Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Virtual Reality in 2015: the next big thing?

4,633 views

Published on

San Francisco Game Developers Conference 2015 was the place for groundbreaking announcements for Virtual Reality: especially with the future launch of the Vive VR headset, powered by Valve and HTC, and announced on SteamVR.
Will Oculus Rift still prevail on what may be the next consumer electronics mass market after smartphones and connected objects? That battle may be fierce.
You will find in these keynote an overview of virtual reality from its beginning in the 90's to march 2015, a selection of innovative VR devices and future apps to come.
Get in touch with us on http://www.agence-modedemploi.com

Published in: Technology, Marketing
  • Hello! Get Your Professional Job-Winning Resume Here - Check our website! https://vk.cc/818RFv
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here

Virtual Reality in 2015: the next big thing?

  1. 1. VIRTUALREALITYIN2015 Thenextbigthing? Updatedwith GDC2015news
  2. 2. Whoarewe?
  3. 3. PionnEers Modedemploiisoneofthe1stFrenchdigitalagencytocreate virtualrealityexperiencesfordigitalcommunication
  4. 4. Connectwithuson twitter: @laurentlaforge @buzzmodedemploi
  5. 5. WhyVRmayhitmassmarketin 2015,ATLAST
  6. 6. Adream:movetoanotherbody,immerse yourselfinanotherworld
  7. 7. VRisimaginedasearlyasthe1stITages
  8. 8. VIRTUALREALITYISBORNEDINTH90 s FIRSTINDUSTRIALAPPLICATIONS
  9. 9. VIRTUALREALITYISBORNEDINTH90 s 1991:VIRTUALITY,thefirstVR consumerproduct
  10. 10. 1992:thelawnmowerman
  11. 11. BUT...
  12. 12. MANYOBSTACLES COST $73000
  13. 13. MANYOBSTACLES COST Oculus Rift DK2 (programmer prototype) : $399
  14. 14. MANYOBSTACLES COST GRAPHISM FPS
  15. 15. MANYOBSTACLES 75 FPS 75 FPS 150 FPS to calculate
  16. 16. MANYOBSTACLES MOORE’S GUESS The number of transistors on a chip doubles about every two years. According to this conjecture, the computing power would have been multiplied by 211 or 2048 from 1991 to 2013. We shall see in 2015 the limits of Moore's Law with the physical limits of microelectronics, and pass ahead to new technologies (nanotechnology in particular).
  17. 17. MANYOBSTACLES COST GRAPHISM FPS Vox Machinae :
  18. 18. MANYOBSTACLES COST GRAPHISM FPS Motionsickness
  19. 19. MANYOBSTACLES IMPORTANCE OF « LOW LATENCY » Low latency definition: Low latency allows human-unnoticeable delays between an input being processed and the corresponding output providing real time characteristics.
  20. 20. MANYOBSTACLES IMPORTANCE OF « LOW LATENCY »
  21. 21. MANYOBSTACLES IMPORTANCE OF « LOW LATENCY »
  22. 22. MANYOBSTACLES IMPORTANCE OF « LOW LATENCY »
  23. 23. MANYOBSTACLES COST GRAPHISM FPS Motionsickness Titans of Space: Half Life 2 VR mode:
  24. 24. entertainmentMAJORSsharpen theirweapons
  25. 25. Sony:MorpheusPrOJECT
  26. 26. FacebookBUYSOCULUSVRFOR$2billion
  27. 27. FacebookBUYSOCULUSVRFOR$2billion SparkingawaveofincomprehensionamongGamersandKickstarters
  28. 28. FacebookBuysOCULUSVR “Strategically we want to start building the next major computing platform that will come after mobile.”
  29. 29. ...ANDlaunchesapartnershipwithSamsung “Strategically we want to start building the next major computing platform that will come after mobile”
  30. 30. ...ANDlaunchesapartnershipwithSamsung “Strategically we want to start building the next major computing platform that will come after mobile”
  31. 31. Theplatformisready,whatabout contentproducers? “Strategically we want to start building the next major computing platform that will come after mobile” Somebelieveintheplatform Team Fortress:
  32. 32. Theplatformisready,whatabout contentproducers? “Strategically we want to start building the next major computing platform that will come after mobile” Somebelieveintheplatform
  33. 33. Theplatformisready,whatabout contentproducers? “Strategically we want to start building the next major computing platform that will come after mobile” Somebelieveintheplatform
  34. 34. Theplatformisready,whatabout contentproducers? “Strategically we want to start building the next major computing platform that will come after mobile” Alargemajorityarewaitingtoseehowgamerswillreact:
  35. 35. Theplatformisready,whatabout contentproducers? “Strategically we want to start building the next major computing platform that will come after mobile” INDIEGAMEisinthefirstline.
  36. 36. Theplatformisready,whatabout contentproducers? TOP4gamesandapptodownloadandtryoutonshare.oculus.com
  37. 37. Thefutureofvirtualreality
  38. 38. MORErealisticexperience,MoREIMMERSION Thankstoinnovativedevices:walkingcontrolwiththeomnibyVIRTUIX
  39. 39. MORErealisticexperience,MoREIMMERSION Thankstoinnovativedevices:handscontrolwithSTEMby6thsense
  40. 40. MORErealisticexperience,MoREIMMERSION Thankstoinnovativedevices:FULLBODYMOTIONCAPTUREBYPROJECTNEURO
  41. 41. MORErealisticexperience,MoREIMMERSION Thankstoinnovativedevices:vibrationfeedbackwithKORFX
  42. 42. MORErealisticexperience,MoREIMMERSION OculusRiftCrescentBAY
  43. 43. futureapplications Militarysimulations
  44. 44. futureapplications Militarysimulations
  45. 45. futureapplications TELEPRESENCEINHOSTILEENVIRONMENTSorINACESSIBLEPLACES
  46. 46. futureapplications TELEPRESENCEINHOSTILEENVIRONMENTSorINACESSIBLEPLACES
  47. 47. futureapplications AERONAUTICSSimulations Outerra :
  48. 48. futureapplications Movingpictures,cinema
  49. 49. futureapplications Moving pictures, cinema
  50. 50. Towardsanewartform
  51. 51. Towardsanewartform
  52. 52. Towardsanewartform
  53. 53. Withgroundbreakingtechnology Presenz:InteractiveParallaxin360 CGMovies
  54. 54. WhenVRandaugmentedrealityblend HOLOLENSbymicrosoft
  55. 55. IT sonlythebeginning
  56. 56. FUTUREISGOINGTOBEDAMN EXCITING!
  57. 57. AWORLDOFOPPORTUNITYFOR ARTISTSANDCREATORS!
  58. 58. ThanksandConnectwithme! On social networks : Laurent Laforge @laurentlaforge And good old mail : llaforge@modedemploi.fr Let’s meet IRL :

×