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USABILITY AND GAMEPLAY IN NEWSGAMES

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Material presented in AHFE 2015

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USABILITY AND GAMEPLAY IN NEWSGAMES

  1. 1. a comparative analysis of the genre of documentary published in brazilian news portals USABILILITY AND GAMEPLAY IN NEWSGAMESCarla Teixeira, Breno Carvalho Marcelo Soares, André Neves Anthony Lins, Jarbas Agra Valeska Martins, Gabriel Soares Unicap | UFPE AHFEInternacional 2015LAS VEGAS | USA
  2. 2. NEWSGAMES AHFEInternacional 2015LAS VEGAS | USA USABILILITY AND GAMEPLAY IN NEWSGAMES The games of this genre share similar objectives: they seek to record an event, its space and the parties involved, for posterity.
  3. 3. RESEARCH METHODOLOGY AHFEInternacional 2015LAS VEGAS | USA USABILILITY AND GAMEPLAY IN NEWSGAMES This article sets out to analyze the usability, ergonomics and gameplay of the selected games.
  4. 4. The gameplay analysis guided the guidelines of the questionnaire applied in the user tests in which 12 people, aged from 18 to 35s, 10 males and two females, randomly selected took part. The test was conducted with remote monitoring by two moderators, on PC computers connected to the internet and provided with a sound box, monitor, keyboard and mouse. Each user was asked to play an entire game, and thus to go through all the stages of the game and, after the game, to reply to the questionnaire. RESEARCH METHODOLOGY AHFEInternacional 2015LAS VEGAS | USA USABILILITY AND GAMEPLAY IN NEWSGAMES
  5. 5. AHFEInternacional 2015LAS VEGAS | USA USABILILITY AND GAMEPLAY IN NEWSGAMES The newsgame was published in 2009 in the online version of the magazine Superinteressante. The language is flash and the platform used was the web.Its plot is about the part played by Brazilian soldiers in taking Monte Castelo during the Second World War.
  6. 6. USABILILITY AND GAMEPLAY IN NEWSGAMES User's Freedom and control: the player interacts via the mouse and keyboard. The game says when the latter needs to be used. Every action involves three possible options. Once the final stage of the phase is reached, there is no return. Homogeneity: the same visual codes, captions and actions to be taken by the player are used. The environment changes according to the phase as well as the challenges. The contextualization contributes to understanding the historical moment. Gameplay: immersion in the environment and the incentive to stay in the game, balancing between phases and fun.
  7. 7. The game was published by the magazine Superinteressante in 2014, on the occasion of the 50th anniversary of the military coup in Brazil. It is a quiz in which the player can return to the past and chart his/her destination according to the main events of the Brazilian military dictatorship. The platform is web, HTML5 is the language. AHFEInternacional 2015LAS VEGAS | USA USABILILITY AND GAMEPLAY IN NEWSGAMES
  8. 8. USABILILITY AND GAMEPLAY IN NEWSGAMES System visibility: there is an introductory video about the context of the 1964 military coup, the only element of the game that has audio. There are no indications of the time limit on playing. The feedback is clear. Mapping between the system and the real world: the typography, photos and narrated situations are based on real events. The color pattern makes clear reference to the revolution, with a predominance of black and red. The photos in black and white contribute to signaling the epoch. On the user's freedom and control: there is no possibility of returning or restarting the game. The user interacts exclusively through the mouse.
  9. 9. The homogeneity of the interface is explicit in the screens and clickable objects. Visual identity as a whole goes back to the 60s. USABILILITY AND GAMEPLAY IN NEWSGAMES The gameplay is simple as it is a quiz. One sees the use of balancing in the gradual increase in the complexity of the questions. Immersion takes place because of the involvement in real situations and the choices based on criteria such as physical integrity, harming someone, and helping the family.
  10. 10. The newsgame recreates one of the most important events in southern Brazil: the battle of the Farroupilha Revolution in Rio Grande do Sul. Inspired by the classic "Age of Empires". It was published in 2011. It uses a web platform and Flash language. USABILILITY AND GAMEPLAY IN NEWSGAMES Visibility of the status of the system: offers feedback to the player. The minimap at the bottom of the screen makes the advance of the troops visible but can interfere with the gameplay. Subtitles appear with the meaning and characteristics of the soldier actioned. Mapping between the system and the real world: the setting is consistent with a battlefield. It favors immersion in this regard.
  11. 11. USABILILITY AND GAMEPLAY IN NEWSGAMES
  12. 12. The questionnaire had ten questions, evaluating a range of issues from the ease of play and the effectiveness of the controls in the tasks to the enjoyment that it provided. The answers attributed concepts to the items analyzed, ranging from 1 (poor) to 5 (excellent). The players were also able to comment on the negative points of the game and give suggestions for improving it. AHFEInternacional 2015LAS VEGAS | USA USABILILITY AND GAMEPLAY IN NEWSGAMES
  13. 13. The navigation system ranged from satisfactory - 33.3% -, excellent - 16.6% - and good 16.6%. Of the players, 25% found it very poor and 8.3% said it was bad. The lack of clarity in the goals to be achieved in the game is one of the main problems raised by users. Among the negative points raised by the players are the lack of feedback; bugs; very fast captions; dispersed controls, offering little interaction between player and newsgame; it does not show the objectives of the game clearly. AHFEInternacional 2015LAS VEGAS | USA USABILILITY AND GAMEPLAY IN NEWSGAMES
  14. 14. AHFEInternacional 2015LAS VEGAS | USA USABILILITY AND GAMEPLAY IN NEWSGAMES The games varied between 5 and 30 minutes. Most players found the game easy (58.3%) and very easy (16.6%). The navigation system screens and game menus were considered excellent by 50% of respondents. The clarity of the goals was considered excellent by 50% of respondents. Regarding it being fun, 50% of the players considered this was satisfactory. The negative points include: navigation; a limited number of choices; a lot of information but a lack of clear goals, rules and of a plot that grips the player.
  15. 15. AHFEInternacional 2015LAS VEGAS | USA USABILILITY AND GAMEPLAY IN NEWSGAMES The duration of each starting varied from four to thirty minutes. Negative points: the navigation has little that is intuitive; controls are dispersed and there is little gameplay; layout, gameplay, loading takes a long time. On the ease of playing, 41.66% considered the game difficult. On the screen navigation system and the game menu, 41.6% of the players considered it good and 33.3% excellent. As to the clarity of the goals, this was assessed as good by 41.6%. On the fun that the game provides, 58.3% considered it good.
  16. 16. As a genre of documentary, the plot of the games was positively evaluated among the players who took part in the test. The gameplay could be enhanced by using elements that favor immersion, such as music and sound effects. The criterion of homogeneity in the interface favors the ergonomics of the games and is worked on mainly in the Newsgames Back to 1964 and the Battle of Red Clay. What needs further exploration is to develop more the balance and the rhythm in games of this format, and the clear presentation of the goals and challenges proposed, thus increasing engagement with the fact narrated as well as immersion in the experience. CONCLUSION AHFEInternacional 2015LAS VEGAS | USA USABILILITY AND GAMEPLAY IN NEWSGAMES
  17. 17. THANKS! AHFEInternacional 2015LAS VEGAS | USA

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