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4G Technology
Presented
By vaari gupta
4G Definition
 4G is not one defined technology or
standard, but rather a collection of
technologies at creating fully packet-
switched networks optimized for data.
 4G Networks are projected to provide
speed of 100Mbps while moving and
1Gbps while stationary.
0G (Zero Generation Mobile System)
 At the end of the 1940’s, the first radio telephone
service was introduced, and was designed to
users in cars to the public land-line based
telephone network.
 In the 1960’s, a system launched by Bell
Systems, called, Improved Mobile Telephone
Service (IMTS), brought quite a few improvements
such as direct dialing and more bandwidth. The
very first analog systems were based upon IMTS
and were created in the late 60s and early 70s.
1G Technology
 1G refers to the first-generation of
wireless telephone technology was
developed in 1970’s.
 1G had two major improvements:
 the invention of the microprocessor
 the digital transform of the control link
between the phone and the cell site.
 Analog signal
2G Technology
 Around 1980’s
 Better quality & capacity - More people
could use their phones at the same
time
 Digital Signals – consist of 0’s & 1’s
Previous Technology - 2G
 Digital – consist of 0’s and 1’s
 Digital signal:
 1.Low level, 2.High level, 3.Rising edge
and 4.Falling edge
Previous Technology - 2G
 Digital data can be compressed and
multiplexed much more effectively than analog
voice encodings
 Multiplexing -multiple analog message signals
or digital data streams are combined into one
signal
 For 1 and 2G standards, bandwidth maximum
is 9.6 Kbit/sec, (I.E) approximately 6 times
slower than an ISDN
Previous Technology - 2G
 Allows for lower powered radio signals that
require less battery
 Power–CODEC introduction -program that
encodes and decodes digital data stream or
signal
 Translates data from digital to analog and
vice versa
Previous Technology - 2G
Advantages in Previous
Technology - 2G
 The digital voice encoding allows digital
error checking
 increase sound quality
 lowers the noise level
 Going all-digital allowed for the
introduction of digital data transfer
 SMS –“short message service”
 E-mail
Disadvantages in Previous
Technology - 2G
 Cell towers had a limited coverage
area
 Jagged Decay curve
 Abrupt dropped calls
 Analog –gradual sound reduction
 “Spotty” coverage
3G Technology
 Large capacity and broadband capabilities
 Allows the transmission of 384kbps for
mobile systems and up to 2Mbps
 Increased spectrum efficiency –5Mhz
 A greater number of users that can be
simultaneously supported by a radio frequency
bandwidth
 High data rates at lower incremental cost than
2G–Global roaming
Previous Technology - 3G
 CDMA –Code Division Multiple Access
 Form of multiplexing
 Does not divide up the channel by time or
frequency
 Encodes data with a special code
associated with each channel
Code Division Multiple Access
Types of Multiplexing
 FDMA – Frequency Division Multiple
Access
 Each phone call is allocated one
frequency for the entire duration of the
call
Types of Multiplexing
 TDMA - Time Division Multiple Access
 Each phone call is allocated a spot in the
frequency for a small amount of time, and
"takes turns" being transmitted
Types of Multiplexing
 CDMA - Code Division Multiple Access
 Each phone call is uniquely encoded and
transmitted across the entire spectrum, in
a manner known as spread spectrum
transmission
Reasons for New Research
 Even though 3G has successfully been
introduced to mobile users, there are some
issues that are debated by 3G providers and
users.
 High input fees for the 3G service licenses
 Great differences in the licensing terms
 3G phones are expensive
Fourth Generation
What is 4G?
 Fourth Generation Technology
 Faster and more reliable
 100 Mb/s
 Lower cost than previous generations
 Multi-standard wireless system
 Bluetooth, Wired, Wireless
 Ad Hoc Networking
 IPv6 Core
 OFDM used instead of CDMA
 Potentially IEEE standard 802.11n
 Most information is proprietary
Communications Architecture
 Broadcast layer:
 fix access points, (i.e.) cell tower
connected by fiber, microwave, or
satellite (ISP)
 Ad-hoc/hot-spot layer:
 wireless LANs (i.e. internet at Starbuck’s)
Communications Architecture
 Personal Layer Gateway:
 devices that connect to upper layers; cell phone,
fax, voice, data modem, MP3 players, PDAs
 Info-Sensor layer:
 environmental sensors
 Fiber-optic wire layer:
 high speed subterranean labyrinth of fiber optic
cables and repeaters
Ad Hoc Networks
 Spontaneous self
organization of networks
of devices
 Not necessarily connected
to internet
 4G will create hybrid
wireless networks using
Ad Hoc networks
 Form of mesh
networking–Very reliable
Enhance Mobile Gaming
 Experience enhance wireless capabilities
that deliver mobile gaming interaction
with less than five seconds
 Play online multi player games while
traveling at high speeds or sitting outside
Broadband access in Remote
location
 4G will provide a wireless alternative
for broadband access
 I will provide first opportunity for
broadband access in remote locations
without an infrastructure to support
cable or DSL access.
Thanking You

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4g technology

  • 2. 4G Definition  4G is not one defined technology or standard, but rather a collection of technologies at creating fully packet- switched networks optimized for data.  4G Networks are projected to provide speed of 100Mbps while moving and 1Gbps while stationary.
  • 3. 0G (Zero Generation Mobile System)  At the end of the 1940’s, the first radio telephone service was introduced, and was designed to users in cars to the public land-line based telephone network.  In the 1960’s, a system launched by Bell Systems, called, Improved Mobile Telephone Service (IMTS), brought quite a few improvements such as direct dialing and more bandwidth. The very first analog systems were based upon IMTS and were created in the late 60s and early 70s.
  • 4. 1G Technology  1G refers to the first-generation of wireless telephone technology was developed in 1970’s.  1G had two major improvements:  the invention of the microprocessor  the digital transform of the control link between the phone and the cell site.  Analog signal
  • 5. 2G Technology  Around 1980’s  Better quality & capacity - More people could use their phones at the same time  Digital Signals – consist of 0’s & 1’s
  • 6. Previous Technology - 2G  Digital – consist of 0’s and 1’s  Digital signal:  1.Low level, 2.High level, 3.Rising edge and 4.Falling edge
  • 7. Previous Technology - 2G  Digital data can be compressed and multiplexed much more effectively than analog voice encodings  Multiplexing -multiple analog message signals or digital data streams are combined into one signal  For 1 and 2G standards, bandwidth maximum is 9.6 Kbit/sec, (I.E) approximately 6 times slower than an ISDN
  • 8. Previous Technology - 2G  Allows for lower powered radio signals that require less battery  Power–CODEC introduction -program that encodes and decodes digital data stream or signal  Translates data from digital to analog and vice versa
  • 10. Advantages in Previous Technology - 2G  The digital voice encoding allows digital error checking  increase sound quality  lowers the noise level  Going all-digital allowed for the introduction of digital data transfer  SMS –“short message service”  E-mail
  • 11. Disadvantages in Previous Technology - 2G  Cell towers had a limited coverage area  Jagged Decay curve  Abrupt dropped calls  Analog –gradual sound reduction  “Spotty” coverage
  • 12. 3G Technology  Large capacity and broadband capabilities  Allows the transmission of 384kbps for mobile systems and up to 2Mbps  Increased spectrum efficiency –5Mhz  A greater number of users that can be simultaneously supported by a radio frequency bandwidth  High data rates at lower incremental cost than 2G–Global roaming
  • 13. Previous Technology - 3G  CDMA –Code Division Multiple Access  Form of multiplexing  Does not divide up the channel by time or frequency  Encodes data with a special code associated with each channel
  • 15. Types of Multiplexing  FDMA – Frequency Division Multiple Access  Each phone call is allocated one frequency for the entire duration of the call
  • 16. Types of Multiplexing  TDMA - Time Division Multiple Access  Each phone call is allocated a spot in the frequency for a small amount of time, and "takes turns" being transmitted
  • 17. Types of Multiplexing  CDMA - Code Division Multiple Access  Each phone call is uniquely encoded and transmitted across the entire spectrum, in a manner known as spread spectrum transmission
  • 18. Reasons for New Research  Even though 3G has successfully been introduced to mobile users, there are some issues that are debated by 3G providers and users.  High input fees for the 3G service licenses  Great differences in the licensing terms  3G phones are expensive
  • 20. What is 4G?  Fourth Generation Technology  Faster and more reliable  100 Mb/s  Lower cost than previous generations  Multi-standard wireless system  Bluetooth, Wired, Wireless  Ad Hoc Networking  IPv6 Core  OFDM used instead of CDMA  Potentially IEEE standard 802.11n  Most information is proprietary
  • 21. Communications Architecture  Broadcast layer:  fix access points, (i.e.) cell tower connected by fiber, microwave, or satellite (ISP)  Ad-hoc/hot-spot layer:  wireless LANs (i.e. internet at Starbuck’s)
  • 22. Communications Architecture  Personal Layer Gateway:  devices that connect to upper layers; cell phone, fax, voice, data modem, MP3 players, PDAs  Info-Sensor layer:  environmental sensors  Fiber-optic wire layer:  high speed subterranean labyrinth of fiber optic cables and repeaters
  • 23. Ad Hoc Networks  Spontaneous self organization of networks of devices  Not necessarily connected to internet  4G will create hybrid wireless networks using Ad Hoc networks  Form of mesh networking–Very reliable
  • 24. Enhance Mobile Gaming  Experience enhance wireless capabilities that deliver mobile gaming interaction with less than five seconds  Play online multi player games while traveling at high speeds or sitting outside
  • 25. Broadband access in Remote location  4G will provide a wireless alternative for broadband access  I will provide first opportunity for broadband access in remote locations without an infrastructure to support cable or DSL access.