In this session, the speaker will share his experience with leveraging serious games and other simulations to address the learning needs of the students in the Smith School of Business. Participants will gain a better understanding of how games and sims can augment a traditional college course in innovative ways.
5. “
5
“ExL @ Smith is an integrative approach that challenges students to assess
messy, real-world business problems, deliver innovative solutions, manage
relationships, and adapt to change.”
“ExL @ Smith is an integrative approach that challenges students to assess
messy, real-world business problems, deliver innovative solutions, manage
relationships, and adapt to change.”
7. 7
CONS
The goal is to find one correct solution
Procedure for solving case is
prescriptive
Solutions are readily available online
Discourages adaptive thinking
PROS
Learning objectives are consistent
Assessment is straightforward
Outcomes are predictable
Faculty can anticipate common
mistakes
8. Elements of a successful ExL engagement:
◎ Ambiguity
◎ Critical thinking
◎ Uncertainty
◎ Several plausible outcomes
◎ Knowledge transfer
Can a traditional business case study be considered
experiential, based on our definition?
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12. Branching Simulations
Use branching logic and game design to
introduce…
◎ Variability
◎ Numerous Outcomes
◎ Different environments
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All while continuing to…
◎ Maintain replicability
◎ Apply standard assessments
Mention Office of Transformational Learning
What is our mandate?
What do we do – internal consultants…
This morning, we will explore how we came to leveraging branching
We need to start with a definition of ExL
What do you all think when you hear ExL?
Gather some ideas
I was in a classroom at the beginning of our office, before ExL was conceived
Was thinking of ways to incorporate exl into the classroom
In this particular class, the professor and students were working on a Harvard business review case study (click)
These are ubiquitous in business schools, they have pros, but also cons
Ambiguity is real world > this requires critical thinking > which necessitates uncertainty (no clear path) > because of this there are several possible answers, continuum of best not right or wrong > this leads to knowledge transfer in a new domain which is helpful for retention
Ambiguity Typically cases have a clear answer
Uncertainty The process to solve the problem is clear
Critical thinking Students must think critically, but within clear parameters
Several plausible outcomes Typically there is one or two correct answers
Application of knowledge or skill learned in one setting in another setting the case is in the class setting, so knowledge transfer is not as evident
We discussed our initiatives with the prof and it turns out that they wouldn’t work
We needed a new method
We turned to simulations with branching logic
Started with these vendors
Example of qualitative case example, where decision points lead students down different paths. Over 500 possible outcomes (individual)
Real time data adjustment based on other teams (for teams)