6. COTS: Practicalities
1.Teacher owned copy for playing on
screen
2.Students each purchase their own
copy
3.Have library copies that they can
check out
8. A Selection of titles
Layoff Game
http://www.tiltfactor.org/play-layoff
Pox and the City
http://scholarworks.rit.edu/jih/vol1/iss1/5/
Darfur is Dying
http://www.darfurisdying.com/
History of Biology
http://www.spongelab.com/game_pages/hob.cfm
High Tea
http://www.wellcomecollection.org/whatson/exhibitions/high-society/high-tea.aspx
12. BASICs
Focus on Process
Not the product
Research
Educational Goals and Outcomes
Practicalities
Platform/technology
Art work
Narrative and text elements
Game Mechanics and art
13. Examples
Review
Trivia Game
•
•
•
Divide students into teams
Each team makes up Trivia questions to
try to stump the other team
Open book/notes
Discussion, Research and Reflection
Create a design document
•
•
•
•
Require bibliography and references
Student teams?
Give plenty of time in class to work on
project
Teams present game ideas to the class for
critique
14. Back to YOU!
Design your game exercise
• General Topic
• Assignment parameters
• Educational content (what will they
build?)
• Platform or tools (how will they build it)
• Time frame
• Assessment
• Discussions
• Critiques (important to give feedback
during the process)
• Final project
15. Step 1
• Pick your topic
• Educational goals (one or two)
• What do you want students to learn?
18. Example: Chemistry
Create a design and paper prototype
for a game about:
Organic chemical reactions
The history of organic chemistry
Why organic chemistry is
important in everyday life
Organic chemistry
•
•
•
•
21. Tools of the trade
Paper and pen
Role playing
Powerpoint presentations
Design documents (Word)
Interactive Tools
Twine
StoryNexus
VaryTale
Game builders
Game Maker
RPG Maker
23. Step 3
Decide on format
What will students build/deliver?
Design document or treatment?
Prototype and presentation?
Document + prototype?
What components MUST they include?
Examples:
Educational goals
Research/references/bibliographies
25. Example Rubric
• Theme/thematic statement: 10
• Equivalent of educational goal
• Narrative elements: 35
• Narrative Treatment: 30
• Research and Analysis: 25
Example guidelines
http://www.slideshare.net/ElizabethGoins/anim
e-final
26. Step 4
Sketch out guidelines and rubric
• Make sure students know what is
important to you
• Important to give feedback during the
process
• Critiques and presentations
Questions to ask
How does this (mechanic,
character, etc) help me
understand your educational goal
or add to my knowledge?
•