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COMPUTER ORGANIZATION AND
ARCHITECTURE
COMPUTER ORGANIZATION AND
ARCHITECTURE
THE FIVE CLASSIC COMPONENTS
OF A COMPUTER
Input (mouse, keyboard, …)
Output (display, printer, …)
Memory
 main (DRAM), cache (SRAM)
 secondary (disk,
CD, DVD, …)
Datapath
Control
Input
Processor
Control
Datapath
Output
Memory
1001010010110000
0010100101010001
1111011101100110
1001010010110000
1001010010110000
1001010010110000
Processor
(CPU)
PREREQUISITES
1. BASIC CONCEPT IN DIGITAL CIRCUIT.
2. FAMILIRITY WITH PROGRAMMING LANGAUGE.-C, C++
BOOKS
1. COMPUTER ORGANIZATION AND ARCHITECTURE: DESIGNING FOR
PERFORMANCE BY WILLIAM STALLING.
2. COMPUTER SYSTEM ARCHITECTURE” BY M. MORRIS MANO.
COURSE OBJECTIVES
The students will learn,
1. How the computer system works & its basic
principles.
2. Instruction level architecture.
3. Instruction level parallelism and knowledge on
micro programming.
4. Memory organization, I/O organization and
how they are accessed.
COURSE OUTCOME
At the end of Course students will be able to
CO1 Describe the fundamental organization of a
computer system.
CO2 Describe various addressing modes, Instruction
types and execution of the instructions.
CO3 Explain representation of Integer and Floating
Point and their arithmetic.
CO4 Explain Memory Organization.
CO5 Explain I/O and Describe the basics of hardwired
and micro-
programmed control of the CPU, pipelined
architecture.
COMPUTER ORGANIZATION AND
ARCHITECTURE
CA Methodologies:
CA I : PRESENTATION (Based on Unit 1, Unit 2)
CA II : Quiz(Based on Unit 3, Unit 4)
COMPUTER ORGANIZATION AND
ARCHITECTURE
Unit 1-Introduction : Concept of computer organization and architecture, Fundamental unit,
Computer function and interconnection, CPU structure and function. ( Computer Organization
& Architecture-10th addition- William Stalling- Chapter 1 and Chapter 3)
Unit 2-Instruction Sets : Characteristics, Types of operands, Types of operations, Assembly
language, Addressing modes, Instruction format, Types of instruction, Instruction execution,
Machine state and processor status, Structure of program, Introduction to RISC and CISC
architecture. ( Computer Organization & Architecture-10th addition- William Stalling-Chapter
12.1,12.2,12.4,13.1,13.2,13.3,13.4,13.5)
Unit 3-Computer Arithmetic: The arithmetic and logic Unit, Integer representation, Integer
arithmetic, Floating point representation, Floating point arithmetic, Introduction of arithmetic
co-processor. ( Computer Organization & Architecture-10th addition- William Stalling-
Chapter 10)
COMPUTER ORGANIZATION AND
ARCHITECTURE
Unit 4-Memory Organization : Internal Memory: Semiconductor main memory, Error
correction, Advanced DRAM organization, Virtual memory systems and cache memory
systems. External Memory: Organization and characteristics of magnetic disk, Magnetic tape,
Optical memory, RAID, Memory controllers. ( Computer Organization & Architecture-10th
addition- William Stalling-Chapter 5 and chapter 6)
Unit 5-Control Unit and Input / Output Organization: Control unit operation: Micro-
operations, Control of the processor, Hardwired implementation, Micro- programmed Control
Unit, Basic concepts, Micro-instruction sequencing, Micro-instruction execution, Applications
of micro-programming. ( Computer Organization & Architecture-10th addition- William
Stalling-Chapter 20 and 21) Input/output Organization: External devices, I/O module,
Programmed I/O, Interrupt driven I/O, Direct memory access, I/O channels and processors,
External interface. ( Computer Organization & Architecture-10th addition- William Stalling-
Chapter 7(7.1 to 7.8) Instruction pipe-lining (Chapter 14.4): Concepts. Parallel processing:
Multiple processor organization, Symmetric multiprocessor, Cache coherence and the MESI
protocol. (Chapter 17(17.1 to 17.3)
COMPUTER ORGANIZATION AND ARCHITECTURE
PREREQUISITES
1. Binary Number System & its arithmetic.
2. Digital Logics.
3. Logic Gates.
4. One bit Memory Cell.
1. NUMBER SYSTEM
Number Systems
a. Decimal 10 0,1,2,3,4,5,6,7,8,9
b. Octal 8 0,1,2,3,4,5,6,7
c. Hexa-Decimal 16 0,1,…8,9,A,B,C,D,E,F
d. Binary 2 0,1
1. BINARY NUMBER & IT’S ARITHMETIC'S
Binary:-
0 and 1 ( Data, Control word….Everything flowing inside computers
wire and in memory)
Binary Arithmetic:-
a. Addition
b. Subtraction
c. Multiplication
d. Division
1. BINARY NUMBER & IT’S ARITHMETIC'S
Binary representation How to calculate Binary no.
value
2 Bit 3 Bit
Decim
al
Binary Decimal Binary
0 00 0 000
1 01 1 001
2 10 2 010
3 11 3 011
4 100
5 101
6 110
7 111
8 4 2 1 Value
1 0 1 0 10
0 1 1
1 1 3
0 1 1 1 7
1 1 1 1 15
1 0 0 0 8
0 1 1 0 6
1. BINARY NUMBER & IT’S ARITHMETIC'S
Addition
0 + 0 = 0
0 + 1 = 1
1 + 0 = 1
1 + 1 = 10 (which is 0, carry 1)
1. BINARY NUMBER & IT’S ARITHMETIC'S
Subtraction
0 - 0 = 0
0 - 1 = 1 ( Borrow- 1)
1 - 0 = 1
1 - 1 = 0
1. BINARY NUMBER & IT’S ARITHMETIC'S
Multiplication
1. BINARY NUMBER & IT’S ARITHMETIC'S
Division
2. DIGITAL LOGIC
Actual Electrical Level
3. DIGITAL LOGIC
.
Logic Gates
3. DIGITAL LOGIC
.
Inside Logic Gates
4. ONE BIT MEMORY CELL
REGISTER ( 8 BIT)
CONCEPT OF COMPUTER ORGANIZATION
AND ARCHITECTURE
The architecture of a computer system can be
considered as a catalogue of tools or attributes that are
visible to the user such as instruction sets, number of
bits used for data, addressing techniques, etc. i.e.
Computer Architecture refers to those attributes of a
system that have a direct impact on the logical
execution of a program.
Examples: The instruction set
The number of bits used to represent various
data types I/O mechanisms
CONCEPT OF COMPUTER ORGANIZATION
AND ARCHITECTURE
Organization of a computer system defines the way
system is structured so that all those catalogued tools
can be used. The significant components of Computer
organization are ALU, CPU, memory and memory
organization.
Computer Organization refers to the operational units
and their interconnections that realize the architectural
specifications.
Example:
Control signals
CONCEPT OF COMPUTER ORGANIZATION
AND ARCHITECTURE
Lets be clear,
The fact that a multiply instruction is available is a
computer architecture issue. How that multiply is
implemented is a computer organization issue.
• Architecture is those attributes visible to the
programmer such as Instruction set, number of bits
used for data representation, I/O mechanisms,
addressing techniques. e.g. Is there a multiply
instruction?
• Organization is how features are implemented o
Control signals, interfaces, memory technology. e.g. Is
DIFFERENCE BETWEEN COMPUTER
ORGANIZATION AND ARCHITECTURE
Computer Architecture Computer Organization
Architecture involves Logic
(Instruction sets, Addressing
modes, Data types, Cache
optimization)
Organization involves Physical
Components (Circuit design,
Adders, Signals, Peripherals)
Computer Architecture deals
with high-level design issues.
Computer Organization deals
with low-level design issues.
While designing a computer
system architecture is
considered first.
An organization is done on the
basis of architecture.
Computer Architecture helps
us to understand the
functionalities of a system.
Computer Organization tells us
how exactly all the units in the
system are arranged and
interconnected.
FUNDAMENTAL UNITS
INTERCONNECTION BETWEEN FUNCTIONAL
COMPONENTS
INTERCONNECTION BETWEEN FUNCTIONAL
COMPONENTS
INTERCONNECTION BETWEEN FUNCTIONAL
COMPONENTS
INTERCONNECTION BETWEEN FUNCTIONAL
COMPONENTS
CPU STRUCTURE AND FUNCTION
STRUCTURE IS THE WAY IN WHICH COMPONENTS RELATE TO
EACH OTHER
FUNCTION IS THE OPERATION OF INDIVIDUAL COMPONENTS
AS PART OF THE STRUCTURE
CPU STRUCTURE AND FUNCTION- ALL PROCESSOR
CPU STRUCTURE AND FUNCTION- ALL PROCESSOR
CPU STRUCTURE AND FUNCTION- ALL PROCESSOR
CPU STRUCTURE AND FUNCTION-8085 PROCESSOR
MEMORY SEGMENTATION IN 8086 MEMORY
CPU STRUCTURE AND FUNCTION-8086 PROCESSOR

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COA-Unit 1 Introduction.pptx

  • 3. THE FIVE CLASSIC COMPONENTS OF A COMPUTER Input (mouse, keyboard, …) Output (display, printer, …) Memory  main (DRAM), cache (SRAM)  secondary (disk, CD, DVD, …) Datapath Control Input Processor Control Datapath Output Memory 1001010010110000 0010100101010001 1111011101100110 1001010010110000 1001010010110000 1001010010110000 Processor (CPU)
  • 4. PREREQUISITES 1. BASIC CONCEPT IN DIGITAL CIRCUIT. 2. FAMILIRITY WITH PROGRAMMING LANGAUGE.-C, C++ BOOKS 1. COMPUTER ORGANIZATION AND ARCHITECTURE: DESIGNING FOR PERFORMANCE BY WILLIAM STALLING. 2. COMPUTER SYSTEM ARCHITECTURE” BY M. MORRIS MANO.
  • 5. COURSE OBJECTIVES The students will learn, 1. How the computer system works & its basic principles. 2. Instruction level architecture. 3. Instruction level parallelism and knowledge on micro programming. 4. Memory organization, I/O organization and how they are accessed.
  • 6. COURSE OUTCOME At the end of Course students will be able to CO1 Describe the fundamental organization of a computer system. CO2 Describe various addressing modes, Instruction types and execution of the instructions. CO3 Explain representation of Integer and Floating Point and their arithmetic. CO4 Explain Memory Organization. CO5 Explain I/O and Describe the basics of hardwired and micro- programmed control of the CPU, pipelined architecture.
  • 7. COMPUTER ORGANIZATION AND ARCHITECTURE CA Methodologies: CA I : PRESENTATION (Based on Unit 1, Unit 2) CA II : Quiz(Based on Unit 3, Unit 4)
  • 8. COMPUTER ORGANIZATION AND ARCHITECTURE Unit 1-Introduction : Concept of computer organization and architecture, Fundamental unit, Computer function and interconnection, CPU structure and function. ( Computer Organization & Architecture-10th addition- William Stalling- Chapter 1 and Chapter 3) Unit 2-Instruction Sets : Characteristics, Types of operands, Types of operations, Assembly language, Addressing modes, Instruction format, Types of instruction, Instruction execution, Machine state and processor status, Structure of program, Introduction to RISC and CISC architecture. ( Computer Organization & Architecture-10th addition- William Stalling-Chapter 12.1,12.2,12.4,13.1,13.2,13.3,13.4,13.5) Unit 3-Computer Arithmetic: The arithmetic and logic Unit, Integer representation, Integer arithmetic, Floating point representation, Floating point arithmetic, Introduction of arithmetic co-processor. ( Computer Organization & Architecture-10th addition- William Stalling- Chapter 10)
  • 9. COMPUTER ORGANIZATION AND ARCHITECTURE Unit 4-Memory Organization : Internal Memory: Semiconductor main memory, Error correction, Advanced DRAM organization, Virtual memory systems and cache memory systems. External Memory: Organization and characteristics of magnetic disk, Magnetic tape, Optical memory, RAID, Memory controllers. ( Computer Organization & Architecture-10th addition- William Stalling-Chapter 5 and chapter 6) Unit 5-Control Unit and Input / Output Organization: Control unit operation: Micro- operations, Control of the processor, Hardwired implementation, Micro- programmed Control Unit, Basic concepts, Micro-instruction sequencing, Micro-instruction execution, Applications of micro-programming. ( Computer Organization & Architecture-10th addition- William Stalling-Chapter 20 and 21) Input/output Organization: External devices, I/O module, Programmed I/O, Interrupt driven I/O, Direct memory access, I/O channels and processors, External interface. ( Computer Organization & Architecture-10th addition- William Stalling- Chapter 7(7.1 to 7.8) Instruction pipe-lining (Chapter 14.4): Concepts. Parallel processing: Multiple processor organization, Symmetric multiprocessor, Cache coherence and the MESI protocol. (Chapter 17(17.1 to 17.3)
  • 10. COMPUTER ORGANIZATION AND ARCHITECTURE PREREQUISITES 1. Binary Number System & its arithmetic. 2. Digital Logics. 3. Logic Gates. 4. One bit Memory Cell.
  • 11. 1. NUMBER SYSTEM Number Systems a. Decimal 10 0,1,2,3,4,5,6,7,8,9 b. Octal 8 0,1,2,3,4,5,6,7 c. Hexa-Decimal 16 0,1,…8,9,A,B,C,D,E,F d. Binary 2 0,1
  • 12. 1. BINARY NUMBER & IT’S ARITHMETIC'S Binary:- 0 and 1 ( Data, Control word….Everything flowing inside computers wire and in memory) Binary Arithmetic:- a. Addition b. Subtraction c. Multiplication d. Division
  • 13. 1. BINARY NUMBER & IT’S ARITHMETIC'S Binary representation How to calculate Binary no. value 2 Bit 3 Bit Decim al Binary Decimal Binary 0 00 0 000 1 01 1 001 2 10 2 010 3 11 3 011 4 100 5 101 6 110 7 111 8 4 2 1 Value 1 0 1 0 10 0 1 1 1 1 3 0 1 1 1 7 1 1 1 1 15 1 0 0 0 8 0 1 1 0 6
  • 14. 1. BINARY NUMBER & IT’S ARITHMETIC'S Addition 0 + 0 = 0 0 + 1 = 1 1 + 0 = 1 1 + 1 = 10 (which is 0, carry 1)
  • 15. 1. BINARY NUMBER & IT’S ARITHMETIC'S Subtraction 0 - 0 = 0 0 - 1 = 1 ( Borrow- 1) 1 - 0 = 1 1 - 1 = 0
  • 16. 1. BINARY NUMBER & IT’S ARITHMETIC'S Multiplication
  • 17. 1. BINARY NUMBER & IT’S ARITHMETIC'S Division
  • 18. 2. DIGITAL LOGIC Actual Electrical Level
  • 21. 4. ONE BIT MEMORY CELL
  • 22. REGISTER ( 8 BIT)
  • 23. CONCEPT OF COMPUTER ORGANIZATION AND ARCHITECTURE The architecture of a computer system can be considered as a catalogue of tools or attributes that are visible to the user such as instruction sets, number of bits used for data, addressing techniques, etc. i.e. Computer Architecture refers to those attributes of a system that have a direct impact on the logical execution of a program. Examples: The instruction set The number of bits used to represent various data types I/O mechanisms
  • 24. CONCEPT OF COMPUTER ORGANIZATION AND ARCHITECTURE Organization of a computer system defines the way system is structured so that all those catalogued tools can be used. The significant components of Computer organization are ALU, CPU, memory and memory organization. Computer Organization refers to the operational units and their interconnections that realize the architectural specifications. Example: Control signals
  • 25. CONCEPT OF COMPUTER ORGANIZATION AND ARCHITECTURE Lets be clear, The fact that a multiply instruction is available is a computer architecture issue. How that multiply is implemented is a computer organization issue. • Architecture is those attributes visible to the programmer such as Instruction set, number of bits used for data representation, I/O mechanisms, addressing techniques. e.g. Is there a multiply instruction? • Organization is how features are implemented o Control signals, interfaces, memory technology. e.g. Is
  • 26. DIFFERENCE BETWEEN COMPUTER ORGANIZATION AND ARCHITECTURE Computer Architecture Computer Organization Architecture involves Logic (Instruction sets, Addressing modes, Data types, Cache optimization) Organization involves Physical Components (Circuit design, Adders, Signals, Peripherals) Computer Architecture deals with high-level design issues. Computer Organization deals with low-level design issues. While designing a computer system architecture is considered first. An organization is done on the basis of architecture. Computer Architecture helps us to understand the functionalities of a system. Computer Organization tells us how exactly all the units in the system are arranged and interconnected.
  • 32. CPU STRUCTURE AND FUNCTION STRUCTURE IS THE WAY IN WHICH COMPONENTS RELATE TO EACH OTHER FUNCTION IS THE OPERATION OF INDIVIDUAL COMPONENTS AS PART OF THE STRUCTURE
  • 33. CPU STRUCTURE AND FUNCTION- ALL PROCESSOR
  • 34. CPU STRUCTURE AND FUNCTION- ALL PROCESSOR
  • 35. CPU STRUCTURE AND FUNCTION- ALL PROCESSOR
  • 36. CPU STRUCTURE AND FUNCTION-8085 PROCESSOR
  • 37. MEMORY SEGMENTATION IN 8086 MEMORY
  • 38. CPU STRUCTURE AND FUNCTION-8086 PROCESSOR