5. Game playing
Nowadaysthere are differentgamingbots are introduced.
Botare developed whowill playwith you, suchascheckers,
chess, andthe 15-puzzle.
IBM'sDeep Bluebecamethe first computer program to
defeatthe world champion in achessmatchwhen it beated
Garry Kasparovbyascore of3.5 to 2.5 in anexhibition
match in 1997.
Tobeat world champion bybrute force andknownreliable
heuristics requiresbeingableto look at 200million positions
per second.
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6. Autonomous Control
TheAlvinncomputer visionsystem wastrained to steer acar
to keep it followinga lane.
It wasplaced in CMU'sNavLabcomputer-controlled
minivanandused to navigateacrossthe United States—for
2850 miles it wasin control ofsteering the vehicle98%of
the time.
Ahuman took over the other 2%, mostly at exit ramps.
NavLabhasvideo camerasthat transmit road imagesto
Alvinn, whichthen computes the best direction to steer,
basedon experience fromprevious training runs.
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7. Autonomous planning and scheduling
Alsodenoted asAIplanning, isabranchofAIthat concerns
the realization ofstrategiesor action sequences, typically for
execution byintelligent agents, autonomous robots and
unmanned vehicles.
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8. Expert Systems
It isacomputer system that emulatesthe decision making
ability of ahuman expert in aspecificdomain.
First expert systems wasMYCINin 1974, whichdiagnosed
bacterial infectionsofthe blood andsuggested treatments.
It didbetter than medical students or practicing doctors,
providedits limitations were observed.
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9. Robotics
Roboticsisabranchofengineering devotedto the creation
andtraining of robots.
Roboticists workswithin awide range offields,suchas
mechanicalandelectronic engineering, cybernetics, bionics
andAI.
Generallyarobot consists of5 basiccomponents:
1.Controller 2.Arm 3.Drive 4.End-Effector 5.Sensor
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10. Computer Vision
AIcanbe used to improve the visionofthe real world object
on computer sothat wecanviewit with 3-Dimension.
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