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John Laibach
2013
ZX Spectrum Universe
Agenda
 Part I: ZX Spectrum
– The birth of a UK classic
– Specifications
– Peripherals
– Not intended for games
– Later models
– Software
– Market
– Games
 Part II: ELITE
Part I: ZX Spectrum
The birth of UK classic
 ZX Spectrum was released on 23 April 1982
 The first personal computer under £100
– ZX Spectrum 16K for £125 (later reduced to £99)
– ZX Spectrum 48K for £175 (later reduced to £129)
 Its working title was “ZX82” but
later changed to “ZX Spectrum”
 It was the Big One.
The machine which revolutionized
home computing
Specifications
 The hardware design is by Richard Altwasser of
Sinclair Research Ltd.
 16 color graphics, 256x192 pixels
 One channel beeper sound with 10 octaves
 Memory 16 kB (16x1024 bytes) or 48 kB
 Zilog Z80A CPU running at 3.5 MHz
 Designed to use TV set as display and cassette
tape for loading/saving software
Peripherals
 Sinclair Research followed it up with a few
peripherals:
– ZX Printer
– ZX Interface 1: allowed you to connect a vast range of
add-ons
– ZX Interface 2: had two joystick ports and a ROM
cartridge slot
– ZX Microdrive: magnetic tape data storage system
– Kempston joystick interface: allowed joysticks complying
with the de facto Atari 2600 standard
 Everything they designed had a stylish look
Not intended for games
 Sinclair Research was a cutting-edge technology
company doing serious, world-changing work
 ZX Spectrum was sold as a mainstream computer
for education and home use
– BASIC programming language in ROM
– Keyboard with built-in BASIC operators/functions
 Rapidly became a gaming platform
 Clive Sinclair didn't much like the ZX Spectrum
Keyboard
Later models
 ZX Spectrum+ (June 1984)
 ZX Spectrum 128 (1985-1986)
 Amstrad models:
– ZX Spectrum +2
– ZX Spectrum +2A
– ZX Spectrum +2B
– ZX Spectrum +3
 A lot of clones in the USSR (80th-90th)
 Speccy2010
Sinclair models
ZX Spectrum 16K / 48K ZX Spectrum+
ZX Spectrum 128K
Amstrad models
ZX Spectrum +2
ZX Spectrum +3
Speccy2010
30th anniversary in 2012!
 St.George + ZX Spectrum in a Google Doodle 
Software
 Strong hardware limitations
 More than 24000 titles till now
 Diverse of software library:
– Programming languages
– Assemblers
– Databases
– Word processors
– Drawing and painting tools
– 3D modeling software
– Demos
– Games
Market
 It looks dated now, but it was the business in
1982
 Established the UK mass market
 Established a huge market in software
development
 Provided an ecosystem for peripheral
manufacturers
 Responsible for development
of home PC market
Games
 The first ZX Spectrum games weren‟t too
inspiring
 A lot of them were written in BASIC, but machine
code quickly increased in popularity
 Sequels, arcade, simulation, strategic games, etc
 Later game development in the ex-USSR
 Most of the >24000 titles are games
 It‟s hard to believe now that Clive Sinclair had
always intended it to be a business machine!
Games
 There were loads of games on ZX Spectrum…
Games
 No end of games 
Part II: ELITE
ELITE the game
 Written by David Braben and Ian Bell on
BBC Micro computer in 1984
 In 1985 appeared on ZX Spectrum, and this
version was a bestseller
 The game's popularity became a national
phenomenon in the UK
 The breakthrough title that defined the modern
space flight simulation genre
 1985: “Best Game Overall” and “The best game
ever” for the BBC Micro, many other awards
ELITE: influence
 Elite is influential upon gaming as a whole:
– The first truly open-ended game
– Named #1 “Top Retro Game” and #1 “Best game of the
1980s”
– Opened the door for future online persistent worlds such
as Second Life, World of Warcraft and EVE Online
– It opened people's eyes to the very idea of epic,
free-roaming open world titles in general
– One of the most popularly requested games to be
remade
ELITE: gameplay
 Player initially starts with a lightly armed ship
called “Cobra Marked III”
 Travelling to various star systems and trading
with their inhabitants
 Military missions, bounty hunting, asteroid
mining and even piracy
 Upgrade ships, equipment, weapons
 Earn ranks to reach the rank „Elite‟
ELITE: technical innovations
 3D wire-frame graphics
 Procedurally generated 8 galaxies with 256
planets each (2048 planets)
 Braben and Bell checked all generated names for
profanity
ELITE: sequels
 Official sequels
– Frontier: Elite II (1993)
– Frontier: First Encounters (1995)
– Elite: Dangerous, recently was crowdfunded through a
Kickstarter campaign
 A lot of unofficial clones and similar games
ELITE: now
 “Elite: Dangerous” has been pushed to the
Kickstarter project by David Braben
– Launched on 5 Nov 2012 with the goal £1.25 million
– Ended on 4 Jan 2013 with more than £1.5 million
– Sets the Record for Highest Kickstarter Goal to Be
Successfully Funded
– 21st century sequel to ELITE is currently expected to be
ready to fly in March 2014
Summary
 ZX Spectrum was released in 1982
 Became the most popular home computer despite
of limited hardware capabilities
 Not intended for games but became the very
gaming platform
 ZX Spectrum has a vital impact on software
market
 Many game titles are living nowadays
Questions
Thank You!
Copyright © 2013 SoftServe, Inc.
Contacts
E-mail: john.laibach@gmail.com

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ZX Spectrum Universe

  • 2. Agenda  Part I: ZX Spectrum – The birth of a UK classic – Specifications – Peripherals – Not intended for games – Later models – Software – Market – Games  Part II: ELITE
  • 3. Part I: ZX Spectrum
  • 4. The birth of UK classic  ZX Spectrum was released on 23 April 1982  The first personal computer under £100 – ZX Spectrum 16K for £125 (later reduced to £99) – ZX Spectrum 48K for £175 (later reduced to £129)  Its working title was “ZX82” but later changed to “ZX Spectrum”  It was the Big One. The machine which revolutionized home computing
  • 5.
  • 6. Specifications  The hardware design is by Richard Altwasser of Sinclair Research Ltd.  16 color graphics, 256x192 pixels  One channel beeper sound with 10 octaves  Memory 16 kB (16x1024 bytes) or 48 kB  Zilog Z80A CPU running at 3.5 MHz  Designed to use TV set as display and cassette tape for loading/saving software
  • 7. Peripherals  Sinclair Research followed it up with a few peripherals: – ZX Printer – ZX Interface 1: allowed you to connect a vast range of add-ons – ZX Interface 2: had two joystick ports and a ROM cartridge slot – ZX Microdrive: magnetic tape data storage system – Kempston joystick interface: allowed joysticks complying with the de facto Atari 2600 standard  Everything they designed had a stylish look
  • 8.
  • 9. Not intended for games  Sinclair Research was a cutting-edge technology company doing serious, world-changing work  ZX Spectrum was sold as a mainstream computer for education and home use – BASIC programming language in ROM – Keyboard with built-in BASIC operators/functions  Rapidly became a gaming platform  Clive Sinclair didn't much like the ZX Spectrum
  • 11. Later models  ZX Spectrum+ (June 1984)  ZX Spectrum 128 (1985-1986)  Amstrad models: – ZX Spectrum +2 – ZX Spectrum +2A – ZX Spectrum +2B – ZX Spectrum +3  A lot of clones in the USSR (80th-90th)  Speccy2010
  • 12. Sinclair models ZX Spectrum 16K / 48K ZX Spectrum+ ZX Spectrum 128K
  • 13. Amstrad models ZX Spectrum +2 ZX Spectrum +3
  • 15. 30th anniversary in 2012!  St.George + ZX Spectrum in a Google Doodle 
  • 16. Software  Strong hardware limitations  More than 24000 titles till now  Diverse of software library: – Programming languages – Assemblers – Databases – Word processors – Drawing and painting tools – 3D modeling software – Demos – Games
  • 17. Market  It looks dated now, but it was the business in 1982  Established the UK mass market  Established a huge market in software development  Provided an ecosystem for peripheral manufacturers  Responsible for development of home PC market
  • 18. Games  The first ZX Spectrum games weren‟t too inspiring  A lot of them were written in BASIC, but machine code quickly increased in popularity  Sequels, arcade, simulation, strategic games, etc  Later game development in the ex-USSR  Most of the >24000 titles are games  It‟s hard to believe now that Clive Sinclair had always intended it to be a business machine!
  • 19. Games  There were loads of games on ZX Spectrum…
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35. Games  No end of games 
  • 37. ELITE the game  Written by David Braben and Ian Bell on BBC Micro computer in 1984  In 1985 appeared on ZX Spectrum, and this version was a bestseller  The game's popularity became a national phenomenon in the UK  The breakthrough title that defined the modern space flight simulation genre  1985: “Best Game Overall” and “The best game ever” for the BBC Micro, many other awards
  • 38.
  • 39. ELITE: influence  Elite is influential upon gaming as a whole: – The first truly open-ended game – Named #1 “Top Retro Game” and #1 “Best game of the 1980s” – Opened the door for future online persistent worlds such as Second Life, World of Warcraft and EVE Online – It opened people's eyes to the very idea of epic, free-roaming open world titles in general – One of the most popularly requested games to be remade
  • 40. ELITE: gameplay  Player initially starts with a lightly armed ship called “Cobra Marked III”  Travelling to various star systems and trading with their inhabitants  Military missions, bounty hunting, asteroid mining and even piracy  Upgrade ships, equipment, weapons  Earn ranks to reach the rank „Elite‟
  • 41. ELITE: technical innovations  3D wire-frame graphics  Procedurally generated 8 galaxies with 256 planets each (2048 planets)  Braben and Bell checked all generated names for profanity
  • 42. ELITE: sequels  Official sequels – Frontier: Elite II (1993) – Frontier: First Encounters (1995) – Elite: Dangerous, recently was crowdfunded through a Kickstarter campaign  A lot of unofficial clones and similar games
  • 43. ELITE: now  “Elite: Dangerous” has been pushed to the Kickstarter project by David Braben – Launched on 5 Nov 2012 with the goal £1.25 million – Ended on 4 Jan 2013 with more than £1.5 million – Sets the Record for Highest Kickstarter Goal to Be Successfully Funded – 21st century sequel to ELITE is currently expected to be ready to fly in March 2014
  • 44. Summary  ZX Spectrum was released in 1982  Became the most popular home computer despite of limited hardware capabilities  Not intended for games but became the very gaming platform  ZX Spectrum has a vital impact on software market  Many game titles are living nowadays
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