Multimedia and ICT
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vicente.carandang@deped.gov.ph
Learning Competency:
Explore the principles of interactivity and rich
content in the context of Web 2.0 and the
participation of the user in the online
experience. (CS_ICT11/12-ICTPT-IIk-14)
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Multimedia - refers to a set of
computerized elements such as
moving graphics, digital text, and
audio
It's particularly useful for creating
visual effects in films and video
games and in interactive games.
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• Videos – Various web portals may
take a video and view or expose it
to the rest of the world.
Ex: Youtube, Vimeo
Types of Rich and Multimedia
Contents:
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2. Sound, Music, or Audio –
This is one of the video components
that will help to improve a video
output. Some apps allow you to
capture and write sound, as well as
share it with others. Ex: Soundcloud
Types of Rich and Multimedia Contents:
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3. Online games-
This is the most effective way to
increase digital quality. It can now be
accessed through browsers, allowing
users to play even though the software
is not available on their computers.
Ex: Adventure Quest, Farmville, and
Candy Crush
Types of Rich and Multimedia Contents:
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4. Online Tests –
This multimedia performance is widely
found in online-type surveys and tests
that automatically deliver a report to the
customer until completed. Ex:
Personality and IQ Tests
Types of Rich and Multimedia Contents:
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5. Courseware –
This is an online course that mimics a
simulated classroom.
Ex: E-learning and Learning
Management Systems
Types of Rich and Multimedia Contents:
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6. Podcasts -
An episodic sequence of audio or text
files streamed digitally
Ex: Stuff You Should Know, TED Talks,
The Starters, Ear Biscuits
Types of Rich and Multimedia Contents:
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7. Vodcasts -
An episodic compilation of digitally
streamed content.
Ex: YouTube series/shows like Video
Game High School, Good Mythical
Morning
Types of Rich and Multimedia Contents:
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Interactive Multimedia
is a communication mechanism in
which the user's answer is required.
The outcome can be determined by the
user's interaction and inputs.
It enables people to interact with other
people or groups.
The key goal of this is to communicate and
connect with the customer in the process.
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Key points of Interactive Multimedia:
• The Internet boom of the 1990s, as well as
improved technologies such as smartphones,
ushered in the age of interactive media
• Interactive media engages and communicate
with users
• Social media, augmented reality, and
smartphones are examples of digital media
• The applications of digital technology are
numerous, ranging from education and
networking to video gaming.
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Examples of Interactive Multimedia
1. Online social networking.
This includes websites such as
Facebook, Twitter, and Instagram.
These websites use graphics and
text to allow users to exchange
images and personal information,
talk, and play games.
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Examples of Interactive Multimedia
2. Computer games.
These are an additional form of
interactive media. Controllers are
used by players to respond to
visual and audio cues on the screen
created by a computer program.
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Examples of Interactive Multimedia
3. Virtual reality (VR).
It provides consumers with a fully
interactive environment, enabling
them to immerse themselves in an
environment that is almost identical
to reality. It utilized a specific
headset. (e.g. 3D and 4D movies).
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Examples of Interactive Multimedia
4. Augmented Reality –
our own universe becomes a context
through which artifacts, pictures, or
other related objects are put. All we
see in real life, and wearing a
headset might not be purely
appropriate (e.g. Pokemon Go)
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Examples of Interactive Multimedia
5. Apps are short for 'applications,'
programs that can be downloaded for
your handheld smartphone, whether it is
an iPhone or an Android phone – these
can be free or cost a little. Apps exist for
nearly all, from monitoring your sleeping
habits to assisting you in discovering new
cities.
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Examples of Interactive Multimedia
6. Training videos -
videos used by businesses to offer
situational presentations in an immersive
environment in order to educate
employees in the company's activities.
These training videos are often accessible
on the company’s e-learning platform.
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Multimedia for events.
Touchscreen monitors, virtual reality,
motion sensor lights, and iPads are
examples of event technology that can be
incorporated into space. Instead of
delivering a heavy sales pitch, interactive
screens are a great way to encourage
visitors to engage at an exhibition or event
by effectively presenting the company's
product.