This document describes an educational card game called the GLOBAL International Trading Card Game created by Jameson N. Estrada of Pangasinan State University. The game uses 90 cards including 60 country cards and 30 international trade concept cards. It is designed to teach students about countries, global economics, trade, and related concepts. The rules describe card values, gameplay which involves trading cards to form combinations and utilizing international trade cards, the goal of emptying one's hand first, and optional gameplay variants based on number of players. The game aims to enhance students' knowledge of global topics while developing analytical and logical thinking skills.
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International Trading Card Game
1. G L O B A L
INTERNATIONAL TRADING CARD GAME
PANGASINAN STATE UNIVERSITY
Republic of the Philippines
JAMESON N. ESTRADA
Pangasinan State University
LINGAYEN CAMPUS
Lingayen, Pangasinan
www.psuecon.com
ASIA
EUROPE
NORTH
AMERICA
AMERICA
SOUTH
AFRICA
O
CEANIA
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PANGASINAN STATE UNIVERSITY www.psuecon.com
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DESCRIPTION OF THE GAME
The GLOBAL International Trading Game is a fun and challenging card game that is played using
specially printed deck of cards consisting of country cards and international trade concept
cards by two to five players. The game drew inspiration from several games such as Poker,
Tong-its and UNO. The game is used as an instructional material in the subject –
Contemporary World. It is designed to help the students build a higher plane of awareness on
countries, global economy, globalization, and international trade. Furthermore, it is created to
provide students a way of enhancing their developing their analytical and logical
thinking skills as game requires negotiation, strategy, counting and probability, and
decision-making.
PLAYER COMPOSITION AND PLAYING TIME
The game can be played by 2 to 5 players. Ideally the game is played by 4 players. Set-up time
only takes 1 – 2 minutes. The playing time is about 10 – 30 minutes.
OBJECTIVE OF THE GAME
The goal of the game is to be the first player to discard all cards on hand as quickly as possible.
The player who gets rid of all the cards at the end of the gameplay wins the game.
GAME EQUIPMENT
The GLOBAL card game consists of a table and a deck of 90 cards.
PLAYING CARDS COMPOSITION
The deck of playing cards consists of 90 cards which include 60 country cards and 40
international trade concept cards. Below shows the face of each card.
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Board Matrix of country cards contains the following:
COUNTRY CONTINENT VALUE CAPITAL CURRENCY GDP
EXPORT
IMPORT
CHINA Asia 15 Beijing Yuan 13.46 T 2.16 T 1.73 T
JAPAN Asia 14 Tokyo Yen 5.07 T 68 B 625 B
SOUTH KOREA Asia 13 Seoul Won 1.66 T 577 458 B
SINGAPORE Asia 12 Singapore
Sing.
Dollar 346 B 373 B 327 B
TAIWAN Asia 11 Taipe Dollar 603 B 345 B 273 B
UNITED ARAB
EMIRATES Asia 10 Abu Dhabi Dirham 433 B 315 B 241 B
INDIA Asia 9 New Delhi Rupee 2.69 T 303 B 427 B
SAUDI ARABIA Asia 8 Riyadh Riyal 770 B 231 B 139 B
THAILAND Asia 7 Bangkok Rupee 490 B 228 B 190 B
VIETNAM Asia 6 Hanoi Dong 241 B 214 B 211 B
MALAYSIA Asia 5 Kuala Lumpur Ringgit 347 B 188 B 163 B
INDONESIA Asia 4 Jakarta Rupiah 1 T 168 B 150 B
TURKEY Asia 3 Ankara Lira 714 B 157 B 197 B
PHILIPPINES Asia 2 Manila Peso 332 B 63 B 93 B
ISRAEL Asia 1 Jerusalem Shekel 366 B 61 B 67 B
GERMANY Europe 15 Berlin Euro 4.03 T 1.4 T 1.1 T
FRANCE Europe 14 Paris Euro 2.79 T 552 B 625 B
NETHERLANDS Europe 13 Amsterdam Euro 910 B 526 B 435 B
ITALY Europe 12 Rome Euro 2.09 T 499 B 427 B
UNITED
KINGDOM Europe 11 London Pound 2.81 T 436 B 603 B
RUSSIA Europe 10 Moscow Ruble 1.58 T 336 B 213 B
SWITZERLAND Europe 9 Bern Franc 709 B 336 B 287 B
BELGIUM Europe 8 Brussels Euro 536 B 309 B 306 B
SPAIN Europe 7 Madrid Euro 1.44 T 301 B 333 B
IRELAND Europe 6 Dublin Euro 366 B 225 B 96 B
POLAND Europe 5 Warsaw Zloty 549 B 221 B 222 B
SWEDEN Europe 4 Stockholm Krona 555 B 170 B 155 B
AUSTRIA Europe 3 Vienna Euro 459 B 162 B 168 B
CZECH
REPUBLIC Europe 2 Prague Koruna 244 B 157 B 147 B
DENMARK Europe 1 Copenhagen Euro 355 B 113 B 95 B
UNITED
STATES
North
America 15
Washington
D.C US Dollar 20.5 B 1.58 T 2.35 T
CANADA
North
America 14 Ottawa Can. Dollar 1.73 T 433 B 444 B
MEXICO
North
America 13 Mexico City
Canadian
Dollar 1.2 T 407 B 417 B
BRAZIL
South
America 12 Brasilia Real 1.91 T 217 B 152 B
PUERTO RICO
North
America 11 San Juan U.S Dollar 105 B 73 B 49 B
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CHILE
South
America 10 Santiago
Chilean
peso 300 B 65 B 59 B
ARGENTINA
South
America 9 Buenos Aires
Argentine
Peso 475 B 60 B 61 B
PERU
South
America 8 Lima Sol 229 B 42 B 39 B
COLOMBIA
South
America 7 Bogota
Colombian
peso 337 B 34 B 47 B
VENEZUELA
South
America 6 Caracas Bolivar 96 B 29 B 18 B
ECUADOR
South
America 5 Quito US Dollars 107 B 19 B 19 B
PARAGUAY
South
America 4 Asuncion Guarani 41.9 B 11 B 10.4 B
COSTA RICA
South
America 3 San Jose Colon 60.9 B 11 B 15.5 B
GUATEMALA
North
America 2
Guatemala
City Quetzal 79 B 10.5 B 17 B
DOMINICAN
REPUBLIC
North
America 1
Santo
Domingo
Dominican
Peso 81 B 10.3 B 19 B
AUSTRALIA
Africa/
Oceania 15 Canberra
Australian
dollar 1.43 T 225 B 215 B
SOUTH AFRICA Africa/ 14 Capetown Rand 377 B 78 B 80 B
NIGERIA Oceania 13 Abuja Naira 397 B 40.8 B 35 B
NEW ZEALAND
Africa/
12 Wellington
New
Zealand
dollar
(NZD) 206 B 37.3 B 39 B
ANGOLA Oceania 11 Luanda Kwanza 115 B 33.8 B 23 B
ALGERIA Africa/ 10 Algiers Dinar 188 B 33.2 B 50 B
EGYPT
Oceania
9 Cairo
Pound
(EGP) 249 B 25.9 B 53 B
MOROCCO
Africa/
8 Rabat
Dirham
(MAD) 118 B 24.6 B 44 B
LIBYA
Oceania
7 Tripoli
Dinar
(LYD) 43.2 B 19.7 B 12.7 B
TUNISIA
Africa/
6 Tunis
Dinar
(TND) 41.7 B 14.2 B 23 B
GHANA Oceania 5 Accra Cedi 51.8 B 13.8 B 12.6 B
PAPUA NEW
GUINEA
Africa/
4 Port Moresby Kina 20.8 B 9.52 B 1.8 B
CONGO
Oceania
3 Tunis
Franc
(CDF) 42.7 B 8.6 B 3.52 B
ZAMBIA Africa/ 2 Lusaka Kwacha 25.8 B 8.11 B 7.33 B
BOTSWANA Oceania 1 Gaborone Pula 19 B 7.58 B 6 B
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Board Matrix of International Trade concept cards contains the following:
INTERNATIONAL TRADE
CONCEPT CARDS
COLOR
TYPE QUANTITY
FUNCTION
ASIA
Violet
1
Highest valued trade volume
amounting to $4 trillion dollars
EUROPE
Violet 1 Highest valued trade volume
amounting to $3 trillion dollars
AMERICA Violet 1 Highest valued trade volume
amounting to $2 trillion dollars
AFRICA AND OCENIA Violet 1 Highest valued trade volume
amounting to $1 trillion dollars
INTERNATIONAL TRADE Black 4 Serves as a wild card (Joker) and
thereby allowed to represent other
existing country cards to be used
only for card combinations including
pair, trio, quartet or five-card hand.
EXPORT (1 CARD) Black 1 The player returns 1 card to the top
draw file
EXPORT (2 CARDS) Black 1 The player returns 2 cards to the top
draw file
EXPORT (3 CARDS)
Black 1 The player returns 3 cards to the top
draw file
IMPORT (1 CARD)
Black 1 The player draws 1 card from the top
draw pile. If the draw pile is
discarded, the player draws from
other chosen player.
IMPORT (2 CARDS)
Black 1 The player draws 2 cards from the
top draw pile. The player draws 1
card from the top draw pile
IMPORT (3 CARDS)
Black 1 The player draws 3 cards from the
top draw pile. The player draws 1
card from the top draw pile
GLOBALIZATION
Black 1 This card can be used to stop the
current turn and switches the
continent to other by dropping any
country card of choice
FOREIGN EXCHANGE (1
CARD)
Black 1 The player exchanges or trades off 1
card from the preferred opponent
FOREIGN EXCHANGE (2
CARDS)
Black 1 The player exchanges or trades off 2
cards from the preferred opponent
FOREIGN EXCHANGE (3
CARDS)
Black 1 The player exchanges or trades off 3
cards from the preferred opponent
DUMPING (1 CARD)
Black 1 The player can forego 1 card and
give it to another player
DUMPING (2 CARDS)
Black 1 The player can forego 2 cards and
give them to another player/s
DUMPING (3 CARDS)
Black 1 The player can forego 3 cards and
give them to another player/s
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TRADE SURPLUS (1
BILLION)
Black 1 The country card can increase its
export value by $1 billion. The ceiling
increase is at $15 billion
TRADE SURPLUS (2
BILLION)
Black 1 The country card can increase its
export value by $2 billion. The ceiling
increase is at $15 billion
TRADE SURPLUS (3
BILLION)
Black 1 The country card can increase its
export value by $3 billion. The ceiling
increase is at $15 billion
TRADE DEFICIT (2 BILLION) Black 1 The player may reduce the export
value of opponent’s country card by
$2 billion
TRADE DEFICIT (3 BILLION) Black 1 The player may reduce the export
value of opponent’s country card by
$3 billion
FINANCIAL CRISIS (1
TURN)
Black 2 The player can grant this to another
player thereby skipping or missing
the latter’s turn once
FINANCIAL CRISIS (2
TURNS)
Black 1 The player can grant this to another
player thereby skipping or missing
the latter’s turn twice
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CARDS’ ILLUSTRATION
CHINA JAPAN SOUTH KOREA SINGAPORE
TAIWAN UNITED ARAB
EMIRATES
INDIA SAUDI ARABIA
THAILAND VIETNAM MALAYSIA INDONESIA
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TURKEY PHILIPPINES ISRAEL GERMANY
FRANCE NETHERLANDS ITALY UNITED KINGDOM
RUSSIA SWITZERLAND BELGIUM SPAIN
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IRELAND POLAND SWEDEN AUSTRIA
CZECH REPUBLIC DENMARK UNITED STATES CANADA
MEXICO BRAZIL PUERTO RICO CHILE
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ARGENTINA PERU COLOMBIA VENEZUELA
ECUADOR PARAGUAY COSTA RICA GUATEMALA
DOMINICAN REPUBLIC AUSTRALIA SOUTH AFRICA NIGERIA
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NEW ZEALAND ANGOLA ALGERIA EGYPT
MOROCCO LIBYA TUNISIA GHANA
PAPUA NEW GUINEA CONGO ZAMBIA BOTSWANA
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ASIA (4 Trillion) EUROPE (3 Trillion) AMERICA (2 Trillion) AFRICA AND OCEANIA
(1 Trillion)
INTERNATIONAL
TRADE
INTERNATIONAL
TRADE
INTERNATIONAL
TRADE
INTERNATIONAL
TRADE
EXPORT (1 CARD) EXPORT ( 2 CARDS) EXPORT ( 3 CARDS) IMPORT ( 1 CARD)
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IMPORT (2 CARDS) IMPORT ( 3 CARDS) GLOBALIZATION GLOBALIZATION
FOREIGN EXCHANGE
(1 CARD)
FOREIGN EXCHANGE
(2 CARDS)
FOREIGN EXCHANGE
(2 MILLION)
DUMPING
(1 CARD)
DUMPING
(2 CARDS)
DUMPING
(3 CARDS)
TRADE SURPLUS
(1 BILLION)
TRADE SURPLUS
(2 BILLION)
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GAMEPLAY
1. The deck consists of 90 cards, of which there are 15 cards of each country card (Asia,
Europe, America and Africa/Oceania). Each country is ranked/valued from lowest to
highest where $1 billion is the lowest and $15 billion is the highest based on the value of
export. The deck also contains four continent cards with corresponding value of exports.
In addition, the deck consists of international trade concept cards including
globalization, international trade, export, import, trade surplus, trade deficit, dumping,
foreign exchange and financial crisis.
2. The player will shuffle the cards and deal them evenly to the players. In a gameplay with
four players, the dealer shuffles the deck and then deals one card at a time clockwise
until each player receives evenly 14 cards. In games with three players, 48 cards may be
TRADE DEFICIT
(3 BILLION)
TRADE DEFICIT
(2 BILLION)
TRADE DEFICIT
(3 BILLION)
FINANCIAL CRISIS
(1 TURN)
FINANCIAL CRISIS
(1 TURN)
FINANCIAL CRISIS
(2 TURNS)
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dealt (16 cards per player) while 60 cards may be dealt (12 cards each) in games with
five players.
3. The suit order of country cards from highest to lowest is Asia (yellow-cards), Europe
(blue-cards), America (red-cards), and Africa/Ocenia (green-cards) where $15-billion
export valued country - China is the highest and $1-billion valued country - Botswana
is the lowest. Though, the highest valued export cards are the Continents (violet-cards
is with $4 trillion being the highest and $1 trillion being the lowest.
4. The game begins when the player holding the lowest valued exporting country
(Botswana) depending upon the suit order being played, plays that card or a valid card
suit combination. The card combination should be placed faced up in the center of the
table. Play then proceeds clockwise. The next player must play a higher combination of
the same value of country cards, use an international trade concept card (once or twice),
or pass. Once a player passes, he cannot return until a new round has started. If all
players pass, the person who last puts down a card combination starts a new round by
playing any card or valid suit combination.
5. In a four-player gameplay, shuffled 34 cards are left to be drawn by players in every turn.
Before the player discards a country card or concept card, he will draw one card from the
deck in each turn or round.
6. The player may use and discard partially or fully concept cards in hand at any time if he
controls the round. However, in the case the player does not have a country card to
discard in his turn, he can opt to use once or twice international trade concept cards. The
following are the international trade concept cards that can be used in play: International
trade cost (serves as a wild card (Joker) and thereby allowed to represent other existing
country cards to be used only for card combinations); export (player returns 1, 2, or 3
cards); import (player draws 1, 2, or 3 cards from draw file); globalization (player stops
the current turn and switches the continent to another by dropping any country card of
choice; foreign exchange (player exchanges or trades off 1, 2, or 3 cards from the
preferred opponent); dumping (player can forego 1, 2, or 3 cards and give it to another
player/s); trade surplus (increases the export value of a country card by $1,2, or 3 billion);
trade deficit (player reduces the export value of opponent’s country card by $2 or $3
billion); and financial crisis (player chooses an opponent to skip or miss turn by once or
7. Card combinations that can be used in play include pair, trio, quartet and five-card hand.
A pair is a two-equally valued card in which between pairs of the same rank, the pair with
the higher suit wins. Three of a kind is a three-equally valued card combination. Five-
card combination follows the poker hand rankings including Royal flush (ten to ace with
the same suits), Straight flush (any straight cards with the same suit), Four of a kind (plus
an additional card/a Kicker) Full House (any three cards of the same number with any
two cards of the same number), Flush (same suit) , Straight (any straight cards). Likewise,
a combination can only be beaten by a better or higher combination with the same
number of country cards. A pair card can be beaten only by a pair card, a trio by a trio, a
quartet by a quartet and a five-card hand by a five-card hand.
8. Players are given the discretion to check and know the number of playable cards each
player has in hand at any rate and the player must answer honestly when asked.
9. The first player to get rid of all his cards wins, and gameplay stops at this point. Another
variation of the game is that game play continues until only one player still has cards in
hand.
10. Officially, the game involves three rounds of gameplays. Game scoring involves
acquisition of penalty points and award points. At the end of the gameplay, the number
of unplayable cards left in each player is summed up corresponding to their penalty
(negative) points while the player who wins the round earns 150 points. The accumulated
points earned by each player are calculated and the player with the highest points is
declared as the winner.
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