How to ensure quality for non-conventional content such as games, travel reviews and movies. How to define what’s relevant to QE for content that might have short life cycle within the product versus other aspects of the player or user experience which might be more critical? Let’s examine the role of traditional linguistic and functional quality testing vis-à-vis new approaches which focus on areas users might consider more important. How to balance quality - as we currently define it - with real expectations set by users, keeping in mind that user’s expectations might touch a variety of product areas and not include linguistic quality at all?