VR has struggled with widespread adoption due to technical challenges like bulky designs, high costs, and issues causing motion sickness. While gaming VR has sold over 1.5 million units, consumer interest remains weak and sales are falling. However, VR has been more successful for professional applications like training and simulation where it can create powerful immersive experiences. AR is poised to have more real-world impact by overlaying virtual information on the real world for uses like enhanced situational awareness, remote assistance, and on-demand instruction. While VR may remain mostly for gaming, the presenter argues that AR will be the technology that truly changes our world.