Using Game Design to teach almost anything. Tales from the Serious Game Design Summer School. Professor DI Dr. Maja Pivec. iGBL Keynote, Cork, Ireland, 2014
ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptx
iGBL 2014 Keynote. Maja Pivec. Using Game Design to teach almost anything
1. Using Game Design
to teach almost anything
Tales from the Serious Game Design Summer School
Prof. DI. Dr. Maja Pivec
2. researchanddesign.fh-joanneum.at
Interaction and Knowledge
Game-based Learning | Applied Game Design | Mobile
Game Design | Game Design for Teaching | E-learning
& Mobile Learning | Gamification in the Workplace |
Learning in Virtual Worlds | Change Learning |
.
Prof. DI. Dr. Maja Pivec
7. “Video games can stimulate learning of
facts and skills such as strategic
thinking, creativity, cooperation and
innovative thinking, which are
important skills in the information
society”
(European Parliament, 2009, p.4).
Prof. DI. Dr. Maja Pivec
8. “Young people often perceive the
use of games for education as an
un-serious activity.”
(Pivec, 2010)
Prof. DI. Dr. Maja Pivec
Hence, we use game design not game play…..
9. Serious Game Design Summer School
• Tampere, Finland, 2010
• Tampere, Finland, 2013
• Graz, Austria, 2014
Prof. DI. Dr. Maja Pivec
11. Course Overview
• 14 Day course – 4-5 ECTS
• 1-2 x 30 minute lectures per day
• 1 x 15 minute expert session per day
• 3 x 90 minute practical work
• Group work
• 3-4 students in each group – mixed
gender, mixed culture.
• Serious Game Design
• Concept design, design documents,
development plan, prototype.
• Group assessment:
• Innovation, quality, completeness.
Prof. DI. Dr. Maja Pivec
12. Course Overview
Submission requirements….
• Completed game design concept
document
• All topics as per lectures
• Professional format
• Creative design
• Prototype product
• 5-minute group presentation
• Attendance of 80% of the course
Prof. DI. Dr. Maja Pivec
13. Prof. DI. Dr. Maja Pivec
Learning Outcomes of the course….
Game design for smart phones and tablets
Game industry awareness and business opportunities
Work and collaboration in intercultural project teams
Applied project management and time/ resource planning
Communication and presentation techniques
Problem solving skills
Entrepreneurship
14. • Define team:
• Roles, project phases, timeline.
• Define game:
• Title, genre, target audience.
• Define concept:
• Abstract, gameplay, game elements.
• Test concept:
• Play analysis, prototype usability.
• Create document, prototype and presentation:
• Innovative, informative, professional.
Course Overview
Prof. DI. Dr. Maja Pivec
15. Prof. DI. Dr. Maja Pivec
Course Lectures include….
Course overview, serious game design
Industry roles, concept documents and the development cycle
Storyboarding, scripts & character design
Educational games and learning outcomes
Player interaction and screen design
Cultural, gender & social aspects
Development tools & environments
Sound design & iterative development
Animation, modeling, & programming
Pitching, presentations and promotion
16. Why Group Work
Combined individual knowledge
Combined different strengths
Group motivation
Group ideas / mind mapping
Collaboration - work place preparation
Prof. DI. Dr. Maja Pivec
17. Support from Game Industry
“The SGDSS has been on of the most profitable learning
experiences I’ve ever had. Very valuable information, highly
skilled professionals, many good contacts”
- Pau Yanez, Spain
Prof. DI. Dr. Maja Pivec
18. “During the two weeks, I learnt so much about game
ideas, game development and design. It was incredible
to share my mind and ideas with others”
- Dominic, Austria
Prof. DI. Dr. Maja Pivec
Student Views
19. Prof. DI. Dr. Maja Pivec
Learning Outcomes of the course….
Game design for smart phones and tablets
Game industry awareness and business opportunities
Work and collaboration in intercultural project teams
Applied project management and time/ resource planning
Communication and presentation techniques
Problem solving skills
Entrepreneurship
21. E-Heath Concepts
Prof. DI. Dr. Maja Pivec
• Chance of receiving CPR when needed, less
than 30%.
• Success factor limited but without CPR, almost
always fatal.
• “Staying alive” and “Another bites the Dust” are
perfect rhythms .
• CPR – 100 beats per minute
• Compression only is recommended for adults
• Compression and breathing for children
Collateral Learning
22. E-Heath Concepts
Prof. DI. Dr. Maja Pivec
• 75% of the worlds population spend hours
hunched over their mobile device
• This can cause “Text Neck” which results in pain
felt in the neck, shoulders, arms, wrists.
• If left untreated, can result in flattening of the
spinal curve, early arthritis, nerve damage, etc.
• Exercising the neck and shoulders periodically
can offset “Text Neck”
Collateral Learning
23. E-Heath Concepts
Prof. DI. Dr. Maja Pivec
• Different types of Color Blindness
• Normally only in Males (8%), but in rare
cases also in females (0.4%).
• There is no treatment for inherited Color
Blindness (linked to X chromosome)
• There is no successful early detection for
young children
• Living with color blindness can be
managed if detected early enough.
Collateral Learning
25. Sustainability Concepts
Prof. DI. Dr. Maja Pivec
• Many consumers do NOT understand energy
rating labels and what it means to them.
• Energy efficient devices can reduce
consumption by up to 30%.
• Vampire devices use up to 10% of a
households power consumption.
Collateral Learning
26. Sustainability Concepts
Prof. DI. Dr. Maja Pivec
• Recycling colors differ for many countries,
even across Europe.
• Many Countries still do not have recycling
bins for public use.
• There is no universal standard for public
recycling, bins, colors, labels, etc.
Collateral Learning
28. E-Inclusion Concepts
Prof. DI. Dr. Maja Pivec
• Awareness of difficulties for people with
disabilities
• Awareness of migrant issues of being
accepted
• Realization that there is no easy answers but
public awareness can help.
Collateral Learning
31. Success Criteria
1. Forming Teams
2. Forming Ideas
3. Using Blogs
4. Involving Experts
5. Iterative Testing
6. Presentations
Prof. DI. Dr. Maja Pivec
32. Forming Teams
• Early Team Work
• Mixed Gender
• Mixed Culture
• Mixed Skill Set
Prof. DI. Dr. Maja Pivec
33. Forming Ideas
• Well Researched Topics
• Report back to Class
• Ensure alignment of:
• Target Audience
• Platform
• Concept
Prof. DI. Dr. Maja Pivec
34. Using Blogs
• Encourage Daily Reflection
• Branding assists with:
• Ownership
• Entrepreneurship
• Investment
Prof. DI. Dr. Maja Pivec
35. Involve Experts
• Ask Industry Experts other Teachers
• Provide Variety of Topics
• Look for a Superstar!
Prof. DI. Dr. Maja Pivec
36. Iterative Testing
• Continual Testing within Groups and Target Audience
• Test Concept, Format, Platform
Prof. DI. Dr. Maja Pivec
37. Presentations
• Pecha Kucha Style
• Encourage Practice
• Scaffold the Presentation
Technique
• Show Bad Presentation
Examples
Prof. DI. Dr. Maja Pivec
38. Success Criteria
1. Forming Teams
2. Forming Ideas
3. Using Blogs
4. Involve Experts
5. Iterative Testing
6. Presentations
Prof. DI. Dr. Maja Pivec
39. Prof. DI. Dr. Maja Pivec
Learning Outcomes of the course….
Game design for smart phones and tablets
Game industry awareness and business opportunities
Work and collaboration in intercultural project teams
Applied project management and time/ resource planning
Communication and presentation techniques
Problem solving skills
Entrepreneurship
Last two have been on topics: eHealth, eInclusion and Sustainability
Beat Hard, Lost Paws & Dino Run
Lost Paws
Eco Home, Energy Heroes, Trash FPS
Izzy Blitz, Otso (beawr)
Way to sucess
As the workshop is strongly based upon team work it is tighlty coupled with the team experience – good team dynamics, good result, good learning. Therefore we were focusing very hard on how to put teams together.
First time it was like a spead dating – but it did not provide optimal results
Then we developed model of researching in teams (any teams) about topics, discussing in the groups and reporting to the class about topics => so they could think in which direction they wanted to go.
Then team leaders(volonteers) – were pithching their competences and area of interest, and potential members were going from leader to leader for interview and to present their competences. Leaders selected members.
Results are better, there is less frictions in teams between members
So we teach them metacognition – what they learned, achieved.
In the real life