The document summarizes key topics from a session on artificial intelligence, including adversarial search techniques like minimax algorithms and alpha-beta pruning. It provides examples and explanations of how minimax algorithms work by recursively searching game trees to determine the optimal move for a player assuming the opponent plays optimally. The pseudocode and examples show how minimax algorithms assign value to terminal nodes and propagate values up the tree by having the maximizing player pick the highest value move and the minimizing player pick the lowest. Limitations of minimax algorithms for complex games are also discussed.