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Lecture 3.pptx
1.
DISCOVERING COMPUTERS 2018 Digital
Technology, Data, and Devices Module 3 Computers and Mobile Devices: Evaluating Options for Home and Work Copyright © 2018 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
2.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-2 Objectives Overview (1 of 3) • Describe the characteristics and uses of laptops, tablets, desktops, and all-in-ones • Describe the characteristics and types of servers • Differentiate among POS terminals, ATMs, and self-service kiosks • Describe cloud computing and identify its uses • Describe the characteristics and uses of smartphones, digital cameras, portable and digital media players, e-book readers, and wearable devices
3.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-3 Objectives Overview (2 of 3) • Describe the characteristics of and ways to interact with game devices • Identify uses of embedded computers • Differentiate a port from a connector, identify various ports and connectors, and differentiate among Bluetooth, Wi-Fi, and NFC wireless device connections • Identify safeguards against hardware theft and vandalism and hardware failure
4.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-4 Objectives Overview (3 of 3) • Discuss ways to prevent health-related injuries and disorders caused from technology use, and describe ways to design a workplace ergonomically
5.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-5 Computers and Mobile Devices Types of computers and mobile devices include: • Laptops, tablets, and desktops • Servers and terminals • Smartphones, digital cameras, e-book readers, portable and digital media players and wearable devices • Game devices • Embedded computers
6.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-6 Mobile Computers and Desktops (1 of 7) • A mobile computer is a portable personal computer, designed so that a user easily can carry it from place to place • A personal computer (PC) is a mobile computer or desktop that can perform all of its input, processing, output, and storage activities by itself and is intended to be used by one person at a time
7.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-7 Mobile Computers and Desktops (2 of 7) Figure 3-1 Shown here is a partial motherboard in a laptop.
8.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-8 Mobile Computers and Desktops (3 of 7) • A laptop, also called a notebook computer, is a thin, lightweight mobile computer with a screen in its lid and a keyboard in its base Figure 3-3 Traditional laptops weigh more than ultrathin laptops.
9.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-9 Mobile Computers and Desktops (4 of 7) • A tablet is a thin, lighter-weight mobile computer that has a touch screen Figure 3-4 Examples of slate and convertible tablets.
10.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-10 Mobile Computers and Desktops (5 of 7) • A handheld computer is a computer small enough to fit in one hand Figure 3-6 This handheld computer is a lightweight computer that enables warehouse employees to take inventory and check supplies.
11.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-11 Mobile Computers and Desktops (6 of 7) • A stick computer is a small computer which usually is the same size as, or a little larger than, a USB flash drive Figure 3-7 Stick computers are approximately the same size as USB flash drives and can connect to an HDMI port on a TV or computer monitor.
12.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-12 Mobile Computers and Desktops (7 of 7) • A desktop, or desktop computer, is a personal computer designed to be in a stationary location, where all of its components fit on or under a desk or table Figure 3-8 The desktop with a tower shown in this figure is a Windows computer, and the all-in-one is a Mac computer.
13.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-13 Servers (1 of 3) • A server is a computer dedicated to providing one or more services to other computers or devices on a network – Rack server – Blade server – Tower server Figure 3-9 Shown here are a rack server, blade server, and tower server.
14.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-14 Servers (2 of 3) Table 3-1 Dedicated Servers Type Main Service Provided Application server Stores and runs apps Backup server Backs up and restores files, folders, and media Database server Stores and provides access to a database Domain name server Stores domain names and their corresponding IP addresses File server (or storage server) Stores and manages files FTP server Stores files for user upload or download via FTP Game server Provides a central location for online gaming Home server Provides storage, Internet connections, or other services to computers and devices in a household List server Stores and manages email lists Mail server Stores and delivers email messages Network server Manages network traffic Print server Manages printers and documents being printed Web server Stores and delivers requested webpages to a computer via a browse
15.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-15 Servers (3 of 3) • Virtualization is the practice of sharing or pooling computing resources, such as servers and storage devices – Server virtualization uses software to enable a physical server to emulate the hardware and computing capabilities of one or more servers, known as virtual servers • A server farm is a network of several servers together in a single location • A mainframe is a large, expensive, powerful server that can handle hundreds or thousands of connected users simultaneously
16.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-16 Terminals (1 of 4) • A terminal is a computer, usually with limited processing power, that enables users to send data to and/or receive information from a server, or host computer • A thin client is a terminal that looks like a desktop but has limited capabilities and components • Most retail stores use a POS terminal to record purchases, process credit or debit cards, and update inventory
17.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-17 Terminals (2 of 4) Figure 3-10 Many grocery stores offer self-service checkouts, where consumers use POS terminals to scan purchases, scan their store or saver card and coupons, and then pay for the goods.
18.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-18 Terminals (3 of 4) • An ATM (automated teller machine) is a self- service banking terminal that connects to a host computer through a network Figure 3-11 An ATM is a self-service banking terminal that allows customers to access their bank accounts.
19.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-19 Terminals (4 of 4) • A self-service kiosk is a freestanding terminal that usually has a touch screen for user interaction Table 3-2 Self-Service Kiosks Type Typical Services Provided Financial kiosk Pay bills, add money to prepaid cards and phone plans, and perform other financial activities. Photo kiosk Print photos from digital images. Some allow editing of digital photos. Users may print directly at the kiosk or may send an order to a photo lab to be printed. Ticket kiosk Print tickets. Located in airports, amusement parks, movie theaters, rental companies, and train stations. Vending kiosk Dispense item after payment is received. Examples include DVD rentals and license plate renewals. Visitor kiosk Manage and track visitors upon check-in. Located in businesses, police stations, schools, hospitals, and other areas where access is controlled or registration is required.
20.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-20 Supercomputers • A supercomputer is the fastest, most powerful computer – and the most expensive – Capable of processing many trillions of instructions in a single second Figure 3-13 Supercomputers can process more than one quadrillion instructions in a single second.
21.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-21 Cloud Computing • Cloud computing refers to an environment that provides resources and services accessed via the Internet Figure 3-14 Users access resources on the cloud through their Internet connections.
22.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-22 Mobile Devices (1 of 10) • A smartphone is an Internet-capable phone that usually also includes a calendar, an address book, a calculator, a notepad, games, browser, and numerous other apps • Many smartphones have touch screens. Instead of or in addition to an on-screen keyboard, some have a built-in mini keyboard on the front of the phone or a keyboard that slides in and out from behind the phone
23.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-23 Mobile Devices (2 of 10) Figure 3-15 A variety of options for typing on a smartphone.
24.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-24 Mobile Devices (3 of 10) • Short Message Service (SMS) – Mobile to mobile – Mobile to email – Mobile to provider – Web to mobile • Multimedia Message Service (MMS) – Mobile to mobile – Mobile to email
25.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-25 Mobile Devices (4 of 10) • A digital camera is a mobile device that allows users to take photos and store the photographed images digitally – Smart digital camera – Point-and-shoot camera – SLR camera Figure 3-16 SLR digital cameras have lenses and other attachments, whereas the lenses on point-and-shoot cameras are built into the device. Many smartphones also have built-in digital cameras.
26.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-26 Mobile Devices (5 of 10) Figure 3-17 This figure shows how a point-and shoot digital camera might work.
27.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-27 Mobile Devices (6 of 10) • Resolution is the number of horizontal and vertical pixels in a display Figure 3-18 A pixel is the smallest element in an electronic image.
28.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-28 Mobile Devices (7 of 10) • A portable media player is a mobile device on which you can store, organize, and play or view digital media Figure 3-19 Some portable media players have touch screens; others have touch-sensitive pads or buttons that enable you to access your media library.
29.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-29 Mobile Devices ( 8 of 10) • A digital media player or streaming media player is a device, typically used in a home, that streams digital media from a computer or network to a television, projector, or some other entertainment device Figure 3-20 A digital media player streams media to a home entertainment device.
30.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-30 Mobile Devices ( 9 of 10) • An e-book reader (short for electronic book reader), or e- reader, is a mobile device that is used primarily for reading e-books and other digital publications Figure 3-21 E-book readers enable you to read e-books and other digital publications such as newspapers and magazines.
31.
Copyright © 2018
Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-31 Mobile Devices ( 10 of 10) • A wearable device or wearable is a small, mobile computing device designed to be worn by a consumer Figure 3-22 Three popular wearable devices include activity trackers, smartwatches, and smart glasses.
32.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-32 Game Devices ( 1 of 2) • A game console is a mobile computing device designed for single-player or multiplayer video games • A handheld game device is a small mobile device that contains a screen, speakers, controls, and game console all in one unit • Game controllers include gamepads, joysticks and wheels, dance pads, and a variety of motion- sensing controllers
33.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-33 Game Devices (2 of 2) Figure 3-23 Gamers have a variety of ways to direct movements and actions of on-screen objects.
34.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-34 Embedded Computers (1 of 2) • An embedded computer is a special-purpose computer that functions as a component in a larger product – Consumer electronics – Home automation devices – Automobiles – Process controllers and robotics – Computer devices and office machines
35.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-35 Embedded Computers (2 of 2) Figure 3-24 Some of the embedded computers designed to improve your safety, security, and performance in today’s vehicles.
36.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-36 Putting It All Together Table 3-3 Categories of Computers and Mobile Devices Category Physical Size Number of Simultaneously Connected Users General Price Range Personal computers (desktop) Fits on a desk Usually one (can be more if networked) Several hundred to several thousand dollars Mobile computers and mobile devices Fits on your lap or in your hand Usually one Less than a hundred dollars to several thousand dollars Game consoles Small box or handheld device One to several Several hundred dollars or less Servers Small cabinet to roomful of equipment Two to thousands Several hundred to several million dollars Supercomputers Full room of equipment Hundreds to thousands Half a million to several billion dollars Embedded computers Miniature Usually one Embedded in the price of the product
37.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-37 Ports and Connections (1 of 6) • A port is the point at which a peripheral device attaches to or communicates with a computer or mobile device so that the peripheral device can send data to or receive information from the computer or mobile device Figure 3-25 Most computers and mobile devices have ports so that you can connect the computer or device to peripherals.
38.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-38 Ports and Connections (2 of 6) • A connector joins a cable to a port • A connector at one end of a cable attaches to a port on the computer or mobile device, and a connector at the other end of the cable attaches to a port on the peripheral device
39.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-39 Ports and Connections (3 of 6)
40.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-40 Ports and Connections (4 of 6) • A USB port, short for universal serial bus port, can connect up to 127 different peripheral devices together with a single connector • Instead of connecting peripheral devices directly to ports on a mobile computer, some mobile users prefer the flexibility of port replicators and docking stations
41.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-41 Ports and Connections (5 of 6) Figure 3-26 Docking stations often are used with tablets and other mobile computers, providing connections to peripheral devices.
42.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-42 Ports and Connections (6 of 6) • Instead of connecting computers and mobile devices to peripheral devices with a cable, some peripheral devices use wireless communications technologies – Bluetooth – Wi-Fi – NFC
43.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-43 Protecting Hardware (1 of 5) • To help reduce the chances of theft, companies and schools use a variety of security measures – Physical access controls – Alarm system – Physical security devices – Security or device-tracking app – Require identification
44.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-44 Protecting Hardware (2 of 5) Figure 3-27 Some mobile computers and devices include fingerprint readers, which can be used to verify a user’s identity.
45.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-45 Protecting Hardware (3 of 5) • Hardware can fail for a variety of reasons: aging hardware; random events such as electrical power problems; and even errors in programs or apps – Undervoltage – Overvoltage or power surge
46.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-46 Protecting Hardware (4 of 5) • A surge protector, also called a surge suppressor, uses electrical components to provide a stable current flow and minimize the chances of an overvoltage reaching the computer and other electronic equipment Figure 3-28 Circuits inside a surge protector safeguard against electrical power variations.
47.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-47 Protecting Hardware (5 of 5) • An uninterruptible power supply (UPS) is a device that contains surge protection circuits and one or more batteries that can provide power during a temporary or permanent loss of power Figure 3-29 If power fails, a UPS uses batteries to provide electricity for a limited amount of time.
48.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-48 Health Concerns of Using Technology (1 of 2) • A repetitive strain injury (RSI) is an injury or disorder of the muscles, nerves, tendons, ligaments, and joints • Computer vision syndrome (CVS) is a technology- related health condition that affects eyesight • Ergonomics is an applied science devoted to incorporating comfort, efficiency, and safety into the design of items in the workplace • Technology addiction occurs when the technology consumes someone’s entire social life
49.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-49 Health Concerns of Using Technology (2 of 2) Figure 3-32 A well designed work area should be flexible to allow adjustments to the height and build of different individuals.
50.
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Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 3-50 Summary • Characteristics of and purchasing guidelines for laptops, tablets, desktops, smartphones, digital cameras, and portable and digital media players • Servers, supercomputers, point-of-sale terminals, ATMs, self-service kiosks, e-book readers, wearable devices, game devices, embedded computers, and cloud computing • Ports and connections • Ways to protect hardware • Health concerns of using technology and preventative measures
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