There’s a lot of buzz around gamification, and plenty of confusion about what it really means to gamify a corporate training or eLearning program. One thing is clear: It’s much more than just adding badges to your training. It’s about finding the right motivators for your audience and promoting the desired actions or skill sets without getting bogged down in meaningless measurements and mechanics.
Real-life programs from organizations such as Brown University, Amazon.com, Wyndham Properties and more, will reveal how and why Gamification works, in what context it is most effective, and what the limits are to this approach of employee engagement in corporate training and talent development.
Use gamification mechanics and motivators to generate needed change and enable your organizations to meet your business objectives. Through hands-on application combined with anecdotal and empirical data, you will experience the good, the bad, and the ugly of gamification strategy design so that you can prepare your training leads to run their own gamification programs.
Preparing your Training Leads to Run Gamification Programs
1. PREPARING YOUR
TRAINING LEADS TO RUN
GAMIFICATION PROGRAMS
S E R I O U S P L AY 2 0 1 8
W I T H M O N I C A C O R N E T T I
@monicacornetti
#gamification
2. This presentation is for
YOU if you’re the type
of professional who
wants to make sure this
NEVER happens again…
3.
4. What is your level of knowledge and
experience with Gamification?
5. A Gamification Master
4. Done some PBL gamification
3. Taken previous courses in design
2. Read white papers/blogs
1. Heard the term
6. #1 Gamification Guru, International
Speaker, and Author.
Founder and CEO of Austin-based
Sententia Gamification.
Monica Cornetti
SententiaGamification.com
@monicacornetti
HELLO!
8. 360 Training
Abbott Laboratories
Abudawood
Accenture
ADP
American Cancer Society
AmeriHealth Caritas
Association for Talent
Development
Audible.com
Amazon
Apple
AT&T
Augusta University
BCBS Florida
Bloomington Public Schools
BNSF Logistics
Boehringer-Ingelheim
Brown University
Brother International
Caliber Home Loans
Carolinas Health Care
Caterpillar
Citizens Bank
Colorado Springs Utilities
Country Financial
Customs and Border Protection
Dell
Direct Checks Unlimited
Duke University
eLearning Guild
First Republic Bank
Flik Lifestyles
FM Global
Get Fueled
Goodwill Industries
Greyhound
Growmark
Harvard University
Harley-Davidson Financial
Harte Hanks
Heartland Bank
Help Desk Institute
ICMI
Illinois Central College
Illinois State University
JB Hunt
Jobbing America
Legal Learning Network
Liberty Mutual Insurance
Mary Kay
MD Anderson
Metro Technology Centers
North Highland Consulting
Northwest University (RSA)
Oklahoma Department of
Mental Health and Substance
Abuse Services
Oncor
Pacific Islands SBDC
Peace Health
Pepsico
PWC
PYXERA Global
Queen Rania Foundation
Round Rock ISD
Samsung
SegaTeam
Serious Play
State Farm
State of Arizona
Stetson University
The CARA Group
The Help Desk Institute
The Hill at White Marsh
Texas A&M University
Texas State University
Training Magazine
TXDOT
United Airlines
University of Arkansas
University of Phoenix
University of Texas
Wells Fargo
Wal-Mart
Wilmington University
Your Company Name Here
10. Objectives
Currently, CSAs escalate calls
becausethey do not
recognize the customer’s
payment type at arate of X%
understand how to process a
payment type at arate of Y%
Escalatedcalls are less expedient
for our customers and more costly to
our business
The goal of this training is to
decrease call escalations
improve customers’
experience
decrease customer service
expenses
11. GOALS, BUSINESS OBJECTIVE AND LEARNING OBJECTIVES
callescalationsfor the reasonof not knowinghow
to process apayment type (astracked in our call
tracking system)
customer satisfaction ratings (measuredbypositive
response rates)
dollars spenton callescalationsrelated to not
recognizingor knowinghow to processpayment types
outside the home marketplace
customers 2 percentage point increase
CSAs 40% decrease 3 months post training
3 months post training
CSAs 2% percentage point decrease 3 months post training
Thistraining isbeingdeveloped for customer serviceassociates(CSAs)around the globewho servicecustomersin marketplacesoutside their home
country. Currently, CSAsescalatecallsbecausethey do not recognizethe customer’s payment type at arate of XX% andbecausethey do not
understandhow to processapayment type at arate of XX%. Escalatedcallsarelessexpedient for our customersandmore costly to our business. The
goalof this training isto decreasethesecallescalationsto improve our customers’ experience anddecreasecustomer service expensesrelated to
providing support to customersoutside of the CSAshome marketplace.
WHAT? WHO? HOW MUCH/MANY? BYWHEN?
callescalations for the reason of not recognizing a CSAs 10% decrease 3 months post training
payment type (astracked in our calltrackingsystem)
Business Objective:Customercallescalationsduetoacustomerservice associatenotrecognizingapayment type(e.g.doesn’tknowwhatacreditcardis),as
trackedinourcalltracking system,willbe10% loweroverthe3 months followingtraining completion.
Business Objective:Customercallescalationsduetoacustomerservice associatenotknowinghowtoprocessapayment type(e.g.knowswhatacreditcardis, but
doesn’tknowhowtoprocesspayment),astrackedinourcall trackingsystem,willbe40% loweroverthe3 monthsfollowingtraining completion.
Business Objective:Customersatisfactionratings(measured bypositiveresponse rates) willincrease by2 percentagepointsinthethreemonthsfollowingtraining.
Business Objective:Dollars spent oncallescalationsrelatedtoaCSA notrecognizingorknowinghowtoprocessapayment typeoutsidetheirhome
marketplacewillhavedecreased by2 percentagepoints3 months post training.
23. Brandon Tanguay
Content Developer at Vistana Signature Experiences
Brandon.Tanguay@vistana.com
Link to Brandon’s template: https://community.articulate.com/discussions/articulate-
storyline/thanksgiving-turkey-themed-game-test
Compliance
24. How it works: Terry the Turkey
starts out with no feathers.
From the map of Thanksgiving
Woods, click on a feather to
receive a question.
If the question is answered
correctly, you earn a feather.
The goal is to get as many
feathers as possible.
A passing score = 22/25. If you
pass, you get a happy turkey.
If you fail, your turkey
explodes!
The Rules
25. Meaningful Choices – Choices refer to the options a learner must select
from as they respond to a decision point. To promote a quality cognitive
experience, one that promises your learner that they will have a role to
play in how the learning or story unfolds, you should develop
choices.
Choices
26. Collecting Goods or Rewards: Creates a sense of satisfaction, privilege, and status.
Terry the Turkey starts out with no feathers. From the map of Thanksgiving Woods, the
learner click on a feather to receive a question. If answered correctly, they earn a feather.
Goal is to get as many feathers as possible.
Collecting
27. Terry the Turkey is an example of an HR Compliance training
with a goal of 100% participation in an annual review of
regulatory policies. A simple narrative that engaged the
learners, made the learning fun, and achieved their
compliance goals.
Imagine the typical learning complaining about not having
enough time to take the course, yet choosing to take it
twice, to engage in the fun of the story and it’s character.
Designed by Sententia Certified Gamification
Apprentice Brandon Tanguay of Vistana.
A Win!
What change do you want to make with the design or delivery of training programs?
All work and no play makes for dull workers.
Small changes can have a powerful effect on our approach to work
Show you how you can use gamification to have a meaningful impact on your organizational culture
Help your employees to reach their full potential
Everyone stand
Sit down on the number that applies to you
Mess to success 2 minutes
Belief – fun
What is the real problem you are trying to solve
Csa’S ESCALATE CALLS BCSE THEY DON’T RECOGNIZE PAYMENT TYPES outside of their marketplace
Csa’S ESCALATE CALLS BCSE THEY DON’T RECOGNIZE PAYMENT TYPES
Who are you targeting and what really motivates them?
Ask: What motivates people in your work place?
Motivate with mechanics
Coke Zero product launch
11,135,536 views
Slide 5: Coke Zero – Unlock the 007 in you https://www.youtube.com/watch?v=RDiZOnzajNU
Engage
Entice
Encourage
Dana Pratt
Leadership Learning Program (instructor led).
I've hand-drawn the map in pen and ink. Each participant will receive a box of colored pencils and they will color in the map as we move through the program - very much like how Dorothy began in black and white Kansas then moved into very colorful Oz! My audience is very creative and in the past they have demonstrated that they enjoy having toys and crafty things like pipe cleaners on the table to engage them so I believe that they will enjoy this.
It's a bit tough to read. The game starts at the center when they earn their Dorothy sticker (they are Dorothy - "the hero"). As they move through the program they will earn stickers or badges to mark their progress. The steps along the way are basically an agenda of the week. While some folks will be very literal and will color the steps in as we complete them, I expect most of them will be more "free range" in the way they approach coloring in their map
I hour annual compliance
Choices
Mastery
Progress
Narrative
What can the grotesque, monstrous, and even alien creatures found lurking in an extraordinary range of literature across many centuries reveal about the different ways humans have imagined what it means to be human?
This online, full semester literature course was designed in collaboration by artist Matt Rockman, and Sententia Gamification Journeyman Certified Brown University Professor of English Jim Egan and Instructional Designer Naomi Pariseault
https://www.sententiagamification.com/p/brown-webinar
The Successful Gamification of eLearning Courses for Higher Ed
What can the grotesque, monstrous, and even alien creatures found lurking in an extraordinary range of literature across many centuries reveal about the different ways humans have imagined what it means to be human?
This online, full semester literature course was designed in collaboration by artist Matt Rockman, and Sententia Gamification Journeyman Certified Brown University Professor of English Jim Egan and Instructional Designer Naomi Pariseault.
Join us to explore this gamification case study and hear from the creators about their design. They will share insights and answer questions about their highly successful gamified undergraduate course at Brown University titled “Fantastic Places, Unhuman Humans.”
You will lean how this talented trio mastered techniques to the challenges of:
How can you immerse someone into an online gamified experience higher-ed course?
What was your design process and considerations?
What game mechanics did you choose and why?
How did you make your many user experience/user interface design decisions?
Define clear biz objectives that can be measured against your gami strat
Budget
Iteration is part of design
COKE ZERO Bond 007 FAIL VIDEO https://www.youtube.com/watch?v=it1SU-w-mI8