Designing IA for AI - Information Architecture Conference 2024
Whitworth_Joseph_Week4_Timeline
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9. Goals:
• Learn proper storyboard
structure and symbols to
visualize ideas.
• Learn how to utilize prior
course knowledge to develop
a professional game design
document.
• Learn how to maintain
interesting frames within
storyboard.
Strategies/Tactics:
• Research storyboards of other popular
games to gain an understanding of the
industry standards.
• Research game design documents of
other popular games to learn the
structure and format.
• Get peer feedback on my storyboard
and GDD to ensure I am maintaining an
interesting and engaging story.
Resources:
Storyboarding Games?: http://interactive.usc.edu/2013/03/05/storyboarding-games/
Game Script and Storyboard Creation: http://finegamedesign.com/script/
10. Goals:
• Utilize current knowledge to
develop a mobile game
• Use feedback from instructor
to enhance my game
• Finish at least 2/3 of game
before end of class. (Including
art, functionality, UI)
Strategies/Tactics:
• Utilize my instructor’s knowledge to
further develop my game.
• Research tutorials to implement key
features/mechanics.
• Maintain contact with instructor to
answer questions.
Resources:
Digital Tutors Mobile Game Development Series:
http://www.digitaltutors.com/learningpath/18-Unity-Mobile-Game-Development
Mobile Development: https://unity3d.com/learn/tutorials/modules/beginner/live-training-
archive/mobile-development
11. Goals:
• Complete my mobile game
100% to allow for fine tuning
and adding useful features.
• Play test my game and create
bug documentation to fix
issues before peer testing.
• Fix any visual issues (Ex.
Skipping animations, clipping
particles).
Strategies/Tactics:
• Maintain contact with instructor.
• Participate in peer discussions to add
or remove undesirable/desirable
features
• Research tutorials that will assist in the
implementation of features/ help solve
errors.
Resources:
Digital Tutors Mobile Game Development Series:
http://www.digitaltutors.com/learningpath/18-Unity-Mobile-Game-Development
Mobile Development: https://unity3d.com/learn/tutorials/modules/beginner/live-training-
archive/mobile-development
12. Goals:
• Fix any bugs or glitches within
my game
• Study the structure of creating
a bug report in order to
provide the best information to
my peers.
• Finalize my game.
Strategies/Tactics:
• Research possible bug report examples
of other games.
• Maintain contact with peers in order to
solve any issues with my game.
• Maintain contact with peers in order to
provide assistance in fixing their issues
in their game.
Resources:
How to Write a Game Bug Report: http://sloperama.com/advice/faq75.htm
How to Write a Quality Bug Report: http://university.utest.com/writing-quality-
bug-reports-and-utest-etiquette/
13. Goals:
• Create an interesting and well
assembled presentation.
• Learn what mediums are
acceptable for a game
presentation.
• Learn what topics are most
important to specific
audiences. (Professional:
Amount of money expected to
be earned)
Strategies/Tactics:
• Research other professional
presentations to gain an understanding
of what is expected.
• Attend all Live Chat Sessions to absorb
as much information as possible from
the instructor.
• Research different mediums others
have used for presentations.
Resources:
20 Great Examples of PowerPoint Presentation Design:
http://blog.hubspot.com/blog/tabid/6307/bid/6012/17-Examples-of-Great-Presentation-
Design.aspx
Professional PowerPoint Presentation: https://youtu.be/2c_mJ81YEnc