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Agribusiness Chain Game
1. GAME GUIDE
JAMESON N. ESTRADA
GAME DEVELOPER
www.psuecon.com
GRIBUSINESS
Pangasinan State University
Republic of the Philippines
LINGAYEN CAMPUS, LINGAYEN PANGASINAN
A HAINC
2. CONTENTS
GAME EQUIPMENT AND MATERIALS
THE AGRIBUSINESS CHAIN GAMEBOARD
MATRIX OF AGRIBUSINESS PRODUCTS’ SPACES
MATRIX OF NON-AGRIBUSINESS PRODUCT SPACES
PLAYING CARDS’ COMPOSITION
AGRIBUSINESS STAKEHOLDERS’ CARDS
MONEY CARDS
SPECIAL CARDS
GAME PREPARATION
AGRIBUSINESS FACILITATOR
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DESCRIPTION OF THE GAME
PLAYER COMPOSITION AND PLAYING TIME
OBJECTIVE OF THE GAME
PSU VISION, MISSION AND INSTITUTIONAL GOALS3
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HOW TO PLAY?20
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3. U N I V E R S I T Y V I S I O N
To become an ASEAN Premier State University by 2020
U N I V E R S I T Y M I S S I O N
The Pangasinan State University, through instruction, research, extension and production,
commits to develop highly principled, morally upright , innovative and globally competent
individuals capable of meeting the needs of industry, public service and civil society.
G U I D I N G P H I L O S O P H Y
The Pangasinan State University’s leadership adheres to the Filipino educational philosophy that
education is geared towards better citizenship and livelihood and the United Nation’s declaration
that education is for all giving access to quality education.
S T R A T E G I C G O A L S
■ Excellent student learning and career development
■ Strong research culture and technology transfer
■ Good governance
■ Sustainable social responsibilities
■ Quality human resources management and development
■ Efficient management of assets and finances
■ Responsive to globalization and diversity
■ Customer-focused
I N S T I T U T I O N A L O U T C O M E S AND C O R E V A L U E S
The Pangasinan State University Institutional Learning Outcomes (PSU ILO) are the qualities that
PSUnians must possess. These outcomes are anchored on the following core values: Accountability and
Transparency, Credibility and Integrity, Competence and Commitment to Achieve, Excellence in Service
Delivery, Social and Environmental Responsiveness, and Spirituality – (ACCESS). Anchored on these core
values, the PSU graduates are able to
1. Demonstrate through institutional mechanisms, systems, policies, and processes which are reflective
of transparency, equity, participatory decision making, and accountability.
2. Engage in relevant, comprehensive and sustainable development initiatives through multiple perspec-
tives in decisions and actions that build personal and professional credibility and integrity.
3. Set challenging goals and tasks with determination and sense of urgency which provide continuous
improvement and producing quality outputs leading to inclusive growth.
4. Exhibit life-long learning and global competency proficiency in communication skills,
inter/interpersonal skills, entrepreneurial skills, innovative mindset, research and production initia-
tives and capability in meeting the industry requirements of local, ASEAN and international human
capital market through relevant and comprehensive programs.
5. Display, socially and environmentally responsive organizational culture, which ensures higher produc-
tivity among the university constituents and elevate the welfare of the multi-sectoral communities.
6. Practice spiritual values and morally upright behavior which promote and inspire greater harmony to
project a credible public image.
PSU VMIO 3
4. 1111AGRIBUSINESS CHAIN :
PANGASINAN STATE UNIVERSITY www.psuecon.com
DESCRIPTION OF THE GAME
The Agribusiness Chain is an in-depth, fun and challenging strategy trading board game which
is used as an instructional material in Econ 124 – Agribusiness Management. It is inspired by
the concepts behind the classic board game Monopoly, Snake and Ladder, Chess and Playing
Card games. Here the players may act as input supplier, crop producer, livestock raiser, food
processor, distributor, transport operator, storage operator, farm worker, importer, etc. to buy or
trade agribusiness products including farm inputs, crops, livestock and food products.
By performing the roles or functions of the stakeholders/participants of agribusiness
commodity system and taking into considerations various economic concepts such as demand
and supply, surplus and shortage, inflation, profit, loss, weather and opportunity costs, the goal
is to dominate the play by acquiring agribusiness products as many and high as possible to
become the richest player at the end of the game.
PLAYER COMPOSITION AND PLAYING TIME
This game can be played by 2 to 6 players. Ideally the game is played by four players. Set-up
time ranges from 5 – 10 minutes. The playing time is about 1 – 3 hours.
OBJECTIVE OF THE GAME
The goal of the game is to become the richest player on the board at the end. This is achieved
by strategically acquiring agribusiness products as many and high as possible through carrying
out the roles of the stakeholders of the agribusiness system and becoming wise in making
decisions supported by luck from the dice and the cards.
GAME EQUIPMENT
The Agribusiness Chain game consists of a board, 2 dice, 4 pieces (tokens), 2 decks of playing
cards, play money, a facilitator’s tray and 1 transaction pad.
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Board Game. The board contains 60 spaces. These spaces house 46 agribusiness products, 4
agricultural markets, 4 auction sales, 4 agri-freeze, 3 non-agribusiness products, 2 taxes, 2
subsidies, 2 marketing costs and 2 agri-loans.
Tokens. These are gamepieces used by players to represent themselves as they move around
the board. Each player will get a token to represent themselves as they move around the board.
Dice. The dice compose of two. The dice are used by the players to indicate the direction of the
token/pieces to move and land on a particular board space.
Decks of card. There are 2 decks of cards containing 75 playing cards each. One deck of cards
consists of the agribusiness stakeholders and the other deck of cards consists of money bills
and special cards.
Play Money. These are faked bills intended to be used as a medium of exchange for all the
financial transactions made by players in the agribusiness chain board game.
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5. 1121AGRIBUSINESS CHAIN :
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Agribusiness Facilitator’s Tray. This is used by the Agribusiness Facilitator to keep and organize
play moneys, playing cards and other materials used in the game.
Agribusiness Transaction’s Pad. This is used by the Agribusiness facilitator to list or write all
the trading and financial transactions made by players in the board game.
THE AGRIBUSINESS CHAIN GAMEBOARD
The board game consists of 69 spaces. Forty-six (46)of these spaces are agribusiness products
which are designated with a corresponding name, market value or listed price and color type.
There are 13 each of crops, livestock and food products and 7 agricultural inputs for a total of
46 agribusiness products that can be acquired by players. The non-agribusiness product spaces
have a composition of 23 consisting of 4 agricultural markets, 4 auction sales, 4 agri-freeze, 3
non-agribusiness products, 2 taxes, 2 subsidies, 2 costs and 2 loans.
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6. CHICKEN SUSHITOMATO HOTDOG BANANA OYSTER TAX EGGPLANT CHEESE SUBSIDY DUCK SMARTPHONE BREAD
MILKFISH LOAN CAR WATERMELON TUNA VEGETABLE OIL TRACTOR COFFEE COST HORSE AGRI MARKET
AGRI - FREEZE
MANGO COW GARLIC TAX PIZZA GOAT FRENCH FRIES PIG FARMLAND RESIDENTIAL UNIT SUBSIDY AUCTION SALE
AGRI - FREEZE
AGRI MARKETBROCCOLI COST CORN FLAKES PINEAPPLE MUSSELS BEEF MEAT SEEDS HAMBURGER LOAN PESTICIDE BACON
LOBSTER STRAWBERRY DELIVERY TRUCK KETCHUP FERTILIZER CRAB CABBAGE MILK FEEDS SHEEP CORN AUCTION SALE
AGRI - FREEZE
RICE
AGRI MARKET
AGRI - FREEZE
AGRI MARKET
MILK MILK
₱
₱
₱
₱
₱
₱
₱
₱
₱
₱
₱
₱
₱
₱
₱
S
₱
S
Highest Bidder ₱70 T ₱100 T Low ₱0 ₱60 T ₱80 T ₱90 T ₱200 T ₱110 T High ₱130 T Crops
Lose 1 Turn
Livestock ₱60 T ₱150 T ₱40 T High ₱150 T ₱70 T ₱70 T ₱80 T ₱250 T ₱0 High Highest Bidder
Lose 1 Turn
Lose 1 Turn
Highest Bidder ₱90 T Low ₱100 T ₱140 T ₱30 T 60 T ₱40 T
Lose 1 Turn
Farm Inputs ₱110 T ₱120 T ₱300 T ₱70 T ₱60 T ₱90 T ₱70 T ₱80 T ₱70 T ₱40 T ₱80 T Highest Bidder
₱40 T High ₱80 T ₱120 T Food Product
₱40 T ₱80 T ₱60 T ₱50 T ₱70 T ₱40 T Low ₱20 T ₱60 T Low ₱50 T ₱0 ₱30 T
Vegetable
OIL
2 3 4 5 6 7 8 9 10 11 12 13
26 25 24 23 22 21 20 19 18 17 16 15
30 31 32 33 34 35 36 37 38 39 40 41
54 53 52 51 50 49 48
64
47 46 45 44 43
58 59 60 61 62 63 65 66 67 68 69
14
42
AUCTION SALE
AUCTION SALE
₱
A U C T I O N
₱
A U C T I O N
₱
A U C T I O N
₱
A U C T I O N
AGRIBUSINESS CHAIN
An Instructional Game by AB Economics Program, Pangasinan State University
An Agri-product Trading Game
www.psuecon.com
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The Board Matrix of Spaces of Agribusiness Products is shown below.
AGRIBUSINESS
PRODUCT
PRODUCT
CATEGORY
BOARD
SPACE
NUMBER
PRICE COLOR TYPE USE/ FUNCTION
Eggplant Crop 8 Ᵽ20 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
Garlic Crop 32 Ᵽ40 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
Tomatoes Crop 1 Ᵽ40 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
Mangoes Crop 30 Ᵽ60 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
Watermelon Crop 22 Ᵽ60 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
Banana Crop 5 Ᵽ70 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
Cabbage Crop 64 Ᵽ70 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
Corn Crop 68 Ᵽ80 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
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Broccoli Crop 54 Ᵽ90 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
Rice Crop 25 Ᵽ100 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
Coffee Crop 18 Ᵽ110 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
Strawberries Crop 59 Ᵽ120 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
Pineapples Crop 51 Ᵽ140 T Blue Space Can be acquired using Crop
producer card, Opportunity cost
card, wholesaler card and
exporter card
Mussels Livestock 50 Ᵽ30 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, wholesaler card and
exporter card
Sheep Livestock 67 Ᵽ40 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, wholesaler card and
exporter card
Oysters Livestock 6 Ᵽ40 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, wholesaler card and
exporter card
Duck Livestock 11 Ᵽ50 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, wholesaler card and
exporter card
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9. 1151AGRIBUSINESS CHAIN :
PANGASINAN STATE UNIVERSITY www.psuecon.com
Chicken Livestock 3 Ᵽ60 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, wholesaler card and
exporter card
Milkfish Livestock 26 Ᵽ70 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, wholesaler card and
exporter card
Goat Livestock 35 Ᵽ70 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, wholesaler card and
exporter card
Pigs Livestock 37 Ᵽ80 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, wholesaler card and
exporter card
Tuna Livestock 21 Ᵽ80 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, wholesaler card and
exporter card
Crab Livestock 63 Ᵽ90 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, wholesaler card and
exporter card
Lobster Livestock 58 Ᵽ110 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, wholesaler card and
exporter card
Horse Livestock 16 Ᵽ130 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, Eholesaler card and
exporter card
Cow Livestock 31 Ᵽ150 T Yellow Space Can be acquired using Livestock
raiser card, Opportunity cost
card, wholesaler card and
exporter card
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10. 1161AGRIBUSINESS CHAIN :
PANGASINAN STATE UNIVERSITY www.psuecon.com
Bread Food
Product
13 Ᵽ30 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
Hamburger Food
Product
47 Ᵽ40 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
Sushi Food
Product
4 Ᵽ50 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
Cheese Food
Product
9 Ᵽ60 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
Beef meat Food
Product
49 Ᵽ60 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
French Fries Food
Product
36 Ᵽ70 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
Ketchup Food
Product
61 Ᵽ70 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
Hotdog Food
Product
2 Ᵽ80 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
Milk Food
Product
65 Ᵽ80 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
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11. 1171AGRIBUSINESS CHAIN :
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Vegetable oil Food
Product
20 Ᵽ90 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
Bacon Food
Product
44 Ᵽ120 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
Corn Flakes Food
Product
52 Ᵽ100 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
Pizza Food
Product
34 Ᵽ150 T Red Space Can be acquired using food
processor card, Opportunity
cost card, wholesaler card and
exporter card
Feeds Agricultural
Inputs
66 Ᵽ70 T Green Space Can be acquired using input
supplier card, Opportunity cost
card, wholesaler card and
exporter card
Pesticides Agricultural
Inputs
45 Ᵽ80 T Green Space Can be acquired using input
supplier card, Opportunity cost
card, wholesaler card and
exporter card
Fertilizer Agricultural
Inputs
62 Ᵽ60 T Green Space Can be acquired using input
supplier card, Opportunity cost
card, wholesaler card and
exporter card
Tractor Agricultural
Inputs
19 Ᵽ200 T Green Space Can be acquired using input
supplier card, Opportunity cost
card, wholesaler card and
exporter card
Delivery truck Agricultural
Inputs
60 Ᵽ300 T Green Space Can be acquired using input
supplier card, Opportunity cost
card, wholesaler card and
exporter card
Farmland Agricultural
Inputs
38 Ᵽ250 T Green Space Can be acquired using input
supplier card, Opportunity cost
card, wholesaler card and
exporter card
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12. 1181AGRIBUSINESS CHAIN :
PANGASINAN STATE UNIVERSITY www.psuecon.com
Board Matrix of Non-Agribusiness Product Spaces consists the following:
AGRIBUSINES
SPRODUCT
NATURE OF
SPACE
BOARD
SPACE
NUMBER
FINE/
BONUS
COLOR
TYPE
USE/FUNCTION
Agri Market
(Crop)
Advantage 15 Orange Space The player buys any
crop product within
the 2nd
row of the
board
Agri Market
(Livestock)
Advantage 29 Orange Space Buy any livestock
within the 3rd
row of
the board
Agri Market
(Food Product)
Advantage 43 Orange Space Buy any food product
within the 4th
row of
the board
Agri Market
(Farm Inputs)
Advantage 57 Orange Space Buy any agricultural
input within the 4th
row of the board
Auction Sale (1) Advantage/
Disadvantage
27 Highest
Bidder
Pink Space The player who lands
on this space
engages in an
auction sale. The
Agribusiness
facilitator will bid the
agribusiness product
chosen by the player.
The highest bidder
will acquire the
product.
Auction Sale (2) Advantage/
Disadvantage
41 Highest
Bidder
Pink Space
Auction Sale (3) Advantage/
Disadvantage
55 Highest
Bidder
Pink Space
Auction Sale (4) Advantage/
Disadvantage
69 Highest
Bidder
Pink Space
Agri – Freeze (1) Disadvantage 14 Lose 1 turn Light Green
Space
The player who lands
on this space loses 1
turn and is required
to pay Ᵽ200 T to AF
Agri – Freeze (2) Disadvantage 28 Lose 1 turn Light Green
Space
Agri – Freeze (3) Disadvantage 42 Lose 1 turn Light Green
Space
Agri – Freeze (4) Disadvantage 56 Lose 1 turn Light Green
Space
Non-Agri
Product
(Smartphone)
Disadvantage 12 Ᵽ0 Turquoise
Space
The player won’t be
able to obtain a value
point for non-
agribusiness
products.
Non-Agri
Product (Car)
Disadvantage 23 Ᵽ0 Turquoise
Space
Non-Agri
Product
(Television)
Disadvantage 39 Ᵽ0 Turquoise
Space
Tax (Low) Disadvantage 7 Violet Space The player pays Ᵽ100
Tax (High) Disadvantage 33 Violet Space The player pays Ᵽ200
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13. 1191AGRIBUSINESS CHAIN :
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Subsidy (Low) Advantage 10 Violet Space The player receives
Ᵽ100
Subsidy (High) Advantage 40 Violet Space The player receives
Ᵽ100
Loan (Low) Advantage 24 Violet Space The player gets Ᵽ400
Loan (High) Advantage 46 Violet Space The player gets Ᵽ500
Cost (High) Disadvantage 17 Violet Space The player pays Ᵽ400
Cost (Low) Disadvantage 53 Violet Space The player pays Ᵽ200
PLAYING CARDS’ COMPOSITION
There are two decks of cards. One deck of cards consists of the agribusiness stakeholders and
the other deck of cards consists of money bills and special cards. Playing cards are used by
players to buy or acquire agribusiness products, collect money bills, earn bonuses and incur
fines. The front cover of the logic card is depicted below.
AGRIBUSINESS STAKEHOLDER CARDS. These are cards used by players to acquire
agribusiness products, get bonuses and incur fines. The agribusiness stakeholders compose of
75 cards which include crop producer, livestock raiser, food processor, input supplier, consumer,
distributor, transport operator, storage operator, wholesaler, exporter, importer, farm manager,
farm worker, financial service provider and government.
MONEY CARDS. These objects (cards) are generally accepted as payments of players to
transact in the agribusiness chain board to buy or acquire agribusiness products. The money
cards consist of 30 bills amounting to Ᵽ5.2 million with the following denominations: Ᵽ20 T, Ᵽ50
T, Ᵽ100 T, Ᵽ200 T, Ᵽ300 T, Ᵽ500 T and Ᵽ1M.
SPECIAL CARDS. These are cards that provide fines or bonuses to the players. The special
cards have 46 cards consisting of opportunity cost, surplus, shortage, inflation, deflation,
seasonality, profit, loss, fortuity, weather, agri power, perishability, demand and supply.
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AGRIBUSINESS STAKEHOLDERS CARDS
AGRIBUSINESS
STAKEHOLDER
CARD ILLUSTRATION QUANTITY USE/FUNCTION
CROP PRODUCER 10
The player uses this card
to buy or acquire only
crops.
LIVESTOCK RAISER 10
The player uses this card
to buy or acquire only
livestocks.
FOOD PROCESSOR 10 The player uses this card
to buy or acquire only food
products.
INPUT SUPPLIER 5 The player uses this card
to buy and acquire only
farm inputs.
DISTRIBUTOR 10 The player uses this card
to move freely on the board
horizontally and vertically
to acquire agribusiness
products.
TRANSPORT
OPERATOR
6 The player card is used to
move 5, 10 or 15 spaces
forward and backward on
the board.
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15. 11111AGRIBUSINESS CHAIN :
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WHOLESALER
3 This card is used to buy
two agribusiness products
in one turn.
STORAGE
OPERATOR
4
This card is used to secure
or protect acquired
agribusiness product.
EXPORTER 3
This card is used to buy
any agribusiness products
with 25% imposed tariff.
IMPORTER 3
This card is used to pay
half the amount of a
product with 25% tariff.
FARM MANAGER 2
This card is used to earn a
salary of Ᵽ150 T or Ᵽ200 T.
FARM WORKER
2
This card is used to earn a
salary of Ᵽ50 T or Ᵽ100 T.
FINANCIAL
SERVICE
PROVIDER
2
This card is used to provide
loan of Ᵽ150 T or Ᵽ200
T.
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16. 11121AGRIBUSINESS CHAIN :
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MONEY CARDS
MONEY BILL
DENOMINATION
QUANTITY AMOUNT
1 M 1 1 M
500 T 2 1 M
300 T 3 900 T
200 T 6 1.2 M
GOVERNMENT 2
This card is used to provide
subsidies of Ᵽ50 T or Ᵽ100
T.
CONSUMER
3
This card is used to pay an
amount of Ᵽ50 T, Ᵽ100 T
and Ᵽ150 T
TOTAL 75 Cards
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17. 11131AGRIBUSINESS CHAIN :
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100 T 7 700 T
50 6 300 T
20
5 100 T
TOTAL 30 bills 5.2 Million Pesos
SPECIAL CARDS
SPECIAL
CARDS
CARD ILLUSTRATION QUANTITY NATURE
OF CARD
FUNCTION/USE OF CARD
OPPORTUNI
TY COST
8 Bonus /
Advantag
e
This card can be used to act
or represent as any one of
the four agribusiness
stakeholders (crop producer,
livestock raiser, food
processor and input
supplier).
FORTUITY 5 Bonus /
Advantag
e
The player has the chance to
acquire any product without
pay. If the player lands on a
row or horizontal space, he
can acquire any product
within the column or row, and
vice versa. The player needs
an appropriate AS card to
acquire the agribusiness
product.
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PERISHABIL
ITY
4
Fine /
Disadvant
age
The player is required to give
up or forego an acquired
agribusiness product at any
rate. When the player fails to
use this card at the end of the
game, the player is forced to
sacrifice the product with the
highest value acquired.
AGRI
POWER
4 Bonus /
Advantag
e
This card is only used when
the player lands on an
acquired agribusiness
product. The player is not
required to pay rent and has
the chance to capture or buy
the product at a half-price of
its printed price.
INFLATION 1 Bonus /
Advantag
e
The player gets a fine by
increasing the value/price of
the agribusiness product by
50%.
DEFLATION 1 Fine /
Disadvant
age
The player gets a bonus by
reducing the value/price of
the agribusiness product by
50%.
SURPLUS 1 Bonus /
Advantag
e
The player gets a bonus by
reducing the value/price of
the agribusiness product by
be acquired by 50%.
SHORTAGE
1
Fine /
Disadvant
age
The player gets a fine by
increasing the value/price of
the agribusiness product by
50%.
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SEASONALL
ITY
2 Bonus /
Fine
The player gets a bonus or
incurs a fine of 50 T.
WEATHER
2
Bonus /
Fine The player gets a bonus or
incurs a fine of 100 T.
PROFIT
3 The player gets a bonus of
50 T, 100 T or 150 T.
LOSS
3 The player incurs a penalty of
50 T, 100 T or 150 T.
DEMAND 2 Bonus /
Fine
The player gets a fine or
bonus by increasing or
decreasing the price of the
agribusiness product by
50%.
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20. 11161AGRIBUSINESS CHAIN :
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SUPPLY
2 Bonus /
Fine
The player gets a fine or
bonus by increasing or
decreasing the price of the
agribusiness product by
50%.
GAME PREPARATION
1. Place the board preferably on a table and put the playing cards on their allotted spaces
on the board.
2. Each player chooses one token to represent him/her while traveling around the board.
3. Each player is provided with Ᵽ1 million divided as follows: 5 each of Ᵽ100 T bills, 2 Ᵽ200
T bills and 2 Ᵽ50 bills.
4. Select an agribusiness facilitator who will hold all of the money and playing cards and
will handle all agribusiness transactions during the game.
AGRIBUSINESS FALCILITATOR (AF)
One is designated as the Agribusiness Facilitator (AF) in every game. The Agribusiness
Facilitator assists the players as they acquire, buy and trade, acquire agribusiness products and
perform decision makings in the gameboard. He receives and holds all of the playing cards once
they are utilized or used by the players. He likewise facilitates all the moves and records trading
transactions and acquisitions of the players using transaction’s pad.
HOW TO PLAY?
1. Players will get a piece or token to represent themselves as they move around the
gameboard.
2. Each player starts with Ᵽ1 million amount of money on hand and 2 cards each of crop
producer, livestock raiser, food processor and 1 input supplier card.
3. Players will roll 2 dice to determine who moves first. The player who gets the highest
point will go first, the second highest pointer goes next, and so on and so forth.
4. A player rolls 2 dice when it is his turn to act. The dice indicate the direction of the token
or to know how many spaces they move on his turn.
5. The spaces on the board typically correspond to various agribusiness products that
players can buy or acquire such as crops, livestock, food products and farm inputs. The
board also consists of non-agribusiness product spaces where a player may get bonus
or incur fine consisting of agricultural market, auction sale, agricultural freeze, non-
agribusiness product, loan, cost, tax and subsidy.
6. The player moves his token to the number of spaces. When he lands on an
AGRIBUSINESS PRODUCT space, he has the chance to acquire this using an equivalent
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21. 11171AGRIBUSINESS CHAIN :
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agribusiness stakeholder card. A player who lands on a crop product needs a crop
producer card to acquire it, a livestock product needs a livestock raiser card, a food
product needs a food producer card and a farm input needs an input supplier card.
7. When the player lands on AGRICULTURAL MARKET space, he can buy crop product
within the 2nd
row of the board, livestock within the 3rd
row, food product within the 4th
row and farm input within the 5th
row.
8. When a player lands on an AUCTION SALE space, he initiates an agribusiness product’s
auction. Here, the Agribusiness Facilitator will bid agribusiness product chosen by the
player. All the players may bid a desired value/price for the auctioned product. Eventually,
the highest bidder will acquire the product.
9. If a player lands on an AGRICULTURAL FREEZE space, he pays a fine of Ᵽ100 T and loses
1 turn.
10. If a player lands on a NON-AGRIBUSINESS PRODUCT space (i.e. computer), the player
misses to acquire an agribusiness product and cannot do anything until his next turn.
11. If a player lands on a TAX space, he pays a fine of Ᵽ100 T for low tax or Ᵽ200 T for high
tax to the AF
12. If a player lands on a SUBSIDY space, he receives a cash grant of Ᵽ100 T for low subsidy
or Ᵽ200 T and high subsidy from the AF.
13. If a player lands on a COST space, he incurs a fine of Ᵽ200 T (Low cost) or Ᵽ400 T (High
cost).
14. If a player lands on a LOAN space, he gets a cash loan of Ᵽ200 T (Low loan) or Ᵽ400 T
(High loan) from the AF.
15. If a player lands on an agribusiness product which is already acquired or owned by
another player, he must pay the owner a corresponding rent amounting to 50% of the
product’s listed price.
16. A player draws one card each from two deck of cards in every turn. The firstdeck of cards
consists of the agribusiness stakeholders’ cards which can be used by players to buy
products. The second deck of cards contains money bills and special cards which can
be used by players to collect money bills, get bonuses and incur fines when acquiring
agribusiness products.
17. The AGRIBUSINESS STAKEHOLDER cards are used by each player in order to acquire
agribusiness products, pay fines and get bonuses. The agribusiness stakeholders
comprise of crop producer, livestock raiser, food processor, input supplier, consumer,
distributor, transport operator, storage operator, wholesaler, exporter, importer, farm
manager, farm worker, financial service provider and government. CROP PRODUCER card
is only used to acquire crops, LIVESTOCK RAISER card for livestocks, FOOD PROCESSOR
card for food products and INPUT SUPPLIER card for farm inputs. DISTRIBUTOR card is
used to move freely on the board horizontally and vertically to acquire agribusiness
product. TARNSPORT OPERATOR card is used to move 5, 10 or 15 spaces forward and
backward on the board. STORAGE OPERATOR card is used to secure or protect acquired
product. WHOLESALER card is used to buy or acquire two agribusiness products in one
turn. EXPOTER card is used to buy any products with 25% imposed tariff. IMPORTER
card is used to pay half the amount of a product with 25% tariff. FARM MANAGER card is
used to earn a salary of Ᵽ150 T or Ᵽ200 T. FARM WORKER card is used to earn a salary
of Ᵽ50 T or Ᵽ100 T. FINANCIAL SERVICE PROVIDER card is used to provide loan of Ᵽ150
T or Ᵽ200 T. GOVERNMENT card is used to receive a subsidy amounting to Ᵽ50 T or Ᵽ100
T. Finally, CONSUMER card is used to pay an amount of Ᵽ50 T, Ᵽ100 T and Ᵽ150 T. The
player presents the agribusiness stakeholder card to the Agribusiness Facilitator every
time he uses it.
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22. 11181AGRIBUSINESS CHAIN :
PANGASINAN STATE UNIVERSITY www.psuecon.com
18. A player may use the MONEY CARDS as payment to the acquisition of agribusiness
products at any rate. The money on hand and collected money bills from playing cards
of the player can be used to acquire products and pay fines. The player can also receive
extra money from Agribusiness Facilitator gained from bonuses received. The latter is
responsible for any transaction involving the use of money like money exchange,
payment of fines, provision of bonuses, among others. The money cards consist of 30
bills amounting to Ᵽ5.2 million with the following denominations: Ᵽ20 T, Ᵽ50 T, Ᵽ100 T,
Ᵽ200 T, Ᵽ300 T, Ᵽ500 T and Ᵽ1M.
19. The SPECIAL cards provide fines or bonuses to the players. The special cards comprise
of opportunity cost, fortuity, perishability, agri power, seasonality, weather, profit, loss,
inflation, deflation, surplus, shortage, demand and supply. OPPORTUNITY COST card is
used to act as any of the four agribusiness stakeholders (crop producer, livestock raiser,
food processor and input supplier). FORTUITY card gives a chance to acquire any
agribusiness product without pay. PERISHABILITY cards is used to forego an acquired
agribusiness product. AGRI POWER card is used to capture and buy an acquired product
at a half-price of its listed price. SEASONALITY card is used to receive a bonus (Ᵽ50 T)
or incur fine (Ᵽ50 T). WEATHER card is used to receive a bonus (Ᵽ100 T) or incur fine
(Ᵽ100 T). PROFIT card is used to obtain a bonus of Ᵽ50 T, Ᵽ100 T and Ᵽ150 T. LOSS card
is used to incur a fine of Ᵽ50 T, Ᵽ100 T and Ᵽ150 T. SURPLUS card is used to reduce the
value/price of the product to be acquired by 50%. SHORTAGE card is used to increase the
value/price of the product to be acquired by 50%. DEMAND card is used to increase or
decrease the value of the product acquired by 50%. SUPPLY card used to increase or
decrease the value of the product acquired by 50%.
20. If the player reaches the last space (69th
space), he obtains a 150 as additional value
points.
21. For the standard game, if the stock of cards runs out, the play stops. For a short game,
player may set a time limit for the game, say 1hour. After the set play time, the game
ends.
22. The Agribusiness Facilitator will calculate the total value of all the agribusiness products
acquired by the players. He will also compute the necessary deductions for unused fine
cards. The remaining money bills on hand by the players shall not be counted.
23. The winner would be the player with the highest agribusiness products acquired.
.
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