The document outlines an agenda for a Program Jejak Prestasi workshop on August 18-20, 2021. The workshop aims to train teachers and students in digital content creation skills like preparing teaching materials and animations using software like FlipaClip, PowerPoint, Powtoon and Filmora. The agenda includes introductions, sessions on animation basics and software tutorials, and an assignment for participants to create a short 1-2 minute animation on a topic they teach. Objectives of the workshop are listed as training educators to make digital teaching materials, introducing STEM concepts using multimedia, and producing creative instructional animations.
History and development of animation assignmentEmmaTheUnicorn
This document discusses the history and development of animation techniques. It begins by covering traditional animation techniques like hand-drawn animation and 2D vector animation. It then discusses 3D computer animation, motion graphics, and stop motion animation. Specific stop motion techniques like stop frame and frame rate are explained. Early pioneers who helped develop animation like Joseph Plateau and his phenakistoscope are also mentioned. Examples of claymation and weather cycle animations created using stop motion are provided at the end.
Animation has changed significantly since its early beginnings. Originally starting as phenakistoscope discs and flip books, animation progressed to include hand drawn and cutout styles. The golden age of Hollywood animation from 1928-1960 utilized traditional cel animation. More recently, animation has embraced 3D computer generation and various hybrid techniques. Modern animation is utilized across movies, television, video games, and other digital media, employing techniques like motion capture and retro/vintage 3D looks. Careers in animation continue to grow alongside its evolving styles and applications.
This document discusses different animation techniques. It identifies three main styles: traditional hand drawn animation, stop motion animation, and computer generated animation. Various traditional and stop motion techniques are described, such as flip books, cell animation, cut-out animation, and time lapse photography. The document also notes that animation techniques have changed over time and discusses computer generated 3D animation as a contemporary practice.
Whiteboard animation. The company develops high quality Whiteboard animation services with appealing sound effects. Whiteboard design websites implement a process that optimizes the features of the web with fast loading time. Professionals and Expert Team.
This document provides an overview of different animation techniques including traditional animation, stop motion animation, and computer animation. For traditional animation, it describes techniques like full animation, limited animation, rotoscoping, and live action animation. For stop motion animation, it outlines various types like puppet animation, clay animation, cutout animation, and model animation. It also covers 12 basic principles of animation such as squash and stretch, anticipation, staging, and timing. The document serves to introduce some of the fundamental concepts and processes involved in animation.
A collection of static images joined together and shown consecutively so that they appear to move.
Animation is about storytelling by bringing things to life (making them move).
Creating Great Branded Videos With Your SmarthphoneChris Snider
AMA Madison presentation on making videos with your smartphone. Includes tips on storytelling, video tips, and apps and hardware to use with your smartphone.
The origins of animation can be traced back to simple toys from the 1820s like the thaumatrope, which used persistence of vision to combine two images spun on string. Later developments included the zoetrope in the 1860s and flip books, which allowed for homemade animation. Stop-motion animation using clay figures, pioneered in the early 1900s, was an important technique used in early animated films and shows. Advances in technology, from film to computer animation, have enabled increasingly sophisticated animated works.
History and development of animation assignmentEmmaTheUnicorn
This document discusses the history and development of animation techniques. It begins by covering traditional animation techniques like hand-drawn animation and 2D vector animation. It then discusses 3D computer animation, motion graphics, and stop motion animation. Specific stop motion techniques like stop frame and frame rate are explained. Early pioneers who helped develop animation like Joseph Plateau and his phenakistoscope are also mentioned. Examples of claymation and weather cycle animations created using stop motion are provided at the end.
Animation has changed significantly since its early beginnings. Originally starting as phenakistoscope discs and flip books, animation progressed to include hand drawn and cutout styles. The golden age of Hollywood animation from 1928-1960 utilized traditional cel animation. More recently, animation has embraced 3D computer generation and various hybrid techniques. Modern animation is utilized across movies, television, video games, and other digital media, employing techniques like motion capture and retro/vintage 3D looks. Careers in animation continue to grow alongside its evolving styles and applications.
This document discusses different animation techniques. It identifies three main styles: traditional hand drawn animation, stop motion animation, and computer generated animation. Various traditional and stop motion techniques are described, such as flip books, cell animation, cut-out animation, and time lapse photography. The document also notes that animation techniques have changed over time and discusses computer generated 3D animation as a contemporary practice.
Whiteboard animation. The company develops high quality Whiteboard animation services with appealing sound effects. Whiteboard design websites implement a process that optimizes the features of the web with fast loading time. Professionals and Expert Team.
This document provides an overview of different animation techniques including traditional animation, stop motion animation, and computer animation. For traditional animation, it describes techniques like full animation, limited animation, rotoscoping, and live action animation. For stop motion animation, it outlines various types like puppet animation, clay animation, cutout animation, and model animation. It also covers 12 basic principles of animation such as squash and stretch, anticipation, staging, and timing. The document serves to introduce some of the fundamental concepts and processes involved in animation.
A collection of static images joined together and shown consecutively so that they appear to move.
Animation is about storytelling by bringing things to life (making them move).
Creating Great Branded Videos With Your SmarthphoneChris Snider
AMA Madison presentation on making videos with your smartphone. Includes tips on storytelling, video tips, and apps and hardware to use with your smartphone.
The origins of animation can be traced back to simple toys from the 1820s like the thaumatrope, which used persistence of vision to combine two images spun on string. Later developments included the zoetrope in the 1860s and flip books, which allowed for homemade animation. Stop-motion animation using clay figures, pioneered in the early 1900s, was an important technique used in early animated films and shows. Advances in technology, from film to computer animation, have enabled increasingly sophisticated animated works.
The document provides instructions for creating a digital storyboard or animatic using movie maker. It explains that an animatic demonstrates technological skills, conventions, and use of ICT. It then provides step-by-step instructions for how to create a storyboard in movie maker, including how to add images, transitions, effects, audio, captions, titles and credits. The instructions also cover saving the project file and exporting it as a movie file. Examples of online resources for creating animatics are also provided.
This document discusses various stop motion animation techniques including object animation using found objects, modeling with clay or plasticine, simple clay animation, time lapse photography, pixilation using live subjects, puppetry, and combining different formats. Students are assigned a task to research an animator, explain their animation style, gather pictures and links to their work, compare animations, and discuss the animator's strengths and weaknesses. The aims of the lesson are for students to discuss title sequences, research and explain title sequences, and for some to research animation styles.
Animation is the illusion of movement created by displaying a sequence of static images. The earliest known animation dates back to Greek mythology. Émile Reynaud created the first animated film in 1892 using praxinoscope. Walt Disney revolutionized animation with feature-length films like Snow White and the Seven Dwarfs in 1937. There are several types of animation including 2D, 3D, stop motion, and motion graphics. Animation is used widely in advertising, movies, gaming, education and more. Key principles like squash and stretch help create realistic movement. Famous animators include Walt Disney, Tim Burton, and Chuck Jones.
Animation has evolved significantly from its early origins. Some key developments include the first animation in a phenakistoscope disc, the oldest hand-drawn animated film created in 1908, and the first animated feature film released in 1917. There are several types of animation such as traditional 2D animation, 3D computer animation, and stop motion. Animation for games requires more complex features to create cycles for every aspect, while motion capture is used for both games and movies. Modern animation trends include blending 2D and 3D, hyper-surrealism, and a resurgence of 2D animation in marketing.
The document outlines the 6 main steps of the animation production process:
1. Planning - The team discusses ideas for the animation project.
2. Storyboarding - Scenes are sketched out to organize the story.
3. Layout - Characters and their positions are arranged in the background artwork.
4. Key Animation - Perfect sketches show the final animation details and movement.
5. In-between Animation - Additional frames are drawn to smooth character movement.
6. Composition - The animation images are painted onto clear sheets and sound/voices added.
Animation is created through displaying sequential images rapidly to create the illusion of movement. This is made possible by the persistence of vision, where the human eye retains images briefly after viewing, blending together rapid sequential images. Major pioneers of early animation included Winsor McCay and Emile Cohl, experimenting with techniques like cel animation and stop motion. The document discusses the history and types of animation including traditional cel animation, stop motion, computer-generated, and more.
The document discusses storyboarding for animation and video production. It provides information on what a storyboard is, why it is used, how it is created, and when the practice became popular. A storyboard is a graphical visualization of a shot sequence that depicts scenes, environments, characters and can include camera and lighting details. It allows filmmakers to visualize and refine ideas and helps communicate plans to production teams. Storyboarding became common in animation in the 1930s and live-action film in the 1940s. Storyboards can be created by hand or digitally using software.
Ikitmovie Is a World Leader In Innovative Animation Software Solutions and Develops Stop Motion Animation, Cartoon Animation Software and Educational Software Applications for all.
A storyboard is a graphical visualization of the shot sequence for a video. It depicts each scene through drawings of the physical environment, set design, characters, and more. Storyboards allow filmmakers to visualize and refine their ideas, and communicate their vision to the production team. They serve as a link to preserve ideas for use in the finished product and let production start work early. Storyboards can be created by hand with pen and paper or digitally using software.
The document describes experiments the author conducted creating digital animations to use for their art project. They tried creating a tunnel animation in After Effects, which they found easy but too simple. They also attempted a kaleidoscope animation tutorial but had difficulties understanding the mirrors tool. Their favorite experiment was an animation that rotated artworks and then exploded outward, which they thought was exciting and captured attention well. They plan to adapt experiments and create new artworks to include in their exhibition opening, aiming for animations that are modern, exciting and showcase their art effectively.
Stop motion (also known as stop frame) is an animation technique to make a physically manipulated object appear to move on its own. This presentation explains how to create stop motion animation using iMovie '11.
Basic Principles and Types of Animationshidivin652
The document summarizes basic principles and types of animation. It outlines 12 major principles of animation such as timing, spacing, squash and stretch, anticipation, and arcs. It also describes five major types of animation: traditional animation, 2D animation, 3D animation, motion graphics, and stop motion. Traditional animation involves hand drawing each frame on paper while 3D animation uses computer-generated 3D models that move in virtual space. The principles and types provide an overview of fundamental animation concepts and techniques.
This document provides an agenda and overview for a workshop on digital storytelling using iPads. The goals are to explore digital storytelling ideas and tools to engage learners, and to gain familiarity with apps. The agenda covers why digital storytelling is useful, creating videos using different shots and angles, workflow solutions, stop-motion animation, and ways for students to demonstrate concepts. It demonstrates various apps like iMovie, Splice, and Book Creator that can be used for digital storytelling projects. Participants are given time to collaborate and discuss ideas.
This document provides an overview of animation, including its definition, categories, techniques, principles, and file formats. It defines animation as bringing images to life by varying visual properties over time. There are two main categories: cell animation involving hand-drawn frames, and computer animation which can be 2D or 3D. Basic animation techniques include drawn, cut-out, model, and computer animation. Principles like squash and stretch, anticipation, and timing are described. Common file formats and animation software are also listed.
J dennis digital video cameras in today’s pre k 12 classroomsJennifer DLC
The document discusses how digital video cameras can be used in PreK-12 classrooms to engage students in learning across various subjects such as science, social studies, math, and English. It provides examples of classroom projects that teachers can assign using digital cameras, such as creating photo books, recording experiments, and documenting student growth. The document also covers the equipment, software, and permission forms needed to incorporate digital video cameras into the classroom.
This is a general overview of the animation process. Covering the initial planning stage, pre-production, shot planning and output. Presented as part of a course introduction to digital graphics and animation series.
The documents discuss planning and creating animation workflows. Some key points covered include:
1. Establishing concepts, goals, deliverables and budgets before starting animation projects.
2. Explaining different animation techniques like frame-by-frame and timeline/tweened animation.
3. Discussing best practices for shot composition including following rules of thirds, using positive and negative space, establishing shots, and different camera angles and moves.
The document discusses the history and evolution of animation. It describes early animation techniques like the phenakistoscope and zoetrope. It discusses key innovations like Eadweard Muybridge's work, the development of film by the Lumiere brothers, and the introduction of cel animation. The document also covers animation concepts like beta movement and phi phenomenon. It analyzes how animation has been used in gaming, films like Terminator, and the work of Walt Disney and John Lasseter at Pixar.
Matthew Marshall is the lead animator at Aardman Animations, a leading stop motion animation studio. He gives a presentation summarizing the history and types of animation. Stop motion animation takes many photos of slight movements to create frames. 2D animation can be traditional animation by hand or vector animation on computers. CGI animation is now common in films. Early pioneers experimented with animation devices and techniques that evolved into stop motion and film animation. Modern animators like Tim Burton and Aardman continue advancing stop motion techniques. Animation is widely used in video games and other media.
Multimedia involves combining different content forms such as text, audio, images, animation, video, and interactivity into one application or piece of media. There are five main elements in a complete multimedia system. Animation is the rapid display of images to create an illusion of movement, with each image being a frame. There are two main types of animation: 2D animation which involves moving drawings on a background either by changing drawings on clear sheets (cel animation) or moving objects along predetermined paths, and 3D animation which involves modeling, animating, and rendering 3D objects and scenes. The 12 basic principles of animation that help create realistic movement are timing, secondary action, follow through, straight ahead vs pose-to-pose action
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
The document provides instructions for creating a digital storyboard or animatic using movie maker. It explains that an animatic demonstrates technological skills, conventions, and use of ICT. It then provides step-by-step instructions for how to create a storyboard in movie maker, including how to add images, transitions, effects, audio, captions, titles and credits. The instructions also cover saving the project file and exporting it as a movie file. Examples of online resources for creating animatics are also provided.
This document discusses various stop motion animation techniques including object animation using found objects, modeling with clay or plasticine, simple clay animation, time lapse photography, pixilation using live subjects, puppetry, and combining different formats. Students are assigned a task to research an animator, explain their animation style, gather pictures and links to their work, compare animations, and discuss the animator's strengths and weaknesses. The aims of the lesson are for students to discuss title sequences, research and explain title sequences, and for some to research animation styles.
Animation is the illusion of movement created by displaying a sequence of static images. The earliest known animation dates back to Greek mythology. Émile Reynaud created the first animated film in 1892 using praxinoscope. Walt Disney revolutionized animation with feature-length films like Snow White and the Seven Dwarfs in 1937. There are several types of animation including 2D, 3D, stop motion, and motion graphics. Animation is used widely in advertising, movies, gaming, education and more. Key principles like squash and stretch help create realistic movement. Famous animators include Walt Disney, Tim Burton, and Chuck Jones.
Animation has evolved significantly from its early origins. Some key developments include the first animation in a phenakistoscope disc, the oldest hand-drawn animated film created in 1908, and the first animated feature film released in 1917. There are several types of animation such as traditional 2D animation, 3D computer animation, and stop motion. Animation for games requires more complex features to create cycles for every aspect, while motion capture is used for both games and movies. Modern animation trends include blending 2D and 3D, hyper-surrealism, and a resurgence of 2D animation in marketing.
The document outlines the 6 main steps of the animation production process:
1. Planning - The team discusses ideas for the animation project.
2. Storyboarding - Scenes are sketched out to organize the story.
3. Layout - Characters and their positions are arranged in the background artwork.
4. Key Animation - Perfect sketches show the final animation details and movement.
5. In-between Animation - Additional frames are drawn to smooth character movement.
6. Composition - The animation images are painted onto clear sheets and sound/voices added.
Animation is created through displaying sequential images rapidly to create the illusion of movement. This is made possible by the persistence of vision, where the human eye retains images briefly after viewing, blending together rapid sequential images. Major pioneers of early animation included Winsor McCay and Emile Cohl, experimenting with techniques like cel animation and stop motion. The document discusses the history and types of animation including traditional cel animation, stop motion, computer-generated, and more.
The document discusses storyboarding for animation and video production. It provides information on what a storyboard is, why it is used, how it is created, and when the practice became popular. A storyboard is a graphical visualization of a shot sequence that depicts scenes, environments, characters and can include camera and lighting details. It allows filmmakers to visualize and refine ideas and helps communicate plans to production teams. Storyboarding became common in animation in the 1930s and live-action film in the 1940s. Storyboards can be created by hand or digitally using software.
Ikitmovie Is a World Leader In Innovative Animation Software Solutions and Develops Stop Motion Animation, Cartoon Animation Software and Educational Software Applications for all.
A storyboard is a graphical visualization of the shot sequence for a video. It depicts each scene through drawings of the physical environment, set design, characters, and more. Storyboards allow filmmakers to visualize and refine their ideas, and communicate their vision to the production team. They serve as a link to preserve ideas for use in the finished product and let production start work early. Storyboards can be created by hand with pen and paper or digitally using software.
The document describes experiments the author conducted creating digital animations to use for their art project. They tried creating a tunnel animation in After Effects, which they found easy but too simple. They also attempted a kaleidoscope animation tutorial but had difficulties understanding the mirrors tool. Their favorite experiment was an animation that rotated artworks and then exploded outward, which they thought was exciting and captured attention well. They plan to adapt experiments and create new artworks to include in their exhibition opening, aiming for animations that are modern, exciting and showcase their art effectively.
Stop motion (also known as stop frame) is an animation technique to make a physically manipulated object appear to move on its own. This presentation explains how to create stop motion animation using iMovie '11.
Basic Principles and Types of Animationshidivin652
The document summarizes basic principles and types of animation. It outlines 12 major principles of animation such as timing, spacing, squash and stretch, anticipation, and arcs. It also describes five major types of animation: traditional animation, 2D animation, 3D animation, motion graphics, and stop motion. Traditional animation involves hand drawing each frame on paper while 3D animation uses computer-generated 3D models that move in virtual space. The principles and types provide an overview of fundamental animation concepts and techniques.
This document provides an agenda and overview for a workshop on digital storytelling using iPads. The goals are to explore digital storytelling ideas and tools to engage learners, and to gain familiarity with apps. The agenda covers why digital storytelling is useful, creating videos using different shots and angles, workflow solutions, stop-motion animation, and ways for students to demonstrate concepts. It demonstrates various apps like iMovie, Splice, and Book Creator that can be used for digital storytelling projects. Participants are given time to collaborate and discuss ideas.
This document provides an overview of animation, including its definition, categories, techniques, principles, and file formats. It defines animation as bringing images to life by varying visual properties over time. There are two main categories: cell animation involving hand-drawn frames, and computer animation which can be 2D or 3D. Basic animation techniques include drawn, cut-out, model, and computer animation. Principles like squash and stretch, anticipation, and timing are described. Common file formats and animation software are also listed.
J dennis digital video cameras in today’s pre k 12 classroomsJennifer DLC
The document discusses how digital video cameras can be used in PreK-12 classrooms to engage students in learning across various subjects such as science, social studies, math, and English. It provides examples of classroom projects that teachers can assign using digital cameras, such as creating photo books, recording experiments, and documenting student growth. The document also covers the equipment, software, and permission forms needed to incorporate digital video cameras into the classroom.
This is a general overview of the animation process. Covering the initial planning stage, pre-production, shot planning and output. Presented as part of a course introduction to digital graphics and animation series.
The documents discuss planning and creating animation workflows. Some key points covered include:
1. Establishing concepts, goals, deliverables and budgets before starting animation projects.
2. Explaining different animation techniques like frame-by-frame and timeline/tweened animation.
3. Discussing best practices for shot composition including following rules of thirds, using positive and negative space, establishing shots, and different camera angles and moves.
The document discusses the history and evolution of animation. It describes early animation techniques like the phenakistoscope and zoetrope. It discusses key innovations like Eadweard Muybridge's work, the development of film by the Lumiere brothers, and the introduction of cel animation. The document also covers animation concepts like beta movement and phi phenomenon. It analyzes how animation has been used in gaming, films like Terminator, and the work of Walt Disney and John Lasseter at Pixar.
Matthew Marshall is the lead animator at Aardman Animations, a leading stop motion animation studio. He gives a presentation summarizing the history and types of animation. Stop motion animation takes many photos of slight movements to create frames. 2D animation can be traditional animation by hand or vector animation on computers. CGI animation is now common in films. Early pioneers experimented with animation devices and techniques that evolved into stop motion and film animation. Modern animators like Tim Burton and Aardman continue advancing stop motion techniques. Animation is widely used in video games and other media.
Multimedia involves combining different content forms such as text, audio, images, animation, video, and interactivity into one application or piece of media. There are five main elements in a complete multimedia system. Animation is the rapid display of images to create an illusion of movement, with each image being a frame. There are two main types of animation: 2D animation which involves moving drawings on a background either by changing drawings on clear sheets (cel animation) or moving objects along predetermined paths, and 3D animation which involves modeling, animating, and rendering 3D objects and scenes. The 12 basic principles of animation that help create realistic movement are timing, secondary action, follow through, straight ahead vs pose-to-pose action
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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How to Download & Install Module From the Odoo App Store in Odoo 17Celine George
Custom modules offer the flexibility to extend Odoo's capabilities, address unique requirements, and optimize workflows to align seamlessly with your organization's processes. By leveraging custom modules, businesses can unlock greater efficiency, productivity, and innovation, empowering them to stay competitive in today's dynamic market landscape. In this tutorial, we'll guide you step by step on how to easily download and install modules from the Odoo App Store.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
A Free 200-Page eBook ~ Brain and Mind Exercise.pptxOH TEIK BIN
(A Free eBook comprising 3 Sets of Presentation of a selection of Puzzles, Brain Teasers and Thinking Problems to exercise both the mind and the Right and Left Brain. To help keep the mind and brain fit and healthy. Good for both the young and old alike.
Answers are given for all the puzzles and problems.)
With Metta,
Bro. Oh Teik Bin 🙏🤓🤔🥰
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
5. Melatih
guru/murid dengan
kemahiran
menyediakan
bahan bantu
mengajar (BBM)
dalam bentuk
digital
Memberi pendedahan
kepada guru/murid
STEM menggunakan
multimedia untuk
menerangkan konsep
sains dan matematik
dengan lebih jelas
Menghasilkan bahan
PdP animasi kreatif
untuk digunakan
bersama dalam PdP
atau pembelajaran
kendiri seperti
flipped classroom
OBJEKTIF
13. Thaumatrope
Invented in the 1820s
Name
means “magic turn”
Designed to amuse children
Made of 2 pieces of paper and string
One image on the front, another on the back. As it spins it gives
the illusion of combining the images.
–
–
–
–
–
14. How Does a Thaumatrope Work?
When the strings are twirled quickly between the fingers the two
pictures appear to combine into a single image due to persistence
of vision
•
• Persistence of vision - the eye's ability to retain an image for
roughly 1/20 of a second after the object is gone.
• The eye continues to see the two images on either side of the
thaumatrope shortly after each has disappeared. As the
thaumatrope spins, the series of quick flashes is interpreted
as one continuous image.
17. Persistence of Vision
As defined before, persistence of vision is
what enables humans to view a long sequence
of images as animation.
•
• Our persistence of vision helps us view
cartoons and optical illusions every day!
18. Zoetrope
Invented in the 1860s
Designed to actually animate
Was an expensive toy for children and adults
Made of a cylinder with slits in it
Images were put on the inside of the cylinder.
The viewer would spin the cylinder to see the images move.
–
–
–
–
–
–
20. Animation Development
As time went on and paper was more
available, people wanted to make their
animation toys
•
own
• This introduced the flip-book.
21. Flip-Book
• Flip books are made by
layering sheets of paper with
slightly altered images in a
sequential order.
• As the viewer quickly “flips”
through the book, they see a
quick animation.
26. Photography and Film
The invention of photography and moving pictures
animation
aided in
the development of
– 1906 J. Stuart Blackton made the
first animated film.
•
•
•
He drew faces on board
Photographed them onto film
Ran the film sequentially to show
the faces
Titled the film: “
Humorous Phases of Funny Phases”
It is considered stop-motion
•
•
27. What is Stop-Motion?
Stop-motion is the basis of animation.
•
• Stop-motion is a form of animation that relies on photographs
of still objects to create movement. Objects are manipulated
and photographed sequentially. When the photographs move
together in a quick sequence (like in a film) it creates the
illusion of movement. This is similar to the way a flip-book
works.
• Clay figures are often used in stop-motion for their ease of
repositioning. Stop-motion animation using clay is called clay-
mation.
31. Famous Clay-mation
Early: During the late 1950s and early 1960s
Davey and Goliath was featured on television.
It was a show for children.
•
• Mid: Gumby was a show that premiered on
Saturday morning T.V. in the 1970s and 1980s
for children.
• Modern: Wallace and Gromit are popular
clay-mation characters today.
32. From Stop-Motion
Artists began to realize that by
drawing and using the stop-motion
animation technique they could
create seamless animation.
to Cartoons
•
• In 1914 Winsor McCay, using
drawing and the stop-motion
technique, created the first
character-based cartoon called
“Gertie the Dinosaur”
• “Gertie the Dinosaur,” which is
only approximately 5 minutes
long, contains 10,000 drawings.
33. Growing Technology
From 1914-1928 artists developed
the animation technology and
began to teach others about
animation.
•
• 1928 Walt Disney debuts the first
cartoon to feature animation and
sound.
• It is called Steamboat Willie.
34. Looking to
After Steamboat Willie, the
animation world grew in leaps and
bounds.
the Future
•
• Even as technology advances, the
basics of animation are still based
stop-motion
• During the next 40 years animation
transitions from a fanciful toy into a
major business (1930s-1970s)
–
–
–
–
–
Walt Disney Company
Fox Animation
Hanna-Barbera
Warner Brothers Animation
MGM Animation
35. Computer Generated
In the late 1970s to early
1980s Computer Generated
Imagery or CGI is used in film
for the first time.
Imagery
•
• CGI allows animators to
create fantasy situation and
illusions within real live
action.
• The first mainstream movie
that used CGI was
The Last Starfighter in 1984.
36. CGI Grows
In 1995 Toy Story premiered. It was the first
full-length motion picture to be entirely CGI.
•
37. Pinnacle of Animation
The movie Avatar uses CGI animation
alongside other image-based technologies
create stunning visual effects.
•
to
40. • Lukis atas kertas>ambil gambar>masuk dalam flipaclip
• Download drp internet (google>drawing line
art>image>download>masuk dalam flipaclip
• Animation sequence>google>save dalam gallery
• Crop>copy>paste
48. Agenda :
Ucapan alu-aluan
01
Sesi 1 : 8.30 – 10.30 pagi
Asas Animasi Power Point (Modul
4)
02
Sesi 2 : 11.00– 2.00 petang
Membina Animasi Ringkas Power
Point (Modul 5)
03
Ahad, 300821
49.
50.
51.
52. ASAS
• Klik kanan<pilih layout>blank
• Insert<shape>donut
• petak kuning boleh ditarik untuk nipis dan tebal
• Untuk copy tekan ctrl d
• Animation<pilih animasi><effect option><add animation
• Lihat pada animation pane sebelah kanan
• Start after previous
• Klik untuk ubah timing
53.
54. ANIMASI RODA
• Tukar ke layout blank
• Insert shape>hollow circle
• Guna bulatan kuning untuk nipiskan
• Tukar warna dan no outline
• Control d untuk duplicate
• Tekan shift>rotate
• Right click>tekan group
• Tukar latar belakang
• Animation>animation pane
• Emphasis>spin
• Pada animation pane>start with previous
• Double click animation pane utk setting
57. • Shape fill>shape outline
• Ctrl d untuk body>no outline
• Botol no shape fill tapi ada outline
• format>selection pane
• Beri nama shape dalam selection pane
• Susunan ikut susunan..tudung, botol, masking air
• Warna masking sama dengan warna latar belakang
• Animation>animation pane
• Add animation>motion path line>adjust kedudukan hijau dan merah
• Double click utk timing
60. Animasi Berjalan
• www.vecteezy.com>free download>jpeg
• Google>walk cycle vecteezy>image
• Mulakan slaid presentation>tukar ke layout blank
• Insert file pergerakan berjalan
• Picture format>crop pada posisi yang pertama shj
• Control d>crop>alih posisi kedua(tekan shift dan gerakkan) dalam crop dan seterusnya
sehingga habis posisi
• Select all>picture format>align>bottom
• Remove background : picture format>remove background…ulang untuk kesemua posisi
• Select semua sekali lagi>picture format>align
• Select satu-satu spy overlap utk pergerakan yang lancar
• Selepas tu select all>align>distribute horizontally
61. • Animation>animation pane
• Select>Add animation>appear
• Select>add animation>dissappear
• Susun appear dan disappear selang seli pada animation pane
• Pad animation pane>select semua>tekan yg last then tekan shift
• Tukar kpd after previous
• Animation disappear tambah delay kpd 0.25s
• Select semua> positionkan ke tepi
• Tekan control d utk tambahkan set
• Tekan control d beberapa kali
• Slide show
• Tambah background
66. Agenda :
Ucapan alu-aluan
01
Sesi 1 : 8.30 – 10.30 pagi
Modul 8: Filmora – Asas Video
Editor
02
Sesi 2 : 11.00– 2.00 petang
TUGASAN :
Membina animasi ringkas
(1-2 minit mengenai subjek yang
diajar)
03
Ahad, 120921
67. TUGASAN
1. Cari topik yang sukar difahami murid
2. Bincang dengan murid cara persembahan agar guru tahu apa yang
murid tak faham
3. Sediakan animasi pendek eg pengaliran jantung (durasi 1-3minit)