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Manipulative and people media edtech report
1.
2. refers to items or tools that students
and teachers use to support hands-
on learning and provide visible
models that help students solve
problems and develop concepts. It
can be manipulated to increase their
understanding and come to accurate
conclusions.
4. Late 1800’s – invention of first manipulative
objects that appeals to several senses and is
specifically used to teach mathematical
concepts
5. Rosseau (1712-1778) – learning through
senses
Pestalozzi (1746-1827) – “Learning by Head,
Heart and Hand”
Fröbel (1782-1852) – “Gifts”
Piaget (1896 – 1980) – concrete operations
formal operations
Montessori (1900) - “learn through personal
investigation and
exploration”
6. 1989- National Council of Teachers of
Mathematics affirmed the usefulness and
effectiveness of using manipulatives in
teaching Math in public classrooms. (Ivanov,
2007)
1998- Use of virtual manipulatives
9. Advantages
Simpler, more moveable
Tactile experience adds a dimension
of learning
Allows student to be more creative
selecting pieces
Student has more control
Process is traceable
Allows trial and error
Units are easier to distinguish, make
the whole easier to see
Easier to relate to real-world
applications
Less expensive than technology
Allows me to be more cognitive of the
operations I am performing
Requires more thinking
I was able to think about what it
actually means to multiply and divide
fractions
Allows teacher to involve the whole
class in an interactive lesson
Allow information to be received
visually and kinesthetically
Disadvantages
Limited in the fractions that can be used
(i.e., you have only a few denominators)
Can’t actually see the numbers on the
manipulative so you may miss the concept
Requires internal affirmation rather than
external
No feedback on whether you are right or
wrong
Not very challenging
Doesn’t allow you to add or subtract
fractions in your head (Math)
10. IT-based manipulatives which are
supplement and/or replacement for hands-on
"concrete" manipulatives.
"computer-based simulations of physical
manipulatives that are accessed via the
Internet or computer software." (Boucky &
Flanagan)
Static vs. Dynamic
12. Advantages
Immediate feedback—you know
when it’s right or wrong
Easier to maneuver and keep
together
A lot quicker to grasp the concept
Offer a larger variety of
experiences
Allow more complex operations
to be learned
Catches the attention of the
“technology generation”; would
keep students’ attention
More accessible at home than
the concrete ones
Often provides explicit
connections between visual and
symbolic representations
Disadvantages
Could be addicting
Can’t actually touch (simulations,
video games, etc.)
Models for some content not yet
available
More suitable for use after a
student who’s already
Often needs Internet connection
May limit the teacher’s ability to
follow the students’ thought
processes
Might feel like “do” vs.
“learn/explore”
14. • Serves as the channel of information to
people
• Those who sends/create information and
messages through different channels of
communication: traditional media and
new media
• People as media
• People in media
15. People in Media
› Print people: authors, painters, artists
› Web people: bloggers
› TV people: TV reporters, actors/actresses,
singers, dancers
› Radio people: DJ, singer
› Print People: Print-Ad models
› Others: politicians, public workers,
priest/nuns/pastors
16. Primary source of knowledge/information
(ex. Google, wikipedia)
Students learn from each other through
group activities and discussions
Latest trends and figures from TV, Radio,
etc.
Politicians dictates how students learn (K -
12)
The Salamis Tablet: the earliest counting board known to exist and was used by Babylonians. Discovered on the Greek Island of Salamis in 1899.
Roman Empire
The ancient Romans created the first Abacus based on a counting board. This was made of beans or stones which moved in grooves in sand or on tables of wood, stone, or metal.
250 BC – 990
Mayan and Aztecs
The Mayans and the Aztecs both had counting devices that were made of corn kernels strung on string or wires that were stretched across a wooden frame.
Inca Empire
The Incas also had their own counting tool, which was made out of knotted strings called Quipu.
“Learning by Head, Heart, and Hand”. - Children must first understand what is concrete before abstract concepts.
“Learning by Head, Heart, and Hand”. - Children must first understand what is concrete before abstract concepts.
“Gifts” – geometric building blocks and pattern activity blocks
Montessori’s gifts are multisensory, sequential and self-correcting materials that facilitate the learning of skills and lead to learning of abstract ideas. “Montessori Method of Learning”, which is a method of educating young children that stresses development of a child's own initiative and natural abilities, especially through practical play.
Tower of Hanoi – used to teach problem solving
Rubik’s Cube- used to teach algorithm
Cuisenaire rods – used to teach fractions, division
Letter/Number blocks – used to teach letters of alphabet / numbers and its proper sequence
Static – actual pictures but cannot manipulate like traditional
Dynamic – pictures but can be manipulated thru mouse of the computer
Traditional media: letters, poster, books, tv, radio