SlideShare a Scribd company logo
1 of 7
Evaluation
Mel Nuttall
I created my factual film in the classic documentary style by combining a mixture of
taken in game footage and interviews. When it came to a narration, I used my voice
to put across what I wanted to say but without showing my face at any point. I
interviewed two people who I knew played different kinds of games and therefore
say different things in the interviews.
One modern and unique characteristic of my production was the use of in game
voice chat and in game footage. With this being a fairly new feature that would be
available on even simple devices, it meant I had a greater variation in the type of
camera viewpoints I could use, rather than just having a camera on a tripod behind
me to capture the whole laptop and the screen of limited quality. It also enabled me
to be able to record multiple recordings in 10 minute bursts which made finding and
editing the clips I wanted to use were much easier and I didn’t have to worry about
the camera storage SD card running out of memory because the videos were saved
to my desktop where I could easily transfer them onto a memory stick.
Another thing that I did was include different age demographics. I wanted to show
that it wasn’t just people my age that played video games and that there were
different kinds of games that different people played. To do this I interviewed people
of different ages and who played different styles of games because then it meant my
video could appeal to multiple age ranges.
I took quite a bit of inspiration from the products that I researched, but I tried to make
sure that I took them as ideas from other ones without seemingly just copying the
already existent videos.
When comparing my video to the second product that I researched, by The Game
Theorists, the main thing that I found to be similar was content. While the styles were
different since mine presented the information in a much more serious way that is
typical in a factual production, rather than to be comedic and entertaining from that
perspective. This channel was popular and seemed to be aimed at younger audiences
and the aspect of being as funny as it was educational. While this is something I
considered, I wanted mine to be a bit more serious, and left a point of possible
comedy rather than it being consistent throughout. The video was edited a lot more
intensely and more experienced than mine was. A lot of that was for the comedic
aspect but it’s clear that they had more time and knowledge on how to edit in that
way. Theirs however, didn’t involve any interviews, although it wouldn’t have really
needed them given the style and there were multiple narrators.
The video by GamerHubTV definitely followed more of the style that I was thinking of
in my head. The use of a talking head interview and overlaying gaming footage while
the interview goes along is the style I ended up using, although I used more than one
interview and had their faces were only shown at the beginning and at the end of
when they spoke. But besides that, we both used similar cuts between shots and using
clips of gaming to break up with what the interviewer is saying. On the other hand, the
actual content is different. I focused on why gamers were drawn to them, whereas this
video was based on an addiction to video games.
Bluebarian made a video on the same topic that I did, and was quite similar to The
Game Theorists’ in terms of being for entertainment as much as education. However,
this video was more similar to mine with how the video was structured. The music was
similar too, by starting with one song and once the direction of the video changed
slightly, the music changed to fit and make what the narrator said more effective. The
use of humour was a little easier to understand than The Game Theorists’ and I took it
as inspiration to add a little bit of it to my own video to break it up slightly. But I
purposefully didn’t use too much humour since I didn’t design it to be like a video on a
YouTuber’s entertainment channel, but a factual project that’s main focus was making
my points with my narration and talking head interviews.
I think that something that I wasn’t pleased with in my video was the actual quality of
my video. One main thing was the eventual overall quality of my video. Whether this
was due to the lighting of the room I used for the interviews at that particular time of
day or when exported out of Premiere, but quite a lot of the video quality was lost
somewhere and I didn’t know until after I had exported it, without a lot of time to be
able to do much about it. Especially on my second interview, the light ended up falling
onto the wrong part of her face which made it look dark. While this wasn’t a problem
when it was just her voiceover, when we could see her, it didn’t look the best in terms
of camera quality.
Another weakness I found, was that my voiceover was rather quiet and, in some
places, difficult to understand. As this was my first time recording a voiceover, knew
that it would need several takes and cutting the best parts out of each one to use.
However, when it came to editing, I found my whole production to be quiet and I
struggled to get my narration loud and clear enough without being drowned out by
everything else but the video as a whole still audible.
A strength of my factual production was my use of different age demographics and
how different ones, in this case, played on different platforms in terms of games to
each other. I didn’t want to just focus on one age range or just one style of games, but
a selection to show how games can be used across all generations rather than just
children and young adults.
Another thing that I liked about my film was my title screen. I enjoyed learning how to
do the effect to have text behind part of my video on screen. However, throughout the
time I spent making this possible, I was unhappy with how it looked as each point
wouldn’t always sit where I wanted it too and so the effect didn’t look real. So I went
through every fame in that bit of footage that I wanted to use to try and get the effect
as close as to what I wanted it to be. Eventually, once I was finished, I was pleased
with how it turned out as it was subtle but still a nice effect.
When it comes to my future productions, I’ll definitely try to be more strict and
precise when it came to planning. With this video, filming the interviews became quite
rushed and unorganised due to actually having the time to get them all set up. In the
future, I will have a more reliable plan date for interviews and do them as early as
possible. Then I can avoid one of the people I was going to interview being ill and film
at a later date without running out of editing time.
Hopefully then, with more carefully timed managing, I will be able to have a less
stressed and rush filming process which will mean that I can take my time and have
more footage to work with. This wasn’t always the case with my factual production,
where I relied mostly on clips from the game Overwatch for the viewers to watch
while I narrated. If given the chance, I would take more time to get different games so
that the viewer doesn’t get bored of seeing videos from predominantly one game.

More Related Content

What's hot

6. evaluation sf 2017 2
6. evaluation sf 2017 26. evaluation sf 2017 2
6. evaluation sf 2017 2jack-morton
 
6. Evaluation sf 2017
6. Evaluation sf 20176. Evaluation sf 2017
6. Evaluation sf 2017Sumiah Rose
 
Short film rotation evaluation
Short film rotation evaluationShort film rotation evaluation
Short film rotation evaluationWill Cave
 
Evaluation sf 2017
Evaluation sf 2017Evaluation sf 2017
Evaluation sf 2017JoshEastham2
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017Joseph Haley
 
Evaluation
EvaluationEvaluation
Evaluationholly
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017Luke Simpson
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017joe manship
 
6. Evaluation SF 2017
6. Evaluation SF 20176. Evaluation SF 2017
6. Evaluation SF 2017Georgia Brown
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017Leah Ellis
 
L3 cmpt y2 evaluation template
L3 cmpt y2 evaluation templateL3 cmpt y2 evaluation template
L3 cmpt y2 evaluation templateEllieOlivellaBell
 
completed short film evaluation
completed short film evaluation completed short film evaluation
completed short film evaluation kieran Beal
 

What's hot (19)

6. evaluation sf 2017 2
6. evaluation sf 2017 26. evaluation sf 2017 2
6. evaluation sf 2017 2
 
6. Evaluation sf 2017
6. Evaluation sf 20176. Evaluation sf 2017
6. Evaluation sf 2017
 
Short film rotation evaluation
Short film rotation evaluationShort film rotation evaluation
Short film rotation evaluation
 
Evaluation sf 2017
Evaluation sf 2017Evaluation sf 2017
Evaluation sf 2017
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation
EvaluationEvaluation
Evaluation
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
 
6. Evaluation SF 2017
6. Evaluation SF 20176. Evaluation SF 2017
6. Evaluation SF 2017
 
Evaluation
EvaluationEvaluation
Evaluation
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
 
6. evaluation - film
6. evaluation - film6. evaluation - film
6. evaluation - film
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
 
Fmp evaluation
Fmp evaluationFmp evaluation
Fmp evaluation
 
L3 cmpt y2 evaluation template
L3 cmpt y2 evaluation templateL3 cmpt y2 evaluation template
L3 cmpt y2 evaluation template
 
completed short film evaluation
completed short film evaluation completed short film evaluation
completed short film evaluation
 
final Evaluation
final Evaluationfinal Evaluation
final Evaluation
 

Similar to Evaluation

Similar to Evaluation (20)

Research and Initial Ideas
Research and Initial IdeasResearch and Initial Ideas
Research and Initial Ideas
 
Video: evaluation
Video: evaluationVideo: evaluation
Video: evaluation
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
 
short film evaluation
short film evaluationshort film evaluation
short film evaluation
 
Short film evaluation 2
Short film evaluation 2Short film evaluation 2
Short film evaluation 2
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
 
Evaluation
EvaluationEvaluation
Evaluation
 
Evaluation 2.5
Evaluation 2.5Evaluation 2.5
Evaluation 2.5
 
Evaluation Short Film
Evaluation Short FilmEvaluation Short Film
Evaluation Short Film
 
Evaluation
EvaluationEvaluation
Evaluation
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
 
Task 6
Task 6Task 6
Task 6
 
Task 6
Task 6Task 6
Task 6
 
6. evaluation mv 2018
6. evaluation mv 20186. evaluation mv 2018
6. evaluation mv 2018
 
Evaluation
EvaluationEvaluation
Evaluation
 
7. evaluation(2)(1)
7. evaluation(2)(1)7. evaluation(2)(1)
7. evaluation(2)(1)
 
6. evaluation sf 2017
6. evaluation sf 20176. evaluation sf 2017
6. evaluation sf 2017
 
Evaluation unit 9
Evaluation unit 9Evaluation unit 9
Evaluation unit 9
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 

More from Mel Nuttall

More from Mel Nuttall (20)

Proposal
ProposalProposal
Proposal
 
Evaluation
EvaluationEvaluation
Evaluation
 
Production Planning
Production PlanningProduction Planning
Production Planning
 
Research
ResearchResearch
Research
 
Progression
ProgressionProgression
Progression
 
Research
ResearchResearch
Research
 
Presentation
PresentationPresentation
Presentation
 
Evaluation
EvaluationEvaluation
Evaluation
 
Context Research & Pre-Poposal
Context Research & Pre-PoposalContext Research & Pre-Poposal
Context Research & Pre-Poposal
 
Production Reflection
Production ReflectionProduction Reflection
Production Reflection
 
Problem Solving & Production Planning
Problem Solving & Production PlanningProblem Solving & Production Planning
Problem Solving & Production Planning
 
Proposal
ProposalProposal
Proposal
 
Context Research
Context ResearchContext Research
Context Research
 
Production Planning
Production PlanningProduction Planning
Production Planning
 
Production Reflection
Production ReflectionProduction Reflection
Production Reflection
 
Problem Solving & Planning
Problem Solving & PlanningProblem Solving & Planning
Problem Solving & Planning
 
FMP Research
FMP ResearchFMP Research
FMP Research
 
FMP Proposal
FMP ProposalFMP Proposal
FMP Proposal
 
Pan's Labyrinth
Pan's LabyrinthPan's Labyrinth
Pan's Labyrinth
 
FMP Research
FMP ResearchFMP Research
FMP Research
 

Recently uploaded

1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docxPoojaSen20
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docxPoojaSen20
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 

Recently uploaded (20)

Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 

Evaluation

  • 2. I created my factual film in the classic documentary style by combining a mixture of taken in game footage and interviews. When it came to a narration, I used my voice to put across what I wanted to say but without showing my face at any point. I interviewed two people who I knew played different kinds of games and therefore say different things in the interviews. One modern and unique characteristic of my production was the use of in game voice chat and in game footage. With this being a fairly new feature that would be available on even simple devices, it meant I had a greater variation in the type of camera viewpoints I could use, rather than just having a camera on a tripod behind me to capture the whole laptop and the screen of limited quality. It also enabled me to be able to record multiple recordings in 10 minute bursts which made finding and editing the clips I wanted to use were much easier and I didn’t have to worry about the camera storage SD card running out of memory because the videos were saved to my desktop where I could easily transfer them onto a memory stick. Another thing that I did was include different age demographics. I wanted to show that it wasn’t just people my age that played video games and that there were different kinds of games that different people played. To do this I interviewed people of different ages and who played different styles of games because then it meant my video could appeal to multiple age ranges.
  • 3. I took quite a bit of inspiration from the products that I researched, but I tried to make sure that I took them as ideas from other ones without seemingly just copying the already existent videos. When comparing my video to the second product that I researched, by The Game Theorists, the main thing that I found to be similar was content. While the styles were different since mine presented the information in a much more serious way that is typical in a factual production, rather than to be comedic and entertaining from that perspective. This channel was popular and seemed to be aimed at younger audiences and the aspect of being as funny as it was educational. While this is something I considered, I wanted mine to be a bit more serious, and left a point of possible comedy rather than it being consistent throughout. The video was edited a lot more intensely and more experienced than mine was. A lot of that was for the comedic aspect but it’s clear that they had more time and knowledge on how to edit in that way. Theirs however, didn’t involve any interviews, although it wouldn’t have really needed them given the style and there were multiple narrators.
  • 4. The video by GamerHubTV definitely followed more of the style that I was thinking of in my head. The use of a talking head interview and overlaying gaming footage while the interview goes along is the style I ended up using, although I used more than one interview and had their faces were only shown at the beginning and at the end of when they spoke. But besides that, we both used similar cuts between shots and using clips of gaming to break up with what the interviewer is saying. On the other hand, the actual content is different. I focused on why gamers were drawn to them, whereas this video was based on an addiction to video games. Bluebarian made a video on the same topic that I did, and was quite similar to The Game Theorists’ in terms of being for entertainment as much as education. However, this video was more similar to mine with how the video was structured. The music was similar too, by starting with one song and once the direction of the video changed slightly, the music changed to fit and make what the narrator said more effective. The use of humour was a little easier to understand than The Game Theorists’ and I took it as inspiration to add a little bit of it to my own video to break it up slightly. But I purposefully didn’t use too much humour since I didn’t design it to be like a video on a YouTuber’s entertainment channel, but a factual project that’s main focus was making my points with my narration and talking head interviews.
  • 5. I think that something that I wasn’t pleased with in my video was the actual quality of my video. One main thing was the eventual overall quality of my video. Whether this was due to the lighting of the room I used for the interviews at that particular time of day or when exported out of Premiere, but quite a lot of the video quality was lost somewhere and I didn’t know until after I had exported it, without a lot of time to be able to do much about it. Especially on my second interview, the light ended up falling onto the wrong part of her face which made it look dark. While this wasn’t a problem when it was just her voiceover, when we could see her, it didn’t look the best in terms of camera quality. Another weakness I found, was that my voiceover was rather quiet and, in some places, difficult to understand. As this was my first time recording a voiceover, knew that it would need several takes and cutting the best parts out of each one to use. However, when it came to editing, I found my whole production to be quiet and I struggled to get my narration loud and clear enough without being drowned out by everything else but the video as a whole still audible.
  • 6. A strength of my factual production was my use of different age demographics and how different ones, in this case, played on different platforms in terms of games to each other. I didn’t want to just focus on one age range or just one style of games, but a selection to show how games can be used across all generations rather than just children and young adults. Another thing that I liked about my film was my title screen. I enjoyed learning how to do the effect to have text behind part of my video on screen. However, throughout the time I spent making this possible, I was unhappy with how it looked as each point wouldn’t always sit where I wanted it too and so the effect didn’t look real. So I went through every fame in that bit of footage that I wanted to use to try and get the effect as close as to what I wanted it to be. Eventually, once I was finished, I was pleased with how it turned out as it was subtle but still a nice effect.
  • 7. When it comes to my future productions, I’ll definitely try to be more strict and precise when it came to planning. With this video, filming the interviews became quite rushed and unorganised due to actually having the time to get them all set up. In the future, I will have a more reliable plan date for interviews and do them as early as possible. Then I can avoid one of the people I was going to interview being ill and film at a later date without running out of editing time. Hopefully then, with more carefully timed managing, I will be able to have a less stressed and rush filming process which will mean that I can take my time and have more footage to work with. This wasn’t always the case with my factual production, where I relied mostly on clips from the game Overwatch for the viewers to watch while I narrated. If given the chance, I would take more time to get different games so that the viewer doesn’t get bored of seeing videos from predominantly one game.

Editor's Notes

  1. Identify and explain the characteristics and styles of factual productions that you deployed
  2. Compare/Contrast your production work to 2 or 3 relevant examples of professional production [consider characteristics, styles, technical aspects etc.]
  3. Compare/Contrast your production work to 2 or 3 relevant examples of professional production [consider characteristics, styles, technical aspects etc.]
  4. Discuss the strengths and weaknesses of your production from your own perspective – what do you think worked, didn’t work etc.
  5. Discuss the strengths and weaknesses of your production from your own perspective – what do you think worked, didn’t work etc.
  6. Create an action plan based on your evaluation listing development points for future production work – e.g. organisational skills, time management, technical aspects, conceptually, research etc.