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Making UX Design a
Business Outcome:
A Framework
Wesley “Chewy” Chiu
Product Manager, VMware Tanzu Labs
20 June 2023
2
Disclaimer
- I’m not a UX professional myself
- I work with them every day
- I cannot succeed or live without them
- I’m a staunch advocate for the UX discipline
3
4
Formerly
VMWare Tanzu Labs
Your personal trainer to catalyze
your digital transformation
through software
5
Before we get started…
Goals
+ Share my experiences & lessons learned advocating for the design practice in my past
organizations
+ Leave you better equipped to advocate for UX design as a business non-negotiable in
your organization
Assumptions
● You already believe that Good Design is Good Business
Anti-Goals
- Give you a one-size-fits-all, cheat code simple magical solution
6
A Successful Team is a Balanced Team
Engineering
Can we build this?
Design
Does this solve a real
problem for users
Product
Product
Management
Will this help the
business?
Search “Balanced Team Janice Fraser” on YouTube to learn more
7
Customer
Research
Marketing
Security
Legal
Support
Center
Content
Writer
Quality
Assurance
Risk
Operations
Governance
/ Security
Architecture
Delivery
Manager
Engineering
Can we build this?
Design
Does this solve a real
problem for users
Product
Product
Management
Will this help the
business?
Your team composition may vary
Search “Balanced Team Janice Fraser” on YouTube to learn more
8
A Successful Team is a Balanced Team
Design
Does this solve a real
problem for users
Product
Product
Management
Will this help the
business?
Can we build this?
Engineering
Search “Balanced Team Janice Fraser” on YouTube to learn more
9
A Successful Team is a Balanced Team
Engineering
Can we build this?
Product
Product
Management
Will this help the
business?
Design
Does this solve a real
problem for users
Search “Balanced Team Janice Fraser” on YouTube to learn more
10
A Successful Team is a Balanced Team
Engineering
Can we build this?
Design
Does this solve a real
problem for users
Product
Product
Management
Will this help the
business?
Search “Balanced Team Janice Fraser” on YouTube to learn more
11
A Successful Team is a Balanced Team
Engineering
Can we build this?
Design
Does this solve a real
problem for users 👻
Product
Management
Will this help the
business?
Search “Balanced Team Janice Fraser” on YouTube to learn more
12
A Successful Team is a Balanced Team
Engineering
Can we build this?
Design
Does this solve a real
problem for users 👻
Product
Management
Will this help the
business?
Search “Balanced Team Janice Fraser” on YouTube to learn more
13
A Successful Team is a Balanced Team
Engineering
Can we build this?
Design
Does this solve a real
problem for users
Product
Product
Management
Will this help the
business?
Search “Balanced Team Janice Fraser” on YouTube to learn more
14
1T USD spent each year globally
on software development.
15
150B USD lost because of abandoned projects.
16
A Trillion Dollar Problem
Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d
17
A Trillion Dollar Problem
Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d
Initiatives
18
A Trillion Dollar Problem
Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d
Initiatives
19
A Trillion Dollar Problem
Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d
Initiatives
20
A Trillion Dollar Problem
Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d
Initiatives
21
A Trillion Dollar Problem
Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d
Initiatives
22
A balanced team
practicing good Product
Design could have
avoided these pitfalls!
A Trillion Dollar Problem
Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d
Initiatives
23
“Design-Driven businesses
have outperformed the S&P
by a whopping 228% over the
past 10 years. The bottom
line, good design = good
business”
– Joanna Ngai, Interaction
Designer at Google
Source: https://uxdesign.cc/three-lessons-for-design-driven-success-df5cd1486ad6
24
If you are happy with a product,
system, or service, you complete
transactions, recommend it to your
friends, and keep coming back.
If you value and enjoy an
experience, you want to do it again.
ROI of Product Design
25
If you are happy with a product,
system, or service, you complete
transactions, recommend it to your
friends, and keep coming back.
If you value and enjoy an
experience, you want to do it again.
ROI of Product Design
26
If you are happy with a product,
system, or service, you complete
transactions, recommend it to your
friends, and keep coming back.
If you value and enjoy an
experience, you want to do it again.
ROI of Product Design
27
If you are happy with a product,
system, or service, you complete
transactions, recommend it to your
friends, and keep coming back.
If you value and enjoy an
experience, you want to do it again.
ROI of Product Design
28
If you are happy with a product,
system, or service, you complete
transactions, recommend it to your
friends, and keep coming back.
If you value and enjoy an
experience, you want to do it again.
ROI of Product Design
29
If you are happy with a product,
system, or service, you complete
transactions, recommend it to your
friends, and keep coming back.
If you value and enjoy an
experience, you want to do it again.
ROI of Product Design
30
If you are happy with a product,
system, or service, you complete
transactions, recommend it to your
friends, and keep coming back.
If you value and enjoy an
experience, you want to do it again.
ROI of Product Design
31
Then why does this still happen?
32
I can choose what color
the button should be
myself.
The Reasons Vary…
We got the requirements we
needed already. Is there really a
need for further research?
Our product is simple
enough.
We gotta build fast, we
need more Engineers first!
Our product doesn’t
interact with humans
Our product isn’t
consumer-facing
We’ll just get something
out there quickly, then we’ll
focus on the nice-to-haves
We have a limited budget
and runway to get off the
ground!
I was a user, so I already
know how the solution
should look
We know the market fit
already
This person wants this
feature now, so we’re
building it
33
Development
Can we build this?
Design
Does this solve a real
problem for users
Product
Product
Management
Will this help the
business?
So how do we get to this?
34
Think Outcomes, not Outputs
35
An “Output” is a thing the team does.
An “Outcome” is a change in human
behavior that drives business results.
36
An “Output” is a thing the team does.
An “Outcome” is a change in human
behavior that drives business results.
37
Product Design Outputs
- Usability Tests
- Prototypes
- User Interviews
- On-Site Visits
- Cross-discipline participation in activities
- Designs being made
- Design critiques
38
“No matter what
[they] say
the problem is,
it is always a
people problem.”
– Kent Beck
Product Design Outputs
- Usability Tests
- Prototypes
- User Interviews
- On-Site Visits
- Cross-discipline participation in activities
- Designs being made
- Design critiques
39
Not like this…
“I must get them to do XYZ
things…”
Outcomes, not Outputs
40
Not like this…
“I must get them to do XYZ
things…”
Outcomes, not Outputs
Output Mindset
41
Not like this…
“I must get them to do XYZ
things…”
Outcomes, not Outputs
Output Mindset
42
Not like this…
“I must get them to do XYZ
things…”
Outcomes, not Outputs
Like this!
“I must get them to consciously
and intentionally care about
Product Design…”
Output Mindset
43
Not like this…
“I must get them to do XYZ
things…”
Outcomes, not Outputs
Like this!
“I must get them to consciously
and intentionally care about
Product Design…”
Output Mindset
Outcome Mindset
44
Not like this…
“I must get them to do XYZ
things…”
Outcomes, not Outputs
Like this!
“I must get them to consciously
and intentionally care about
Product Design…”
Output Mindset
Outcome Mindset
45
Getting UX Design buy-in
is an outcome…
…not an output
46
To get to your Point B, you must
first know your Point A.
47
48
49
It’s a Spectrum
50
There lie many paths…
51
- Product Team cares about product design
- Stakeholder doesn’t…
Team A
52
- Product Team also cares about product design
- Stakeholder also doesn’t…
Team B
53
It’s a Spectrum
54
There lie many paths…
55
Know your current reality…
…before pursuing your end goal
56
Where do we start???
57
Use outcomes to prioritize
your efforts and energy
…with an outcome roadmap
58
An outcome roadmap breaks down,
prioritizes, and measures how well
we’re driving customers to use a
product.
59
An outcome roadmap breaks down,
prioritizes, and measures how well
we’re driving coworkers to treat
Product Design as an equal in a
balanced team.
Example Industries, Inc.
Example Industries, Inc.
Joining a relatively
young team
Example Industries, Inc.
Joining a relatively
young team
Motivated
teammates
Example Industries, Inc.
Joining a relatively
young team
Motivated
teammates
Low awareness
around Design
principles
Example Industries, Inc.
Joining a relatively
young team
Dwindling funds
Motivated
teammates
Low awareness
around Design
principles
Example Industries, Inc.
Joining a relatively
young team
Dwindling funds
Team pressured to
build fast!
Motivated
teammates
Low awareness
around Design
principles
Example Industries, Inc.
Joining a relatively
young team
Dwindling funds
Many leap of faith
assumptions
Team pressured to
build fast!
Motivated
teammates
Low awareness
around Design
principles
Example Industries, Inc.
Joining a relatively
young team
Dwindling funds
Many leap of faith
assumptions
Team pressured to
build fast!
Nothing in
production yet…
Motivated
teammates
Low awareness
around Design
principles
Example Industries, Inc.
Joining a relatively
young team
Dwindling funds
Many leap of faith
assumptions
Team pressured to
build fast!
Nothing in
production yet…
You were hired as
an experiment
Motivated
teammates
Low awareness
around Design
principles
69
Now Next Future
⛳
Desired
Outcome
⚠
Key Risks &
Challenges
📊
Success
Metrics
💢
Team
Problems
Search “Tanzu Developer Center Outcome-Oriented Roadmap” for more examples.
70
● The change in human behavior I want to achieve
● Think about the WHY
⛳ Desired Outcome
71
● The change in human behavior I want to achieve
● Think about the WHY
“Teammates actively validate assumptions before
making decisions”
⛳ Desired Outcome
72
● What could hold you back, slow you down, or cause failure
● Think about how to mitigate them along the way
⚠ Key Risks & Challenges
73
● What could hold you back, slow you down, or cause failure
● Think about how to mitigate them along the way
“Leadership believes in the
if we build it, they will come theory”
“PMs think they already know the market fit”
“Devs are itching to start building code b/c of
a long requirements gathering phase”
⚠ Key Risks & Challenges
74
● Objectively measure if we’re actually reaching our outcome.
● Think about if what we’re doing is actually working
📊 Success Metrics
75
● Objectively measure if we’re actually reaching our outcome.
● Think about if what we’re doing is actually working
“Team gains & shares valuable insights
from regular user research activities”
“Team has a shared understanding of UX principles
and its added value”
“50% increase in feature stories in backlog
validated by user research”
📊 Success Metrics
76
💢 Team Problems
● Everyday, human problems that people involved experience
● Think about understanding & empathizing with your teammates’
environment and pains
● Find opportunities to provide positive impact, thus driving buy-in
77
● Everyday, human problems that people involved experience
● Think about understanding & empathizing with your teammates’
environment and pains
● Find opportunities to provide positive impact, thus driving buy-in
“PMs don’t have certainty in who their target user group is”
“Engineers aren’t sure what user workflows look like
and cannot decide how to best architect the product”
💢 Team Problems
78
Now
⛳
Desired
Outcome
Teammates actively validate assumptions before making decisions
⚠
Key Risks &
Challenges
Leadership believes in the “if we build it, they will come” theory
PMs think they already know the market fit
Devs are itching to start building code b/c of a long requirements gathering
phase
📊
Success
Metrics
- Team gains & shares valuable insights from regular user research activities
- Team has a shared understanding of UX design principles & its added value
- 50% increase in feature stories in backlog validated by user research
💢
Team
Problems
- PMs don’t have certainty in who their target user group is
- Engineers aren’t sure what user workflows look like and cannot decide how
to best architect the product
Search “Tanzu Developer Center Outcome-Oriented Roadmap” for more examples.
79
Now Next Future
⛳
Desired
Outcome
⚠
Key Risks &
Challenges
📊
Success
Metrics
💢
Team
Problems
Search “Tanzu Developer Center Outcome-Oriented Roadmap” for more examples.
80
Now Next Future
⛳
Desired
Outcome
⚠
Key Risks &
Challenges
📊
Success
Metrics
💢
Team
Problems
Search “Tanzu Developer Center Outcome-Oriented Roadmap” for more examples.
Example Industries, Inc.
Joining a relatively
young team
Dwindling funds
Many leap of faith
assumptions
Team pressured to
build fast!
Nothing in
production yet…
You were hired as
an experiment
Motivated
teammates
Low awareness
around Design
principles
Example Industries, Inc.
Low awareness
around Design
principles
Joining a relatively
young team
Dwindling funds
Many leap of faith
assumptions
Team pressured to
build fast!
Nothing in
production yet…
You were hired as
an experiment
Motivated
teammates
Example Industries, Inc.
Dwindling funds
Low awareness
around Design
principles
Joining a relatively
young team
Many leap of faith
assumptions
Team pressured to
build fast!
Nothing in
production yet…
You were hired as
an experiment
Motivated
teammates
Example Industries, Inc.
Many
leap of faith
assumptions
Dwindling funds
Low awareness
around Design
principles
Joining a relatively
young team
Team pressured to
build fast!
Nothing in
production yet…
You were hired as
an experiment
Motivated
teammates
85
What do we prioritize next?
Example Industries, Inc.
Team pressured
to build fast!
Many
leap of faith
assumptions
Dwindling funds
Low awareness
around Design
principles
Joining a relatively
young team
Nothing in
production yet…
You were hired as
an experiment
Motivated
teammates
Example Industries, Inc.
Team pressured to
build fast!
Many
leap of faith
assumptions
Dwindling funds
Low awareness
around Design
principles
Joining a relatively
young team
Nothing in
production yet…
You were hired as
an experiment
Motivated
teammates
Example Industries, Inc.
Nothing in
production yet…
Many
leap of faith
assumptions
Dwindling funds
Low awareness
around Design
principles
Joining a relatively
young team
You were hired as
an experiment
Motivated
teammates
Team pressured to
build fast!
89
Use outcomes to
break down and prioritize
the journey
90
It’ll be a long journey ahead…
91
Treat getting UX buy-in as
a desired outcome…
…not an output
92
Know your current reality…
…before pursuing your end goal
93
Use outcomes to
break down and prioritize
the journey
94
Engineering
Can we build this?
Design
Does this solve a real
problem for users
Product
Product
Management
Will this help the
business?
95
THANK YOU!
…/in/choochiutrain/
@_choochiutrain_

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UXPA 2023: Making UX a Business Outcome: A Framework

  • 1. Making UX Design a Business Outcome: A Framework Wesley “Chewy” Chiu Product Manager, VMware Tanzu Labs 20 June 2023
  • 2. 2 Disclaimer - I’m not a UX professional myself - I work with them every day - I cannot succeed or live without them - I’m a staunch advocate for the UX discipline
  • 3. 3
  • 4. 4 Formerly VMWare Tanzu Labs Your personal trainer to catalyze your digital transformation through software
  • 5. 5 Before we get started… Goals + Share my experiences & lessons learned advocating for the design practice in my past organizations + Leave you better equipped to advocate for UX design as a business non-negotiable in your organization Assumptions ● You already believe that Good Design is Good Business Anti-Goals - Give you a one-size-fits-all, cheat code simple magical solution
  • 6. 6 A Successful Team is a Balanced Team Engineering Can we build this? Design Does this solve a real problem for users Product Product Management Will this help the business? Search “Balanced Team Janice Fraser” on YouTube to learn more
  • 7. 7 Customer Research Marketing Security Legal Support Center Content Writer Quality Assurance Risk Operations Governance / Security Architecture Delivery Manager Engineering Can we build this? Design Does this solve a real problem for users Product Product Management Will this help the business? Your team composition may vary Search “Balanced Team Janice Fraser” on YouTube to learn more
  • 8. 8 A Successful Team is a Balanced Team Design Does this solve a real problem for users Product Product Management Will this help the business? Can we build this? Engineering Search “Balanced Team Janice Fraser” on YouTube to learn more
  • 9. 9 A Successful Team is a Balanced Team Engineering Can we build this? Product Product Management Will this help the business? Design Does this solve a real problem for users Search “Balanced Team Janice Fraser” on YouTube to learn more
  • 10. 10 A Successful Team is a Balanced Team Engineering Can we build this? Design Does this solve a real problem for users Product Product Management Will this help the business? Search “Balanced Team Janice Fraser” on YouTube to learn more
  • 11. 11 A Successful Team is a Balanced Team Engineering Can we build this? Design Does this solve a real problem for users 👻 Product Management Will this help the business? Search “Balanced Team Janice Fraser” on YouTube to learn more
  • 12. 12 A Successful Team is a Balanced Team Engineering Can we build this? Design Does this solve a real problem for users 👻 Product Management Will this help the business? Search “Balanced Team Janice Fraser” on YouTube to learn more
  • 13. 13 A Successful Team is a Balanced Team Engineering Can we build this? Design Does this solve a real problem for users Product Product Management Will this help the business? Search “Balanced Team Janice Fraser” on YouTube to learn more
  • 14. 14 1T USD spent each year globally on software development.
  • 15. 15 150B USD lost because of abandoned projects.
  • 16. 16 A Trillion Dollar Problem Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d
  • 17. 17 A Trillion Dollar Problem Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d Initiatives
  • 18. 18 A Trillion Dollar Problem Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d Initiatives
  • 19. 19 A Trillion Dollar Problem Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d Initiatives
  • 20. 20 A Trillion Dollar Problem Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d Initiatives
  • 21. 21 A Trillion Dollar Problem Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d Initiatives
  • 22. 22 A balanced team practicing good Product Design could have avoided these pitfalls! A Trillion Dollar Problem Source: https://www.forbes.com/sites/niallmccarthy/2017/11/03/the-top-reasons-startups-fail-infographic/?sh=772f5bf94b0d Initiatives
  • 23. 23 “Design-Driven businesses have outperformed the S&P by a whopping 228% over the past 10 years. The bottom line, good design = good business” – Joanna Ngai, Interaction Designer at Google Source: https://uxdesign.cc/three-lessons-for-design-driven-success-df5cd1486ad6
  • 24. 24 If you are happy with a product, system, or service, you complete transactions, recommend it to your friends, and keep coming back. If you value and enjoy an experience, you want to do it again. ROI of Product Design
  • 25. 25 If you are happy with a product, system, or service, you complete transactions, recommend it to your friends, and keep coming back. If you value and enjoy an experience, you want to do it again. ROI of Product Design
  • 26. 26 If you are happy with a product, system, or service, you complete transactions, recommend it to your friends, and keep coming back. If you value and enjoy an experience, you want to do it again. ROI of Product Design
  • 27. 27 If you are happy with a product, system, or service, you complete transactions, recommend it to your friends, and keep coming back. If you value and enjoy an experience, you want to do it again. ROI of Product Design
  • 28. 28 If you are happy with a product, system, or service, you complete transactions, recommend it to your friends, and keep coming back. If you value and enjoy an experience, you want to do it again. ROI of Product Design
  • 29. 29 If you are happy with a product, system, or service, you complete transactions, recommend it to your friends, and keep coming back. If you value and enjoy an experience, you want to do it again. ROI of Product Design
  • 30. 30 If you are happy with a product, system, or service, you complete transactions, recommend it to your friends, and keep coming back. If you value and enjoy an experience, you want to do it again. ROI of Product Design
  • 31. 31 Then why does this still happen?
  • 32. 32 I can choose what color the button should be myself. The Reasons Vary… We got the requirements we needed already. Is there really a need for further research? Our product is simple enough. We gotta build fast, we need more Engineers first! Our product doesn’t interact with humans Our product isn’t consumer-facing We’ll just get something out there quickly, then we’ll focus on the nice-to-haves We have a limited budget and runway to get off the ground! I was a user, so I already know how the solution should look We know the market fit already This person wants this feature now, so we’re building it
  • 33. 33 Development Can we build this? Design Does this solve a real problem for users Product Product Management Will this help the business? So how do we get to this?
  • 35. 35 An “Output” is a thing the team does. An “Outcome” is a change in human behavior that drives business results.
  • 36. 36 An “Output” is a thing the team does. An “Outcome” is a change in human behavior that drives business results.
  • 37. 37 Product Design Outputs - Usability Tests - Prototypes - User Interviews - On-Site Visits - Cross-discipline participation in activities - Designs being made - Design critiques
  • 38. 38 “No matter what [they] say the problem is, it is always a people problem.” – Kent Beck Product Design Outputs - Usability Tests - Prototypes - User Interviews - On-Site Visits - Cross-discipline participation in activities - Designs being made - Design critiques
  • 39. 39 Not like this… “I must get them to do XYZ things…” Outcomes, not Outputs
  • 40. 40 Not like this… “I must get them to do XYZ things…” Outcomes, not Outputs Output Mindset
  • 41. 41 Not like this… “I must get them to do XYZ things…” Outcomes, not Outputs Output Mindset
  • 42. 42 Not like this… “I must get them to do XYZ things…” Outcomes, not Outputs Like this! “I must get them to consciously and intentionally care about Product Design…” Output Mindset
  • 43. 43 Not like this… “I must get them to do XYZ things…” Outcomes, not Outputs Like this! “I must get them to consciously and intentionally care about Product Design…” Output Mindset Outcome Mindset
  • 44. 44 Not like this… “I must get them to do XYZ things…” Outcomes, not Outputs Like this! “I must get them to consciously and intentionally care about Product Design…” Output Mindset Outcome Mindset
  • 45. 45 Getting UX Design buy-in is an outcome… …not an output
  • 46. 46 To get to your Point B, you must first know your Point A.
  • 47. 47
  • 48. 48
  • 50. 50 There lie many paths…
  • 51. 51 - Product Team cares about product design - Stakeholder doesn’t… Team A
  • 52. 52 - Product Team also cares about product design - Stakeholder also doesn’t… Team B
  • 54. 54 There lie many paths…
  • 55. 55 Know your current reality… …before pursuing your end goal
  • 56. 56 Where do we start???
  • 57. 57 Use outcomes to prioritize your efforts and energy …with an outcome roadmap
  • 58. 58 An outcome roadmap breaks down, prioritizes, and measures how well we’re driving customers to use a product.
  • 59. 59 An outcome roadmap breaks down, prioritizes, and measures how well we’re driving coworkers to treat Product Design as an equal in a balanced team.
  • 61. Example Industries, Inc. Joining a relatively young team
  • 62. Example Industries, Inc. Joining a relatively young team Motivated teammates
  • 63. Example Industries, Inc. Joining a relatively young team Motivated teammates Low awareness around Design principles
  • 64. Example Industries, Inc. Joining a relatively young team Dwindling funds Motivated teammates Low awareness around Design principles
  • 65. Example Industries, Inc. Joining a relatively young team Dwindling funds Team pressured to build fast! Motivated teammates Low awareness around Design principles
  • 66. Example Industries, Inc. Joining a relatively young team Dwindling funds Many leap of faith assumptions Team pressured to build fast! Motivated teammates Low awareness around Design principles
  • 67. Example Industries, Inc. Joining a relatively young team Dwindling funds Many leap of faith assumptions Team pressured to build fast! Nothing in production yet… Motivated teammates Low awareness around Design principles
  • 68. Example Industries, Inc. Joining a relatively young team Dwindling funds Many leap of faith assumptions Team pressured to build fast! Nothing in production yet… You were hired as an experiment Motivated teammates Low awareness around Design principles
  • 69. 69 Now Next Future ⛳ Desired Outcome ⚠ Key Risks & Challenges 📊 Success Metrics 💢 Team Problems Search “Tanzu Developer Center Outcome-Oriented Roadmap” for more examples.
  • 70. 70 ● The change in human behavior I want to achieve ● Think about the WHY ⛳ Desired Outcome
  • 71. 71 ● The change in human behavior I want to achieve ● Think about the WHY “Teammates actively validate assumptions before making decisions” ⛳ Desired Outcome
  • 72. 72 ● What could hold you back, slow you down, or cause failure ● Think about how to mitigate them along the way ⚠ Key Risks & Challenges
  • 73. 73 ● What could hold you back, slow you down, or cause failure ● Think about how to mitigate them along the way “Leadership believes in the if we build it, they will come theory” “PMs think they already know the market fit” “Devs are itching to start building code b/c of a long requirements gathering phase” ⚠ Key Risks & Challenges
  • 74. 74 ● Objectively measure if we’re actually reaching our outcome. ● Think about if what we’re doing is actually working 📊 Success Metrics
  • 75. 75 ● Objectively measure if we’re actually reaching our outcome. ● Think about if what we’re doing is actually working “Team gains & shares valuable insights from regular user research activities” “Team has a shared understanding of UX principles and its added value” “50% increase in feature stories in backlog validated by user research” 📊 Success Metrics
  • 76. 76 💢 Team Problems ● Everyday, human problems that people involved experience ● Think about understanding & empathizing with your teammates’ environment and pains ● Find opportunities to provide positive impact, thus driving buy-in
  • 77. 77 ● Everyday, human problems that people involved experience ● Think about understanding & empathizing with your teammates’ environment and pains ● Find opportunities to provide positive impact, thus driving buy-in “PMs don’t have certainty in who their target user group is” “Engineers aren’t sure what user workflows look like and cannot decide how to best architect the product” 💢 Team Problems
  • 78. 78 Now ⛳ Desired Outcome Teammates actively validate assumptions before making decisions ⚠ Key Risks & Challenges Leadership believes in the “if we build it, they will come” theory PMs think they already know the market fit Devs are itching to start building code b/c of a long requirements gathering phase 📊 Success Metrics - Team gains & shares valuable insights from regular user research activities - Team has a shared understanding of UX design principles & its added value - 50% increase in feature stories in backlog validated by user research 💢 Team Problems - PMs don’t have certainty in who their target user group is - Engineers aren’t sure what user workflows look like and cannot decide how to best architect the product Search “Tanzu Developer Center Outcome-Oriented Roadmap” for more examples.
  • 79. 79 Now Next Future ⛳ Desired Outcome ⚠ Key Risks & Challenges 📊 Success Metrics 💢 Team Problems Search “Tanzu Developer Center Outcome-Oriented Roadmap” for more examples.
  • 80. 80 Now Next Future ⛳ Desired Outcome ⚠ Key Risks & Challenges 📊 Success Metrics 💢 Team Problems Search “Tanzu Developer Center Outcome-Oriented Roadmap” for more examples.
  • 81. Example Industries, Inc. Joining a relatively young team Dwindling funds Many leap of faith assumptions Team pressured to build fast! Nothing in production yet… You were hired as an experiment Motivated teammates Low awareness around Design principles
  • 82. Example Industries, Inc. Low awareness around Design principles Joining a relatively young team Dwindling funds Many leap of faith assumptions Team pressured to build fast! Nothing in production yet… You were hired as an experiment Motivated teammates
  • 83. Example Industries, Inc. Dwindling funds Low awareness around Design principles Joining a relatively young team Many leap of faith assumptions Team pressured to build fast! Nothing in production yet… You were hired as an experiment Motivated teammates
  • 84. Example Industries, Inc. Many leap of faith assumptions Dwindling funds Low awareness around Design principles Joining a relatively young team Team pressured to build fast! Nothing in production yet… You were hired as an experiment Motivated teammates
  • 85. 85 What do we prioritize next?
  • 86. Example Industries, Inc. Team pressured to build fast! Many leap of faith assumptions Dwindling funds Low awareness around Design principles Joining a relatively young team Nothing in production yet… You were hired as an experiment Motivated teammates
  • 87. Example Industries, Inc. Team pressured to build fast! Many leap of faith assumptions Dwindling funds Low awareness around Design principles Joining a relatively young team Nothing in production yet… You were hired as an experiment Motivated teammates
  • 88. Example Industries, Inc. Nothing in production yet… Many leap of faith assumptions Dwindling funds Low awareness around Design principles Joining a relatively young team You were hired as an experiment Motivated teammates Team pressured to build fast!
  • 89. 89 Use outcomes to break down and prioritize the journey
  • 90. 90 It’ll be a long journey ahead…
  • 91. 91 Treat getting UX buy-in as a desired outcome… …not an output
  • 92. 92 Know your current reality… …before pursuing your end goal
  • 93. 93 Use outcomes to break down and prioritize the journey
  • 94. 94 Engineering Can we build this? Design Does this solve a real problem for users Product Product Management Will this help the business?