GD - 2nd - Introduction To Game (History And Genres)

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  • Jawa: Engklek
  • Traditional vs Modern
  • Kata kuncinya adalah: hiburan interaktif, pemain, tantangan, aturan, kondisi menang
  • Cerita tentang “para pendahulu” game modern
  • Petualangan berbasis teks.Semua kondisi digambarkan melalui deskripsi teks, sebagaimana contoh:“kamu sekarang berada di dalam labirin yang penuh akan gang-gang kecil yang memusingkan”
  • GD - 2nd - Introduction To Game (History And Genres)

    1. 1. Introduction to Game<br />[ HadziqFabroyir . Department of Informatics ]<br />
    2. 2. What is a game?<br />Hopscotch Rules:<br />Use chalk to draw a hopscotch pattern on the ground or use masking tape on a floor. <br />Create a diagram with 8 sections and number them.<br />Each player has a marker such as a stone, beanbag, bottlecap, shell, button, etc.<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    3. 3. What is a game?<br />Instructions: <br />Rotate sections of the Rubik’s Cube so that each face is a solid color.<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    4. 4. What is a game?<br />Or?<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    5. 5. What is a game?<br />A game is a form of interactive entertainment where players must overcome challenges, by taking actions that are governed by rules, in order to meet a victory condition.<br />Rollings & Adams<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    6. 6. Games History<br />an earliest history about:Space Invaders… Pong… Max Payne…<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    7. 7. Antecedents<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    8. 8. People play…with rocks and sticks. <br />Sports and physical competition are born. <br />Board and card games originate. <br />Prehistory<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    9. 9. 1889 : The Marufuku Company is founded in Japan to make playing cards. The company will later change its name to Nintendo.<br />1933 :Williams builds Contact, the first electro-mechanical pinball machine.<br />1954 :David Rosen begins importing photo booths to Japan; his company will eventually become Sega.<br />…<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    10. 10. The Dawn of Videogames<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    11. 11. Spacewar 1962<br /><ul><li>MIT student Steve Russell creates Spacewar on a $120,000 PDP-1
    12. 12. 2 Ships controlled by 4 buttons each:
    13. 13. Rotate left, right, thrust, fire</li></ul>[ Hadziq Fabroyir . Department of Informatics ]<br />
    14. 14. Adventure 1967<br />Text-based adventure<br />“You are in a maze of twisty little passages”<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    15. 15. Pong 1972<br /> Bushnell starts Atari. Al Alcorn creates PONG<br />First arcade hit<br />Home version of Pong 1974<br />By 1977 the fad has died and the videogame market experiences its first “hardware crash.” <br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    16. 16. The Atari Era<br />the Golden Age of Arcades<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    17. 17. [ Hadziq Fabroyir . Department of Informatics ]<br />
    18. 18. 1979 Flight Simulator released for the Apple II and TRS-80. <br />1979 Roberta and Ken Williams found On- Line Systems, which will eventually become Sierra Entertainment. <br />1980 Zork is released for the Apple II. <br />1980 Richard Garriott codes Akalabeth on Apple IIe; the Ultima series is born. <br />1982 Trip Hawkins founds Electronic Arts. <br />1983 EA&apos;s One-on-One featuring Julius Erving and Larry Bird becomes the first licensed sports videogame. <br />Personal Computers Arrive<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    19. 19. 1982 Shigeru Miyamoto repurposes old Radar Scope arcade cabinets into Donkey Kong. The game is the first appearance of Mario and becomes an improbable hit for Nintendo. <br />1982 Retailers return millions of unsellable E.T. and Pac-man cartridges for the Atari 2600. The cost of absorbing the returns is identified as one of the causes of the second videogame crash. <br />1983-85 Second videogame crash. Too many low-quality games result in a rapid drop in software prices. In 1982, industry revenues sat at $3 billion; <br />1985 they decline to $100 million. Atari alone loses $539 million in 1983. <br />The End of the Atari Era<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    20. 20. The 8-Bit Era: The Return of the Consoles<br />1984 Alexei Pajitnov creates a computer version of Tetris<br />1985 The American version of the Famicom, the Nintendo Entertainment System (NES). Super Mario Bros. debuts. <br />1986 - 1991 The NES is a huge hit worldwide, selling over 60 million units and dominating the home videogame market. <br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    21. 21. The 16-bit Era<br />1989 Sega launches the Genesis, the first 16-bit game console. Interest in the NES starts to decline. <br />1989 Nintendo launches the Game Boy with Tetris packed in. <br />1991 The Super Nintendo Entertainment System (Super NES) is released. <br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    22. 22. The PC Strikes Back<br />1989 Will Wright creates SimCity. <br />1993 Myst is released for the Macintosh and becomes the first major videogame to push CD-ROM technology and high-end multimedia. <br />1993 Doom is released for the PC. <br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    23. 23. 1994 The Sony PlayStation and Sega Saturn are launched in Japan. <br />1995 The Saturn and PlayStation are released in North America. <br />1996 The Nintendo 64 launches<br />1999 Sega launches the Dreamcast. First system with a built-in modem. <br />The Next Generation and Beyond<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    24. 24. 2000 Sony launches the PlayStation 2<br />2000 The Sims launches and goes on to become the biggest selling PC game of its era. <br />2001 Dreamcast pulled from the market, Sega leaves the hardware business to become a third-party software publisher. <br />2001 Nintendo&apos;s Game Boy Advance and GameCube are both released. <br />2001 Microsoft launches the Xbox and loses a reported $1.5 billion in the first 18 months. <br />…<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    25. 25. The Rise of the MMO<br />massively-multiplayer online game<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    26. 26. MMO’s era<br />2002 Microsoft launches Xbox Live; millions of gamers pay a fee for the premium online service. <br />2002 The Sims Online ships. <br />2003 Star Wars Galaxies, an MMO set in the Star Wars universe, ships. <br />2004 World of Warcraft ships, goes on to dominate the MMO market with over 8 million subscribers. <br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    27. 27. The High-Definition Generation<br />(The Next Next Generation)<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    28. 28. Nintendo DS<br />2004<br />the first dual-screened portable, launches. <br />The touchscreen- enabled device grows from curious gaming oddity to top-selling portable system. <br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    29. 29. PlayStation Portable<br />2004<br />Sony launches its long-theorized handheld system<br />The all-purpose device plays movies, games, and music, and can connect to the Internet wirelessly.<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    30. 30. Xbox 360<br />2005<br />support for 720p resolution in every game<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    31. 31. Brain Age(2006)<br />Train Your Brain in Minutes a Day on the Nintendo DS generates a new level of mainstream interest in gaming. <br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    32. 32. Latest War (2006)<br />PlayStation 3<br />Nintendo&apos;s Wii<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    33. 33. What next ?<br />virtual reality , augmented reality , …?<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    34. 34. What will VR Games look like ?<br />Inside a room<br />Inside a helmet<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    35. 35. Games !<br />☺ . games and their genres . ☺<br />[ Hadziq Fabroyir . Department of Informatics ]<br />
    36. 36. [ Hadziq Fabroyir . Department of Informatics ]<br />
    37. 37. [ Hadziq Fabroyir . Department of Informatics ]<br />2D Action Games<br />Shoot the horde of aliens<br />Space Invaders, Galaga, Defender/Stargate, <br />Mario Bros,<br />
    38. 38. [ Hadziq Fabroyir . Department of Informatics ]<br />1st Person Shooter<br />3D Shoot the horde of aliens<br />Wolfenstein, Doom, Quake, Half-Life, Max Payne<br />
    39. 39. [ Hadziq Fabroyir . Department of Informatics ]<br />Adventure<br />Follow the trail<br />Solve puzzles<br />Nice scenery<br />Inventory<br />Learning<br />Examples: Zelda, Metroid, Myst, Shenmue<br />
    40. 40. [ Hadziq Fabroyir . Department of Informatics ]<br />Fighting<br />Pluses:<br />KILL!!!<br />Short games<br />Stress reliever, flow experience<br />Social hierarchy “determiner”<br />Minuses<br />Arcane knowledge<br />Limited virtual space<br />Follow-on real violence ?(vs. social hierarchy)<br />Clone factor<br />
    41. 41. [ Hadziq Fabroyir . Department of Informatics ]<br />Puzzle<br />Solving the puzzle is the primary goal<br />Gives feelings of mastery<br />
    42. 42. [ Hadziq Fabroyir . Department of Informatics ]<br />Racing<br />First past the post<br />Fairly strong simulation element<br />Fine motor control<br />
    43. 43. [ Hadziq Fabroyir . Department of Informatics ]<br />Role-Playing<br />3rd person adventure<br />Strong story component (potentially)<br />Learn the virtual world/environment<br />Players are free to act within the world’s constraints<br />
    44. 44. [ Hadziq Fabroyir . Department of Informatics ]<br />Simulations<br />Flight Sim<br />SimAnt, SimCity, ...<br />Focus on details<br />Training could be the goal<br />
    45. 45. [ Hadziq Fabroyir . Department of Informatics ]<br />Sports<br />Armchair coach<br />Abstract war<br />Abstract team fighting games<br />
    46. 46. [ Hadziq Fabroyir . Department of Informatics ]<br />Strategy<br />Same components as Sim games<br />Historical simulation<br />Puzzles may play a part<br />A light story element<br />No twitch in turn-based strategy<br />
    47. 47. [ Hadziq Fabroyir . Department of Informatics ]<br />Music<br />“Name that Tune”<br />Repeat a piece of music that the game plays for you<br />Play along musically<br />
    48. 48. [ Hadziq Fabroyir . Department of Informatics ]<br />Dance<br />Dance Dance Revolution<br />Dance kiosk type games<br />
    49. 49. [ Hadziq Fabroyir . Department of Informatics ]<br />Artificial Life<br />Tamagotchi, Creatures, Black & White<br />
    50. 50. [ Hadziq Fabroyir . Department of Informatics ]<br />Quiz Show<br />You Don’t Know Joko ! , Do you know Monique ? , etc<br />
    51. 51. [ Hadziq Fabroyir . Department of Informatics ]<br />Others ?¿may be it couldn’t be specified by previous genres ,then write down your own suggestion genre ! ☺<br />
    52. 52. ☺~ See You Later ~☺<br />Next episode: Game Development Overview<br />[ Hadziq Fabroyir . Department of Informatics ]<br />

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