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THE FUTURE OF AR & VR
Krijnen, R. (Robbert)
VR is doomed
VR is going to change the world
AR and VR are not the same
The Future of AR & VR
VIRTUAL REALITY (VR)
The Future of AR & VR
Immersive Semi-Immersive
HISTORY
1950 – Morton Heilig
Sensorama
The Future of AR & VR
HISTORY
Why didn't VR get wide-range adoption?
Bulky design
High cost for consumer industry
Technical challenges (Narrow FOV, latency, simulator sickness)
Limited success in creating added value
The Future of AR & VR TNO FACSim (1996)
NASA VR Computer
(1989)
OCULUS CONSUMER INTRODUCTION
Oculus Rift – First prototype 2009, Kickstarter 2012, Consumer release 2016
Challenges:
Motion sickness – Tracking, Latency, update rate (90Hz)
Resolution (1080 per eye at 110º = ~1/50th of resolution of phone)
Natural Interaction (Controllers - 2017)
Lack of content
Missing horsepower (Low specs consumer hardware)
Qualified GPUs available since late 2015
The Future of AR & VR
VR IS DOOMED
Game VR (Oculus Rift, HTC Vive, Sony PlayStation VR)
Gaming: First frontier
1.5 M units in 2016
Bad games
Consumer interest is weak!
Sales falling
The Future of AR & VR
VR IS GOING TO CHANGE THE WORLD
Professional application. It never went away it just got more powerful
Powerful experience / authoring tool
Data authoring
Control room design
Immersion: Realistic Training and Instruction
The Future of AR & VR ChromakeyingGeoVR Control Room
MOBILE VR
The Future of AR & VR
Mobile VR (Google Cardboard , Samsung Gear VR)
80 M units in 2016
Video VR (360°) - travel, sports, Art /Museums, TV Shows
Social
Idle potential
AR AND VR ARE NOT THE SAME
Virtual Reality
(VR)
Real
Environment
Augmented
Reality (AR)
Virtual
Environment
The Future of AR & VR
2017
1974
Nokia’s MARA
20061958
1st HUD
2010
Useful
smartphone AR
ARToolkit
HITLab NZ
19991988
1st car HUD
Oldsmobile
2025
AR Contact
lenses
Civilian
adoption
AR Glasses
2015
Enterprise AR
Google Glass
2016
Enterprise will push AR Glasses
forward, not entertainment
Hololens
2013
AUGMENTED REALITY
The Future of AR & VR
iPhone X
ARKit
Pokémon GO
USE-CASES AR
The Future of AR & VR
Augmented zeebeeld
Enhanced Situational Awareness
Enhanced training
On-demand instruction
(step-by-step)
Tele maintenance (Remote expert)
THE FUTURE OF AR & VR
VR IS NICE FOR GAMING!
AR IS GOING TO CHANGE OUR WORLD
Robbert Krijnen
robbert.krijnen@tno.nl

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The future of AR VR - Robbert Krijnen

  • 1. THE FUTURE OF AR & VR Krijnen, R. (Robbert)
  • 2. VR is doomed VR is going to change the world AR and VR are not the same The Future of AR & VR
  • 3. VIRTUAL REALITY (VR) The Future of AR & VR Immersive Semi-Immersive
  • 4. HISTORY 1950 – Morton Heilig Sensorama The Future of AR & VR
  • 5. HISTORY Why didn't VR get wide-range adoption? Bulky design High cost for consumer industry Technical challenges (Narrow FOV, latency, simulator sickness) Limited success in creating added value The Future of AR & VR TNO FACSim (1996) NASA VR Computer (1989)
  • 6. OCULUS CONSUMER INTRODUCTION Oculus Rift – First prototype 2009, Kickstarter 2012, Consumer release 2016 Challenges: Motion sickness – Tracking, Latency, update rate (90Hz) Resolution (1080 per eye at 110º = ~1/50th of resolution of phone) Natural Interaction (Controllers - 2017) Lack of content Missing horsepower (Low specs consumer hardware) Qualified GPUs available since late 2015 The Future of AR & VR
  • 7. VR IS DOOMED Game VR (Oculus Rift, HTC Vive, Sony PlayStation VR) Gaming: First frontier 1.5 M units in 2016 Bad games Consumer interest is weak! Sales falling The Future of AR & VR
  • 8. VR IS GOING TO CHANGE THE WORLD Professional application. It never went away it just got more powerful Powerful experience / authoring tool Data authoring Control room design Immersion: Realistic Training and Instruction The Future of AR & VR ChromakeyingGeoVR Control Room
  • 9. MOBILE VR The Future of AR & VR Mobile VR (Google Cardboard , Samsung Gear VR) 80 M units in 2016 Video VR (360°) - travel, sports, Art /Museums, TV Shows Social Idle potential
  • 10. AR AND VR ARE NOT THE SAME Virtual Reality (VR) Real Environment Augmented Reality (AR) Virtual Environment The Future of AR & VR
  • 11. 2017 1974 Nokia’s MARA 20061958 1st HUD 2010 Useful smartphone AR ARToolkit HITLab NZ 19991988 1st car HUD Oldsmobile 2025 AR Contact lenses Civilian adoption AR Glasses 2015 Enterprise AR Google Glass 2016 Enterprise will push AR Glasses forward, not entertainment Hololens 2013 AUGMENTED REALITY The Future of AR & VR iPhone X ARKit Pokémon GO
  • 12. USE-CASES AR The Future of AR & VR Augmented zeebeeld Enhanced Situational Awareness Enhanced training On-demand instruction (step-by-step) Tele maintenance (Remote expert)
  • 13. THE FUTURE OF AR & VR VR IS NICE FOR GAMING! AR IS GOING TO CHANGE OUR WORLD Robbert Krijnen robbert.krijnen@tno.nl