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Chapter 3
Computers and
Mobile Devices
Discovering Computers
Enhanced Edition ©2017
Tools, Apps, Devices, and the Impact of Technology
Objectives Overview
Describe the characteristics
and uses of laptops, tablets,
desktops, and all-in-ones
Describe the characteristics
and types of servers
Differentiate among POS
terminals, ATMs, and self-
service kiosks
Describe cloud computing
and identify its uses
Describe the characteristics
and uses of smartphones,
digital cameras, portable
and digital media players,
e-book readers, and
wearable devices
© 2017 Cengage Learning®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
2
See Page 108
for Detailed Objectives
Objectives Overview
Describe the characteristics
of and ways to interact with
game devices
Identify uses of embedded
computers
Differentiate a port from a
connector, identify various
ports and connectors, and
differentiate among
Bluetooth, Wi-Fi, and NFC
wireless device connections
Identify safeguards against
hardware theft and
vandalism and hardware
failure
Discuss ways to prevent
health-related injuries and
disorders caused from
technology use, and
describe ways to design a
workplace ergonomically
© 2017 Cengage Learning®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
3
See Page 108
for Detailed Objectives
Computers and Mobile Devices
• Types of computers and mobile devices include:
4
Page 108
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Laptops, tablets, and
desktops
Servers and terminals
Smartphones, digital
cameras, e-book
readers, portable and
digital media players
and wearable devices
Game devices Embedded computers
Mobile Computers and Desktops
• A mobile computer is a portable personal
computer, designed so that a user easily can carry
it from place to place
• A personal computer (PC) is a mobile computer or
desktop that can perform all of its input,
processing, output, and storage activities by itself
and is intended to be used by one person at a
time
5
Page 108
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Mobile Computers and Desktops
6
Page 109
Figure 3-1
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Mobile Computers and Desktops
• A laptop, also called a notebook computer, is a
thin, lightweight mobile computer with a screen
in its lid and a keyboard in its base
7
Page 111
Figure 3-3
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Mobile Computers and Desktops
• A tablet is a thin, lighter-weight mobile computer
that has a touch screen
8
Page 112
Figure 3-4
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Mobile Computers and Desktops
• A handheld computer is a computer small enough
to fit in one hand
9
Page 112
Figure 3-6
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Mobile Computers and Desktops
• A desktop, or desktop computer, is a personal
computer designed to be in a stationary location,
where all of its components fit on or under a desk
or table
10
Page 114
Figure 3-7
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Servers
• A server is a computer dedicated to providing one
or more services to other computers or devices
on a network
– Rack server
– Blade server
– Tower server
11
Page 116
Figure 3-8
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Servers
12
Page 116
Table 3-1
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Servers
• Virtualization is the practice of sharing or pooling
computing resources, such as servers and storage
devices
– Server virtualization uses software to enable a physical
server to emulate the hardware and computing
capabilities of one or more servers, known as virtual
servers
• A server farm is a network of several servers
together in a single location
Page 117
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
13
Servers
• A mainframe is a large, expensive, powerful
server that can handle hundreds or thousands of
connected users simultaneously
14
Page 117
Figure 3-9
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Terminals
• A terminal is a computer, usually with limited processing
power, that enables users to send data to and/or receive
information from a server, or host computer
• A thin client is a terminal that looks like a desktop but has
limited capabilities and components
• Most retail stores use a POS terminal to record purchases,
process credit or debit cards, and update inventory
15
Pages 117 - 118
Figure 3-10
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Terminals
• An ATM (automated teller machine) is a self-
service banking terminal that connects to a host
computer through a network
16
Page 118
Figure 3-11
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Terminals
• A self-service kiosk is a freestanding terminal that
usually has a touch screen for user interaction
17
Page 119
Table 3-2
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Supercomputers
• A supercomputer is the fastest, most powerful
computer – and the most expensive
– Capable of processing many trillions of instructions in
a single second
Page 120
Figure 3-13
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
18
Cloud Computing
• Cloud computing refers to an environment that
provides resources and services accessed via the
Internet
19
Page 121
Figure 3-14
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Mobile Devices
• A smartphone is an Internet-capable phone that
usually also includes a calendar, an address book,
a calculator, a notepad, games, browser, and
numerous other apps
• Many smartphones have touch screens. Instead
of or in addition to an on-screen keyboard, some
have a built-in mini keyboard on the front of the
phone or a keyboard that slides in and out from
behind the phone
20
Page 123
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Mobile Devices
21
Page 123
Figure 3-15
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Mobile Devices
• A digital camera is a mobile device that allows users to
take photos and store the photographed images digitally
– Smart digital camera
– Point-and-shoot camera
– SLR camera
23
Pages 125 - 126
Figure 3-16
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Mobile Devices
24
Page 126
Figure 3-17
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Mobile Devices
• Resolution is the number of horizontal and
vertical pixels in a display
Page 127
Figure 3-18
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
25
Mobile Devices
• A portable media player is a mobile device on
which you can store, organize, and play or view
digital media
26
Page 127
Figure 3-19
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Mobile Devices
• A digital media player or streaming media player
is a device, typically used in a home, that streams
digital media from a computer or network to a
television, projector, or some other
entertainment device
Page 128
Figure 3-20
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
27
Mobile Devices
• An e-book reader
(short for electronic
book reader), or e-
reader, is a mobile
device that is used
primarily for reading e-
books and other digital
publications
© 2017 Cengage Learning®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
28
Page 129
Figure 3-21
Mobile Devices
• A wearable device or wearable is a small, mobile
computing device designed to be worn by a
consumer
Page 130
Figure 3-22
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
29
Game Devices
• A game console is a mobile computing device
designed for single-player or multiplayer video
games
• A handheld game device is a small mobile device
that contains a screen, speakers, controls, and
game console all in one unit
• Game controllers include gamepads, joysticks and
wheels, dance pads, and a variety of motion-
sensing controllers
30
Page 131
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Game Devices
31
Page 131
Figure 3-23
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Embedded Computers
• An embedded computer is a special-purpose
computer that functions as a component in a
larger product
32
Page 132
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Consumer electronics
Home automation
devices
Automobiles
Process controllers and
robotics
Computer devices and
office machines
Embedded Computers
33
Page 133
Figure 3-24
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Putting It All Together
34
Page 134
Table 3-3
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Ports and Connections
• A port is the point at which a peripheral device attaches
to or communicates with a computer or mobile device so
that the peripheral device can send data to or receive
information from the computer or mobile device
35
Page 135
Figure 3-25
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Ports and Connections
• A connector joins a cable to a port. A connector at
one end of a cable attaches to a port on the
computer or mobile device, and a connector at
the other end of the cable attaches to a port on
the peripheral device
36
Page 135
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Ports and Connections
37
Page 135
Table 3-4
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Ports and Connections
• A USB port, short for universal serial bus port, can
connect up to 127 different peripheral devices
together with a single connector
• Instead of connecting peripheral devices directly
to ports on a mobile computer, some mobile
users prefer the flexibility of port replicators and
docking stations
38
Page 136
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Ports and Connections
39
Page 137
Figure 3-26
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Ports and Connections
• Instead of connecting computers and mobile
devices to peripheral devices with a cable, some
peripheral devices use wireless communications
technologies
40
Pages 137 - 138
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Bluetooth Wi-Fi NFC
Protecting Hardware
• To help reduce the chances of theft, companies
and schools use a variety of security measures
– Physical access controls
– Alarm system
– Physical security devices
– Security or device-tracking app
– Require identification
41
Page 139
Figure 3-27
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Protecting Hardware
• Hardware can fail for a variety of reasons: aging
hardware; random events such as electrical
power problems; and even errors in programs or
apps
– Undervoltage
– Overvoltage or power surge
42
Pages 139 - 140
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Protecting Hardware
• A surge protector, also
called a surge
suppressor, uses
electrical components
to provide a stable
current flow and
minimize the chances of
an overvoltage reaching
the computer and other
electronic equipment
© 2017 Cengage Learning®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
43
Page 140
Figure 3-28
Protecting Hardware
• An uninterruptible
power supply (UPS) is a
device that contains
surge protection circuits
and one or more
batteries that can
provide power during a
temporary or
permanent loss of
power
© 2017 Cengage Learning®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
44
Page 141
Figure 3-29
Health Concerns of Using Technology
• A repetitive strain injury (RSI) is an injury or disorder
of the muscles, nerves, tendons, ligaments, and joints
• Computer vision syndrome (CVS) is a technology-
related health condition that affects eyesight
• Ergonomics is an applied science devoted to
incorporating comfort, efficiency, and safety into the
design of items in the workplace
• Technology addiction occurs when the technology
consumes someone’s entire social life
45
Pages 142- 144
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Health Concerns of Using Technology
46
Page 144
Figure 3-32
© 2017 Cengage Learning®. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Summary
Characteristics of and
purchasing guidelines for
laptops, tablets, desktops,
smartphones, digital
cameras, and portable and
digital media players
Servers, supercomputers,
point-of-sale terminals,
ATMs, self-service kiosks,
e-book readers, wearable
devices, game devices,
embedded computers, and
cloud computing
Ports and connections
Ways to protect hardware
Health concerns of using
technology and
preventative measures
© 2017 Cengage Learning®. May not be scanned, copied
or duplicated, or posted to a publicly accessible website,
47
Page 145
Chapter 3
Computers and
Mobile Devices
Discovering Computers
Enhanced Edition ©2017
Tools, Apps, Devices, and the Impact of Technology
Chapter 3 Complete

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DC17_Ch03.pptx

  • 1. Chapter 3 Computers and Mobile Devices Discovering Computers Enhanced Edition ©2017 Tools, Apps, Devices, and the Impact of Technology
  • 2. Objectives Overview Describe the characteristics and uses of laptops, tablets, desktops, and all-in-ones Describe the characteristics and types of servers Differentiate among POS terminals, ATMs, and self- service kiosks Describe cloud computing and identify its uses Describe the characteristics and uses of smartphones, digital cameras, portable and digital media players, e-book readers, and wearable devices © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, 2 See Page 108 for Detailed Objectives
  • 3. Objectives Overview Describe the characteristics of and ways to interact with game devices Identify uses of embedded computers Differentiate a port from a connector, identify various ports and connectors, and differentiate among Bluetooth, Wi-Fi, and NFC wireless device connections Identify safeguards against hardware theft and vandalism and hardware failure Discuss ways to prevent health-related injuries and disorders caused from technology use, and describe ways to design a workplace ergonomically © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, 3 See Page 108 for Detailed Objectives
  • 4. Computers and Mobile Devices • Types of computers and mobile devices include: 4 Page 108 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Laptops, tablets, and desktops Servers and terminals Smartphones, digital cameras, e-book readers, portable and digital media players and wearable devices Game devices Embedded computers
  • 5. Mobile Computers and Desktops • A mobile computer is a portable personal computer, designed so that a user easily can carry it from place to place • A personal computer (PC) is a mobile computer or desktop that can perform all of its input, processing, output, and storage activities by itself and is intended to be used by one person at a time 5 Page 108 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 6. Mobile Computers and Desktops 6 Page 109 Figure 3-1 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 7. Mobile Computers and Desktops • A laptop, also called a notebook computer, is a thin, lightweight mobile computer with a screen in its lid and a keyboard in its base 7 Page 111 Figure 3-3 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 8. Mobile Computers and Desktops • A tablet is a thin, lighter-weight mobile computer that has a touch screen 8 Page 112 Figure 3-4 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 9. Mobile Computers and Desktops • A handheld computer is a computer small enough to fit in one hand 9 Page 112 Figure 3-6 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 10. Mobile Computers and Desktops • A desktop, or desktop computer, is a personal computer designed to be in a stationary location, where all of its components fit on or under a desk or table 10 Page 114 Figure 3-7 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 11. Servers • A server is a computer dedicated to providing one or more services to other computers or devices on a network – Rack server – Blade server – Tower server 11 Page 116 Figure 3-8 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 12. Servers 12 Page 116 Table 3-1 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 13. Servers • Virtualization is the practice of sharing or pooling computing resources, such as servers and storage devices – Server virtualization uses software to enable a physical server to emulate the hardware and computing capabilities of one or more servers, known as virtual servers • A server farm is a network of several servers together in a single location Page 117 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 13
  • 14. Servers • A mainframe is a large, expensive, powerful server that can handle hundreds or thousands of connected users simultaneously 14 Page 117 Figure 3-9 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 15. Terminals • A terminal is a computer, usually with limited processing power, that enables users to send data to and/or receive information from a server, or host computer • A thin client is a terminal that looks like a desktop but has limited capabilities and components • Most retail stores use a POS terminal to record purchases, process credit or debit cards, and update inventory 15 Pages 117 - 118 Figure 3-10 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 16. Terminals • An ATM (automated teller machine) is a self- service banking terminal that connects to a host computer through a network 16 Page 118 Figure 3-11 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 17. Terminals • A self-service kiosk is a freestanding terminal that usually has a touch screen for user interaction 17 Page 119 Table 3-2 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 18. Supercomputers • A supercomputer is the fastest, most powerful computer – and the most expensive – Capable of processing many trillions of instructions in a single second Page 120 Figure 3-13 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 18
  • 19. Cloud Computing • Cloud computing refers to an environment that provides resources and services accessed via the Internet 19 Page 121 Figure 3-14 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 20. Mobile Devices • A smartphone is an Internet-capable phone that usually also includes a calendar, an address book, a calculator, a notepad, games, browser, and numerous other apps • Many smartphones have touch screens. Instead of or in addition to an on-screen keyboard, some have a built-in mini keyboard on the front of the phone or a keyboard that slides in and out from behind the phone 20 Page 123 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 21. Mobile Devices 21 Page 123 Figure 3-15 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 22. Mobile Devices • A digital camera is a mobile device that allows users to take photos and store the photographed images digitally – Smart digital camera – Point-and-shoot camera – SLR camera 23 Pages 125 - 126 Figure 3-16 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 23. Mobile Devices 24 Page 126 Figure 3-17 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 24. Mobile Devices • Resolution is the number of horizontal and vertical pixels in a display Page 127 Figure 3-18 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 25
  • 25. Mobile Devices • A portable media player is a mobile device on which you can store, organize, and play or view digital media 26 Page 127 Figure 3-19 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 26. Mobile Devices • A digital media player or streaming media player is a device, typically used in a home, that streams digital media from a computer or network to a television, projector, or some other entertainment device Page 128 Figure 3-20 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 27
  • 27. Mobile Devices • An e-book reader (short for electronic book reader), or e- reader, is a mobile device that is used primarily for reading e- books and other digital publications © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, 28 Page 129 Figure 3-21
  • 28. Mobile Devices • A wearable device or wearable is a small, mobile computing device designed to be worn by a consumer Page 130 Figure 3-22 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. 29
  • 29. Game Devices • A game console is a mobile computing device designed for single-player or multiplayer video games • A handheld game device is a small mobile device that contains a screen, speakers, controls, and game console all in one unit • Game controllers include gamepads, joysticks and wheels, dance pads, and a variety of motion- sensing controllers 30 Page 131 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 30. Game Devices 31 Page 131 Figure 3-23 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 31. Embedded Computers • An embedded computer is a special-purpose computer that functions as a component in a larger product 32 Page 132 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Consumer electronics Home automation devices Automobiles Process controllers and robotics Computer devices and office machines
  • 32. Embedded Computers 33 Page 133 Figure 3-24 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 33. Putting It All Together 34 Page 134 Table 3-3 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 34. Ports and Connections • A port is the point at which a peripheral device attaches to or communicates with a computer or mobile device so that the peripheral device can send data to or receive information from the computer or mobile device 35 Page 135 Figure 3-25 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 35. Ports and Connections • A connector joins a cable to a port. A connector at one end of a cable attaches to a port on the computer or mobile device, and a connector at the other end of the cable attaches to a port on the peripheral device 36 Page 135 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 36. Ports and Connections 37 Page 135 Table 3-4 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 37. Ports and Connections • A USB port, short for universal serial bus port, can connect up to 127 different peripheral devices together with a single connector • Instead of connecting peripheral devices directly to ports on a mobile computer, some mobile users prefer the flexibility of port replicators and docking stations 38 Page 136 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 38. Ports and Connections 39 Page 137 Figure 3-26 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 39. Ports and Connections • Instead of connecting computers and mobile devices to peripheral devices with a cable, some peripheral devices use wireless communications technologies 40 Pages 137 - 138 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part. Bluetooth Wi-Fi NFC
  • 40. Protecting Hardware • To help reduce the chances of theft, companies and schools use a variety of security measures – Physical access controls – Alarm system – Physical security devices – Security or device-tracking app – Require identification 41 Page 139 Figure 3-27 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 41. Protecting Hardware • Hardware can fail for a variety of reasons: aging hardware; random events such as electrical power problems; and even errors in programs or apps – Undervoltage – Overvoltage or power surge 42 Pages 139 - 140 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 42. Protecting Hardware • A surge protector, also called a surge suppressor, uses electrical components to provide a stable current flow and minimize the chances of an overvoltage reaching the computer and other electronic equipment © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, 43 Page 140 Figure 3-28
  • 43. Protecting Hardware • An uninterruptible power supply (UPS) is a device that contains surge protection circuits and one or more batteries that can provide power during a temporary or permanent loss of power © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, 44 Page 141 Figure 3-29
  • 44. Health Concerns of Using Technology • A repetitive strain injury (RSI) is an injury or disorder of the muscles, nerves, tendons, ligaments, and joints • Computer vision syndrome (CVS) is a technology- related health condition that affects eyesight • Ergonomics is an applied science devoted to incorporating comfort, efficiency, and safety into the design of items in the workplace • Technology addiction occurs when the technology consumes someone’s entire social life 45 Pages 142- 144 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 45. Health Concerns of Using Technology 46 Page 144 Figure 3-32 © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
  • 46. Summary Characteristics of and purchasing guidelines for laptops, tablets, desktops, smartphones, digital cameras, and portable and digital media players Servers, supercomputers, point-of-sale terminals, ATMs, self-service kiosks, e-book readers, wearable devices, game devices, embedded computers, and cloud computing Ports and connections Ways to protect hardware Health concerns of using technology and preventative measures © 2017 Cengage Learning®. May not be scanned, copied or duplicated, or posted to a publicly accessible website, 47 Page 145
  • 47. Chapter 3 Computers and Mobile Devices Discovering Computers Enhanced Edition ©2017 Tools, Apps, Devices, and the Impact of Technology Chapter 3 Complete