This is a general presentation on the challenges and opportunities of video as a medium within VR, as a storytelling platform. I presented this deck at the Washington Technology Alliance VR breakout meeting in January of 2016.
2. Backup
TOC
Hi
VR Video Tech / What is it?
What has happened in past when new tech arrived?
What stories can VR Video uniquely tell?
3. Context for Forest’s POV - Tribes
1990s1970s-1980s 2000s
Chile &
Silicon Valley
Los Angeles &
SFO
WA & China
4. Context for Forest’s POV - Work
2000s1990s 2010-15
Film Making and
Film Tech
Software Stories
On the Web
SMB Story Telling
To Consumers
5. West Coast Styles to VR Companies
Tribe VR Video Secret Weapon “Let’s go build…”
SFO
Mark Zuckerberg
FB
social & viral XYZ so we
can show ads
LAX
John Lasseter
Pixar
“cameras and content to
tell stories”
Seattle
Ex-Microsoft & Amazon
Employees?
a useful cloud software
platform or service…
6. Who is Pixvana…
Founded Dec 2015
Seattle HQ & Dev
• Viz Fx creative
• Viz Fx tools pm
• Adobe Apple video and
photo tools dev
• me
Building a useful cloud
software platform for VR
Video
9. Two (2x) Canonical Experiences
3D – CGI Environments Photo-real Stills / Video
WEVR theBlue:Encounter sample image
Full or partial positional movement is reflected in rendering of content
VRSE’s Chris Milk directed Apple Music U2
Viewer head position is restricted to single POV, with rotation and FOV support
Either, when done right, yields magic!
10. VR Video is very attractive business opportunity
Install Base of HMDs
Inherent
VR
Magic
PC Systems
Phone and
PS4
Video experiences highly attractive
• Magic at good production cost/risk
• Lowest production cost
• Highest installed base
… but: many technical challenges to
be resolved
The Cost : Magic Ratio Favors Video
22. VR Applications
• Stereoscopy from any angle (not just angle of lenses at time of photography)
• Parallax when moving head position
• Focus pulling (if eye-tracking in VR goggles)
• Full Room or higher spatial freedom during playback
Multiple POVs
Rack Focus
Play
28. Photo Sensors
Lens focusses light onto a sensor, which captures
light values through a RGB mask, which results in a
pixel grid map of the image in a rectangle/planar representation
47. YAYs
• Enhance Presence
• Replicate common POVs
that viewer can relate to,
while seated
• Generate magic!
Emerging Best Practices for VR Video
NAYs
• Don’t pan or tilt the camera
• Don’t move the camera (if
you do, no accelerating)
• Make users barf!
48. Backup
Idea 2
What has happened in past when new tech has
arrived for storytelling, and what might we thus
expect of VR Video in coming years?
49. BackupHmm, What can I do with this?
Latency between development of new tech,
and creative storytelling unique adoption of that tech
61. Development Phase vrs. Rapid Adoption Period
Movies almost always
had sound!
Color film started
as early as 1902!
Jazz Singer (Talkie), 1927
Wizard of Oz, 1939
69. Adoption Cycle is RAPID
Development
Years
Initial Exemplar Breakout
Adoption
Cycle
Adoption to
Ubiquity
Film as medium ~10 years Train arrives Train Robbery 1895-1903 ~10 years
Recorded Sound ~20 years
Vitaphone
Process (Various)
Jazz Singer 1925-1930 ~3 years
3D ~50 years House of Wax
Revenge of the
Creature (Black
Lagoon Sequel)
1953-1955 BUST
Wide Screen ~20 years This is Cinerama The Robe 1950-1953 ~3 years
CGI ~20 years The Abyss Jurassic Park 1989-1993 ~3 years
86. All the old tropes apply, in new immersive context of VR!
And some new ones:
• “4th Wall” is where exactly?
• Physiological fight/flight?
• Find the treasure/horror, its somewhere in frame!
Others?
Horror and Suspense In VR