SlideShare a Scribd company logo
1 of 25
DESIGNING AN 
EDUCATIONAL ROLE-PLAYING 
GAME FOR FIVE 
TO SIX YEAR-OLDS 
Thesis presentation 21.11.2013 
Tanja Lehto
Thesis overview (1) 
 Type: Functional thesis 
 Topic: Designing a role-playing game to be 
used in kindergartens 
 Objective: To test whether role-playing games 
can be used in the education of five to six 
year-old children and how should they be 
planned to fulfill this objective 
 Purpose: Developing early childhood 
education and increasing the variety of 
working methods available
Thesis overview (2) 
 Output: The role-playing game ‘Star Travellers and the 
Mission in Outer Space’ 
 An educational game to improve social skills 
 The final product was a complete set containing all the 
materials required to run the game 
 Reference material: early childhood education, social 
competence, educational games and game design 
 Implementation consisted of planning and testing the 
role-playing game ‘Star Travellers and the Mission in 
Outer Space’ 
 I learned that role-playing games can be designed to 
be used as educational games with this age group
Learning in the early years 
 The learning process includes the child, the 
group, the subject matter, the methods, the 
organisation and the educator (Helenius 2008, 
53-55) 
 The learning process needs to be viewed 
holistically (Bruce 2011, 16) 
 "playing, movement, exploration and self-expression 
through different forms of art are 
ways of acting and thinking peculiar to 
children” (The National Curriculum Guidelines 
on the Early Childhood Education and Care in 
Finland 2003, 19)
Social constructivist learning 
theory 
 Reality is constructed by people in social 
interaction (Kauppila 2007, 89) 
 Learning is an active process wherein the 
learner is actively forming his or her knowledge 
of the subject matter (Kauppila 2007, 50) 
 Social interaction reinforces the learning 
(Kauppila 2007, 114) 
 Reciprocal communication with the teacher and 
other students has an important role in learning 
(Kauppila 2007, 114)
Five to six year old children are 
able to ... 
 Give a coherent, chronologically correct 
account of events (Nurmi, Ahonen, Lyytinen, 
Lyytinen, Pulkkinen & Ruoppila 2006, 46) 
 Retrieve four to five units of information from 
their short term memory (Nurmi et al. 2006, 
50) 
 Engage in building games and role play. They 
are also starting to show interest in rule play 
(Nurmi et al. 2006, 61) which makes them a 
suitable target group for this project
Social skills and development 
 In VARSU assessment, social development is 
divided into three main categories: 
1. Interaction in peer relationships 
2. Acting in the environment and 
3. Awareness of the self and others (Bricker & Pretti- 
Frontczak 2004, 119) 
 Socially skilled behaviour receives a positive 
reaction from other which operates as social 
reinforcement of said behaviour (Salmivalli 2008, 
79) 
 Moral cognitions (e.g. values and norms) effect 
the social information processing of an individual 
(Salmivalli 2008, 97-98)
Social competence (Salmivalli 
2008) 
Social skills 
• Learned skills 
• Enable context 
appropriate 
behaviour 
• Result in a 
positive 
outcome 
Social 
congnition 
• Includes 
making 
observations, 
assessments 
and 
conclusions 
about social 
situations 
• Formulations 
of strategy 
Emotional 
regulation 
• Ability to affect 
the duration 
and intensity 
of one's 
emotional 
states 
Motivation 
• Setting social 
goals is 
related to an 
individual’s 
conception of 
oneself and of 
others 
• Socially skilled 
individuals 
may still select 
goals that 
result in 
antisocial 
behaviour (e.g 
aggression or 
bullying as 
these may 
result in a 
desired 
outcome) 
Context 
• The 
environment 
and 
circumstances 
• E.g. the group 
dynamics of a 
kindergarten 
group 
• Social status 
affects the 
social 
attributions of 
others 
• Socialisation 
into the 
group’s culture 
and norms
Defining play (1) 
 "the way in which children within a context, a 
culture, a family and a community, set about 
doing any or all of the following: trying to solve 
a problem they have set themselves; 
exploring and experiencing something that 
interests or concerns or scares or excites 
them; expressing and communicating their 
feelings related to their experiences. Play is 
thus always purposeful for the child." (Smidt 
2011, 2)
Defining play (2) 
 "play is a voluntary activity or occupation 
executed within certain fixed limits of time 
and place, according to rules freely 
accepted but absolutely binding, having its 
aim in itself and accompanied by a feeling of 
tension, joy and the consciousness that it is 
"different" from "ordinary life"." 
(Huizinga 1949, 28)
Components of a game (Costikyan 
2002, 10-12, 15-16, 18-19, 22, 24) 
 Player 
 Interaction 
 The players interact with the game and each other. 
 Decision making 
 Goals 
 Clear victory conditions or ones that depend on the motivations of the 
player 
 Struggle 
 Opponents, puzzle solving… etc. 
 Structure 
 Rules and mechanics 
 Endogenous meaning 
 Objects of the game have a meaning in the game world, that exists 
solely in that imaginary reality
Games in education (1) 
 Games are increasingly taken seriously in 
education and research (Taylor, Backlund 
&Niklasson 2012, 649) 
 Various names are used for educational games, 
e.g.: learning games, serious games, pedagogical 
games, edu-LARPs, simulations 
 Games are suitable for teaching problem solving 
skills and furthering understanding of complex 
systems (Schell 2008, 446) 
 Games can be used to create insights and 
promote curiosity (Schell 2008, 447)
Games in education (2) 
 Role-playing game is an excellent platform for 
practicing storytelling as all the participants have 
an opportunity to move the story forward 
 National Curriculum Guidelines on the Early 
Childhood Education and Care in Finland states 
that children should be given opportunities to 
actively participate in varied artistic activities. 
(Stakes 2005, 23-24) Including role-playing 
games as an available early childhood education 
method would increase the number of different 
experiences available for use in early childhood 
education.
Role-playing games 
 Came to Finland in the 1970's (Leppälahti, M. 
2009, 5) 
 In role-playing games, participants assume a 
make-believe character in an imaginary setting 
(Stenros & Harviainen 2011, 63). 
 Have much in common with the imaginary play 
and role play of children as well as dramatic 
play and improvisation theatre.
Types of role-playing games 
 Tabletop role-playing games (RPG) 
 Usually the game master describes the setting and actions of non-player 
characters and the players describe the actions of their characters 
 Usually involves a set of world descriptions and rules called a system 
 The systems are often commercial products, e.g. Dungeons & Dragons 
(Westerling 2013, 19) 
 Live-action-role-playing games (LARP) 
 Involve a physical aspect 
 Players have a lot of freedom 
 Number of players is not limited (Westerling 2013, 18; Leppälahti 2002, 
20) 
 Freeform/Jeepform role-playing games 
 “Freedom to adapt the form to the story, for every story“ (Wrigstad 2008, 
127) 
 Combine features of RPG and LARP 
 Game master controls the situation more than in larp
Implementation phases (1) 
 Pre-production 
 Concept development 
 Game type: freeform role-playing game 
 Genre: classic science fiction 
 Target audience: groups of five to six year-old children 
 Name: Star Travellers and the Mission in Outer Space 
 Research and resourcing 
 Gathering information on game design, social development, 
early childhood education... 
 Evaluationg the cost and availability of resources 
 Printing, laminating, facilities for the test sessions etc. 
 Most of the resources were made available by the worklife 
partner
Implementation phases (2) 
 Production 
 Content design 
 Game design and development was done in October 
and November 
 Testing 
 A total of four playtests of the material were arranged 
 One alpha test with two adult playtesters (18.10.) 
 Three beta-tests in the group five to six year-old children 
of Vilske kindergarten (30.10., 4.11. and 12.11.) 
 The evaluation went on during the entire playtesting-process 
 Evaluation was based on the feedback received from 
the playtesters and the observations made during the 
sessions
Implementation phases (3) 
 Post Production 
 Post-production took place in November after the 
final playtest 
 Creating the material-folder for the game 
 English translation of the game manual 
 Making the material available to the staff of the 
kindergarten
Game design overview (1) 
 Target group 
 Five to six year old children 
 Learning objectives 
 Reacting to the needs and emotions of others 
 Joining, participating and adhering in joint 
activities 
 Following of rules and asking for permission 
 Sharing equipment 
 Making choices and expressing preferences 
 Recognising emotions 
 Respecting others: rules and morality
Game design overview (2) 
 Setting and theme 
 Setting: Space travel 
 Themes: Cooperation, trust, managing in a group 
in a confined space 
 Materials and equipments 
 Economic and ecological concerns were 
considered 
 Materials and equipment consist mainly of prints, 
laminated prints, recycled materials and objects 
commonly found in kindergartens
Game design overview (3) 
 Characters, story and scenes 
 Simple characters are created by the participants in a pre-game- 
workshop 
 The events are set on a space voyage, on which the 
characters embark after receiving a message from outer 
space. 
 The structure of the session consists of exercises selected 
or created to promote at least one of the learning goals 
 Session structure of the playtests 
 Warm-up 
 Enactment 
 Debrief 
 Feedback
Observations and feedback 
 There are many things that had an effect on how 
the playtest sessions went 
 The warm-up of the game master 
 Mood, preparedness, emotions regarding the upcoming 
experience 
 Lighting and soundscape 
 How the instructions are given 
 Clarity, purposefulness 
 Having the materials quickly available 
 Interest, use of imagination, attitude and disposition of 
the participating children
What I leaned about using role-playing 
games in education 
 Role-playing game 
 ...is a flexible medium 
 ...allows various learning contents to be 
incorporated 
 ...allows reusing materials 
 Playtesting is essential in creating repeatable 
games 
 ...a finished game requires a lot of time to plan 
thoroughly 
 How to connect the exercises with the learning goals? 
 Requires knowledge of the medium, child developmnet 
and the subject matter
Ethical considerations 
 Anonymity and confidentiality 
 The thesis is published in Theseus, which must be 
taken into consideration when describing the setting 
and participants 
 Informed consent 
 Parents and children 
 Avoiding coercion 
 Role of the kindergartenteacher 
 Multicultural issues 
 Wordings in the game material do not presuppose a 
certain nationality of the participants
References 
 Bricker, D. & Pretti-Frontczak, K. 2004. VARSU: Varhaisen oppimaan ohjaamisen suunnitelma arviointimenetelmä 
3-6-vuotiaille. Jyväskylä: PS-kustannus. 
 Bruce, T. 2011. Early Childhood Education. London: Hodder Education. 
 Costikyan, G. 2002. I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. In: Mäyrä F. (ed.) 
CGDC Conference Proceedings. Tampere: Tampere University Press, 9–33. 
http://www.digra.org/dl/db/05164.51146.pdf 
 Huizinga, J. 1949. Homo Ludens: a Study of the Play Element in Culture. Translated by No Name. London: 
Routledge. 
 Kauppila, R. A. 2007. Ihmisen tapa oppia: Johdatus sosiokonstruktivistiseen oppimiskäsityk-seen. Jyväskylä: PS-kustannus. 
 Leppälahti, M. 2002. Etnografiaa roolipelaamisesta. Lic.Phil. Turku University. Accessed 11 September 2013 
http://www.doria.fi/bitstream/handle/10024/37272/lisensiaatintyo2002Leppalahti.pdf?sequence=1 
 Nurmi, J-E., Ahonen, T., Lyytinen, H., Lyytinen, P., Pulkkinen, L. & Ruoppila, I. 2006. Ihmisen psykologinen 
kehitys. Helsinki: WSOY Oppimateriaalit Oy. 
 Salmivalli, C. 2008. Kaverien kanssa Vertaissuhteet ja sosiaalinen kehitys. 2nd Edition. Juva: WSOY. 
 Schell, J. 2008. The Art of Game Design A Book of Lenses. USA: Elsevier. 
 Stenros, J. & Harviainen, J. T. 2011. Katsaus pohjoismaiseen roolipelitutkimukseen. In: Suominen, J., Koskimaa, 
R., Mäyrä, F., Sotamaa, O. & Turtiainen, R. (ed.) Pelitutkimuksen vu-osikirja 2011, 62-72. 
http://www.pelitutkimus.fi/vuosikirja2011/ptvk2011-kaikki.pdf 
 Taylor, A-S., Backlund, P. & Niklasson, L. 2012. The Coaching Cycle: A Coaching-by-Gaming Approach in Serious 
Games. Simulation & Gaming, 43 (5), 648-672. Accessed 12 October 2013. 
http://sag.sagepub.com/content/43/5/648 
 Vygotsky, L. S. 1978. Mind in Society: The Development of Higher Psychological Processes. Cambridge 
Massachussets: Harward University Press.

More Related Content

Similar to Larp in early childhood education_Tanja Lehto (Laurea UAS 2013)

Improving Students’ Motivation and Achivement Through Informal Cooperative Le...
Improving Students’ Motivation and Achivement Through Informal Cooperative Le...Improving Students’ Motivation and Achivement Through Informal Cooperative Le...
Improving Students’ Motivation and Achivement Through Informal Cooperative Le...iosrjce
 
Learning Through Video Games
Learning Through Video GamesLearning Through Video Games
Learning Through Video GamesHanna Suviha
 
Geosciences serious game: a path in a volcanic area, Annalisa Boniello
Geosciences serious game: a path in a volcanic area, Annalisa BonielloGeosciences serious game: a path in a volcanic area, Annalisa Boniello
Geosciences serious game: a path in a volcanic area, Annalisa BonielloBrussels, Belgium
 
An alternate reality game for language learning and multilingual motivation
An alternate reality game for language learning and multilingual motivationAn alternate reality game for language learning and multilingual motivation
An alternate reality game for language learning and multilingual motivationAyuni Abdullah
 
Principles - Patterns - Pedagogy for Playful Education
Principles - Patterns - Pedagogy  for  Playful EducationPrinciples - Patterns - Pedagogy  for  Playful Education
Principles - Patterns - Pedagogy for Playful EducationRikke Toft Noergaard
 
Educating human rights by using game elements
Educating human rights by using game elementsEducating human rights by using game elements
Educating human rights by using game elementsJeroen Knevel
 
Dow Day - Mobile Documentay - 2009
Dow Day - Mobile Documentay - 2009Dow Day - Mobile Documentay - 2009
Dow Day - Mobile Documentay - 2009jmmathews
 
Best Practices Around Implementing Educational Games
Best Practices Around Implementing Educational GamesBest Practices Around Implementing Educational Games
Best Practices Around Implementing Educational GamesLindsey Tropf
 
Creating new games for physical education classes
Creating new games for physical education classesCreating new games for physical education classes
Creating new games for physical education classesMauro Andre
 
Children & Play Education Students
Children & Play Education StudentsChildren & Play Education Students
Children & Play Education Studentsrayd77
 
Play and Learning (Developmental Psychology
Play and Learning (Developmental PsychologyPlay and Learning (Developmental Psychology
Play and Learning (Developmental PsychologyPIR BUX JOKHIO
 
3.1 Purposes of PlayPlay fulfills a wide variety of purposes in .docx
3.1 Purposes of PlayPlay fulfills a wide variety of purposes in .docx3.1 Purposes of PlayPlay fulfills a wide variety of purposes in .docx
3.1 Purposes of PlayPlay fulfills a wide variety of purposes in .docxlorainedeserre
 
Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008Steve Vosloo
 
Games, learning, and assessment
Games, learning, and assessmentGames, learning, and assessment
Games, learning, and assessmentAliAqsamAbbasi
 
Simulation Games And Education
Simulation Games And EducationSimulation Games And Education
Simulation Games And EducationIrvin Engle
 
Exploring application attitudes and integration of video games
Exploring application attitudes and integration of video gamesExploring application attitudes and integration of video games
Exploring application attitudes and integration of video gamesJosé Manuel Sáez López
 
PLAY! (Participatory Learning and You!)
PLAY! (Participatory Learning and You!)PLAY! (Participatory Learning and You!)
PLAY! (Participatory Learning and You!)Erin Brockette Reilly
 

Similar to Larp in early childhood education_Tanja Lehto (Laurea UAS 2013) (20)

Improving Students’ Motivation and Achivement Through Informal Cooperative Le...
Improving Students’ Motivation and Achivement Through Informal Cooperative Le...Improving Students’ Motivation and Achivement Through Informal Cooperative Le...
Improving Students’ Motivation and Achivement Through Informal Cooperative Le...
 
Learning Through Video Games
Learning Through Video GamesLearning Through Video Games
Learning Through Video Games
 
Geosciences serious game: a path in a volcanic area, Annalisa Boniello
Geosciences serious game: a path in a volcanic area, Annalisa BonielloGeosciences serious game: a path in a volcanic area, Annalisa Boniello
Geosciences serious game: a path in a volcanic area, Annalisa Boniello
 
An alternate reality game for language learning and multilingual motivation
An alternate reality game for language learning and multilingual motivationAn alternate reality game for language learning and multilingual motivation
An alternate reality game for language learning and multilingual motivation
 
Principles - Patterns - Pedagogy for Playful Education
Principles - Patterns - Pedagogy  for  Playful EducationPrinciples - Patterns - Pedagogy  for  Playful Education
Principles - Patterns - Pedagogy for Playful Education
 
Educating human rights by using game elements
Educating human rights by using game elementsEducating human rights by using game elements
Educating human rights by using game elements
 
Dow Day - Mobile Documentay - 2009
Dow Day - Mobile Documentay - 2009Dow Day - Mobile Documentay - 2009
Dow Day - Mobile Documentay - 2009
 
Games4Resilience - Meagan Bromley
Games4Resilience - Meagan Bromley Games4Resilience - Meagan Bromley
Games4Resilience - Meagan Bromley
 
Best Practices Around Implementing Educational Games
Best Practices Around Implementing Educational GamesBest Practices Around Implementing Educational Games
Best Practices Around Implementing Educational Games
 
Creating new games for physical education classes
Creating new games for physical education classesCreating new games for physical education classes
Creating new games for physical education classes
 
Children & Play Education Students
Children & Play Education StudentsChildren & Play Education Students
Children & Play Education Students
 
Play and Learning (Developmental Psychology
Play and Learning (Developmental PsychologyPlay and Learning (Developmental Psychology
Play and Learning (Developmental Psychology
 
3.1 Purposes of PlayPlay fulfills a wide variety of purposes in .docx
3.1 Purposes of PlayPlay fulfills a wide variety of purposes in .docx3.1 Purposes of PlayPlay fulfills a wide variety of purposes in .docx
3.1 Purposes of PlayPlay fulfills a wide variety of purposes in .docx
 
Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008Trip report: Games and Learning Conferences 2008
Trip report: Games and Learning Conferences 2008
 
lecture 2.pptx
lecture 2.pptxlecture 2.pptx
lecture 2.pptx
 
Games, learning, and assessment
Games, learning, and assessmentGames, learning, and assessment
Games, learning, and assessment
 
Simulation Games And Education
Simulation Games And EducationSimulation Games And Education
Simulation Games And Education
 
Exploring application attitudes and integration of video games
Exploring application attitudes and integration of video gamesExploring application attitudes and integration of video games
Exploring application attitudes and integration of video games
 
The importance of games in e – Learning
The importance of games in e – Learning The importance of games in e – Learning
The importance of games in e – Learning
 
PLAY! (Participatory Learning and You!)
PLAY! (Participatory Learning and You!)PLAY! (Participatory Learning and You!)
PLAY! (Participatory Learning and You!)
 

Recently uploaded

POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
Class 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdfClass 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdfakmcokerachita
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Celine George
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17Celine George
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfUmakantAnnand
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 

Recently uploaded (20)

POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
Class 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdfClass 11 Legal Studies Ch-1 Concept of State .pdf
Class 11 Legal Studies Ch-1 Concept of State .pdf
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Bikash Puri  Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Bikash Puri Delhi reach out to us at 🔝9953056974🔝
 
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17How to Configure Email Server in Odoo 17
How to Configure Email Server in Odoo 17
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.Compdf
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 

Larp in early childhood education_Tanja Lehto (Laurea UAS 2013)

  • 1. DESIGNING AN EDUCATIONAL ROLE-PLAYING GAME FOR FIVE TO SIX YEAR-OLDS Thesis presentation 21.11.2013 Tanja Lehto
  • 2. Thesis overview (1)  Type: Functional thesis  Topic: Designing a role-playing game to be used in kindergartens  Objective: To test whether role-playing games can be used in the education of five to six year-old children and how should they be planned to fulfill this objective  Purpose: Developing early childhood education and increasing the variety of working methods available
  • 3. Thesis overview (2)  Output: The role-playing game ‘Star Travellers and the Mission in Outer Space’  An educational game to improve social skills  The final product was a complete set containing all the materials required to run the game  Reference material: early childhood education, social competence, educational games and game design  Implementation consisted of planning and testing the role-playing game ‘Star Travellers and the Mission in Outer Space’  I learned that role-playing games can be designed to be used as educational games with this age group
  • 4. Learning in the early years  The learning process includes the child, the group, the subject matter, the methods, the organisation and the educator (Helenius 2008, 53-55)  The learning process needs to be viewed holistically (Bruce 2011, 16)  "playing, movement, exploration and self-expression through different forms of art are ways of acting and thinking peculiar to children” (The National Curriculum Guidelines on the Early Childhood Education and Care in Finland 2003, 19)
  • 5. Social constructivist learning theory  Reality is constructed by people in social interaction (Kauppila 2007, 89)  Learning is an active process wherein the learner is actively forming his or her knowledge of the subject matter (Kauppila 2007, 50)  Social interaction reinforces the learning (Kauppila 2007, 114)  Reciprocal communication with the teacher and other students has an important role in learning (Kauppila 2007, 114)
  • 6. Five to six year old children are able to ...  Give a coherent, chronologically correct account of events (Nurmi, Ahonen, Lyytinen, Lyytinen, Pulkkinen & Ruoppila 2006, 46)  Retrieve four to five units of information from their short term memory (Nurmi et al. 2006, 50)  Engage in building games and role play. They are also starting to show interest in rule play (Nurmi et al. 2006, 61) which makes them a suitable target group for this project
  • 7. Social skills and development  In VARSU assessment, social development is divided into three main categories: 1. Interaction in peer relationships 2. Acting in the environment and 3. Awareness of the self and others (Bricker & Pretti- Frontczak 2004, 119)  Socially skilled behaviour receives a positive reaction from other which operates as social reinforcement of said behaviour (Salmivalli 2008, 79)  Moral cognitions (e.g. values and norms) effect the social information processing of an individual (Salmivalli 2008, 97-98)
  • 8. Social competence (Salmivalli 2008) Social skills • Learned skills • Enable context appropriate behaviour • Result in a positive outcome Social congnition • Includes making observations, assessments and conclusions about social situations • Formulations of strategy Emotional regulation • Ability to affect the duration and intensity of one's emotional states Motivation • Setting social goals is related to an individual’s conception of oneself and of others • Socially skilled individuals may still select goals that result in antisocial behaviour (e.g aggression or bullying as these may result in a desired outcome) Context • The environment and circumstances • E.g. the group dynamics of a kindergarten group • Social status affects the social attributions of others • Socialisation into the group’s culture and norms
  • 9. Defining play (1)  "the way in which children within a context, a culture, a family and a community, set about doing any or all of the following: trying to solve a problem they have set themselves; exploring and experiencing something that interests or concerns or scares or excites them; expressing and communicating their feelings related to their experiences. Play is thus always purposeful for the child." (Smidt 2011, 2)
  • 10. Defining play (2)  "play is a voluntary activity or occupation executed within certain fixed limits of time and place, according to rules freely accepted but absolutely binding, having its aim in itself and accompanied by a feeling of tension, joy and the consciousness that it is "different" from "ordinary life"." (Huizinga 1949, 28)
  • 11. Components of a game (Costikyan 2002, 10-12, 15-16, 18-19, 22, 24)  Player  Interaction  The players interact with the game and each other.  Decision making  Goals  Clear victory conditions or ones that depend on the motivations of the player  Struggle  Opponents, puzzle solving… etc.  Structure  Rules and mechanics  Endogenous meaning  Objects of the game have a meaning in the game world, that exists solely in that imaginary reality
  • 12. Games in education (1)  Games are increasingly taken seriously in education and research (Taylor, Backlund &Niklasson 2012, 649)  Various names are used for educational games, e.g.: learning games, serious games, pedagogical games, edu-LARPs, simulations  Games are suitable for teaching problem solving skills and furthering understanding of complex systems (Schell 2008, 446)  Games can be used to create insights and promote curiosity (Schell 2008, 447)
  • 13. Games in education (2)  Role-playing game is an excellent platform for practicing storytelling as all the participants have an opportunity to move the story forward  National Curriculum Guidelines on the Early Childhood Education and Care in Finland states that children should be given opportunities to actively participate in varied artistic activities. (Stakes 2005, 23-24) Including role-playing games as an available early childhood education method would increase the number of different experiences available for use in early childhood education.
  • 14. Role-playing games  Came to Finland in the 1970's (Leppälahti, M. 2009, 5)  In role-playing games, participants assume a make-believe character in an imaginary setting (Stenros & Harviainen 2011, 63).  Have much in common with the imaginary play and role play of children as well as dramatic play and improvisation theatre.
  • 15. Types of role-playing games  Tabletop role-playing games (RPG)  Usually the game master describes the setting and actions of non-player characters and the players describe the actions of their characters  Usually involves a set of world descriptions and rules called a system  The systems are often commercial products, e.g. Dungeons & Dragons (Westerling 2013, 19)  Live-action-role-playing games (LARP)  Involve a physical aspect  Players have a lot of freedom  Number of players is not limited (Westerling 2013, 18; Leppälahti 2002, 20)  Freeform/Jeepform role-playing games  “Freedom to adapt the form to the story, for every story“ (Wrigstad 2008, 127)  Combine features of RPG and LARP  Game master controls the situation more than in larp
  • 16. Implementation phases (1)  Pre-production  Concept development  Game type: freeform role-playing game  Genre: classic science fiction  Target audience: groups of five to six year-old children  Name: Star Travellers and the Mission in Outer Space  Research and resourcing  Gathering information on game design, social development, early childhood education...  Evaluationg the cost and availability of resources  Printing, laminating, facilities for the test sessions etc.  Most of the resources were made available by the worklife partner
  • 17. Implementation phases (2)  Production  Content design  Game design and development was done in October and November  Testing  A total of four playtests of the material were arranged  One alpha test with two adult playtesters (18.10.)  Three beta-tests in the group five to six year-old children of Vilske kindergarten (30.10., 4.11. and 12.11.)  The evaluation went on during the entire playtesting-process  Evaluation was based on the feedback received from the playtesters and the observations made during the sessions
  • 18. Implementation phases (3)  Post Production  Post-production took place in November after the final playtest  Creating the material-folder for the game  English translation of the game manual  Making the material available to the staff of the kindergarten
  • 19. Game design overview (1)  Target group  Five to six year old children  Learning objectives  Reacting to the needs and emotions of others  Joining, participating and adhering in joint activities  Following of rules and asking for permission  Sharing equipment  Making choices and expressing preferences  Recognising emotions  Respecting others: rules and morality
  • 20. Game design overview (2)  Setting and theme  Setting: Space travel  Themes: Cooperation, trust, managing in a group in a confined space  Materials and equipments  Economic and ecological concerns were considered  Materials and equipment consist mainly of prints, laminated prints, recycled materials and objects commonly found in kindergartens
  • 21. Game design overview (3)  Characters, story and scenes  Simple characters are created by the participants in a pre-game- workshop  The events are set on a space voyage, on which the characters embark after receiving a message from outer space.  The structure of the session consists of exercises selected or created to promote at least one of the learning goals  Session structure of the playtests  Warm-up  Enactment  Debrief  Feedback
  • 22. Observations and feedback  There are many things that had an effect on how the playtest sessions went  The warm-up of the game master  Mood, preparedness, emotions regarding the upcoming experience  Lighting and soundscape  How the instructions are given  Clarity, purposefulness  Having the materials quickly available  Interest, use of imagination, attitude and disposition of the participating children
  • 23. What I leaned about using role-playing games in education  Role-playing game  ...is a flexible medium  ...allows various learning contents to be incorporated  ...allows reusing materials  Playtesting is essential in creating repeatable games  ...a finished game requires a lot of time to plan thoroughly  How to connect the exercises with the learning goals?  Requires knowledge of the medium, child developmnet and the subject matter
  • 24. Ethical considerations  Anonymity and confidentiality  The thesis is published in Theseus, which must be taken into consideration when describing the setting and participants  Informed consent  Parents and children  Avoiding coercion  Role of the kindergartenteacher  Multicultural issues  Wordings in the game material do not presuppose a certain nationality of the participants
  • 25. References  Bricker, D. & Pretti-Frontczak, K. 2004. VARSU: Varhaisen oppimaan ohjaamisen suunnitelma arviointimenetelmä 3-6-vuotiaille. Jyväskylä: PS-kustannus.  Bruce, T. 2011. Early Childhood Education. London: Hodder Education.  Costikyan, G. 2002. I Have No Words & I Must Design: Toward a Critical Vocabulary for Games. In: Mäyrä F. (ed.) CGDC Conference Proceedings. Tampere: Tampere University Press, 9–33. http://www.digra.org/dl/db/05164.51146.pdf  Huizinga, J. 1949. Homo Ludens: a Study of the Play Element in Culture. Translated by No Name. London: Routledge.  Kauppila, R. A. 2007. Ihmisen tapa oppia: Johdatus sosiokonstruktivistiseen oppimiskäsityk-seen. Jyväskylä: PS-kustannus.  Leppälahti, M. 2002. Etnografiaa roolipelaamisesta. Lic.Phil. Turku University. Accessed 11 September 2013 http://www.doria.fi/bitstream/handle/10024/37272/lisensiaatintyo2002Leppalahti.pdf?sequence=1  Nurmi, J-E., Ahonen, T., Lyytinen, H., Lyytinen, P., Pulkkinen, L. & Ruoppila, I. 2006. Ihmisen psykologinen kehitys. Helsinki: WSOY Oppimateriaalit Oy.  Salmivalli, C. 2008. Kaverien kanssa Vertaissuhteet ja sosiaalinen kehitys. 2nd Edition. Juva: WSOY.  Schell, J. 2008. The Art of Game Design A Book of Lenses. USA: Elsevier.  Stenros, J. & Harviainen, J. T. 2011. Katsaus pohjoismaiseen roolipelitutkimukseen. In: Suominen, J., Koskimaa, R., Mäyrä, F., Sotamaa, O. & Turtiainen, R. (ed.) Pelitutkimuksen vu-osikirja 2011, 62-72. http://www.pelitutkimus.fi/vuosikirja2011/ptvk2011-kaikki.pdf  Taylor, A-S., Backlund, P. & Niklasson, L. 2012. The Coaching Cycle: A Coaching-by-Gaming Approach in Serious Games. Simulation & Gaming, 43 (5), 648-672. Accessed 12 October 2013. http://sag.sagepub.com/content/43/5/648  Vygotsky, L. S. 1978. Mind in Society: The Development of Higher Psychological Processes. Cambridge Massachussets: Harward University Press.