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User Reviews
The users of this game had a much more broader opinion, some of them loved it and a few others
didn’t like it that much at all. the majority of the comments about Joel and Ellie are brilliant, people think
that Ellie is such an amazing premise, and Joel seems to have been affected by the infection in quite a
realistic way, the only bad thing the game is that i wouldn’t sell to everybody, some people maybe put
off by the atmosphere and violence within the game.
The Last of Us takes all the WORST parts of the Uncharted series (the stealth and sneaking) and
stretches it out across 12 hours of gameplay. This is THE MOST overrated game I have ever played. I
cannot believe people are trying to say this game is "the best game ever" and better than Uncharted 3,
which was an utter masterpiece, or better than this years BioShock Infinite, which was another
amazing game. I went to the midnight launch and beat the game in one sitting so I didn't have to deal
with the horrible save-game bug right now that prevents you from saving your progress, so I'm not
even factoring that horrible oversight into my review. The multiplayer is also incredibly generic and
unbalanced. Whoever wins the first round wins the entire match because they can instantly afford a set
of armor at the start of the next round which allows you to take twice as much damage before dying.
“The critics love strong character relationships”
Philip Kollar of Polygon is among many reviewers who praised the game's character-
driven narrative above all: "The best parts of The Last of Us are devoted to building
these two characters, and their relationship with one another," he says. (Score:
7.5/10.)
Meanwhile, Edge notes: "While this is not an open-world game in the textbook sense,
it feels remarkably dense for employing such spacious environments. A typical slice of
unbroken space might incorporate a street, several alleys and a variety of multistory
shops or dwellings. This approach to level design gracefully serves the game's
narrative context." (Score: 10/10.)
This game works really well because it gives us a a consistent and interesting world
that is supported by all of its game mechanics. From the rich complex combat system
to the sublime sound design, this game immerses the player in on of the most visceral
plots in the generation. maybe the AI could have been better but overall the games
proves how far the craftsmanship of making video games has come.
POSTMORTEM

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Postmortem

  • 1. User Reviews The users of this game had a much more broader opinion, some of them loved it and a few others didn’t like it that much at all. the majority of the comments about Joel and Ellie are brilliant, people think that Ellie is such an amazing premise, and Joel seems to have been affected by the infection in quite a realistic way, the only bad thing the game is that i wouldn’t sell to everybody, some people maybe put off by the atmosphere and violence within the game. The Last of Us takes all the WORST parts of the Uncharted series (the stealth and sneaking) and stretches it out across 12 hours of gameplay. This is THE MOST overrated game I have ever played. I cannot believe people are trying to say this game is "the best game ever" and better than Uncharted 3, which was an utter masterpiece, or better than this years BioShock Infinite, which was another amazing game. I went to the midnight launch and beat the game in one sitting so I didn't have to deal with the horrible save-game bug right now that prevents you from saving your progress, so I'm not even factoring that horrible oversight into my review. The multiplayer is also incredibly generic and unbalanced. Whoever wins the first round wins the entire match because they can instantly afford a set of armor at the start of the next round which allows you to take twice as much damage before dying. “The critics love strong character relationships” Philip Kollar of Polygon is among many reviewers who praised the game's character- driven narrative above all: "The best parts of The Last of Us are devoted to building these two characters, and their relationship with one another," he says. (Score: 7.5/10.) Meanwhile, Edge notes: "While this is not an open-world game in the textbook sense, it feels remarkably dense for employing such spacious environments. A typical slice of unbroken space might incorporate a street, several alleys and a variety of multistory shops or dwellings. This approach to level design gracefully serves the game's narrative context." (Score: 10/10.) This game works really well because it gives us a a consistent and interesting world that is supported by all of its game mechanics. From the rich complex combat system to the sublime sound design, this game immerses the player in on of the most visceral plots in the generation. maybe the AI could have been better but overall the games proves how far the craftsmanship of making video games has come. POSTMORTEM