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SADANAND NAIK
585-309-2017 | san2889@g.rit.edu | www.sadanandnaik.com
Objective: Seeking an Internship or a Full-time position as a developer/programmer, starting May 2020.
Education:
 Rochester Institute of Technology (RIT), Rochester, NY.
Master of Science in Game Design & Development Expected by 2020
CGPA - 3.83 out of 4.
 Symbiosis Institute of Technology, Pune, India.
Bachelor of Technology in Electronics and Telecommunications. Earned October 2016
Skills:
 Languages: C++, C#, HLSL, GLSL.
 Tools: Visual Studio 2017/2019, DirectX11, OpenGL 4+, Unity.
Projects:
 Graphics Independent Study (Solo/Personal (Credited)/C++): August-December 2019
 Implemented Real Time water Simulation on DirectX 11 using Gerstner waves.
 Implemented CPU, Hybrid CPU/GPU and compute shader-based GPU particle Systems.
 Implemented Refraction and Depth of Field on Water Surfaces on GPU using DirectX11.
 Researching techniques to apply screen space reflections on particle effects.
 Capstone Project: Game Engine for Motorsport (Team/Academic/C++): Currently Ongoing
 Created and Integrated a parallelized job system for fast multi-threaded performance.
 Created and Integrated an Octree for Frustum Culling rendering optimizations.
 Designed and Developed the Entity-Component-System for fast Game Object processing.
 Created a scene graph for maintaining parent-child hierarchy calculations for all game objects.
 Helped Integrate Scene Loading using Rapid Json.
 Integrated Event Handling/Messaging system in the engine.
 Integrated model loading using Assimp libraries.
 Integrated Input handling.
 Data-Oriented PlayStation4 Game (Team/Academic/C++): December 2019
 Implemented data-oriented Entity component system using Structure of Arrays.
 Implemented data-oriented physics system for brute force collision detection.
 Implemented gameplay mechanics using data-oriented code design.
 Achieved massive performance boost over non data-oriented version.
 Game Graphics Engine (Team/Academic/C++): February 2019- April 2019
 Integrated importing of .raw files and generating Terrains in DirectX11.
 Implemented Post-Processing effects such as bloom and blur.
 Implemented Lighting Equations and Reflection Techniques.
Experience:
Intern Software developer September 18, 2017 - December 29, 2017
IDZ Digital Pvt. Ltd. Borivali East, Mumbai, Maharashtra 400066, India
 Created and modified educational games as indicated by the lead developer and designer.
 Ensured deployment and integration of 3-5 games each week on the company’s main app.
 Assisted Lead Developer with analysis of development delays.
Lab Tutor January 15,2019 – Currently Ongoing
Interactive Games & Media Labs Rochester Institute of Technology, Rochester, NY
 Debug code for undergraduate students and tell them where the code goes wrong.

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Sadanand_Naik_Resume

  • 1. SADANAND NAIK 585-309-2017 | san2889@g.rit.edu | www.sadanandnaik.com Objective: Seeking an Internship or a Full-time position as a developer/programmer, starting May 2020. Education:  Rochester Institute of Technology (RIT), Rochester, NY. Master of Science in Game Design & Development Expected by 2020 CGPA - 3.83 out of 4.  Symbiosis Institute of Technology, Pune, India. Bachelor of Technology in Electronics and Telecommunications. Earned October 2016 Skills:  Languages: C++, C#, HLSL, GLSL.  Tools: Visual Studio 2017/2019, DirectX11, OpenGL 4+, Unity. Projects:  Graphics Independent Study (Solo/Personal (Credited)/C++): August-December 2019  Implemented Real Time water Simulation on DirectX 11 using Gerstner waves.  Implemented CPU, Hybrid CPU/GPU and compute shader-based GPU particle Systems.  Implemented Refraction and Depth of Field on Water Surfaces on GPU using DirectX11.  Researching techniques to apply screen space reflections on particle effects.  Capstone Project: Game Engine for Motorsport (Team/Academic/C++): Currently Ongoing  Created and Integrated a parallelized job system for fast multi-threaded performance.  Created and Integrated an Octree for Frustum Culling rendering optimizations.  Designed and Developed the Entity-Component-System for fast Game Object processing.  Created a scene graph for maintaining parent-child hierarchy calculations for all game objects.  Helped Integrate Scene Loading using Rapid Json.  Integrated Event Handling/Messaging system in the engine.  Integrated model loading using Assimp libraries.  Integrated Input handling.  Data-Oriented PlayStation4 Game (Team/Academic/C++): December 2019  Implemented data-oriented Entity component system using Structure of Arrays.  Implemented data-oriented physics system for brute force collision detection.  Implemented gameplay mechanics using data-oriented code design.  Achieved massive performance boost over non data-oriented version.  Game Graphics Engine (Team/Academic/C++): February 2019- April 2019  Integrated importing of .raw files and generating Terrains in DirectX11.  Implemented Post-Processing effects such as bloom and blur.  Implemented Lighting Equations and Reflection Techniques. Experience: Intern Software developer September 18, 2017 - December 29, 2017 IDZ Digital Pvt. Ltd. Borivali East, Mumbai, Maharashtra 400066, India  Created and modified educational games as indicated by the lead developer and designer.  Ensured deployment and integration of 3-5 games each week on the company’s main app.  Assisted Lead Developer with analysis of development delays. Lab Tutor January 15,2019 – Currently Ongoing Interactive Games & Media Labs Rochester Institute of Technology, Rochester, NY  Debug code for undergraduate students and tell them where the code goes wrong.