new way of acquiring knowledge 
• Education should be fun, easy and available to everyone 
EN 
IT
Problems & 
Our solution 
AMAKiDS 
We have found that: 
1. Acquiring knowledge for visually impaired children is difficult and tiresome 
2. There is a lack of entertaining means for visually impaired children 
3. There is a lack of schools and educational instruments for visually impaired 
children that are not close metropolitan areas 
EN 
IT 
A window to knowledge 
we want to: 
Develop educational and modular 3D(Stereo) sound games - 
Courseware – that will be both educational and entertaining
Why now? 
AMAKiDS 
A window to knowledge 
We believe that: 
• There is a huge boost of technology advancement and usage 
• The technology devices nowadays are getting cheaper and 
cheaper every minute 
• There are already existing apps which run on these devices for 
visually impaired children 
EN 
IT
Market 
AMAKiDS 
A window to knowledge 
• Total Available Market – Globally, the children , the families and the 
institutions (Ministry of educations; Schools; NGOs ecc) 
• Serviceable Available Market – The children from 5-17 years old 
• Serviceable Obtainable Market – The visually impaired children from 5-17 
years old
Background 
evidence 
AMAKiDS 
Globally: 
• the number of people of all ages living with sight loss is estimated to be 285 million, of 
whom 39 million are blind 
• About 90% of the world's visually impaired live in developing countries 
• An estimated 19 million children worldwide have sight loss 
• 1.4 million children worldwide are irreversibly blind for the rest of their lives 
• There are over 570 schools worldwide which aim to help children with this inability 
• Every 5 seconds one person in the world goes blind 
In Albania there is only one National Institute dedicated to the children with sight loss, where: 
• There are about 60 children. 
• the learning schedule is extremely tiring from 8:00 till 18:00, leaving children with no time 
to entertain and explore other curious activities. 
• the services are currently provided by the central government or International and local 
NGOs and are concentrated mainly in Tirana and leaving unserved the rest of the country 
EN 
IT 
A window to knowledge
Competition 
AMAKiDS 
A window to knowledge 
• Companies which develop games for visually impaired children 
• Companies which develop educational games for visually impaired children 
EN 
IT 
Educational 
For Visually 
Impaired 
AMAKiDS 
A window to knowledge 
We aim to become the premier courseware 
developing company for visually impaired children
Team 
AMAKiDS 
A window to knowledge 
EN 
IT 
ANISA KADAREJA – Project manager 
• 5 years of experience in development projects management 
o Creation Implementation of the Business Plan for the redevelopment of the former industrial area 
Caerano San Marco, in the province of Treviso 
o Project manager in projects for the development of corporate & territorial welfare on behalf of the 
Lombardy Region . 
ALDO BITURKU – Game modeler, animator and designer 
• 2 years of modelling and animation experience. 
ENGJELL RRAKLLI – Technology manager 
Relevant experiences: 
• 7 years of game development experience developing 2D and 3D games of various genres.
How does 
it work? 
AMAKiDS 
A window to knowledge 
• We will develop an educational and modular 3D(Stereo) sound game 
• Through Amakids games, the knowledge formation will not be “boring” 
anymore 
• The develop of this 3d game will reach families and children that are 
located in more distanced areas 
EN 
IT
Business 
model 
AMAKiDS 
A window to knowledge 
Two stream of revenues: 
1- B2C - business to consumer – sale of the game at the 
ordinary users of gaming and at the families with children with 
or not visually impaired children 
2- B2B - business to business – sale of the game direct at the 
Schools, ONG-s and Ministry of educations. 
EN 
IT
How does 
it work? 
AMAKiDS 
A window to knowledge 
The modular 3D(Stereo) sound games will have two orientation functionalities: 
o On one side the children will be directed through the 3D sound system to interact with 
the game 
o On the other side, the 3D graphics throughout the animated cartoons will support the 
children assistants (parents or teachers) 
In practice, the child will be oriented throughout the animated cartoon sound commands and the 
child will interact/ take decisions with the mouse, direction keyboard commands and space 
button. 
EN 
IT
Why is it 
educational? 
AMAKiDS 
A window to knowledge 
• All the game modules (English, Math, History, etc) and levels (First, Second, Third, etc) will be 
designed and organized according to the authorized teaching program and in collaboration 
with: 
– Institute of visual impairment children “Ramazan Kabashi”, Tirane 
– Ministry of Education 
– Specific teachers 
– Psychologists 
– Experts in teaching visually impaired children 
• Teachers & Parents will be involved in the learning process through: 
– Teacher Forums and Newsletters 
– Games/pintables; geared to subjects & grade level 
– Family activities 
– Newsletter 
– Tips 
EN 
IT
Social 
impact? 
AMAKiDS 
A window to knowledge 
The social impact that we except to generate is the: 
• Introduction of a different way to acquire knowledge – Knowledge through gaming 
• Direct improvement of blind children well-being 
• Non-discrimination of visually impaired children since the game can be played by everyone. 
• Support child's orientation in space. 
We have found that games prove to enhance the 
– intellectual, 
– Interpersonal, 
– physical abilities of children 
– but most of all, It encourages active learning, rather than simple memorization. 
EN 
IT
Technical 
Aspects 
AMAKiDS 
A window to knowledge 
• Modules - The supported modules of the games will be – English, Math, History, Geography. 
• Operations - The game will offer a limited number of choices (2-5 alternatives) that the child 
is supposed to undertake in order to assure the speed and performance of the game. 
• Operating systems - The operating systems that the game could be installed/played for the 
fist versions will be Windows/ Linux/OSX/Android/html5. 
• Sound orientation functionality - The game will implement a 3D stereo sound system. The 
sound orientation will be based on the hearing senses, in left and right directions. For 
example, when the sound will come from the left ear it means that the animated cartoon is 
moving on the left and the same applies for the right ear. 
EN 
IT
Project 
phases 
AMAKiDS 
A window to knowledge 
• Phase 1 – Functionality Analysis and workflow engine creation 
– Kick-off & Development of the game engine along with the sound enhanced functionalities 
– Kick-off & Development of the first module – English language 
– Test & versioning of the game (Interface and User experience) 
• Phase 2 – Launch of the Alpha & Beta versions of the first module - English 
– Launch of the Alpha & Beta (improved versions) 
– Kick-off of the IOs & Android programming 
– Finalizing the first module – English (I/II/III/IV levels) 
• Phase 3 - Launch of the final version on PC & kick-off of the second module – Math 
– Kick-off of the second module - Mathematics 
– Launch of final version on PC 
– Launch of the Alpha & Beta IOs & Android versions 
– Test & versioning of the second module – Mathematics (I/II/III/IV levels) 
• Phase 4 - Launch of the final versions for IOs and Android, and of the second module – 
Math 
– Launch of the final version of IOs & Android 
– Launch of the final version of the second module – Mathematics 
– Analyse the integration and kick-off of future modules – Geography , History, Science, etc! 
EN 
IT
Work-plan 
AMAKiDS 
A window to knowledge timeline 
Tasks 1 2 3 4 5 6 7 8 9 10 11 12 
Phase 1 – Analysis & Engine 
Game engine & sound functions 
Dev. of the 1module – English 
Test & versioning of the game 
Phase 2 – First Module “English” 
Launch of the Alpha & Beta 
Kick-off of the IOs & Android 
Finalizing the 1 module – English 
Phase 3 – Second Module “Math” 
Kick-off of the 2module – Math 
Launch of the Alpha & Beta IOs 
Launch of final version on PC 
Test & versioning of Math 
Phase 4 – Final Versions 
Launch of the final version of IOs 
Launch of the 2 module – Math 
Month 3 Month 6 Month 9
AMAKiDS 
Phase 1 
Functionality 
Analysis and 
workflow engine 
creation 
Phase 5 
kick-off of future 
modules – 
Geography , History, 
Science, etc! 
Phase 4 
Launch of the final 
versions for IOs 
and Android, and 
of the second 
module – Math 
Phase 2 
Launch of the Alpha 
& Beta versions of 
the first module - 
English 
Phase 3 
Launch of the final 
version on PC & 
kick-off of the 2 
module – Math 
September ‘14 January ‘15 
Milestones 
March ‘15 July ‘15 Sept ‘15 
… 
A window to knowledge

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Paccino ama kids presentation anisa

  • 1. EN AMAKiDS A window to knowledge IT
  • 2. OUR MISSION - Learning by Playing - AMAKiDS A window to knowledge Our mission is to introduce a new way of acquiring knowledge • Education should be fun, easy and available to everyone EN IT
  • 3. Problems & Our solution AMAKiDS We have found that: 1. Acquiring knowledge for visually impaired children is difficult and tiresome 2. There is a lack of entertaining means for visually impaired children 3. There is a lack of schools and educational instruments for visually impaired children that are not close metropolitan areas EN IT A window to knowledge we want to: Develop educational and modular 3D(Stereo) sound games - Courseware – that will be both educational and entertaining
  • 4. Why now? AMAKiDS A window to knowledge We believe that: • There is a huge boost of technology advancement and usage • The technology devices nowadays are getting cheaper and cheaper every minute • There are already existing apps which run on these devices for visually impaired children EN IT
  • 5. Market AMAKiDS A window to knowledge • Total Available Market – Globally, the children , the families and the institutions (Ministry of educations; Schools; NGOs ecc) • Serviceable Available Market – The children from 5-17 years old • Serviceable Obtainable Market – The visually impaired children from 5-17 years old
  • 6. Background evidence AMAKiDS Globally: • the number of people of all ages living with sight loss is estimated to be 285 million, of whom 39 million are blind • About 90% of the world's visually impaired live in developing countries • An estimated 19 million children worldwide have sight loss • 1.4 million children worldwide are irreversibly blind for the rest of their lives • There are over 570 schools worldwide which aim to help children with this inability • Every 5 seconds one person in the world goes blind In Albania there is only one National Institute dedicated to the children with sight loss, where: • There are about 60 children. • the learning schedule is extremely tiring from 8:00 till 18:00, leaving children with no time to entertain and explore other curious activities. • the services are currently provided by the central government or International and local NGOs and are concentrated mainly in Tirana and leaving unserved the rest of the country EN IT A window to knowledge
  • 7. Competition AMAKiDS A window to knowledge • Companies which develop games for visually impaired children • Companies which develop educational games for visually impaired children EN IT Educational For Visually Impaired AMAKiDS A window to knowledge We aim to become the premier courseware developing company for visually impaired children
  • 8. Team AMAKiDS A window to knowledge EN IT ANISA KADAREJA – Project manager • 5 years of experience in development projects management o Creation Implementation of the Business Plan for the redevelopment of the former industrial area Caerano San Marco, in the province of Treviso o Project manager in projects for the development of corporate & territorial welfare on behalf of the Lombardy Region . ALDO BITURKU – Game modeler, animator and designer • 2 years of modelling and animation experience. ENGJELL RRAKLLI – Technology manager Relevant experiences: • 7 years of game development experience developing 2D and 3D games of various genres.
  • 9. How does it work? AMAKiDS A window to knowledge • We will develop an educational and modular 3D(Stereo) sound game • Through Amakids games, the knowledge formation will not be “boring” anymore • The develop of this 3d game will reach families and children that are located in more distanced areas EN IT
  • 10. Business model AMAKiDS A window to knowledge Two stream of revenues: 1- B2C - business to consumer – sale of the game at the ordinary users of gaming and at the families with children with or not visually impaired children 2- B2B - business to business – sale of the game direct at the Schools, ONG-s and Ministry of educations. EN IT
  • 11. How does it work? AMAKiDS A window to knowledge The modular 3D(Stereo) sound games will have two orientation functionalities: o On one side the children will be directed through the 3D sound system to interact with the game o On the other side, the 3D graphics throughout the animated cartoons will support the children assistants (parents or teachers) In practice, the child will be oriented throughout the animated cartoon sound commands and the child will interact/ take decisions with the mouse, direction keyboard commands and space button. EN IT
  • 12. Why is it educational? AMAKiDS A window to knowledge • All the game modules (English, Math, History, etc) and levels (First, Second, Third, etc) will be designed and organized according to the authorized teaching program and in collaboration with: – Institute of visual impairment children “Ramazan Kabashi”, Tirane – Ministry of Education – Specific teachers – Psychologists – Experts in teaching visually impaired children • Teachers & Parents will be involved in the learning process through: – Teacher Forums and Newsletters – Games/pintables; geared to subjects & grade level – Family activities – Newsletter – Tips EN IT
  • 13. Social impact? AMAKiDS A window to knowledge The social impact that we except to generate is the: • Introduction of a different way to acquire knowledge – Knowledge through gaming • Direct improvement of blind children well-being • Non-discrimination of visually impaired children since the game can be played by everyone. • Support child's orientation in space. We have found that games prove to enhance the – intellectual, – Interpersonal, – physical abilities of children – but most of all, It encourages active learning, rather than simple memorization. EN IT
  • 14. Technical Aspects AMAKiDS A window to knowledge • Modules - The supported modules of the games will be – English, Math, History, Geography. • Operations - The game will offer a limited number of choices (2-5 alternatives) that the child is supposed to undertake in order to assure the speed and performance of the game. • Operating systems - The operating systems that the game could be installed/played for the fist versions will be Windows/ Linux/OSX/Android/html5. • Sound orientation functionality - The game will implement a 3D stereo sound system. The sound orientation will be based on the hearing senses, in left and right directions. For example, when the sound will come from the left ear it means that the animated cartoon is moving on the left and the same applies for the right ear. EN IT
  • 15. Project phases AMAKiDS A window to knowledge • Phase 1 – Functionality Analysis and workflow engine creation – Kick-off & Development of the game engine along with the sound enhanced functionalities – Kick-off & Development of the first module – English language – Test & versioning of the game (Interface and User experience) • Phase 2 – Launch of the Alpha & Beta versions of the first module - English – Launch of the Alpha & Beta (improved versions) – Kick-off of the IOs & Android programming – Finalizing the first module – English (I/II/III/IV levels) • Phase 3 - Launch of the final version on PC & kick-off of the second module – Math – Kick-off of the second module - Mathematics – Launch of final version on PC – Launch of the Alpha & Beta IOs & Android versions – Test & versioning of the second module – Mathematics (I/II/III/IV levels) • Phase 4 - Launch of the final versions for IOs and Android, and of the second module – Math – Launch of the final version of IOs & Android – Launch of the final version of the second module – Mathematics – Analyse the integration and kick-off of future modules – Geography , History, Science, etc! EN IT
  • 16. Work-plan AMAKiDS A window to knowledge timeline Tasks 1 2 3 4 5 6 7 8 9 10 11 12 Phase 1 – Analysis & Engine Game engine & sound functions Dev. of the 1module – English Test & versioning of the game Phase 2 – First Module “English” Launch of the Alpha & Beta Kick-off of the IOs & Android Finalizing the 1 module – English Phase 3 – Second Module “Math” Kick-off of the 2module – Math Launch of the Alpha & Beta IOs Launch of final version on PC Test & versioning of Math Phase 4 – Final Versions Launch of the final version of IOs Launch of the 2 module – Math Month 3 Month 6 Month 9
  • 17. AMAKiDS Phase 1 Functionality Analysis and workflow engine creation Phase 5 kick-off of future modules – Geography , History, Science, etc! Phase 4 Launch of the final versions for IOs and Android, and of the second module – Math Phase 2 Launch of the Alpha & Beta versions of the first module - English Phase 3 Launch of the final version on PC & kick-off of the 2 module – Math September ‘14 January ‘15 Milestones March ‘15 July ‘15 Sept ‘15 … A window to knowledge