Capitol Tech U Doctoral Presentation - April 2024.pptx
Module 4 application, leyla sarikaya
1. Running Head: THE DIGITAL LEARNER 1
Creating Learning Objects
Leyla Sarikaya
American College of Education
2. THE DIGITAL LEARNER 2
Part 1: Creating Learning Objects
Learning Objectives Part 1
Name of the Course: Language Other Than English (LOTE)- Turkish Classes
Unit of Study: Daily Emotions
Focus Group: 6th Graders
Learning Objective: Students will be able to know and recall the "Daily Emotions" in
the target language.
Key Words: Happy, sad, excited, mad, good, hungry, sick, tired, I am sad, I am happy, I
am mad, I am excited, etc.
Quizlet is one of the Web 2.0 tools that students can recall the assigned vocabulary or reading
sections' vocabularies by practicing on the Quizlet.
In my classes, I usually focus on how I can engage students in the class, and game-based
learning is one of the strategies that works perfectly, and students love to play interactive games.
As a Web 2.00 tools, I chose to work on Quizlet and Edpuzzle. These are the Web 2.0 tools that
can be used in any subject areas.
There are different kind of educational games can be used in a classroom. As a Language
Other Than English (LOTE) teacher, I first checked whether the games are related to our
curriculum or not. I also checked whether I could edit the languages or not.
1: Quizlet and Quizlet Live
The URL of the website https://quizlet.com/latest and https://quizlet.com/192676732/live
3. THE DIGITAL LEARNER 3
Quizlet is an educational website that teachers and students can create their study sets,
and practice on them everywhere. I first created a teacher account and added my classes on the
quizlet. You can change languages depends on what language to teach. In my classroom,
whenever I finish a vocabulary or reading section, I first let my students create their study sets
that they can record their voices, upload images on the study sets than I pick a random study set
and create a game on the live section of quizlet. Students see this screen below and type the join
code
4. THE DIGITAL LEARNER 4
In Quizlet. Live game, there should be at least six students in a classroom. When all
students enter the game, the system automatically creates random groups and assign names for
each group, and then students work in a group to answer all questions. The fastest team gets
points if they respond to the questions correctly. This game can be used for grade levels.
Students both get very excited and recall the previous topics too. Students learn how to work
cooperatively and support one another during the game. They also speak the target language in
class and practice what we learn in class. They can also work outside of the classroom by log in
to their quizlet account.
5. THE DIGITAL LEARNER 5
Based on the LOTE curriculum, each unit should be completed in four weeks. After we
had covered the vocabulary section with 6th graders, they started practicing on the Quizlet during
the second week. First, they created their own study sets by using keywords, then shared them
with me. They also completed and practiced all sections in Quizlet which are Spell, Learn, Test,
Gravity, Match parts, then I chose random study sets and created group games on Quizlet.live
section. Playing interactive games engaged students in learning, and language skills are
enhanced.
Spires (2015) explains that "Many digital games require players to master skills (e.g.,
strategic and analytical thinking, problem-solving, decision-making, adaptation to change) that
are in demand in today’s workforce” (p.125). Quizlet.Live empowers how the working group is
important, how actively participating in group works is important, how students recall the topic
without even getting bored. Turkle (2014), states that “Technology does not determine change,
but encourages us to take certain directions. If we make those directions clear, we can more
easily exert human choice” (p.2).
Learning Objectives Part 2
Name of the Course: LOTE-Turkish
Unit of Study: Name of the Seasons, Months, and Days of the Week
Focus Group: 6th Grade
Learning Objective: Students will be able to know the seasons, months, and days of the
weeks and reinforce the keywords in the target language.
In this unit of study, I can use Edpuzzle which is a video website that allows you to edit
and insert questions in the video. Videos are one of the interactive tools because they are both
6. THE DIGITAL LEARNER 6
visual and auditorily. In this unit of study, the student will be assigned a different kind of videos
and work on them at home before starting this unit. Students will be able to submit their works
online, and teacher can see even they complete the work or not.
EDpuzzle
The URL of the website is https://edpuzzle.com/
Edpuzzle is a video website that allows teachers to create their classes. The purpose of the site is
to use videos in a classroom setting. I explored that I can edit the videos by adding questions,
recording the videos, cutting some parts if they are not necessary and using them as an
educational tool. I created a teacher account and uploaded any videos related my pacing guide. It
is an excellent listening assessment tool that is a video version of the listening assessments. It is
an exquisite resource for visual learners. I could assign the videos by adding questions, and
discussion parts, so my students both enjoy the video and learn visually. Instead of just making
students listen to a text or workbook listening sections, it is better to assign videos and edit it
regarding assigned curriculum of the classes. Edpuzzle can be used for all grade levels,
especially for elementary kids.
8. THE DIGITAL LEARNER 8
Yaoyuneyong G., Yuen S., &Yuen P. (2011), further point out that “The advent of Web
2.0 technologies gives teachers the opportunity to empower their students as never before,
through an array of exciting new learning tools and mediums” (p.110). The Web 2.0 tools that I
used for my classes reside for the Remembering and Understanding sections on the Web 2.0
tools of Taxonomy. The Quizlet and Edpuzzle are user-friendly and perfectly fit in our
curriculum. Especially, the websites empower the remembering skills of the topics.
Part 2: Creating Learning Objects- Presentation
The link for the narrated Web 2.0 tools is attached below.
https://voicethread.com/share/9258090/
https://voicethread.com/share/9258090/
9. THE DIGITAL LEARNER 9
References
Steve Chi-Yin Yuen1, s., Yaoyuneyong, G., & Yuen, P. K. (2011). Perceptions, Interest, and Use:
Teachers and Web 2.0 Tools in Education. International Journal Of Technology In Teaching &
Learning, 7(2), 109-123
Spires, H. A. (2015). Digital game-based learning. Journal of Adolescent & Adult Literacy, 59(2), 125-
130. doi:10.1002/jaal.424
Turkle, S. (2004). How computers change the way, we think. The Chronicle of Higher Education,
50(21), B26.