E-Learning games are appealing, fun to play and get learners completely immersed. This presentation gives an overview of the usage of learning games in eLearning. It also explains various challenges a course creator can face while developing eLearning games and how to overcome them rapidly.
4. Game Based Learning
Some Statistics
Game based learning is learning by playing games Game-based learning -
Games are engaging and fun one of the new
Range from
technology trend for
2011. (Source: 2011
• Simple to serious games Horizon Report)
• Single/ multiplayer immersive games
70% of major
• Synchronous and asynchronous
organizations utilize
Games are being used effectively not only for interactive software
relaxing the learners but also for teaching serious and games to train.
(Source: Entertainment
and complex concepts in a more effective way. Software Association,
Interactivity is the most important factor in E- 2010)
learning/ game based learning today
5. Game Based Learning – The Cycle
Input Process Output
Instructional Learning
Judgment Outcomes
Content
System Game Debriefing
feedback
Cycle
Game
Characteristics Behavior
Source: A paper on Aspects of Game- Based Learning - Maja Pivec
8. Rapid Interactivity for Games
Traditional Interactivity Rapid Interactivity
Trainers start with ready interaction models
Specify a behavior and write a Flash Find an interaction model and adapt it
program that implementsthat fit a given your course content(for
They select models it to learning outcome
example, diagrams, games, surveys, simulations, exercises,
Built from ground-up for a specific Starts with ready models that are
animations etc.)
need customizable
This gives them a starting point.
Involves creative effort customize and embed interactivity
Trainers then easily Involves selection
Involvescontent.
into programming No Programming
Inefficient Efficient
Complexity in development Easy to develop