The document discusses a talent management and skill monetization platform called Skillonomy. It notes current issues with traditional academic education systems and proposes Skillonomy as a solution to provide flexible, job/market-driven, lifelong education. Skillonomy would utilize hands-on learning programs, incentive features for students, and compensation for teachers based on students' success. It would offer online e-learning courses in various fields like esports, academics, and poker to many students and generate revenues through student fees and success payments to coaches. Financial forecasts project growing student and coach numbers across programs, with total annual revenues reaching over $100 million by 2023 and becoming consistently profitable.
2. CURRENT SITUATION
• Academic education system is inflexible
• Education scope is not job/market driven
• Knowledge is out of date or gets out of date fast
• High education fees, not dependent on student’s
employment success
• Students get to financial dependency
• Employers do not get the specialists they need
• Employers need to make significant
investments into job starters
9. FINANCE FORCAST
IT 2 019 2 020 2 021 2 022 2 023
Number of students 3 500 7 560 22 400 49 700 100 380
Number of coaches 250 540 1 600 3 550 7 170
Revenues 0,35 6,02 13,67 37,49 82,72
Expenses 0,51 5,16 11,27 33,92 65,04
Profit/Loss -0,16 0,87 2,40 3,58 17,68
E-sport
Number of students 5 180 16 800 42 305 85 126 152 875
Number of coaches 370 1 200 3 022 6 080 10 920
Revenues 0,07 0,31 0,98 2,30 4,45
Expenses 0,09 0,31 0,88 1,96 3,69
Profit/Loss -0,01 0,01 0,10 0,34 0,76
Poker
Number of students 532 989 1 965 3 974 7 624
Number of coaches 38 71 140 284 545
Revenues 1,26 2,27 4,43 8,88 17,21
Expenses 1,20 2,17 4,22 8,47 16,41
Profit/Loss 0,06 0,11 0,21 0,41 0,80
2 019 2 020 2 021 2 022 2 023
Total Revenues 1,68 8,61 19,08 48,68 104,38
Total Expenses 1,79 7,63 16,37 44,34 85,13
Profit/Loss -0,11 0,98 2,71 4,33 19,25
10. EXPERTISE
PAVEL KOVALENKO
CEO & FOUNDER
Gaming industry
entrepreneur with 7 years of
experience in e-sports and
games related education.
Founder and CEO of Anima
Unity, a new generation e-
sports organization.
GLEB ALYOKHIN
CMO & MENTOR
Gaming and Marketing
professional,
public speaker, first
marketing director at Natus
Vincere — one of the best e-
sports teams ever in the
world. Combines passion for
games with professional and
creative skills.
SERGII MOGYLKO
CTO & CO-FOUNDER
Technical expert with solid
background in big finance
industry IT infrastructure
projects, online platforms
development, including
educational web-services
and community
platforms/