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From uncritical design to
critical examinations
of its systemic consequences
Klaus Krippendorff
Gregory Bateson Emeritus Professor for Cybernetics, Language and Culture
The Annenberg School for Communication; University of Pennsylvania
klaus.krippendorff@asc.upenn.edu
Relating Systems thinking to Design –November 3–6, 2021, Delft, NL.
outline
a brief history of (product) design
my involvement in human-centered design
history and key concepts of cybernetics
criticality
current algorithmizations
facing current algorithmizations
uncritical cybernetics
criticality cybernetics
uncritical design
critical design
critically intervening in the ecology of artifacts
some propositions of a design discourse to face complex systems responsibly
a brief history of (product) design
fine artists, architects and other creative professions were less effected by this shift.
However, manufacturers soon recognized that expansion of their markets depended on making
products more attractive and started to hire artist to improve the appearances of their products.
Artists sold themselves as experts on aesthetics into the employments of manufacturers whose
interest was only gaining economic advantages over competitors of which designers knew little.
in opposition to designers surrendering their soul to industrial mass production, william
morris was a founder of the 19th century british arts and crafts movement, celebrating
products that represented their materials fairly and excluded the decorative ornamentations
meant mainly to encourage buyers.
unfortunately, the products it generated in opposition to what benefitted mass production had to be
factory produced as well, were more expensive and available mainly to richer customers.
Nevertheless, morris’ ideas were internationally celebrated and facilitated other design movements.
the industrial revolution made individual craftsmen and women’s workplaces no longer feasible,
forced them into joining factories as laborers with the promise of making everyday artifacts more
readily available.
a brief history of (product) design (cont.)
frank lloyd wright was inspired by morris’ ideas but differed regarding the use of machines.
in france, “art nouveau” sought to oppose industrial production by using natural forms, not found
in factories, but it did not diminish mass production. instead it became usurped by industry
expanding its markets through diversification.
In austria, the “wiener werkstätte” opposed the “evils of industrial production” but could not
make inroads against its dominance either.
In germany, a group of craftsmen worked with manufacturers opposed to meaningless
ornamentation. it nourished a movement called the “werkbund” propagating form and function.
after ww1, the bauhaus embraced mass production but made it its mission to design products with
forms that would be efficient in its use and accessible to everyone. Its socialist mission got lost in
the celebration of simple geometric forms. the nazis closed it in 1933.
after ww2, in the u.s. several styles became fashionable like streamlining. the design community
surrendered to the commercial interests of producers.
in germany, the avant guarde ulm school of design (1953-1968) was founded by the swiss architect
and concrete artist max bill, nominally to aid the reconstruction of german culture, but explicitly
opposing the commercialization of design. it promoted functional forms of products embracing new
materials and production techniques and was open to cutting edge scientific ideas.
my own history of involvement in design
i wrote my thesis on the sign-characteristics of artifacts. it opposed the singularity of functional
design criteria and semiotics by acknowledging that users approached any one artifact with diverse
perspectives, calling on designers to conceptualize their proposed artifacts as communicating to
their users what they could do for them and what dangers they could pose.
because the topics taught in ulm were developed in the u.s., in 1961, i came to the u.s. to study
in ulm, and mainly through the teaching by horst rittel, we were also exposed to new scientific ideas
planning theories
systems conception
information theory
cybernetics
i studied at the ulm school of design from 1954 – 1961. i went there with a degree and practical
experiences in engineering, largely because i found engineering too confining.
although the functionalism of the ulm school dominated the curriculum, i was excited being
exposed to larger design related perspectives:
ergonomics
sociology
cultural anthropology
social perception.
my own joining of communication and design
i have been a professor of communication at the university of pennsylvania ever since I finished my
course work in urbana. contrary to scientific conventions of researching what is, my teaching and
academic contributions were always design oriented, aiming to understand how realities are
constructed and how social problems might be solved.
i stayed in touch with the design community, giving lectures in ulm, columbus, chicago, amsterdam,
offenburg, etc. In 1984, reinhart butter of the ohio state university invited me to co-edit an issue of
innovation magazine, based on my ulm thesis, proposing what we then called product semantics.
this publication was followed by numerous workshops on this topic at the cranbrook academy of art,
at philips in eindhoven, in helsinki in finland, monterrey in mexico. taipei in taiwan, kodaira in japan,
offenbach in germany, bombay and gandhinagar in india.
in 2006, i wrote a book: the sematic turn; proposing a new foundation for design. It went far beyond
product semantics, suggesting a trajectory of artificiality, including the design of interfaces, multi-
user systems, interdisciplinary design projects. and design discourse.
started in ulm, but was strengthened at the interdisciplinary institute of communication research at
the university of Illinois, urbana. it expand my knowledge into linguistic anthropology, put my
familiarity of information theory on a more solid ground, and allowed me to study cybernetics and
systems theory with w. ross ashby, one of the founders of cybernetics.
sketch of the history of cybernetics
sketch of the history of cybernetics
norbert wiener (1948) defined cybernetics as (the science of) communication and control in the
animal and machine.
Unlike traditionally linearly causal technologies which amplified the physical abilities of human beings
like hammers, cars, windmills, dams, they are build from
so-called trivial machines: it ot+1 = f ( it )
cyberneticians recognized that biological organisms remained viable when they possessed circular
causal structures that preserved their essential variables like temperatures, hormone levels, etc.
circular causal systems can be designed to maintain certain essential variables and are in this sense
purposive or teleological, based on
non-trivial information-driven machines: it ot+1 = f ( it, ot )
starting with:
home heat controls involving thermostats
self-guiding missiles
self-diving cars
human interfaces with computers giving their users feedback on the consequences of their actions
computers searching for optimal solutions of a given problem
economic policies designed to curb inflation and maximize employment
sketch of the history of cybernetics
norbert wiener (1948) defined cybernetics as (the science of) communication and control in the
animal and machine.
traditionally linearly causal technologies which amplified the physical abilities of human beings like
hammers, cars, windmills, dams, they are build from
so-called trivial machines: it ot+1 = f ( it )
cybernetics was born during a series of interdisciplinary conferences which recognized the
importance circular causal structures that preserved the essential variables like temperatures,
hormone levels, of biological systems. etc. circular causal mechanisms were recognized as the key
to designing purposive or teleological systems
non-trivial information-driven machines: it ot+1 = f ( it, ot )
starting with:
home heat controls involving thermostats
self-guiding missiles
self-diving cars
human interfaces with computers giving their users feedback on the consequences of their
actions
computers searching for optimal solutions of a given problem
sketch of the history of cybernetics
norbert wiener (1948) defined cybernetics as (the science of) communication and control in the
animal and machine.
traditionally linearly causal technologies which amplified the physical abilities of human beings like
hammers, cars, windmills, dams, they are build from
so-called trivial machines: it ot+1 = f ( it )
cybernetics was born during a series of interdisciplinary conferences which recognized the
importance circular causal structures that preserved the essential variables of biological systems.
circular causal mechanisms were recognized as the key to designing purposive or teleological
systems
non-trivial information-driven machines: it ot+1 = f ( it, ot )
starting with:
home heat controls involving thermostats
self-guiding missiles
self-diving cars
human interfaces with computers giving their users feedback on the consequences of their actions
computers searching for optimal solutions of a given problem
economic policies designed to curb inflation and maximize employment
sketch of the history of cybernetics
norbert wiener (1948) defined cybernetics as (the science of) communication and control in the
animal and machine.
traditionally linearly causal technologies which amplified the physical abilities of human beings like
hammers, cars, windmills, dams, they are build from
so-called trivial machines: it ot+1 = f ( it )
cybernetics was born during a series of interdisciplinary conferences which recognized the
importance circular causal structures that preserved the essential variables of biological systems.
circular causal mechanisms were recognized as the key to designing purposive or teleological
systems
non-trivial information-driven machines: it ot+1 = f ( it, ot )
starting with:
home heat controls involving thermostats
self-guiding missiles
self-diving cars
human interfaces with computers giving their users feedback on the consequences of their actions
computers searching for optimal solutions of a given problem
economic policies designed to curb inflation and maximize employment
criticality
critique is not observable.
arguably, the trans-disciplinary conferences on cybernetics during which that entirely new
conceptions emerged was a critique of the common linear conceptions
however, after cybernetics was established, and cybernetician enthusiastically applied it wherever
they could, the revolutionary cybernetics lost its criticality and uncritcal cybernetics took over its
practices.
critique involves:
detailed analysis of what exists in novel terms,
creating alternatives that may not have been recognized as such, face resistances, or opposition,
but increase the possibility to be realized.
critique can be practiced only in a language whose terms reveal
the difference between common perceptions and alternative interpretations.
to me, critique is not to be confused with expressing dislikes or finding mistakes
facing current algorithmizations
designing cybernetic mechanisms
uncritically
controllable feedback mechanisms
freeing individuals to attend to more important activities
 thermostats, safety devices in cars, goal seeking missiles
digital amplifications of cognitive abilities
users are awed by expansions of their limitations
 surfing the internet, computations, social media
replacing routine occupations by robots
users are doped into compliance by efficiency and low costs of services
 bank teller machines, parking meters, stock trading automata
digitizing bureaucratic systems
users are required to comply with institutionalized routines
 online shopping, paying taxes, communication with institutions
adaptive (learning) algorithms
users have no basis to understand results and fear harm from non-compliance
 aptitude tests, consumer ratings, blockchain algorithms, airline schedulers
autonomous networks of computations
computers are networked beyond individual comprehension and influence.
 regional electrical grids. automated military defenses
it favors increasingly autonomous networks
of technologies that call on their users to
become cyborgs, not human agents.
its unanticipated systemic consequences
producers grow with the number users of their products
tech companies thrive on selling user data to
corporations intent to exploit users’ vulnerabilities
eliminating costly human labor enables corporations to
speed up production and grow in size and influence
digitized institutions are able to impose their algorithmic
norms over larger populations they thereby control
black box statistics and computations become
incomprehensible authorities for decision makers
omnipresent controls standardize and globalize essential
variables of society in mechanistic terms
facilitate uncontrolled growths of its externalities =
digitized corporations, which impose the very
algorithmic norms on society they thrive on.
facing current algorithmizations
uncritical cybernetics
critical cybernetics
seeks to find a balance between  the advantages of employing computational systems
and  preventing involuntary transfer of human agency to technologies
Keywords: augmenting intelligence, not replacement it
overcoming algorithmic oppression,
supporting individuals creativity, rendering their communities viable
conceptualizes social organizations as reconstitutable and serving their human constituents
opposes conceptions of their members as serving an organization’s viabilities
enthusiastically embraces the efficiency and capacity of new cybernetic technologies
results are believed to be affordable by nearly everyone. technologies are socially neutral
facilitates global communication, “the glue that holds society together”
actually: it creates complex technological networks exceeding human understanding
supports increasingly autonomous systems that defy human control
supports growing corporations controlling governments
promotes an emancipatory discourse enabling users to recover their agency
facing current algorithmizations
practicing design uncritically
pursuing styles, fashion and personal preferences
the arts and crafts movement advocated crafts and “honest" use of materials
replacing outdated by latest styles: art nouveau, de stijl, dada, encouraged consumption by aesthetic updating.
universal design serves to expand markets without the need for responding to cultural differences.
following formulas, rules
form follows function, delegating the definition of functions to clients and gives manufacturers choices.
solving problems computationally stays within the confines of computers.
relying on data-based research – data reveal only of what presently exists
ethnographic methods uncover what current populations do, not what could learn.
marketing focuses on selling products with present predispositions
social media are voluminous but shallow
commitment to one or only a few larger concerns
encouraging competition enlarges markets increases sales
sustainability, efforts to protect the often neglected environment.
fairness and non-discrimination, efforts to honor ethical standards
specializing in a method
user-centered design excludes all other perhaps mor important stakeholders
ergonomics addresses only one of many needed dimensions
product semantics deals largely with human interfaces, not what leads to it, not what creates it
facing current algorithmizations
practicing design uncritically
In sum, uncritical designers’ conceptions of design exclude their unintended externalities,
leaving them to other institutions to thrive and take advantage of design,
and do not mind surrendering to what they don’t care to understand
I suggested this surrender is not new:
the 19th century arts and crafts movement opposed mass production but failed to build the needed
infrastructures to succeed
in the early 20th century, several art movements advocated styles opposed mass production but in
stylistic terms that manufacturers could be accommodate by promoting a culture of obsolescence
the Bauhaus and the ulm school of design sought to change the culture that could embracing mass
production but got lost in simple geometric forms
contemporary designers are faced with an overwhelming, largely algorithmized system that is nearly
incomprehensible to designers with traditional aims
i therefore value the efforts of this conference to bring design in contact with the systems that follow.
intervening in the ecology of artifacts






individual
users
organizations
societal structures
retired and disassembled
intervening in the ecology of artifacts
all designs start as a proposal
move through networks of stakeholders, with resources, organizational knowhow
enter particular assemblies of other artifacts
for the benefit or detriment of individuals, their organizations, and larger institutions
until they are retired, disassembled and enter the environment






individual
users
organizations
societal structures
retired and disassembled
designers’ proposal
intervening in the ecology of artifacts
all designs start as a proposal
move through networks of stakeholders, (producers, bankers, distributors, even users)
ow
enter particular assemblies of other artifacts
for the benefit or detriment of individuals, their organizations, and larger institutions
until they are retired, disassembled and enter the environment
designers’ proposal 





individual
users
organizations
retired and disassembled
stake holders possess specialized resources, capabilities, and visions
form networks of interests in a design
transform any proposal into their own plans of actions
utilize any design for advancing
systems properties external to the proposal
intervening in the ecology of artifacts
all designs start as a proposal
move through networks of stakeholders, (producers, bankers, distributors, even users)
ow
enter particular assemblies of other artifacts
for the benefit or detriment of individuals, their organizations, and larger institutions
until they are retired, disassembled and enter the environment
designers’ proposal 





individual
users
organizations
retired and disassembled
stake holders possess specialized resources, capabilities, and visions
form networks of interests in a design
transform any proposal into their own plans of actions
utilize any design for advancing
systems properties external to the proposal
intervening in the ecology of artifacts
all designs start as a proposal,
move through networks of stakeholders, with resources, organizational knowhow
enter particular assemblies of other artifacts based on
designers’ proposal
causal dependencies, e.g., cars, roads, repair shops, oil industries.
family-defining resemblances, e.g., furniture, interior spaces
formal or stylistic commonalities: e.g., objects, clothing, art that fit
institutional dependencies, e.g., businesses, governments, courts.
intervening in the ecology of artifacts
all designs start as a proposal,
move through networks of stakeholders, with resources, organizational knowhow
enter particular assemblies of other artifacts based on
designers’ proposal
causal dependencies, e.g., cars, roads, repair shops, oil industries.
family-defining resemblances, e.g., furniture, interior spaces
formal or stylistic commonalities: e.g., objects, clothing, art that fit
institutional dependencies, e.g., businesses, governments, courts.
assemblies form complex ecologies
they compete with other assemblies for resources, efficiency and replacement by better artifacts
cooperate with other assemblies, forming more or less autonomous complexes
intervening in the ecology of artifacts
all designs start as a proposal,
move through networks of stakeholders, with resources, organizational knowhow
enter particular assemblies of other artifacts
for the benefit or detriment of individuals
designers’ proposal 
assemblies form complex ecologies
they compete with other assemblies for resources, efficiency and replacement by better artifacts
cooperate with other assemblies, forming more or less autonomous complexes
are kept alive by humans interacting with them
intervening in the ecology of artifacts
all designs start as a proposal,
move through networks of stakeholders, with resources, organizational knowhow
enter particular assemblies of other artifacts
for the benefit or detriment of individuals, their organizations
designers’ proposal 





organizations
assemblies form complex ecologies
they compete with other assemblies for resources, efficiency and replacement by better artifacts
cooperate with other assemblies, forming more or less autonomous complexes
are kept alive by humans interacting with them and with each other
nourish organizations beyond individual human imagination
intervening in the ecology of artifacts
all designs start as a proposal,
move through networks of stakeholders, with resources, organizational knowhow
enter particular assemblies of other artifacts
for the benefit or detriment of individuals, their organizations
until they are retired, disassembled and enter the environment
designers’ proposal 




 Retired
and disassembled
assemblies form complex ecologies
they compete with other assemblies for resources, efficiency and replacement by better artifacts
cooperate with other assemblies, forming more or less autonomous complexes
are kept alive by humans interacting with them and with each other
nourish organizations beyond individual human imagination

organizations
intervening in the ecology of artifacts
all designs start as a proposal,
move through networks of stakeholders, with resources, organizational knowhow
enter particular assemblies of other artifacts
for the benefit or detriment of individuals, their organizations, and larger institutions
until they are retired, disassembled and enter the environment
designers’ proposal 




 Retired
and disassembled

assemblies form complex ecologies
they compete with other assemblies for resources, efficiency and replacement by better artifacts
cooperate with other assemblies, forming more or less autonomous complexes
are kept alive by humans interacting with them and with each other
nourish organizations beyond individual human imagination
societal structures
organizations
questioning design specs by reference to larger systemic obligations. This amounts to always acknowledge
there are no end-user. all proposals are transformed as they pass through many stakeholders
artifacts can serve many functions, not one. different stakeholders have different conceptions.
functions are always derived from a larger system they are to serve – which system do they support?
problems are defined by institutions specializing in their solutions. designer have to find their own missions
critical design intervenes, ideally transforms the socio-technical ecology in which it enters
all communities need to be protected from the unintended consequences of any design
proposals for any design need to
assure the availability of the physical conditions for a design to work: resources, institutional support,
provide compelling narratives that enroll stakeholders into cooperating networks. outline paths to retirement
enable their subsequent developments to adapt to unanticipated changes
anticipate developments by other designers
invent spaces for others to design their own worlds. delegating design
Research is focused less on facts but on creating unexplored possibilities
identify unarticulated frustrations and felt oppressions of human agency in need to overcome
new combinations of available materials and technologies to be tried out
prediction of ecological problems to be prevented
increase the diversity in the ecology of artifacts for the benefit all stakeholders’ actions.
some propositions
of a design discourse guiding designers to enter complex systems critically and responsibly
in sum:
criticality calls on designers to develop a design discourse
aimed at keeping the culture in which they work viable
while protecting the socially desirable human agency of its constituents
defined as the ability to choose socially responsible actions
Critical design
should always consider the viability of organizations secondary to the viability of their human constituents
actively identify and create remedies against socio-technological oppression of human agency
explore currently unimaginable possibilities in conversations with those open to them
delegate some design – create spaces for its potential stakeholders to design their worlds
invite potential stakeholders into interdisciplinary cooperation
increase the diversity of the ecology of artifacts into which designs enter
preserve the openness of its own critical design discourse
teach and promote the virtues of design as an undisciplinable profession

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From Uncritical Design to Critical Examinations of its Systemic Consequences

  • 1. From uncritical design to critical examinations of its systemic consequences Klaus Krippendorff Gregory Bateson Emeritus Professor for Cybernetics, Language and Culture The Annenberg School for Communication; University of Pennsylvania klaus.krippendorff@asc.upenn.edu Relating Systems thinking to Design –November 3–6, 2021, Delft, NL.
  • 2. outline a brief history of (product) design my involvement in human-centered design history and key concepts of cybernetics criticality current algorithmizations facing current algorithmizations uncritical cybernetics criticality cybernetics uncritical design critical design critically intervening in the ecology of artifacts some propositions of a design discourse to face complex systems responsibly
  • 3. a brief history of (product) design fine artists, architects and other creative professions were less effected by this shift. However, manufacturers soon recognized that expansion of their markets depended on making products more attractive and started to hire artist to improve the appearances of their products. Artists sold themselves as experts on aesthetics into the employments of manufacturers whose interest was only gaining economic advantages over competitors of which designers knew little. in opposition to designers surrendering their soul to industrial mass production, william morris was a founder of the 19th century british arts and crafts movement, celebrating products that represented their materials fairly and excluded the decorative ornamentations meant mainly to encourage buyers. unfortunately, the products it generated in opposition to what benefitted mass production had to be factory produced as well, were more expensive and available mainly to richer customers. Nevertheless, morris’ ideas were internationally celebrated and facilitated other design movements. the industrial revolution made individual craftsmen and women’s workplaces no longer feasible, forced them into joining factories as laborers with the promise of making everyday artifacts more readily available.
  • 4. a brief history of (product) design (cont.) frank lloyd wright was inspired by morris’ ideas but differed regarding the use of machines. in france, “art nouveau” sought to oppose industrial production by using natural forms, not found in factories, but it did not diminish mass production. instead it became usurped by industry expanding its markets through diversification. In austria, the “wiener werkstätte” opposed the “evils of industrial production” but could not make inroads against its dominance either. In germany, a group of craftsmen worked with manufacturers opposed to meaningless ornamentation. it nourished a movement called the “werkbund” propagating form and function. after ww1, the bauhaus embraced mass production but made it its mission to design products with forms that would be efficient in its use and accessible to everyone. Its socialist mission got lost in the celebration of simple geometric forms. the nazis closed it in 1933. after ww2, in the u.s. several styles became fashionable like streamlining. the design community surrendered to the commercial interests of producers. in germany, the avant guarde ulm school of design (1953-1968) was founded by the swiss architect and concrete artist max bill, nominally to aid the reconstruction of german culture, but explicitly opposing the commercialization of design. it promoted functional forms of products embracing new materials and production techniques and was open to cutting edge scientific ideas.
  • 5. my own history of involvement in design i wrote my thesis on the sign-characteristics of artifacts. it opposed the singularity of functional design criteria and semiotics by acknowledging that users approached any one artifact with diverse perspectives, calling on designers to conceptualize their proposed artifacts as communicating to their users what they could do for them and what dangers they could pose. because the topics taught in ulm were developed in the u.s., in 1961, i came to the u.s. to study in ulm, and mainly through the teaching by horst rittel, we were also exposed to new scientific ideas planning theories systems conception information theory cybernetics i studied at the ulm school of design from 1954 – 1961. i went there with a degree and practical experiences in engineering, largely because i found engineering too confining. although the functionalism of the ulm school dominated the curriculum, i was excited being exposed to larger design related perspectives: ergonomics sociology cultural anthropology social perception.
  • 6. my own joining of communication and design i have been a professor of communication at the university of pennsylvania ever since I finished my course work in urbana. contrary to scientific conventions of researching what is, my teaching and academic contributions were always design oriented, aiming to understand how realities are constructed and how social problems might be solved. i stayed in touch with the design community, giving lectures in ulm, columbus, chicago, amsterdam, offenburg, etc. In 1984, reinhart butter of the ohio state university invited me to co-edit an issue of innovation magazine, based on my ulm thesis, proposing what we then called product semantics. this publication was followed by numerous workshops on this topic at the cranbrook academy of art, at philips in eindhoven, in helsinki in finland, monterrey in mexico. taipei in taiwan, kodaira in japan, offenbach in germany, bombay and gandhinagar in india. in 2006, i wrote a book: the sematic turn; proposing a new foundation for design. It went far beyond product semantics, suggesting a trajectory of artificiality, including the design of interfaces, multi- user systems, interdisciplinary design projects. and design discourse. started in ulm, but was strengthened at the interdisciplinary institute of communication research at the university of Illinois, urbana. it expand my knowledge into linguistic anthropology, put my familiarity of information theory on a more solid ground, and allowed me to study cybernetics and systems theory with w. ross ashby, one of the founders of cybernetics.
  • 7. sketch of the history of cybernetics
  • 8. sketch of the history of cybernetics norbert wiener (1948) defined cybernetics as (the science of) communication and control in the animal and machine. Unlike traditionally linearly causal technologies which amplified the physical abilities of human beings like hammers, cars, windmills, dams, they are build from so-called trivial machines: it ot+1 = f ( it ) cyberneticians recognized that biological organisms remained viable when they possessed circular causal structures that preserved their essential variables like temperatures, hormone levels, etc. circular causal systems can be designed to maintain certain essential variables and are in this sense purposive or teleological, based on non-trivial information-driven machines: it ot+1 = f ( it, ot ) starting with: home heat controls involving thermostats self-guiding missiles self-diving cars human interfaces with computers giving their users feedback on the consequences of their actions computers searching for optimal solutions of a given problem economic policies designed to curb inflation and maximize employment
  • 9. sketch of the history of cybernetics norbert wiener (1948) defined cybernetics as (the science of) communication and control in the animal and machine. traditionally linearly causal technologies which amplified the physical abilities of human beings like hammers, cars, windmills, dams, they are build from so-called trivial machines: it ot+1 = f ( it ) cybernetics was born during a series of interdisciplinary conferences which recognized the importance circular causal structures that preserved the essential variables like temperatures, hormone levels, of biological systems. etc. circular causal mechanisms were recognized as the key to designing purposive or teleological systems non-trivial information-driven machines: it ot+1 = f ( it, ot ) starting with: home heat controls involving thermostats self-guiding missiles self-diving cars human interfaces with computers giving their users feedback on the consequences of their actions computers searching for optimal solutions of a given problem
  • 10. sketch of the history of cybernetics norbert wiener (1948) defined cybernetics as (the science of) communication and control in the animal and machine. traditionally linearly causal technologies which amplified the physical abilities of human beings like hammers, cars, windmills, dams, they are build from so-called trivial machines: it ot+1 = f ( it ) cybernetics was born during a series of interdisciplinary conferences which recognized the importance circular causal structures that preserved the essential variables of biological systems. circular causal mechanisms were recognized as the key to designing purposive or teleological systems non-trivial information-driven machines: it ot+1 = f ( it, ot ) starting with: home heat controls involving thermostats self-guiding missiles self-diving cars human interfaces with computers giving their users feedback on the consequences of their actions computers searching for optimal solutions of a given problem economic policies designed to curb inflation and maximize employment
  • 11. sketch of the history of cybernetics norbert wiener (1948) defined cybernetics as (the science of) communication and control in the animal and machine. traditionally linearly causal technologies which amplified the physical abilities of human beings like hammers, cars, windmills, dams, they are build from so-called trivial machines: it ot+1 = f ( it ) cybernetics was born during a series of interdisciplinary conferences which recognized the importance circular causal structures that preserved the essential variables of biological systems. circular causal mechanisms were recognized as the key to designing purposive or teleological systems non-trivial information-driven machines: it ot+1 = f ( it, ot ) starting with: home heat controls involving thermostats self-guiding missiles self-diving cars human interfaces with computers giving their users feedback on the consequences of their actions computers searching for optimal solutions of a given problem economic policies designed to curb inflation and maximize employment
  • 12. criticality critique is not observable. arguably, the trans-disciplinary conferences on cybernetics during which that entirely new conceptions emerged was a critique of the common linear conceptions however, after cybernetics was established, and cybernetician enthusiastically applied it wherever they could, the revolutionary cybernetics lost its criticality and uncritcal cybernetics took over its practices. critique involves: detailed analysis of what exists in novel terms, creating alternatives that may not have been recognized as such, face resistances, or opposition, but increase the possibility to be realized. critique can be practiced only in a language whose terms reveal the difference between common perceptions and alternative interpretations. to me, critique is not to be confused with expressing dislikes or finding mistakes
  • 13. facing current algorithmizations designing cybernetic mechanisms uncritically controllable feedback mechanisms freeing individuals to attend to more important activities  thermostats, safety devices in cars, goal seeking missiles digital amplifications of cognitive abilities users are awed by expansions of their limitations  surfing the internet, computations, social media replacing routine occupations by robots users are doped into compliance by efficiency and low costs of services  bank teller machines, parking meters, stock trading automata digitizing bureaucratic systems users are required to comply with institutionalized routines  online shopping, paying taxes, communication with institutions adaptive (learning) algorithms users have no basis to understand results and fear harm from non-compliance  aptitude tests, consumer ratings, blockchain algorithms, airline schedulers autonomous networks of computations computers are networked beyond individual comprehension and influence.  regional electrical grids. automated military defenses it favors increasingly autonomous networks of technologies that call on their users to become cyborgs, not human agents. its unanticipated systemic consequences producers grow with the number users of their products tech companies thrive on selling user data to corporations intent to exploit users’ vulnerabilities eliminating costly human labor enables corporations to speed up production and grow in size and influence digitized institutions are able to impose their algorithmic norms over larger populations they thereby control black box statistics and computations become incomprehensible authorities for decision makers omnipresent controls standardize and globalize essential variables of society in mechanistic terms facilitate uncontrolled growths of its externalities = digitized corporations, which impose the very algorithmic norms on society they thrive on.
  • 14. facing current algorithmizations uncritical cybernetics critical cybernetics seeks to find a balance between  the advantages of employing computational systems and  preventing involuntary transfer of human agency to technologies Keywords: augmenting intelligence, not replacement it overcoming algorithmic oppression, supporting individuals creativity, rendering their communities viable conceptualizes social organizations as reconstitutable and serving their human constituents opposes conceptions of their members as serving an organization’s viabilities enthusiastically embraces the efficiency and capacity of new cybernetic technologies results are believed to be affordable by nearly everyone. technologies are socially neutral facilitates global communication, “the glue that holds society together” actually: it creates complex technological networks exceeding human understanding supports increasingly autonomous systems that defy human control supports growing corporations controlling governments promotes an emancipatory discourse enabling users to recover their agency
  • 15. facing current algorithmizations practicing design uncritically pursuing styles, fashion and personal preferences the arts and crafts movement advocated crafts and “honest" use of materials replacing outdated by latest styles: art nouveau, de stijl, dada, encouraged consumption by aesthetic updating. universal design serves to expand markets without the need for responding to cultural differences. following formulas, rules form follows function, delegating the definition of functions to clients and gives manufacturers choices. solving problems computationally stays within the confines of computers. relying on data-based research – data reveal only of what presently exists ethnographic methods uncover what current populations do, not what could learn. marketing focuses on selling products with present predispositions social media are voluminous but shallow commitment to one or only a few larger concerns encouraging competition enlarges markets increases sales sustainability, efforts to protect the often neglected environment. fairness and non-discrimination, efforts to honor ethical standards specializing in a method user-centered design excludes all other perhaps mor important stakeholders ergonomics addresses only one of many needed dimensions product semantics deals largely with human interfaces, not what leads to it, not what creates it
  • 16. facing current algorithmizations practicing design uncritically In sum, uncritical designers’ conceptions of design exclude their unintended externalities, leaving them to other institutions to thrive and take advantage of design, and do not mind surrendering to what they don’t care to understand I suggested this surrender is not new: the 19th century arts and crafts movement opposed mass production but failed to build the needed infrastructures to succeed in the early 20th century, several art movements advocated styles opposed mass production but in stylistic terms that manufacturers could be accommodate by promoting a culture of obsolescence the Bauhaus and the ulm school of design sought to change the culture that could embracing mass production but got lost in simple geometric forms contemporary designers are faced with an overwhelming, largely algorithmized system that is nearly incomprehensible to designers with traditional aims i therefore value the efforts of this conference to bring design in contact with the systems that follow.
  • 17. intervening in the ecology of artifacts       individual users organizations societal structures retired and disassembled
  • 18. intervening in the ecology of artifacts all designs start as a proposal move through networks of stakeholders, with resources, organizational knowhow enter particular assemblies of other artifacts for the benefit or detriment of individuals, their organizations, and larger institutions until they are retired, disassembled and enter the environment       individual users organizations societal structures retired and disassembled designers’ proposal
  • 19. intervening in the ecology of artifacts all designs start as a proposal move through networks of stakeholders, (producers, bankers, distributors, even users) ow enter particular assemblies of other artifacts for the benefit or detriment of individuals, their organizations, and larger institutions until they are retired, disassembled and enter the environment designers’ proposal       individual users organizations retired and disassembled stake holders possess specialized resources, capabilities, and visions form networks of interests in a design transform any proposal into their own plans of actions utilize any design for advancing systems properties external to the proposal
  • 20. intervening in the ecology of artifacts all designs start as a proposal move through networks of stakeholders, (producers, bankers, distributors, even users) ow enter particular assemblies of other artifacts for the benefit or detriment of individuals, their organizations, and larger institutions until they are retired, disassembled and enter the environment designers’ proposal       individual users organizations retired and disassembled stake holders possess specialized resources, capabilities, and visions form networks of interests in a design transform any proposal into their own plans of actions utilize any design for advancing systems properties external to the proposal
  • 21. intervening in the ecology of artifacts all designs start as a proposal, move through networks of stakeholders, with resources, organizational knowhow enter particular assemblies of other artifacts based on designers’ proposal causal dependencies, e.g., cars, roads, repair shops, oil industries. family-defining resemblances, e.g., furniture, interior spaces formal or stylistic commonalities: e.g., objects, clothing, art that fit institutional dependencies, e.g., businesses, governments, courts.
  • 22. intervening in the ecology of artifacts all designs start as a proposal, move through networks of stakeholders, with resources, organizational knowhow enter particular assemblies of other artifacts based on designers’ proposal causal dependencies, e.g., cars, roads, repair shops, oil industries. family-defining resemblances, e.g., furniture, interior spaces formal or stylistic commonalities: e.g., objects, clothing, art that fit institutional dependencies, e.g., businesses, governments, courts. assemblies form complex ecologies they compete with other assemblies for resources, efficiency and replacement by better artifacts cooperate with other assemblies, forming more or less autonomous complexes
  • 23. intervening in the ecology of artifacts all designs start as a proposal, move through networks of stakeholders, with resources, organizational knowhow enter particular assemblies of other artifacts for the benefit or detriment of individuals designers’ proposal  assemblies form complex ecologies they compete with other assemblies for resources, efficiency and replacement by better artifacts cooperate with other assemblies, forming more or less autonomous complexes are kept alive by humans interacting with them
  • 24. intervening in the ecology of artifacts all designs start as a proposal, move through networks of stakeholders, with resources, organizational knowhow enter particular assemblies of other artifacts for the benefit or detriment of individuals, their organizations designers’ proposal       organizations assemblies form complex ecologies they compete with other assemblies for resources, efficiency and replacement by better artifacts cooperate with other assemblies, forming more or less autonomous complexes are kept alive by humans interacting with them and with each other nourish organizations beyond individual human imagination
  • 25. intervening in the ecology of artifacts all designs start as a proposal, move through networks of stakeholders, with resources, organizational knowhow enter particular assemblies of other artifacts for the benefit or detriment of individuals, their organizations until they are retired, disassembled and enter the environment designers’ proposal       Retired and disassembled assemblies form complex ecologies they compete with other assemblies for resources, efficiency and replacement by better artifacts cooperate with other assemblies, forming more or less autonomous complexes are kept alive by humans interacting with them and with each other nourish organizations beyond individual human imagination  organizations
  • 26. intervening in the ecology of artifacts all designs start as a proposal, move through networks of stakeholders, with resources, organizational knowhow enter particular assemblies of other artifacts for the benefit or detriment of individuals, their organizations, and larger institutions until they are retired, disassembled and enter the environment designers’ proposal       Retired and disassembled  assemblies form complex ecologies they compete with other assemblies for resources, efficiency and replacement by better artifacts cooperate with other assemblies, forming more or less autonomous complexes are kept alive by humans interacting with them and with each other nourish organizations beyond individual human imagination societal structures organizations
  • 27. questioning design specs by reference to larger systemic obligations. This amounts to always acknowledge there are no end-user. all proposals are transformed as they pass through many stakeholders artifacts can serve many functions, not one. different stakeholders have different conceptions. functions are always derived from a larger system they are to serve – which system do they support? problems are defined by institutions specializing in their solutions. designer have to find their own missions critical design intervenes, ideally transforms the socio-technical ecology in which it enters all communities need to be protected from the unintended consequences of any design proposals for any design need to assure the availability of the physical conditions for a design to work: resources, institutional support, provide compelling narratives that enroll stakeholders into cooperating networks. outline paths to retirement enable their subsequent developments to adapt to unanticipated changes anticipate developments by other designers invent spaces for others to design their own worlds. delegating design Research is focused less on facts but on creating unexplored possibilities identify unarticulated frustrations and felt oppressions of human agency in need to overcome new combinations of available materials and technologies to be tried out prediction of ecological problems to be prevented increase the diversity in the ecology of artifacts for the benefit all stakeholders’ actions. some propositions of a design discourse guiding designers to enter complex systems critically and responsibly
  • 28. in sum: criticality calls on designers to develop a design discourse aimed at keeping the culture in which they work viable while protecting the socially desirable human agency of its constituents defined as the ability to choose socially responsible actions Critical design should always consider the viability of organizations secondary to the viability of their human constituents actively identify and create remedies against socio-technological oppression of human agency explore currently unimaginable possibilities in conversations with those open to them delegate some design – create spaces for its potential stakeholders to design their worlds invite potential stakeholders into interdisciplinary cooperation increase the diversity of the ecology of artifacts into which designs enter preserve the openness of its own critical design discourse teach and promote the virtues of design as an undisciplinable profession