This document discusses ways to improve salespeople and their performance. It provides examples of top sales methods, an analysis of a successful car salesperson, and proposes using game mechanics and gamification to train sales reps. This includes implementing a plan with goals, solutions to problems, and metrics to measure performance and level up reps over time.
11. Sales Methodologies
Target Account Selling SPIN Selling
MEDDIC
The Challenger Sale
Miller-Heiman’s Strategic Selling
Value Selling Framework
Solution Selling
The Sandler Selling
System
The Sandler Selling
System
19. Joe Girard
"How in the world can
anyone look at
somebody and
determine if he's going
to buy?
"I think it's a matter of
showing people that you
are sincerely interested
in them."
“Do not pre-qualify”
24. Joe Girard
"How in the world can
anyone look at
somebody and
determine if he's going
to buy?
"I think it's a matter of
showing people that you
are sincerely interested
in them."
“Do not pre-qualify”
30. “We Care Cars Ltd”
Sells 50 cars per month
Average car price: €20,000
Average trade-in: €10,000
€3,000 average margin per car
Finance uplift: €1,000
0% Growth in margin
It is often a hidden problem especially the further up in the organisation that you go.
It is often a hidden problem especially the further up in the organisation that you go.
It is often a hidden problem especially the further up in the organisation that you go.
It is often a hidden problem especially the further up in the organisation that you go.
It is often a hidden problem especially the further up in the organisation that you go.
It is often a hidden problem especially the further up in the organisation that you go.
It is often a hidden problem especially the further up in the organisation that you go.
It is often a hidden problem especially the further up in the organisation that you go.
Retrieve your corpse (dying is not the end)
Morality system (good choices)
3D structures
Wait X hours or Pay real money
Quicktime events (buttons / reflexes)
Retrieve your corpse (dying is not the end)
Morality system (good choices)
3D structures
Wait X hours or Pay real money
Quicktime events (buttons / reflexes)
Sights for aim (increased accuracy)
Cover mechanics (hiding)
Z-targetting (lock-on focus)
Regenerating health
Jumping on head (switch enemy)
Time of day internal clock (e.g. hungry)
Duel wielding (two guns)
Perma-death
Day / night
Regenerating health