Supporting Creative Engagement and Open Education at the University of Edinburgh by Lorna M. Campbell, Stewart Cromar, and Stephanie (Charlie) Farley presented at the 2019 ALT Conference.
1. Supporting Creative
Engagement & Open
Education at
University of
Edinburgh
Lorna M. Campbell,
Stewart Cromar &
Stephanie (Charlie) Farley
Information Services Group
2. University of Edinburgh Mission
We deliver impact for society. We discover, develop
and share knowledge.
OER Vision
ā¢ The history of the Edinburgh Settlement.
ā¢ Excellent education and research collections.
ā¢ Traditions of the Enlightenment and civic
mission.
Anima Celtica, The Evergreen Spring, 1895,
Centre for Research Collections, University of Edinburgh,
CC BY, Europeana / images.is.ed.ac.uk
3. University of Edinburgh OER
Policy
ā¢ http://open.ed.ac.uk/about/
ā¢ Approved by Learning and Teaching
Committee in January 2016.
ā¢ Informative and permissive.
ā¢ Encourages staff and students to use, create
and publish OERs to enhance the quality of
the student experience.
ā¢ Helps colleagues make informed decisions
about creating and using OER.
British Butterflies and their Transformatons
Centre for Research Collections, University of Edinburgh
CC BY 2.0, https://flic.kr/p/EbPBZH
5. OER Service Activities
Focuses on digital skills development &
strategic support
ā¢ Run workshops and digital skills
development events around OER and
open education.
ā¢ Provide advice, guidance and training
on copyright and open licensing.
ā¢ Inform strategic initiatives e.g. online
micromasters at scale.
ā¢ Support ISG Playful Engagement
Strategy.
Papers of William Speirs Bruce, No.686,
Centre for Research Collections, University of Edinburgh,
CC BY-NC-SA 2.0, https://flic.kr/p/fcwCzM
6. http://open.ed.ac.uk/run-your-own-board-game-jam/
Confederate Gold playing cards, Open.Ed (Flickr, CC BY 2017
OER Board Game Jam
Groups are led through using openly licensed materials in order to create
and license their own board game.
Fun, playful engagement to learn copyright, open licensing, re-using and
sharing materials.
7. http://open.ed.ac.uk/run-your-own-board-game-jam/
Confederate Gold playing cards, Open.Ed (Flickr, CC BY 2017
Principalās Teaching Award Scheme (PTAS) funded
research with Dr. Eva Murzyn
PTAS Research āPlayful Learning - OER Board Gamesā full report:
https://edin.ac/31U2Agg
5 interview groups were held between July and November 2017.
Semi-structured questions for each session, focusing on workshop
experience and application.
8. http://open.ed.ac.uk/run-your-own-board-game-jam/
Confederate Gold playing cards, Open.Ed (Flickr, CC BY 2017
Findings: Playful learning
āItās a hands-on experience. Itās naturalā¦it is an experiential
orientation, I think."
āIt [playfulness] is a valuable aspect rather thanā¦.stand up
and teach theory.ā
āPutting it in action, not just learning about it, but actually
doing it yourself. A more creative approach to doing this was
very fun, but also very valuable, because you look at those
things in a different light.ā
9. ā¢ Safe spaces to experiment
with failure
ā¢ Support to immerse in play
ā choice
ā¢ Autonomy ā
intrinsic/internal motivation
to engage
Icons from Noun Project: Diversity by Nithinan Tatah, Self-motivation by Becris, & Choice by Millenials, CC BY
10. The Magic Circle
Marks a space of relative safety,
where the rules of the real world
do not directly apply;
where different norms and codes
of practice emerge, and thereās
space to imagine and create.
(Huizinga, 1955; Salen & Zimmerman, 2004)
Icons from Noun Project: Diversity by Nithinan Tatah, Self-motivation by Becris, & Choice by Millenials, CC BY
26. Workshop overview
ā¢ Guidelines
ā¢ Please be respectful to the original artist and their
creations
ā¢ Be mindful of any potential sensitives regarding
certain religious and cultural artworks
ā¢ If in doubt, we suggest choosing an image from our
approved shortlist
ā¢ Looking at the library image collections
ā¢ images.is.ed.ac.uk
ā¢ Over 40,000 images
ā¢ Historical context for some of the
shortlisted images will be provided by our
invited guests from the Main Library
ā¢ Creating black and white outline images
ā¢ Collaborating on a new publication
ā¢ Free student colouring book
32. Resources to take away
ā¢ Colouring book PDF and images
ā¢ https://edin.ac/colouring-book
ā¢ Free copies available today
ā¢ Playful Engagement Strategy
ā¢ https://edin.ac/playful-engagement
ā¢ Edinburgh's OERs
ā¢ https://open.ed.ac.uk/edinburghs-oers/
33. Lorna M. Campbell,
lorna.m.campbell@ed.ac.uk
Stephanie (Charlie) Farley
stephanie.farley@ed.ac.uk
OER Service
https://open.ed.ac.uk/
Stewart Cromar
stewart.cromar@ed.ac.uk
Interactive Content Service
https://www.ed.ac.uk/is/interactive-content
Information Services Group
CC BY, University of Edinburgh, unless otherwise indicated.
Editor's Notes
LMC
LMC
LMC
LMC
CF Participants are provided with postcards of digitised and openly licensed images from our University of Edinburgh Collections and guided through game creation, all the while opening up conversations about resource use, copyright protection, and open licensing in relation to creating a new licensable object.
Confederate Gold ā playing cards
Board Game playing cards created by Daniella Bevsenyi, Thendral David, Hanna Aiorana, Clarissa Chew, Dominika Kwecka.
CC BY
CF
CF
CF the positive construction of failure - support for learners to immerse themselves in the spirit of play -and the development of intrinsic/internal motivation to engage with learning activities ā this creates what is called the magic circle
CF āmagic circleā was originally coined by Huizinga (1955) as an example ofĀ a space in which play happens, and later expanded by Salen and Zimmerman (2004) as a way of explaining how people construct relationships and realities during play.
CF Text in image:
We will play, innovate, and creatively share knowledge
By incorporating playful approaches and spaces ā open, dynamic, and creative ā organisations will be able to āthink creatively, question old assumptions, respond effectively to the unexpected, and engage all participantsā talents in collaborationā (Meyer, 2010).
Our Information Services Group (ISG) staff are innovative and creative, and have developed a variety of fun, creative, and engaging ways to provide and deliver our technologies and services.
We want to ensure that this continues and that ISG fosters an environment, and culture, where innovation, playful learning, and creative engagement are embedded in our practices. This is in line with the Universityās aim to offer an educational experience that is inspiring, challenging, and transformational.
Information services and technologies are core to the normal operation of the University, and vital to the enhancement and transformation of learning, teaching and research. Encouraging innovation and creativity among staff and students and embedding playfulness into the working culture is one of the ways ISG seeks to meet the Universityās vision towards 2025 in which [we] āwill ensure we make a sustained and enhanced global impact through an approach shaped by innovations and excellenceā.
layful Engagement goals
Facilitate the development of playful innovators, researchers, and creators
Promote creative, playful, and innovative use of technologies and tools in ISG services
Utilise our world-class libraries and collections in innovative and engaging ways to enrich our services
Support a healthy work life balance, and a positive and engaging work environment
This work is licensed under aĀ Creative Commons Attribution 4.0 International License.
CF Image text reads:Ā
Reflection, development and Innovation.
Ensuring opportunity for reflection, development and innovation in teaching and information services.
In order to allow space for that creative and playful spark to ignite there needs to be room to reflect and develop ideas and skills.
ISG seeks to do this by:
providing development opportunities for our staff and students (includingĀ internshipsĀ andĀ professional certification schemes and courses)
creating spaces both physical and online for reflection
encouraging a culture of experimentation and innovation
a focus onĀ innovation through diversity
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Academic Blogging Service
Our Academic Blogging Service builds upon existing blogging practices and technology in use around the University and also includes a blogging platform āĀ blogs.ed.ac.uk.
The blogging service can be used for:
Developing a School, departmental, unit or other community blog.
Developing your own personal blog ā to promote your research or to give you a place to reflect on ideas.
Using blogs for teaching, learning and/or assessment purposes.
For more information you can explore theĀ Blogging to Build your Professional Profile course, or click on the button below to visit the service webpages.
uCreate makerspace
The uCreate Maker Space aims to provide staff and students with the resources to work on innovative ideas and projects related to making, while supporting their personal development and improving creative and technical skills.
The studio provides a variety of technologies such as Arduino and Raspberry Pis, as well as 3D printers and scanners, creative materials, 3D pens, Lego Serious Play kits (watch this video to learn about Lego Serious Play), Ketso hands-on kit for creative and inclusive engagement (click here to learn about the Ketso method)
Workshops are available and open to staff and students interested in making. These workshops are informal and focus on collaborative multidisciplinary work.
ISG Student Internships
ISG are committed to providing on campus employment for students.
Working alongside our students helps them gain valuable employability skills and provides ISG with a crucial student perspective on our services. We offer a wide range of paid internships and part-time jobs throughout the year.
Our Digital Skills and Training team regularly workĀ alongside student employees.Ā Take a look at some of theirĀ video case studiesĀ to find out aboutĀ the projects students worked on in this area of theĀ Information Service Group.
Our Employ.Ed summer interns in 2018 created their ownĀ IS Student Intern Experience blogĀ to record their experiences working in ISG over the summer.
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Libraries museums, galleries and collections
Utilising our world-class libraries and collections in innovative and engaging ways to enrich our services.
In addition to our fantastic library and services, the University of Edinburgh is home to around 200,000 artefacts, works of art, potted material, models, specimens, musical instruments and scientific apparatus.
Browse our incredible collection of digitised imagesĀ http://images.is.ed.ac.uk/
Walk and/or listen to the Public Art Trail and podcasts to learnĀ about artwork around the UniversityĀ https://www.ed.ac.uk/local/projects/on-the-trail-of-public-art
Contemplate the future with the Near Future Library projectĀ https://www.ed.ac.uk/information-services/library-museum-gallery/near-future-library
Ā
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Digital technologies
Committing to the creative use of digital technologies in our services and teaching where appropriate whether online, blended or on-campus.
Our teams are always on the look out for relevant, creative and engaging digital technologies to enhance research, learning and teaching across the University.Ā
Digital Technologies & Services
ElectronicĀ voting with Top HatĀ ā Top Hat is a creative content presentation tool that includes the ability for questions to be pushed to studentsā web-enabled devices and these devices are then used to send back responses.
Catchbox throwable microphonesĀ ā A Catchbox is a microphone you can throw or pass out to an audience to allow them to be heard and recorded in a large space.
Box of BroadcastsĀ ā The University of Edinburgh subscribes to theĀ Box of Broadcasts (BoB) National service which enables all staff and students to choose and record any broadcast programme from over 60 TV and radio channels.
The IoT Research & Innovation ServiceĀ āĀ The Universityās Internet of Things (IoT) Initiative is establishing an IoT Research and Innovation Service, initially using LoRaWAN technology, to help you easily run your IoT project.
The DIY Film School CourseĀ āĀ The DIY Film School offers training and advice on using equipment designed for mobile filmmaking. Courses are run throughout the year, with an online course also available.
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Flexible IT Spaces
IT labs are increasingly being sought for use other than open access study, these spaces are also being used to deliver IT teaching, training and online exams. Presenting to students in traditional IT Labs requires a large amount of AV technology which is not always suitable for every type of space.
Over the summer of 2018 our enthusiasticĀ Student Intern, Anirudh Gangwal, experimented with new ways to allow screen sharing between Tutors and Students in a standard Lab, evaluating solutions and engaging with potential users. The outcome of this work will be a pilot of a screen sharing and collaboration solution byĀ Splashtop for Semester Two 18/19.
For updates and progress on the pilot click on the link below to the Teaching Spaces pages.
Digital Skills and Lynda.com
Lynda.com is an online skills development service offering an extensive library of over 250,000Ā high quality video tutorialsĀ in digital, technology, creative and business skills. Students and staff (non-visiting) benefit from free access to this resource whilst studying or working at the University of Edinburgh.
In addition to providing the service,Ā Lynda.comĀ is also incredibly useful for updating our own ISG skills and services.
Our Interactive Content team has written a great blog post about how Interactive Content Developer, Jackie Aim, used Lynda.com to refresh and improve her 3D modelling skills and then ran a workshop for the rest of their team.
Read the 3D Modelling Digital Skills blog post here
23 Things for Digital Knowledge
An award winning, open, and self-paced course for digital and online skills.
Launched for its first run in 2016, and winner of theĀ 2017 LILAC Credo Digital Literacy Award, 23 Things for Digital KnowledgeĀ provides a structured way for staff and students to set aside timeĀ to build up skills and experiment with new digital tools.
The course uses a structure of twenty-three Things,Ā with each ThingĀ being a subject or tool.
An introduction and a task is provided for each Thing along with suggested readings and resources. How much time and effort participants spend on each Thing is completely optional.
Ā
CF Include mention of Playful Engagement Strategy in ISG Vacancies.Ā
Ā
Provide workshops on inclusive playful approaches.Ā Ā
Opportunities to be made for staff at all Grades to participate in playful opportunities, training and development.Ā
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Communities of practice (CoP)
Building communities of practice which encourage creativity and innovation and diffuse good ideas across the University.
First introduced byĀ Etienne WengerĀ (educational theorist) andĀ Jean LaveĀ Ā (cognitive anthropologist) in 1991,Ā communities of practice (CoP) refers to any group āof people who share a common interestā and learn how to ādo it better through regular interactionā.
Ā
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Ada Lovelace Day
The Universityās Information Services Group (ISG) have been holding Ada Lovelace Day celebration events annually since 2015. Ada Lovelace Day is an annual event whose goal is to raise the profile of women in science, technology, engineering, and maths (STEM), and to create new role models for girls and women in these fields.
Events on the day each year include a range of guest speakers, Wikipedia editing training and an editathon to improve articles about women in STEM, and a range of fantastic afternoon activities. For information about our speakers, the events, how to participate in activities, or to use and re-use the open educational resources created each year, click on the button below.
Open Education
Open.EdĀ (http://www.open.ed.ac.uk) is the University of Edinburghās Open Educational Resource (OER) serviceĀ which seeks toĀ train, educate, and foster an informal community of open education practitioners across the University.
Activities include:
playful training and workshops (Gif It Up,Ā OER Board Game Jam)
supporting student and staff OER creation
a bimonthlyĀ Open.Ed newsletter,
hosting student interns
fun activities at staff meetings,
Festival of Creative Learning events
Wikipedia editathons and game sessions
Our Wikimedian in Residence, Ewan McAndrew, regularly runs a variety of fun and engaging Wikipedia editathons towards the development of critical, digital, and literacy skills for staff, students, and the broader community.
The University of Edinburgh now has a thriving Wikimedian community that regularly attend events to improve and diversify the range of information on Wikipedia and the Wikimedia sister sites. Including creating and sharing Histropedia timelines, Wiki Women in Red editathons to improve articles on notable women, and focused diversity events.
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Edinburgh University Women in STEM Society
Audience given cupcake and bio about a famous women in STEM and decorate their cake to represent her. The aim is simply to educate people on the important female figures within STEM.