2. Peer
• What were my strengths?
• Very good animation techniques and use of sound effects. The
backgrounds / stages were also very detailed and interesting and the
game didn’t feel repetitive. The music worked really well with the style
of game and fit the genre. The sound effects also gave the game more
depth and fit the style and genre of the game, and were placed very
well. The loading screens were also made very well and gave the game a
classic feel to it, as well as made it feel more like a real videogame.
• What were my weaknesses?
• The objectives in the game could have been made more clear, and there
could have been a HUD / health bar which would’ve made the game feel
more authentic and feel more like a videogame. There also could've
been some more interesting elements, such as dialogue for the
characters to give them more personality.
3. Peer
• What were my strengths?
• The audio matched your game very well
• The visual animation was nice to look at, very well
produced
• The game does not feel repetitive, the different levels
were completely different to the rest.
• What were my weaknesses?
• The game could have included more elements such as a
mini map or a health bar, it seemed more like an video
animation instead of a video game. You could have also
made the transitions in between clips more interesting.
4. Peer
• What were my strengths?
• The animation in the game was really good and
detailed
• The music and the sound effects matched really well
with your game
• What were my weaknesses?
• Could’ve added some elements that would really show
that it’s a video game, like a life bar
• Could’ve made the objective a bit more clearer