3. INTRODUCTION
• Building a strategy toward a user centered service
• Creating a new product or service
All work has included the need for user research
and all have not had the time and/or budget
19. THE (DE)EVOLUTION OF RESEARCH
Originally
Well planned out, scientific
experiments with in depth
briefings
Step back
Well planned out sessions,
inviting a big group to a workshop
or (bored)room sessions
Result
Proactive, in the moment,
information gathering.
23. GUERRILLA ACTIVITIES
From the seat
Reviewing analytics information
(ex Google)
Quick, concise surveys
(ex Typeform, Fivesecondtest)
Phone interviews
From the feet
Get out in the middle of your target
user group and talk
Email individuals (if known) and go
for a coffee
Organise a meetup, post on social
media (targeted) and offer
refreshments for a couple hour
event
25. DIFFERENT LEVELS
CAPUCHIN
Just walk around the office/client space and recruit
people for ‘5 minute’ session
Email colleagues a simple question or an image/doc to
review very quickly
Post to social media (if possible) with a poll for
options/specified thoughts
26. DIFFERENT LEVELS
CHIMP
Get out there in the middle of your target user group
with a notebook, pen and an endearingly cheerful face
Contact pre established community groups and ask to
visit/join them (ex shared interest groups, study groups)
27. DIFFERENT LEVELS
SILVERBACK
Organise a meetup style event.
The venue should be within the target user group domain.
Email out to pre existing channels.
Approach users by visiting their environment
(ex Students at the student café or quad)
29. WHEN
Therapy
When you’ve had enough of
your project team for one
day
Necessity
As soon as you’re told there’s no
time or budget for research. It will
only get more difficult to conduct
research
Quick validation
When you just need that
wee bit of validation for a
single element
31. VALUE
User morale
9/10 the users you
approach want to give their
thoughts and are surprised
that they are considered.
User centered
The rank of the project
ACTUALLY being user
centered goes up by +1.
Skeptic withdrawal
Those that proclaimed there
was no time or budget, or
that didn’t see the benefit,
now do and are ecstatic.
(sale by proof)
Evidence
You’ve been able to provide
answers where there was
questions and you’ve
validated assumptions.
34. EXAMPLES FROM EXPERIENCE
Scot Gov
Creating digital services for important public services.
UoE
Creating engagement channels and developing the
student digital experience.
36. LESSONS LEARNED
Just one day
Even with a busy schedule
as we all have, putting just
one day down in the diary
for a week or two later,
means that you can
dedicate focus to just
sourcing and talking to the
user base.
Be human
Everyone is human, forget
your professional stance to
a certain degree and just be
curious and strike up
conversations. People are
more open than you think,
especially when you’re not
selling something or trying
to tell them what to think.
38. TIPS
Take as many photos as possible
With the users consent, this can be
invaluable when recording the
environment and interactions.
(a consent form is all that is needed)
Choose to be covert or full on
There are two ways, go out there with
a sign saying you’re doing research
and a notebook and you’ll get
quantitative.
Go out and just strike up
conversations and look to really
engross in conversation with people
and you’ll get qualitative.
39. ANY QUESTIONS?
LET THE GUERRILLA LOOSE
Sections:
What is required?
The (De)evolution of research
Activities
Different levels
When to conduct
Value of output
Scot Gov example
UoE example
Lessons learned
Tips
Editor's Notes
Half way...?
The more you know, the better everything will be.
It’s like fight or flight, you’ve been told you can’t have 100% so go out and get 1%.
Ensuring that one small element does exactly what it needs to as it impacts the greater experience.
Usual scenario. There was buy in to conduct research but time became a factor for the client.
Stretched unicorn resource. UX designer has to design UI, document all wireframes and concepts, direct front end development, then organise and conduct user research.
Research was split between half a day on project and then purely own time.
Research participants were sourced locally and adhoc. Children of team members who were students and taxi drivers whilst taking a taxi as normal.
Intention for UoE welcome week.
Onboarding experience.
General student experience of services so far.
Finance.