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LINGAYEN CAMPUS
Lingayen, Pangasinan
Republic of the Philippines
PANGASINAN STATE UNIVERSITY
JAMESON N. ESTRADA
Game Developer
www.psuecon.com
CLASH
MARKETS
OF
CLASH OF MARKETS
MARKET STRUCTURE GAME GUIDE
PANGASINAN STATE UNIVERSITY www.psuecon.com
CLASH OF MARKETS GAME
DESCRIPTION OF THE GAME
The Clash of Markets is a fun and challenging card game that is played using specially printed
deck of cards consisting of market cards and microeconomics concept cards by two to five
players. The game is used as an instructional material in the subject – Microeconomics. It is
designed to help the students build a higher plane of awareness on how market works.
Furthermore, it is created to provide students a way of enhancing their developing their analytical
and logical thinking skills as game requires negotiation, strategy, counting and probability, and
decision-making.
PLAYER COMPOSITION AND PLAYING TIME
The game can be played by 3 to 5 players. Ideally the game is played by 5 players. Set-up time
only takes 1 – 2 minutes. The playing time is about 10 – 30 minutes.
OBJECTIVE OF THE GAME
The goal of the game is to be the first player to discard all cards on hand as quickly as possible.
The player who gets rid of all the cards at the end of the gameplay wins the game.
GAME EQUIPMENT
The Clash of Markets card game consists of a table and a deck of 80 cards.
PLAYING CARDS COMPOSITION
The deck of playing cards consists of 80 cards which include 60 market cards and 20
microeconomics concepts cards. Below shows the face of each card.
2
PANGASINAN STATE UNIVERSITY www.psuecon.com
CLASH OF MARKETS GAME
Board Matrix of markets cards contains the following:
COUNTRY
MARKET
STRUCTURE FORM
VALUE
COMMODITY/IES
Stock market Perfect Competition 15 Stocks
Currency market Perfect Competition 14 Currencies
Gold Market Perfect Competition 13 Gold
Rice Perfect Competition 12 Rice
Lumber Market Perfect Competition 11 Lumber
Beef Market Perfect Competition 10 Beef
Chicken Market Perfect Competition 9 Chicken
Fish Market Perfect Competition 8 Fish
Vegetable Market Perfect Competition 7 Vegetable
Fruit Market Perfect Competition 6 Fruit
Dried Fish Market Perfect Competition 5 Dried Fish
Flower Market Perfect Competition 4 Flower
Sari-sari Store Perfect Competition 3 Sari-sari
Street Food Market Perfect Competition 2 Street food
Siomai Perfect Competition 1 Siomai
Google Search Monopoly 15 Google search
Windows Operating
System Monopoly 14 Windows Operating System
IOS Operating
System Monopoly 13 IOS smartphone
Amazon E-
commerce Monopoly 12 Amazon
Facebook Social
Networking Site Monopoly 11 Facebook
Intel Processor;’ Monopoly 10 Intel
Youtube Video-
Sharing Site Monopoly 9 YouTube
Disney Films Monopoly 8 Disney
Luxottica Eyewear Monopoly 7 Luxottica
Monsanto Seeds Monopoly 6 Monsanto
YKK Zipper Monopoly 5 YKK
Paypal Online
Payment Monopoly 4 Paypal
Pearson Book
Publishing Monopoly 3 Pearson
PLDT Telecom
Service Monopoly 2 PLDT
MERALCO Electric
Power Monopoly 1 Meralco
Automobile Market Oligopoly 15 Ford, Mercedes-Benz, Honda, Toyota
Oil Market Oligopoly 14 Caltex, Shell, Petron, Total
Softdrink Market Oligopoly 13 Coca Cola, Pepsi, RC Cola, Sarsi
Aircraft Market
Oligopoly
12
Boeing, Airbus, Bombardier, Assault
Falcon
Internet Service
Market
Oligopoly
11 Verizon, Smart, Globe, Sun Cellular
3
PANGASINAN STATE UNIVERSITY www.psuecon.com
CLASH OF MARKETS GAME
Movie Streaming
Market
Oligopoly
10 Netflix, HBO Now, Iflix, Hulu
Television Network Oligopoly 9 NBC, ABS-CBN, GMA, TV 5
Airline Market
Oligopoly
8
American Airlines, Qatar Airways,
Philippine Airlines, Cebu Pacific
Film Production
Oligopoly
7
Warner Brothers, Sony Pictures, Regal
Entertainment, Star Cinema
Music Streaming
Market
Oligopoly
6 Spotify, Apple Music, Deeper, Pandora
Beer Market
Oligopoly
5
Bud Light, Budweiser, Red Horse, San
Miguel
Cloud Storage
Market
Oligopoly
4
Google Drive, Dropbox, Amazon Drive,
OneDrive
Pharmaceutical
Market
Oligopoly
3 Pfizer, Abbott, Unilab, Zuellig Pharma
Shopping Mall
Oligopoly
2
SM Supermalls, Robinsons Malls, Ayala
Malls, CSI Malls
Ride-sharing
Service Market
Oligopoly
1 Grab, Uber, Hype, Lyft
Smartphone
Market
Monopolistic
Competition 15
IPhone, Samsung, Huawei, Mi, Oppo,
Cherry Mobile
Personal Computer
Market
Monopolistic
Competition 14 Apple, HP, Dell, Asus, Acer, Lenovo
Home Appliance
Market
Monopolistic
Competition 13
Samsung, LG, GE, Whirlpool, Panasonic,
Fujidenzo
Fast Food Market
Monopolistic
Competition 12
Mcdo, Pizza Hut, KFC, Shakes, Jollibee,
Chowking
Coffee Market
Monopolistic
Competition 11
Nescafe, Maxwell House, Kopiko, Great
Taste, Café Puro, San Mig Coffee
Clothing Market
Monopolistic
Competition 10
Guess, Gap, Ralph Lauren, Bench,
Penshoppe
Shoe Market
Monopolistic
Competition 9
Nike, Adidas, Converse, Sketchers, Rusty
Lopez, Reebok
Jean Market
Monopolistic
Competition 8
Levi’s, Lee, Diesel, Wrangler, Calvin Klein,
RRJ
Detergent Market
Monopolistic
Competition 7 Tide, Ariel, Surf, Champion, Pride, Speed
Shampoo Market
Monopolistic
Competition 6
Sunsilk, Rejoice, Pantene, Palmolive, Head
and Shoulders, Loreal
Perfume Market
Monopolistic
Competition 5
Chanel, Gucci, Versace, Christian Dior,
Prescription, Aficionado
Infant Milk Market
Monopolistic
Competition 4
Nido, Enfagrow, Enfamil, Similac, Aqiva,
Nestogen
Toothpaste Market
Monopolistic
Competition 3
Colgate, Close-up, Aquafresh, Sensodyne,
Unique, Hapee
Baby Diaper Market
Monopolistic
Competition 2
Pampers, Huggies, Drypers, EQ,
Mamypoko, Lampein
Lotion Market
Monopolistic
Competition 1
Nivea, Dove, Vaseline, SkinWhite, Belo
Essentials, Silka
z
4
PANGASINAN STATE UNIVERSITY www.psuecon.com
CLASH OF MARKETS GAME
Board Matrix of Microeconomics concept cards contains the following:
MICROECONOMICS
CONCEPT CARDS
COLOR
TYPE QUANTITY
FUNCTION
DEMAND Orange 1 The player returns 1 card to the top
draw file
DEMAND Orange 1 The player returns 2 cards to the top
draw file
SUPPLY Orange 1 The player draws 1 card from the top
draw pile. If the draw pile is discarded,
the player draws from other chosen
player
SUPPLY
Orange 1 The player draws 2 cards from the top
draw pile. If the draw pile is discarded,
the player draws from other chosen
player
PRICE INCREASE (1)
Orange 1 Increases the player’s card value by 1
point
PRICE INCREASE (2)
Orange 1 Increases the player’s card value by 2
points
PRICE INCREASE (3)
Orange 1 Increases the player’s card value by 3
points
PRICE DECREASE (1)
Orange 1 Reduces the opponent’s card value by 2
points
PRICE DECREASE (2)
Orange 1 Reduces the opponent’s card value by 3
points
SURPLUS (1)
Orange 1 The player can forego 1 card and give it
to another player
SURPLUS (2)
Orange 1 The player can forego 2 cards and
give it to another player
MARKET EQUILIBRIUM
Orange 3 This card can be used to stop the current
turn and switches the market structure
to other by dropping any market card of
choice
TRADE OFF (1) Orange 1 The player exchanges or trades off 1
card from the preferred opponent
TRADE OFF (2) Orange 1 The player exchanges or trades off 2
cards from the preferred opponent
TRADE OFF (3) Orange 1 The player exchanges or trades off 3
cards from the preferred opponent
MARKET FAILURE (1) Orange 2 The player can grant this to another
player thereby skipping or missing
the latter’s turn once
MARKET FAILURE (2)
Orange 1 The player can grant this to another
player thereby skipping or missing
the latter’s turn twice
5
PANGASINAN STATE UNIVERSITY www.psuecon.com
CLASH OF MARKETS GAME
CARDS’ ILLUSTRATION (MARKET CARDS)
Stock Market Currency Market Gold Market Rice Market
Lumber Market Beef Market Chicken Meat Market Fish Market
Vegetable Market Fruit Market Dried Fish Market Flower Market
Sari-Sari Store Street Food Market Siomai Market Google Search
6
PANGASINAN STATE UNIVERSITY www.psuecon.com
CLASH OF MARKETS GAME
Windows Operating
System
IOS Operating System Amazon E-Commerce Facebook Social
Networking Site
Intel Processor YouTube Video-
Sharing Website
Disney Films Luxottica Eyewear
7
PANGASINAN STATE UNIVERSITY www.psuecon.com
CLASH OF MARKETS GAME
Monsanto Seeds YKK Zipper PayPal Online
Payment
Pearson Book
Publishing
PLDT Telecom Service Meralco Electric
Power
Automobile Market Oil Market
Soft Drink Market Aircraft Market Internet Service
Market
Movie Streaming
Market
8
PANGASINAN STATE UNIVERSITY www.psuecon.com
CLASH OF MARKETS GAME
Television Network Airline Market Film Production Music Streaming
Market
Beer Market Cloud Storage Market Pharmaceutical
Market
Shopping Mall
Ride-Sharing Service
Market
Smartphone Market Personal Computer
Market
Home Appliance
Market
9
PANGASINAN STATE UNIVERSITY www.psuecon.com
CLASH OF MARKETS GAME
Fast Food Market Instant Coffee Market Clothing Market Shoe Market
Jeans Market Detergent Market Shampoo Market Perfume Market
Infant Milk Market Toothpaste Market Baby Diaper Market Body Lotion Market
10
PANGASINAN STATE UNIVERSITY www.psuecon.com
CLASH OF MARKETS GAME
CARDS’ ILLUSTRATION (MICROECONOMICS CONCEPTS CARDS)
Demand Demand Supply Supply
Price Increase (1) Price Increase (2) Price Increase (3) Price Decrease (2)
Price Decrease (3) Surplus (1) Surplus (2) Market Equilibrium (1)
11
PANGASINAN STATE UNIVERSITY www.psuecon.com
CLASH OF MARKETS GAME
GAMEPLAY
1. The deck consists of 80 cards, of which there are 15 cards of each market cards (Perfect
Competition, Monopolistic Competition, Oligopoly and Monopoly). Each market card is
ranked or valued from lowest to highest where 1 market point is the lowest and 15 market
points is the highest. In addition, the deck consists of microeconomics concept cards
including demand, supply, price increase, price decrease, surplus, market equilibrium,
trade-off, and market failure.
2. The player will shuffle the cards and deal them evenly to the players. In a gameplay with
five players, the dealer shuffles the deck and then deals one card at a time clockwise until
each player receives evenly 12 cards. In games with four players, 56 cards may be dealt
with 14 cards per player.
3. The game begins when the player holding the lowest valued market card based on degree
of competition (body lotion market) depending upon the suit order being played, plays
that card or a valid card suit combination. The card or card combination should be placed
faced up in the center of the table. Play then proceeds clockwise. The next player must
play a higher card or combination of the market card, use an international trade concept
card or pass. Once a player passes, he cannot return until a new round has started. If all
Market Equilibrium (2) Market Equilibrium (3) Trade-off (1) Trade-off (2)
Market Failure 1 Market Failure (1) Market Failure (2) Market Failure (3)
12
PANGASINAN STATE UNIVERSITY www.psuecon.com
CLASH OF MARKETS GAME
players pass, the person who last puts down a card starts a new round by playing any
card or valid suit combination.
4. A market card can only beat by a market card according to its structure. If the market
card dropped is perfect competition, then the card that can beat it is also perfect
competition.
5. In a five-player gameplay, shuffled 20 cards are left to be drawn by players in every turn.
Before the player discards a market card or concept card, he will draw one card from the
deck in each turn or round.
6. The player may use and discard partially or fully concept cards in hand at any time if he
controls the round. However, in the case the player does not have a market card to
discard in his turn, he can opt to use a microeconomics cards. The following are the
microeoconomics concept cards that can be used in play: demand (player returns 1 or 2
cards to the top draw file, supply (player draws 1 or 2 cards from the top draw pile; price
increase (player increases its card value by 1, 2 or 3 points); price decrease (player
decreases opponent’s card value by 1, 2 or 3 points); The player can forego 1 card and
give it to another player; surplus ( player foregoes 1 card or two cards and give it to
another player); market equilibrium (player uses this card to stop the current turn and
switches the market structure to other by dropping any market card of choice; trade-off
(player exchanges or trades off 1, 2 or 3 cards from the preferred opponent); market
failure (player can grant this to another player thereby skipping or missing the latter’s
turn once.
7. Card combinations that can be used in play include pair, trio, or quartet. A pair is a two-
equally valued market card in which between pairs of the same rank, the pair with the
higher suit wins. Three of a kind or trio is a three-equally valued card combination. Four
of a kind or quartet is a four-equally valued card combination. Likewise, a combination
can only be beaten by a better or higher combination with the same number of market
cards. A pair card can be beaten only by a pair card, a trio by a trio, a quartet by a quartet.
8. Players are given the discretion to check and know the number of playable cards each
player has in hand at any rate and the player must answer honestly when asked.
9. The first player to get rid of all his cards wins, and gameplay stops at this point. Another
variation of the game is that game play continues until only one player still has cards in
hand.
10. Officially, the game involves three rounds of gameplays. Game scoring involves
acquisition of penalty points and award points. At the end of the gameplay, the number
of unplayable cards left in each player is summed up corresponding to their penalty
(negative) points while the player who wins the round earns 150 points. The accumulated
points earned by each player are calculated and the player with the highest points is
declared as the winner.
13
FREE Download of this Game Guide and other materialsBA Economics Program
Lingayen Campus
PANGASINAN STATE UNIVERSITY
©
Visit www.psuecon.com or scan this QR code
CLASH
MARKETS
OF
CLASH OF MARKETS GAME GUIDE

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Learn Economics Through a Fun Card Game - Clash of Markets Guide

  • 1. LINGAYEN CAMPUS Lingayen, Pangasinan Republic of the Philippines PANGASINAN STATE UNIVERSITY JAMESON N. ESTRADA Game Developer www.psuecon.com CLASH MARKETS OF CLASH OF MARKETS MARKET STRUCTURE GAME GUIDE
  • 2. PANGASINAN STATE UNIVERSITY www.psuecon.com CLASH OF MARKETS GAME DESCRIPTION OF THE GAME The Clash of Markets is a fun and challenging card game that is played using specially printed deck of cards consisting of market cards and microeconomics concept cards by two to five players. The game is used as an instructional material in the subject – Microeconomics. It is designed to help the students build a higher plane of awareness on how market works. Furthermore, it is created to provide students a way of enhancing their developing their analytical and logical thinking skills as game requires negotiation, strategy, counting and probability, and decision-making. PLAYER COMPOSITION AND PLAYING TIME The game can be played by 3 to 5 players. Ideally the game is played by 5 players. Set-up time only takes 1 – 2 minutes. The playing time is about 10 – 30 minutes. OBJECTIVE OF THE GAME The goal of the game is to be the first player to discard all cards on hand as quickly as possible. The player who gets rid of all the cards at the end of the gameplay wins the game. GAME EQUIPMENT The Clash of Markets card game consists of a table and a deck of 80 cards. PLAYING CARDS COMPOSITION The deck of playing cards consists of 80 cards which include 60 market cards and 20 microeconomics concepts cards. Below shows the face of each card. 2
  • 3. PANGASINAN STATE UNIVERSITY www.psuecon.com CLASH OF MARKETS GAME Board Matrix of markets cards contains the following: COUNTRY MARKET STRUCTURE FORM VALUE COMMODITY/IES Stock market Perfect Competition 15 Stocks Currency market Perfect Competition 14 Currencies Gold Market Perfect Competition 13 Gold Rice Perfect Competition 12 Rice Lumber Market Perfect Competition 11 Lumber Beef Market Perfect Competition 10 Beef Chicken Market Perfect Competition 9 Chicken Fish Market Perfect Competition 8 Fish Vegetable Market Perfect Competition 7 Vegetable Fruit Market Perfect Competition 6 Fruit Dried Fish Market Perfect Competition 5 Dried Fish Flower Market Perfect Competition 4 Flower Sari-sari Store Perfect Competition 3 Sari-sari Street Food Market Perfect Competition 2 Street food Siomai Perfect Competition 1 Siomai Google Search Monopoly 15 Google search Windows Operating System Monopoly 14 Windows Operating System IOS Operating System Monopoly 13 IOS smartphone Amazon E- commerce Monopoly 12 Amazon Facebook Social Networking Site Monopoly 11 Facebook Intel Processor;’ Monopoly 10 Intel Youtube Video- Sharing Site Monopoly 9 YouTube Disney Films Monopoly 8 Disney Luxottica Eyewear Monopoly 7 Luxottica Monsanto Seeds Monopoly 6 Monsanto YKK Zipper Monopoly 5 YKK Paypal Online Payment Monopoly 4 Paypal Pearson Book Publishing Monopoly 3 Pearson PLDT Telecom Service Monopoly 2 PLDT MERALCO Electric Power Monopoly 1 Meralco Automobile Market Oligopoly 15 Ford, Mercedes-Benz, Honda, Toyota Oil Market Oligopoly 14 Caltex, Shell, Petron, Total Softdrink Market Oligopoly 13 Coca Cola, Pepsi, RC Cola, Sarsi Aircraft Market Oligopoly 12 Boeing, Airbus, Bombardier, Assault Falcon Internet Service Market Oligopoly 11 Verizon, Smart, Globe, Sun Cellular 3
  • 4. PANGASINAN STATE UNIVERSITY www.psuecon.com CLASH OF MARKETS GAME Movie Streaming Market Oligopoly 10 Netflix, HBO Now, Iflix, Hulu Television Network Oligopoly 9 NBC, ABS-CBN, GMA, TV 5 Airline Market Oligopoly 8 American Airlines, Qatar Airways, Philippine Airlines, Cebu Pacific Film Production Oligopoly 7 Warner Brothers, Sony Pictures, Regal Entertainment, Star Cinema Music Streaming Market Oligopoly 6 Spotify, Apple Music, Deeper, Pandora Beer Market Oligopoly 5 Bud Light, Budweiser, Red Horse, San Miguel Cloud Storage Market Oligopoly 4 Google Drive, Dropbox, Amazon Drive, OneDrive Pharmaceutical Market Oligopoly 3 Pfizer, Abbott, Unilab, Zuellig Pharma Shopping Mall Oligopoly 2 SM Supermalls, Robinsons Malls, Ayala Malls, CSI Malls Ride-sharing Service Market Oligopoly 1 Grab, Uber, Hype, Lyft Smartphone Market Monopolistic Competition 15 IPhone, Samsung, Huawei, Mi, Oppo, Cherry Mobile Personal Computer Market Monopolistic Competition 14 Apple, HP, Dell, Asus, Acer, Lenovo Home Appliance Market Monopolistic Competition 13 Samsung, LG, GE, Whirlpool, Panasonic, Fujidenzo Fast Food Market Monopolistic Competition 12 Mcdo, Pizza Hut, KFC, Shakes, Jollibee, Chowking Coffee Market Monopolistic Competition 11 Nescafe, Maxwell House, Kopiko, Great Taste, Café Puro, San Mig Coffee Clothing Market Monopolistic Competition 10 Guess, Gap, Ralph Lauren, Bench, Penshoppe Shoe Market Monopolistic Competition 9 Nike, Adidas, Converse, Sketchers, Rusty Lopez, Reebok Jean Market Monopolistic Competition 8 Levi’s, Lee, Diesel, Wrangler, Calvin Klein, RRJ Detergent Market Monopolistic Competition 7 Tide, Ariel, Surf, Champion, Pride, Speed Shampoo Market Monopolistic Competition 6 Sunsilk, Rejoice, Pantene, Palmolive, Head and Shoulders, Loreal Perfume Market Monopolistic Competition 5 Chanel, Gucci, Versace, Christian Dior, Prescription, Aficionado Infant Milk Market Monopolistic Competition 4 Nido, Enfagrow, Enfamil, Similac, Aqiva, Nestogen Toothpaste Market Monopolistic Competition 3 Colgate, Close-up, Aquafresh, Sensodyne, Unique, Hapee Baby Diaper Market Monopolistic Competition 2 Pampers, Huggies, Drypers, EQ, Mamypoko, Lampein Lotion Market Monopolistic Competition 1 Nivea, Dove, Vaseline, SkinWhite, Belo Essentials, Silka z 4
  • 5. PANGASINAN STATE UNIVERSITY www.psuecon.com CLASH OF MARKETS GAME Board Matrix of Microeconomics concept cards contains the following: MICROECONOMICS CONCEPT CARDS COLOR TYPE QUANTITY FUNCTION DEMAND Orange 1 The player returns 1 card to the top draw file DEMAND Orange 1 The player returns 2 cards to the top draw file SUPPLY Orange 1 The player draws 1 card from the top draw pile. If the draw pile is discarded, the player draws from other chosen player SUPPLY Orange 1 The player draws 2 cards from the top draw pile. If the draw pile is discarded, the player draws from other chosen player PRICE INCREASE (1) Orange 1 Increases the player’s card value by 1 point PRICE INCREASE (2) Orange 1 Increases the player’s card value by 2 points PRICE INCREASE (3) Orange 1 Increases the player’s card value by 3 points PRICE DECREASE (1) Orange 1 Reduces the opponent’s card value by 2 points PRICE DECREASE (2) Orange 1 Reduces the opponent’s card value by 3 points SURPLUS (1) Orange 1 The player can forego 1 card and give it to another player SURPLUS (2) Orange 1 The player can forego 2 cards and give it to another player MARKET EQUILIBRIUM Orange 3 This card can be used to stop the current turn and switches the market structure to other by dropping any market card of choice TRADE OFF (1) Orange 1 The player exchanges or trades off 1 card from the preferred opponent TRADE OFF (2) Orange 1 The player exchanges or trades off 2 cards from the preferred opponent TRADE OFF (3) Orange 1 The player exchanges or trades off 3 cards from the preferred opponent MARKET FAILURE (1) Orange 2 The player can grant this to another player thereby skipping or missing the latter’s turn once MARKET FAILURE (2) Orange 1 The player can grant this to another player thereby skipping or missing the latter’s turn twice 5
  • 6. PANGASINAN STATE UNIVERSITY www.psuecon.com CLASH OF MARKETS GAME CARDS’ ILLUSTRATION (MARKET CARDS) Stock Market Currency Market Gold Market Rice Market Lumber Market Beef Market Chicken Meat Market Fish Market Vegetable Market Fruit Market Dried Fish Market Flower Market Sari-Sari Store Street Food Market Siomai Market Google Search 6
  • 7. PANGASINAN STATE UNIVERSITY www.psuecon.com CLASH OF MARKETS GAME Windows Operating System IOS Operating System Amazon E-Commerce Facebook Social Networking Site Intel Processor YouTube Video- Sharing Website Disney Films Luxottica Eyewear 7
  • 8. PANGASINAN STATE UNIVERSITY www.psuecon.com CLASH OF MARKETS GAME Monsanto Seeds YKK Zipper PayPal Online Payment Pearson Book Publishing PLDT Telecom Service Meralco Electric Power Automobile Market Oil Market Soft Drink Market Aircraft Market Internet Service Market Movie Streaming Market 8
  • 9. PANGASINAN STATE UNIVERSITY www.psuecon.com CLASH OF MARKETS GAME Television Network Airline Market Film Production Music Streaming Market Beer Market Cloud Storage Market Pharmaceutical Market Shopping Mall Ride-Sharing Service Market Smartphone Market Personal Computer Market Home Appliance Market 9
  • 10. PANGASINAN STATE UNIVERSITY www.psuecon.com CLASH OF MARKETS GAME Fast Food Market Instant Coffee Market Clothing Market Shoe Market Jeans Market Detergent Market Shampoo Market Perfume Market Infant Milk Market Toothpaste Market Baby Diaper Market Body Lotion Market 10
  • 11. PANGASINAN STATE UNIVERSITY www.psuecon.com CLASH OF MARKETS GAME CARDS’ ILLUSTRATION (MICROECONOMICS CONCEPTS CARDS) Demand Demand Supply Supply Price Increase (1) Price Increase (2) Price Increase (3) Price Decrease (2) Price Decrease (3) Surplus (1) Surplus (2) Market Equilibrium (1) 11
  • 12. PANGASINAN STATE UNIVERSITY www.psuecon.com CLASH OF MARKETS GAME GAMEPLAY 1. The deck consists of 80 cards, of which there are 15 cards of each market cards (Perfect Competition, Monopolistic Competition, Oligopoly and Monopoly). Each market card is ranked or valued from lowest to highest where 1 market point is the lowest and 15 market points is the highest. In addition, the deck consists of microeconomics concept cards including demand, supply, price increase, price decrease, surplus, market equilibrium, trade-off, and market failure. 2. The player will shuffle the cards and deal them evenly to the players. In a gameplay with five players, the dealer shuffles the deck and then deals one card at a time clockwise until each player receives evenly 12 cards. In games with four players, 56 cards may be dealt with 14 cards per player. 3. The game begins when the player holding the lowest valued market card based on degree of competition (body lotion market) depending upon the suit order being played, plays that card or a valid card suit combination. The card or card combination should be placed faced up in the center of the table. Play then proceeds clockwise. The next player must play a higher card or combination of the market card, use an international trade concept card or pass. Once a player passes, he cannot return until a new round has started. If all Market Equilibrium (2) Market Equilibrium (3) Trade-off (1) Trade-off (2) Market Failure 1 Market Failure (1) Market Failure (2) Market Failure (3) 12
  • 13. PANGASINAN STATE UNIVERSITY www.psuecon.com CLASH OF MARKETS GAME players pass, the person who last puts down a card starts a new round by playing any card or valid suit combination. 4. A market card can only beat by a market card according to its structure. If the market card dropped is perfect competition, then the card that can beat it is also perfect competition. 5. In a five-player gameplay, shuffled 20 cards are left to be drawn by players in every turn. Before the player discards a market card or concept card, he will draw one card from the deck in each turn or round. 6. The player may use and discard partially or fully concept cards in hand at any time if he controls the round. However, in the case the player does not have a market card to discard in his turn, he can opt to use a microeconomics cards. The following are the microeoconomics concept cards that can be used in play: demand (player returns 1 or 2 cards to the top draw file, supply (player draws 1 or 2 cards from the top draw pile; price increase (player increases its card value by 1, 2 or 3 points); price decrease (player decreases opponent’s card value by 1, 2 or 3 points); The player can forego 1 card and give it to another player; surplus ( player foregoes 1 card or two cards and give it to another player); market equilibrium (player uses this card to stop the current turn and switches the market structure to other by dropping any market card of choice; trade-off (player exchanges or trades off 1, 2 or 3 cards from the preferred opponent); market failure (player can grant this to another player thereby skipping or missing the latter’s turn once. 7. Card combinations that can be used in play include pair, trio, or quartet. A pair is a two- equally valued market card in which between pairs of the same rank, the pair with the higher suit wins. Three of a kind or trio is a three-equally valued card combination. Four of a kind or quartet is a four-equally valued card combination. Likewise, a combination can only be beaten by a better or higher combination with the same number of market cards. A pair card can be beaten only by a pair card, a trio by a trio, a quartet by a quartet. 8. Players are given the discretion to check and know the number of playable cards each player has in hand at any rate and the player must answer honestly when asked. 9. The first player to get rid of all his cards wins, and gameplay stops at this point. Another variation of the game is that game play continues until only one player still has cards in hand. 10. Officially, the game involves three rounds of gameplays. Game scoring involves acquisition of penalty points and award points. At the end of the gameplay, the number of unplayable cards left in each player is summed up corresponding to their penalty (negative) points while the player who wins the round earns 150 points. The accumulated points earned by each player are calculated and the player with the highest points is declared as the winner. 13
  • 14. FREE Download of this Game Guide and other materialsBA Economics Program Lingayen Campus PANGASINAN STATE UNIVERSITY © Visit www.psuecon.com or scan this QR code CLASH MARKETS OF CLASH OF MARKETS GAME GUIDE