Presentation looking at the history of Virtual Reality (VR) from the 1st concepts that formed the technology available today, how the technology works, what makes good VR and what the outcomes of good VR are
3. AN INTRODUCTION TO VIRTUAL REALITY
WHO AM I?
‣ 15+ years experience developing serious & fun games,
learning & development solutions and simulators
‣ Evangelist of positive uses of and interaction with
emerging technologies
‣ Spent last 3 years immersed in Virtual Reality prototyping
‣ @vr_sam #storyhack #TOMtech #360isnotVR
5. “THE ABILITY TO FULLY IMMERSE A USER WITHIN THE REALMS OF AN
ARTIFICIAL ENVIRONMENT, THROUGH SIGHT, SOUND AND INTERACTION,
MAKING THEM SUSPEND BELIEF AND ACCEPT THAT THEY ARE PRESENT
SOMEWHERE ELSE OTHER THAN THE REAL WORLD”
Me
AN INTRODUCTION TO VIRTUAL REALITY
8. AN INTRODUCTION TO VIRTUAL REALITY
A TIMELINE OF KEY MOMENTS - BATTLE OF BORODINO PANORAMA (1912)
9. AN INTRODUCTION TO VIRTUAL REALITY
A TIMELINE OF KEY MOMENTS - BATTLE OF BORODINO PANORAMA (1912)
10. AN INTRODUCTION TO VIRTUAL REALITY
A TIMELINE OF KEY MOMENTS - PRE-VR
1912 - Battle of Borodino1838 - The Stereoscope
1849 - Lenticular Stereoscope 1929 - Link Trainer
11. AN INTRODUCTION TO VIRTUAL REALITY
A TIMELINE OF KEY MOMENTS - PRE-VR
1939 - The View-Master
1955 - The Sensorarma
1960 - Telesphere Mask
1968 - The Sword of Damocles
12. AN INTRODUCTION TO VIRTUAL REALITY
A TIMELINE OF KEY MOMENTS - EARLY VR
1987 - VPL EyePhone
1991 - Virtuality Arcade
1995 - Nintendo Virtual Boy
2005 - NASA N-Vision v3
13. AN INTRODUCTION TO VIRTUAL REALITY
A TIMELINE OF KEY MOMENTS - THE RESURGENCE
2013 - Oculus Rift DK1
2014 - Oculus Rift DK2
2014 - Google Cardboard
2015 - HTC Vive DK1
14. AN INTRODUCTION TO VIRTUAL REALITY
A TIMELINE OF KEY MOMENTS - COMMERCIAL LAUNCHES
2015 - Samsung Gear VR
2016 - Oculus Rift CV1
2016 - HTC Vive CV1
2016 - Sony PS VR
20. AN INTRODUCTION TO VIRTUAL REALITY
HOW DOES VR WORK?
▸ Accelerometers and gyroscopes track head movement
▸ Camera & sensors provide positional tracking
▸ 360º dual-channel offset image provides stereoscopic view
21. AN INTRODUCTION TO VIRTUAL REALITY
THREE VR REQUIREMENTS
‣ Immersion
‣ Presence
‣ Comfort
(Photo: Still from the film ‘The Matrix’)
22. AN INTRODUCTION TO VIRTUAL REALITY
THREE VR OUTCOMES
‣ Agency
‣ Empathy
‣ Escapism
(Photo: UN Secretary General Ban Ki-moon in VR)
23. AN INTRODUCTION TO VIRTUAL REALITY
FACTORS AFFECTING VR
▸ Latency
▸ Frame rate
▸ Screen resolution
▸ Field of view (FOV)
▸ Degrees of freedom (DOF)