GUIDELINES ON SIMILAR BIOLOGICS Regulatory Requirements for Marketing Authori...
Forming and Using Objects of Collaboration Within Game Structure
1. Forming and using objects of
collaboration within game
structure
Otso Hannula1, Päivi Pöyry-Lassila2, Anna Salmi1, Miia Jaatinen1
1 Aalto University School of Science
2 Laurea University of Applied Sciences
24th Annual RESER Conference
12.9.2014
3. A definition of a game
1. Goal-oriented
2. Rule-defined means of pursuing the goal
3. Constraints on reaching the goal
4. Voluntary participation
Suits, B., 1978. Grasshopper: Games, Life and Utopia. Toronto, ON:
University of Toronto Press.
4. A definition of a serious game
1. Goal-oriented
2. Rule-defined means of pursuing the goal
3. Constraints on reaching the goal
4. Voluntary participation
5. Used to reach an outcome beyond the game itself
9. Game structure
1. Objects of collaboration
2. Game rules which define relationships between the objects of
collaboration
3. Interaction between the players mediated by the objects of
collaboration
“A system of shared objects of collaboration that
enables game-like interaction between players”
10. Predesigned Emergent
Tangible • Game board
• Cards
• Co-creation methods
• Game rules
• Character figures
• Participants
• Answer notes
• Backpack sheet
Intangible • Case description • Project plan
• Service concept
• Expanded case description
• Personal experiences
Initial results
11. Final results and discussion
Predesigned Emergent
Tangible 1. Structure for moving
forward in the process
Tertiary objects: Material
infrastructure
2. Tangible points for communicating
abstract ideas
Secondary objects: Boundary objects,
Trialogical objects
Intangible 3. A common goal
Primary objects: Epistemic
objects
4. Form and develop ideas, introduce
personal experiences
Primary objects: Activity objects
Secondary objects: Boundary objects,
Trialogical objects
12. Conclusions
• Service co-creation and other knowledge co-creation
activities can be enhanced by providing opportunities to
form and use objects of collaboration
• Trialogical objects play a key role in knowledge co-creation
• Game structure has potential in supporting knowledge co-creation
and other problem-solving
Malaby, T.M., 2007. Beyond Play A New Approach to Games.
Games and Culture 2, 95–113. doi:10.1177/1555412007299434
13. Co-create and game on!
Contact:
otso.hannula@aalto.fi
@otsohannula
The ATLAS game available for free at: http://atlas-research.fi/
14. The ATLAS game
Participants Methods & tools Project definition
Editor's Notes
I will give us a challenge for this presentation. To make service development exciting, meaningful and collaborative.
We have all played one game or another, and I’d wager most of us have enjoyed a game at some point. Games provide us with a pleasurable sensation all of their own: to know what you’re aiming for, but the goal is not too easy. You have to strive to succeed. And eventually, the sweet release of victory against the game or an opponent.
If we want to make a game that
The ATLAS project was a multidisciplinary project of design, innovation and organizational research into different methods used in service co-creation. The viewpoint of Enterprise Simulation Laboratory SimLab, of which we were all members at the time, were the collaborative processes across organizations.
3-5 players playing collaboratively with 2 facilitators
Explore the three islands on the map and answer service co-creation related questions
The players will plan a service co-creation project and learn about service co-creation methods
ATLAS vs learning games
Interaction analysis
Video data of two separate sessions
Research question: How does the game support service co-creation?
Game as a collection of objects, relationships between objects, and