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Copyright 2007
Prentice Hall 13-
Organizational Theory,
Design, and Change
Fifth Edition
Gareth R. Jones
Chapter 13
Innovation,
Entrepreneurship,
and Creativity
Copyright 2007
Prentice Hall 13-
Learning Objectives
1. Describe how innovation and
technological change affect each
other
2. Discuss the relationship among
innovation, intrapreneurship, and
creativity
3. Understand the many steps involved
in creating an organizational setting
that fosters innovation and creativity
Copyright 2007
Prentice Hall 13-
Learning Objectives (cont.)
4. Identify the ways in which information
technology can be used to foster
creativity, and speed innovation and
new product development
Copyright 2007
Prentice Hall 13-
Innovation and Technological
Change
 Innovation: process by which new
goods and services or new production
and operating systems are developed
 Enables better response to customer
needs
 Quantum technological change: a
rare, fundamental shift in technology
that revolutionizes products or the way
they are produced
 Quantum innovation: new products or
operating systems that incorporate
quantum technological improvement
Copyright 2007
Prentice Hall 13-
Innovation and Technological
Change (cont.)
Incremental technological
change: technological change that
represents a refinement of some base
technology
 Incremental innovations: products or
operating systems that incorporate
refinements of some base technology
Copyright 2007
Prentice Hall 13-
Innovation and Technological
Change (cont.)
Technology cycle
 Quantum innovations occur rarely

Technological discontinuity
 Dominant design emerges
 Era of incremental change and innovation
during which competition is based on
technology
 Technological discontinuity may occur
again and the process starts all over
Copyright 2007
Prentice Hall 13-
Figure 13-1: The Technology
Cycle
Copyright 2007
Prentice Hall 13-
Innovation and Technological
Change (cont.)
 Product life cycle: the changes in
demand for a product that occur over
time
 Demand for most successful products
passes through four stages:

The embryonic stage

The growth stage

The maturity stage

The decline stage
Copyright 2007
Prentice Hall 13-
Innovation and Technological
Change (cont.)
 Product life cycle (cont.)
 Embryonic stage: a product has yet to
gain widespread acceptance

Minimal demand
 Growth stage: a product has been
accepted by customers

Demand increases
 Mature stage: market demand peaks
because most customers have already
bought the product
 Decline stage: occurs if and when
demand for a product falls
Copyright 2007
Prentice Hall 13-
Innovation and Technological
Change (cont.)
Determinants of the length of the product
life cycle
 Rate of technological change

Faster the rate of change, the shorter the
product life cycle
 Role of fads and fashion

Determine the attractiveness of products to
customers
 “Creative destruction”: new companies
use new global and technological
opportunities to make better products that
drive old, inefficient companies out of
business
Copyright 2007
Prentice Hall 13-
Figure 13-2: Technological
Change and Product Life Cycle
Copyright 2007
Prentice Hall 13-
Innovation, Entrepreneurship,
and Creativity
Intrapreneurs: leaders of innovation
and new product development in
established organizations
 Notice opportunities
 Manage product development
 May leave organization if their ideas are
not supported

Become entrepreneurs
Copyright 2007
Prentice Hall 13-
Innovation, Entrepreneurship,
and Creativity
Creativity: ideas going beyond the
current boundaries, whether those
boundaries are based on technology,
knowledge, social norms, or beliefs
 Most people are creative at some time
 May involve combining and synthesizing
new things
Knowledge-creating organization:
an organization where innovation is
going on at all levels and in all areas
Copyright 2007
Prentice Hall 13-
Managing The Innovation
Process
 Project management: the process
of leading and controlling a project so
that it results in the effective creation
of new or improved products
 Project: a subunit whose goal centers
on developing the products or service on
time, within budget, and in conformance
with predetermined performance
specifications
Copyright 2007
Prentice Hall 13-
Managing The Innovation
Process (cont.)
Project management (cont.)
 Effective product management often
begins with a clearly articulated plan

Takes a product through the concept, initial
test, modification, and manufacturing phases
 Project manager’s tasks are different from
regular managers

Manage high proportion of highly skilled and
educated professionals

Plan to deal with top corporate executives
 Must keep project on track

Often quantitative modeling is used
Copyright 2007
Prentice Hall 13-
Managing The Innovation
Process (cont.)
 Quantitative modeling (cont.)
 Examples include PERT/CAM network of
Gantt Chart
 Flowcharts of a project that can be built
with many proprietary software packages

These software packages focus on:
 Modeling the sequence of actions necessary to
reach a project’s goal
 Relating these actions to cost and time criteria
 Sorting out and defining the optimal path for reaching
the goal
Copyright 2007
Prentice Hall 13-
Managing The Innovation
Process (cont.)
Quantitative modeling (cont.)
 Critical path method

Goal is to determine:
 Which particular tasks or activities of the many that
have to be performed are critical in their effect on
project time and cost
 How to sequence or schedule critical tasks so that
a project can meet a target date at a minimum cost

Optimal sequencing of tasks is often worked
out by a team
 Analysis is an important learning tool
Copyright 2007
Prentice Hall 13-
Figure 13-3: CPM Project
Design
Copyright 2007
Prentice Hall 13-
Managing The Innovation
Process (cont.)
Stage-gate development funnel
 A structured and coherent innovation
process that improves control over the
product development effort
 Forces managers to make choices among
competing new product development
projects so that resources are not spread
thinly over too many projects
Copyright 2007
Prentice Hall 13-
Managing The Innovation
Process (cont.)
 Stage-gate development funnel (cont.)
 Stage 1: Funnel has a wide mouth to
encourage as many new product ideas as
possible from both new and established
project managers
 Stage 2: Specify all of the information
required to make a decision about
whether to go ahead with a full-blown
product development effort

Plans are either accepted, revised, or rejected
 Stage 3: Proceed to development phase
Copyright 2007
Prentice Hall 13-
Figure 13-4: A Stage-Gate
Development Funnel
Copyright 2007
Prentice Hall 13-
Managing The Innovation
Process (cont.)
 Cross-functional teams
 Coordinating R&D function with other
functions is critical but often difficult
 New product development teams
 Marketing, engineering, and
manufacturing need to be core members
of product teams
 Core members: refers to a nucleus of
three to six people who bear primary
responsibility for the product development
effort
Copyright 2007
Prentice Hall 13-
Figure 13-5: Innovation as a
Cross-Functional Activity
Copyright 2007
Prentice Hall 13-
Managing The Innovation
Process (cont.)
 Team leadership
 Having cross-functional teams is not
sufficient for innovation – they have to be
managed properly
 Lightweight team leader: a mid-level
functional manager who has lower status
than the head of a functional department
 Heavyweight team leader: a true
project manager who has higher status
within the organization
Copyright 2007
Prentice Hall 13-
Managing The Innovation
Process (cont.)
 Skunk works: a temporary task force
that is created to expedite new
product design and to promote
innovation by coordinating the
activities of functional groups
 An island of innovation located away from
the organization
 Dissolved when the product is brought to
market
Copyright 2007
Prentice Hall 13-
Managing The Innovation
Process (cont.)
 New venture divisions: a new
division that is allocated a complete
set of value-creating functions to
manage a project from beginning to
end
 Assumes full responsibility for the
commercialization of the product
 Normally an independent division
 Balance of control between the division
and the corporate center is problematic
Copyright 2007
Prentice Hall 13-
Managing The Innovation
Process (cont.)
 Joint venture: a strategic alliance
among two or more organizations that
agree to jointly establish and share the
ownership of a new business
 Allows organizations to combine their
skills and technologies and pool their
resources to embark on risky projects
 Partners may disagree over future
development plans
Copyright 2007
Prentice Hall 13-
Managing The Innovation
Process (cont.)
 Creating a culture for innovation
 Organizational structure

Creating the right setting is important to
fostering innovation

Increasing organization size, age, and
complexity may slow innovation

Organic structures tend to promote innovation
 People - organizations need to guard
against too much similarity
 Property rights – create career paths to
show that success is closely linked with
future promotion and rewards
Copyright 2007
Prentice Hall 13-
Innovation and Information
Technology
 Information efficiencies: the cost
and time savings that occur when IT
allows employees to perform current
tasks at a higher level
 Enables employees to assume additional
tasks
 Enables employees to expand their roles
in the organization due to advances in the
ability to gather and analyze data also
allows information efficiencies
Copyright 2007
Prentice Hall 13-
Innovation and Information
Technology (cont.)
Information synergies: the
knowledge-building created when
individuals or subunits pool their
resources and collaborate across
boundaries
Boundary-spanning activity: the
interactions of people/groups across
the organizational boundary to obtain
valuable information and knowledge
from the environment
Copyright 2007
Prentice Hall 13-
IT and Organizational
Structure and Culture
 IT affects the innovation process
through its many effects on
organizational structure
 IT gives lower level employees more
detailed and current knowledge of
consumer and market trends and
opportunities
 IT can produce information synergies
 Facilitates increased communication and
coordination between decentralized
decision makers and top managers
Copyright 2007
Prentice Hall 13-
IT and Organizational
Structure and Culture (cont.)
 IT means that fewer levels of
managers are needed to handle
problem solving and decision making
 IT provides lower level employees
with more freedom to coordinate their
actions
 Information synergies may emerge as
employees experiment and find better
ways of performing their tasks
Copyright 2007
Prentice Hall 13-
IT and Organizational
Structure and Culture (cont.)
 IT facilitates the sharing of beliefs,
values, and norms
 Allows for the quick transmission of rich
and detailed information between
people and subunits

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Innovation and Creativity in Organizations

  • 1. Copyright 2007 Prentice Hall 13- Organizational Theory, Design, and Change Fifth Edition Gareth R. Jones Chapter 13 Innovation, Entrepreneurship, and Creativity
  • 2. Copyright 2007 Prentice Hall 13- Learning Objectives 1. Describe how innovation and technological change affect each other 2. Discuss the relationship among innovation, intrapreneurship, and creativity 3. Understand the many steps involved in creating an organizational setting that fosters innovation and creativity
  • 3. Copyright 2007 Prentice Hall 13- Learning Objectives (cont.) 4. Identify the ways in which information technology can be used to foster creativity, and speed innovation and new product development
  • 4. Copyright 2007 Prentice Hall 13- Innovation and Technological Change  Innovation: process by which new goods and services or new production and operating systems are developed  Enables better response to customer needs  Quantum technological change: a rare, fundamental shift in technology that revolutionizes products or the way they are produced  Quantum innovation: new products or operating systems that incorporate quantum technological improvement
  • 5. Copyright 2007 Prentice Hall 13- Innovation and Technological Change (cont.) Incremental technological change: technological change that represents a refinement of some base technology  Incremental innovations: products or operating systems that incorporate refinements of some base technology
  • 6. Copyright 2007 Prentice Hall 13- Innovation and Technological Change (cont.) Technology cycle  Quantum innovations occur rarely  Technological discontinuity  Dominant design emerges  Era of incremental change and innovation during which competition is based on technology  Technological discontinuity may occur again and the process starts all over
  • 7. Copyright 2007 Prentice Hall 13- Figure 13-1: The Technology Cycle
  • 8. Copyright 2007 Prentice Hall 13- Innovation and Technological Change (cont.)  Product life cycle: the changes in demand for a product that occur over time  Demand for most successful products passes through four stages:  The embryonic stage  The growth stage  The maturity stage  The decline stage
  • 9. Copyright 2007 Prentice Hall 13- Innovation and Technological Change (cont.)  Product life cycle (cont.)  Embryonic stage: a product has yet to gain widespread acceptance  Minimal demand  Growth stage: a product has been accepted by customers  Demand increases  Mature stage: market demand peaks because most customers have already bought the product  Decline stage: occurs if and when demand for a product falls
  • 10. Copyright 2007 Prentice Hall 13- Innovation and Technological Change (cont.) Determinants of the length of the product life cycle  Rate of technological change  Faster the rate of change, the shorter the product life cycle  Role of fads and fashion  Determine the attractiveness of products to customers  “Creative destruction”: new companies use new global and technological opportunities to make better products that drive old, inefficient companies out of business
  • 11. Copyright 2007 Prentice Hall 13- Figure 13-2: Technological Change and Product Life Cycle
  • 12. Copyright 2007 Prentice Hall 13- Innovation, Entrepreneurship, and Creativity Intrapreneurs: leaders of innovation and new product development in established organizations  Notice opportunities  Manage product development  May leave organization if their ideas are not supported  Become entrepreneurs
  • 13. Copyright 2007 Prentice Hall 13- Innovation, Entrepreneurship, and Creativity Creativity: ideas going beyond the current boundaries, whether those boundaries are based on technology, knowledge, social norms, or beliefs  Most people are creative at some time  May involve combining and synthesizing new things Knowledge-creating organization: an organization where innovation is going on at all levels and in all areas
  • 14. Copyright 2007 Prentice Hall 13- Managing The Innovation Process  Project management: the process of leading and controlling a project so that it results in the effective creation of new or improved products  Project: a subunit whose goal centers on developing the products or service on time, within budget, and in conformance with predetermined performance specifications
  • 15. Copyright 2007 Prentice Hall 13- Managing The Innovation Process (cont.) Project management (cont.)  Effective product management often begins with a clearly articulated plan  Takes a product through the concept, initial test, modification, and manufacturing phases  Project manager’s tasks are different from regular managers  Manage high proportion of highly skilled and educated professionals  Plan to deal with top corporate executives  Must keep project on track  Often quantitative modeling is used
  • 16. Copyright 2007 Prentice Hall 13- Managing The Innovation Process (cont.)  Quantitative modeling (cont.)  Examples include PERT/CAM network of Gantt Chart  Flowcharts of a project that can be built with many proprietary software packages  These software packages focus on:  Modeling the sequence of actions necessary to reach a project’s goal  Relating these actions to cost and time criteria  Sorting out and defining the optimal path for reaching the goal
  • 17. Copyright 2007 Prentice Hall 13- Managing The Innovation Process (cont.) Quantitative modeling (cont.)  Critical path method  Goal is to determine:  Which particular tasks or activities of the many that have to be performed are critical in their effect on project time and cost  How to sequence or schedule critical tasks so that a project can meet a target date at a minimum cost  Optimal sequencing of tasks is often worked out by a team  Analysis is an important learning tool
  • 18. Copyright 2007 Prentice Hall 13- Figure 13-3: CPM Project Design
  • 19. Copyright 2007 Prentice Hall 13- Managing The Innovation Process (cont.) Stage-gate development funnel  A structured and coherent innovation process that improves control over the product development effort  Forces managers to make choices among competing new product development projects so that resources are not spread thinly over too many projects
  • 20. Copyright 2007 Prentice Hall 13- Managing The Innovation Process (cont.)  Stage-gate development funnel (cont.)  Stage 1: Funnel has a wide mouth to encourage as many new product ideas as possible from both new and established project managers  Stage 2: Specify all of the information required to make a decision about whether to go ahead with a full-blown product development effort  Plans are either accepted, revised, or rejected  Stage 3: Proceed to development phase
  • 21. Copyright 2007 Prentice Hall 13- Figure 13-4: A Stage-Gate Development Funnel
  • 22. Copyright 2007 Prentice Hall 13- Managing The Innovation Process (cont.)  Cross-functional teams  Coordinating R&D function with other functions is critical but often difficult  New product development teams  Marketing, engineering, and manufacturing need to be core members of product teams  Core members: refers to a nucleus of three to six people who bear primary responsibility for the product development effort
  • 23. Copyright 2007 Prentice Hall 13- Figure 13-5: Innovation as a Cross-Functional Activity
  • 24. Copyright 2007 Prentice Hall 13- Managing The Innovation Process (cont.)  Team leadership  Having cross-functional teams is not sufficient for innovation – they have to be managed properly  Lightweight team leader: a mid-level functional manager who has lower status than the head of a functional department  Heavyweight team leader: a true project manager who has higher status within the organization
  • 25. Copyright 2007 Prentice Hall 13- Managing The Innovation Process (cont.)  Skunk works: a temporary task force that is created to expedite new product design and to promote innovation by coordinating the activities of functional groups  An island of innovation located away from the organization  Dissolved when the product is brought to market
  • 26. Copyright 2007 Prentice Hall 13- Managing The Innovation Process (cont.)  New venture divisions: a new division that is allocated a complete set of value-creating functions to manage a project from beginning to end  Assumes full responsibility for the commercialization of the product  Normally an independent division  Balance of control between the division and the corporate center is problematic
  • 27. Copyright 2007 Prentice Hall 13- Managing The Innovation Process (cont.)  Joint venture: a strategic alliance among two or more organizations that agree to jointly establish and share the ownership of a new business  Allows organizations to combine their skills and technologies and pool their resources to embark on risky projects  Partners may disagree over future development plans
  • 28. Copyright 2007 Prentice Hall 13- Managing The Innovation Process (cont.)  Creating a culture for innovation  Organizational structure  Creating the right setting is important to fostering innovation  Increasing organization size, age, and complexity may slow innovation  Organic structures tend to promote innovation  People - organizations need to guard against too much similarity  Property rights – create career paths to show that success is closely linked with future promotion and rewards
  • 29. Copyright 2007 Prentice Hall 13- Innovation and Information Technology  Information efficiencies: the cost and time savings that occur when IT allows employees to perform current tasks at a higher level  Enables employees to assume additional tasks  Enables employees to expand their roles in the organization due to advances in the ability to gather and analyze data also allows information efficiencies
  • 30. Copyright 2007 Prentice Hall 13- Innovation and Information Technology (cont.) Information synergies: the knowledge-building created when individuals or subunits pool their resources and collaborate across boundaries Boundary-spanning activity: the interactions of people/groups across the organizational boundary to obtain valuable information and knowledge from the environment
  • 31. Copyright 2007 Prentice Hall 13- IT and Organizational Structure and Culture  IT affects the innovation process through its many effects on organizational structure  IT gives lower level employees more detailed and current knowledge of consumer and market trends and opportunities  IT can produce information synergies  Facilitates increased communication and coordination between decentralized decision makers and top managers
  • 32. Copyright 2007 Prentice Hall 13- IT and Organizational Structure and Culture (cont.)  IT means that fewer levels of managers are needed to handle problem solving and decision making  IT provides lower level employees with more freedom to coordinate their actions  Information synergies may emerge as employees experiment and find better ways of performing their tasks
  • 33. Copyright 2007 Prentice Hall 13- IT and Organizational Structure and Culture (cont.)  IT facilitates the sharing of beliefs, values, and norms  Allows for the quick transmission of rich and detailed information between people and subunits