5. Adopting Business to New World
70% of
companies have
at least one
gamified
solution
6. Meet the Generation-Y
İSMMMO türkiyenin yaratıcı geleceği / y kuşağı
Date of Birth
1980-1999
%331
of
TWurokreldyPPooppuullaattiioonn
7. 6 - 8 hour of screen time
89% use social networking
Up to 70% make a decision with online research
91% are tweeting about businesses andbrands
Interactive Gen-Y