3. Reproducing real-life spatial awareness
40 to 64 Speakers
Cinemas
Film format that places
sound in different directions
4. 3 to 27 Speakers AV receiver/sound bar
Streaming services supporting
spatial content
Reproducing real-life spatial awareness
Homes
5. Is this how we consume audio?
Music Podcast TeleconferenceSports
6. At the desk While traveling
In the gym Away from home
Portable deviceHeadsets
We are listening everywhere!
7. Sound emanates from inside the head
Typical sound quality
Stereo
Sound should be external and have direction
Ideal sound quality
3D
Portable deviceHeadsets
8. Sound emanates from inside the head
Typical sound quality
Stereo
Sound should be external and have direction
Ideal sound quality
Portable deviceHeadsets
3D
13. Headsets
All ears are same
Poor UX: Sound is muddy
Limitations of current state of art
Spatial Audio on Smart Phones
14. Portable device
Headsets
All ears are same
Processor
Poor UX: Sound is muddy
High cost: Select phones
Limitations of current state of art
Spatial Audio on Smart Phones
15. Portable device
Headsets
All ears are same
Processor
Bandwidth/
Cellular Network
Poor UX: Sound is muddy
High cost: Select phones
Poor UX: Low spatial resolution
Portable device
Limitations of current state of art
Spatial Audio on Smart Phones
16. Opportunity for a new product
Sound is crisp,
externalized
and has direction
Device agnostic Same Bandwidth
requirement as Stereo
for the listener
Streaming immersive auditory experiences at scale
17. Social trends Economic forces
Technological advances
SET Factors for a new product
Streaming immersive auditory experiences at scale
18. Cloud
AI 5G
Where the
data processing lies?
How the
data is processed?
How more data is
obtained?
SET Factors for a new product
Streaming immersive auditory experiences at scale
19. Role of cloud deployment
Measurement of HRTF (2009)
Simulation of HRTF (2008)
Simulation of HRTF in cloud (2013)
20. Role of cloud deployment
Device agnostic Same Bandwidth
requirement as Stereo
for the listener
23. Role of 5G technologies
Future for DIVE
Live stream from
arena/stadium speakers
Binaural64 channels
Live stream from
arena/stadium speakers
Binaural16 channels
3G/4G/Wired
5G
24. DIVE is an application programming
interface (API)
Embody Servers
Live stream
On-demand stream Personalized spatial audio
Ear Image
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