A learning scientist approach to modeling human cognition in individual and c...Margarida Romero
A learning scientist approach to modeling human cognition in individual and collaborative problem solving tasks. 12 février 2021. Mini-cours. NeuroMod Institute. Université Côte d'Azur.
Visualizing Data: Infographic Assignments across the SWK CurriculumLaurel Hitchcock
The use of infographics for classroom assignments is becoming commonplace in higher education, although less is known about its use in social work education. This workshop will review how three social work educators collaborated to develop, implement and evaluate an infographic assignment for courses across the social work curriculum. By the end of the session, participants will be able to recognize how infographic tools can be incorporated into assignments for social work courses, and understand how the use of social media as a teaching tool in undergraduate courses can be used to develop and assess social work competencies.
This document summarizes a presentation on using innovative technologies in participant recruitment, intervention development, and survey design for research with children and adolescents. It discusses how most teens engage with social media, texting, and cell phones, and how recruitment and interventions can utilize these platforms. Case studies examine recruiting families of children with autism or designing a health behavior program for teens. The presentation emphasizes defining the target audience and identifying where and how to best reach them with the chosen communication modes and delivery mechanisms.
1. Panteon is a multi-perspective hypertextual interface that allows users to analyze business problems from different character perspectives in a non-linear way.
2. It facilitates meaningful learning through interaction, reflection, and collaboration by providing an authentic problem environment.
3. Research shows that Panteon fosters creative and critical thinking in business education and has been adopted by universities in Brazil and other countries.
Planning and conceptualizing are important first steps for developing an ICT project. This involves conceptualizing the project, researching available data, setting deadlines and assigning tasks, finding hosting, creating a site map, listing applications needed, and considering funding. A concept paper is also created to convince potential funders of the project purpose, description, budget, and contact information. The development, release and promotion, and maintenance phases involve creating website content, promoting the released site, and responding to feedback to improve the site. Researching audience demographics and interests is crucial to engage them. Infographics are a visual way to summarize information and there are steps to outline goals, collect and visualize data, design layout, and add style.
Learning Environments Research Group - Media Lab HelsinkiTeemu Leinonen
The Learning Environments Research Group (LeGroup) at the Media Lab Helsinki researches and develops new media tools for learning. The group takes a theory-based and design-oriented approach. Examples of past projects include Future Learning Environments, LeMill, and tools for reflection, participation, and informal learning. Current areas of focus include open education, self-monitoring, mobile learning, and augmented reality. The group's work brings together technology trends like growing computing and automation with learning trends involving formal/informal learning, social environments, and analytics/reflection.
Keynote on digital citizenship, that explores how to see it, plan for it, involve students in policy development, how to help student frame ethical issues related to living a digital lifestyle.
The evolution of society in recent years has been breathtaking, especially because of the research, development and innovation and the rapidly adaptation of the citizen to this big change. These changes in lifestyle, work, personal development, education, how we communicate, etc ... were unimaginable to our grandparents just 20 years ago.
This New Scenario directly affects the way that governments must tackle new challenges and paradigms of contemporary society. The impact of social networks and mobile devices, is the most comprehensive and global driver. And in the same way, the new advanced threats, has a very strong impact to social welfare and peaceful coexistence between people and countries.
A learning scientist approach to modeling human cognition in individual and c...Margarida Romero
A learning scientist approach to modeling human cognition in individual and collaborative problem solving tasks. 12 février 2021. Mini-cours. NeuroMod Institute. Université Côte d'Azur.
Visualizing Data: Infographic Assignments across the SWK CurriculumLaurel Hitchcock
The use of infographics for classroom assignments is becoming commonplace in higher education, although less is known about its use in social work education. This workshop will review how three social work educators collaborated to develop, implement and evaluate an infographic assignment for courses across the social work curriculum. By the end of the session, participants will be able to recognize how infographic tools can be incorporated into assignments for social work courses, and understand how the use of social media as a teaching tool in undergraduate courses can be used to develop and assess social work competencies.
This document summarizes a presentation on using innovative technologies in participant recruitment, intervention development, and survey design for research with children and adolescents. It discusses how most teens engage with social media, texting, and cell phones, and how recruitment and interventions can utilize these platforms. Case studies examine recruiting families of children with autism or designing a health behavior program for teens. The presentation emphasizes defining the target audience and identifying where and how to best reach them with the chosen communication modes and delivery mechanisms.
1. Panteon is a multi-perspective hypertextual interface that allows users to analyze business problems from different character perspectives in a non-linear way.
2. It facilitates meaningful learning through interaction, reflection, and collaboration by providing an authentic problem environment.
3. Research shows that Panteon fosters creative and critical thinking in business education and has been adopted by universities in Brazil and other countries.
Planning and conceptualizing are important first steps for developing an ICT project. This involves conceptualizing the project, researching available data, setting deadlines and assigning tasks, finding hosting, creating a site map, listing applications needed, and considering funding. A concept paper is also created to convince potential funders of the project purpose, description, budget, and contact information. The development, release and promotion, and maintenance phases involve creating website content, promoting the released site, and responding to feedback to improve the site. Researching audience demographics and interests is crucial to engage them. Infographics are a visual way to summarize information and there are steps to outline goals, collect and visualize data, design layout, and add style.
Learning Environments Research Group - Media Lab HelsinkiTeemu Leinonen
The Learning Environments Research Group (LeGroup) at the Media Lab Helsinki researches and develops new media tools for learning. The group takes a theory-based and design-oriented approach. Examples of past projects include Future Learning Environments, LeMill, and tools for reflection, participation, and informal learning. Current areas of focus include open education, self-monitoring, mobile learning, and augmented reality. The group's work brings together technology trends like growing computing and automation with learning trends involving formal/informal learning, social environments, and analytics/reflection.
Keynote on digital citizenship, that explores how to see it, plan for it, involve students in policy development, how to help student frame ethical issues related to living a digital lifestyle.
The evolution of society in recent years has been breathtaking, especially because of the research, development and innovation and the rapidly adaptation of the citizen to this big change. These changes in lifestyle, work, personal development, education, how we communicate, etc ... were unimaginable to our grandparents just 20 years ago.
This New Scenario directly affects the way that governments must tackle new challenges and paradigms of contemporary society. The impact of social networks and mobile devices, is the most comprehensive and global driver. And in the same way, the new advanced threats, has a very strong impact to social welfare and peaceful coexistence between people and countries.
This document discusses using ICT (information and communication technology) to help students acquire, practice, and assess algebraic expertise. It describes a design research project that involved evaluating digital math tools, conducting think-aloud sessions with students, developing prototype activities, and testing those activities with 350 students across 11 schools. The goal was to help students develop symbol sense and algebraic thinking skills through formative feedback in a digital environment. Data was collected and analyzed to understand how tools and activities impacted students' scores, attitudes, and behaviors.
The H(app)athon Project - Updated Vision, Fall 2013John C. Havens
Our first vision deck, posted 10 months ago, has now gotten almost 20K views. Since then, we've grown a great deal and are ready to being our Pilot with two cities in Massachusetts in the Fall of 2013. We've had a load of great press, done over 13 events in multiple cities around the world, and we're just getting started. To learn more, go to www.happathon.com (we'll be updating our site soon with info in this deck), or email John C. Havens, Founder - john AT happathon DOT com.
This document summarizes a workshop on developing social media strategies. The workshop covered principles of effective social media strategy, playing a simulation game in small groups, and reflecting on applications to organizational communications. Attendees learned about integrating social media with overall communications plans, addressing organizational culture challenges, and taking small incremental steps towards social media adoption. The document provides examples of how nonprofits have successfully used social media and outlines a process for developing a social media strategy including identifying objectives, audiences, tools, and metrics for evaluation.
This simple presentation introduces our students to surveys. After that, they are invited to conduct a survey on any topic of interest among other students at school.
1) The document proposes a European Textbooks Resources Networking & Interoperability Initiative for the EU 2020 Digital Agenda to reinvent digital textbooks through responsive architectures, personalization, and interoperability standards.
2) It discusses challenges with traditional textbooks and outlines a vision for next generation digital learning architectures based on single source publishing, context aware metadata, and workflow-based personalized learning.
3) The initiative aims to address pain points in digital content production through a reference ecosystem with structured content management, dynamic multi-channel publishing, and linking organizational workflows to personal learning.
Paper presented at the 1st International Conference on Technology and Innovation in Learning, Teaching and Education (TECH-EDU 2018), June 20-22, 2018, Thessaloniki, Greece.
Read more at: http://bit.ly/techedu4
Hernandez_LASI_Spain2023-ChatGPT and Generative AI in Higher Education_ user-...DaviniaHERNANDEZLEO
Hernández-Leo, D., ChatGPT and Generative AI in Higher Education: user-centered perspectives and implications for learning analytics, LASI Spain, Madrid, 29-30 June 2023.
Abstract. The increasing availability of easy-to-access generative Artificial Intelligence (AI) tools, like ChatGPT, calls for a need in education to devise new learning scenarios in view of their potential and challenges. Learning Analytics (LA) can play an important role in the understanding and optimization of responsible and reflective uses of AI tools in education. This paper contributes to the exploration of this role, adopting a human-centered perspective. The paper studies the perspectives of professors and students participating in a 'generative AI for learning' training at a public university in Spain. Considering these perspectives, the paper discusses new requirements for learning analytics in these new learning scenarios using AI. The perspectives highlight the potential of these tools as learning assistants, enabling improved use of study time, stimulating creativity, and facilitating personalized feedback. Stakeholders also points out several ethical concerns and risks that may hinder learning. These preliminary results emphasize the need for LA to differentiate between AI-assisted and AI-complement actions and human intelligence at work, aligned with pedagogical intentions. The paper formulates high-level constructs for learning analytics differentiating those actions, illustrated with examples. The paper also discusses that ethical concerns, like student inequality in accessing advanced tools, should be factored into analytics and decision-making tools.
1. The document discusses the process of designing a social marketing campaign to address a bad habit or irritating behavior. Students will work in pairs to choose a topic and develop a campaign.
2. It provides guidance on conducting research and a situational analysis to understand the problem, target audiences, competition, and barriers/motivators to behavior change. The social marketing mix is compared to the traditional marketing mix.
3. A 10 step strategic marketing process is outlined including conducting background research, developing a purpose statement, focusing the campaign, doing a SWOT analysis, selecting target markets, and setting objectives and goals.
The document summarizes a study that evaluated the effect of a robotics laboratory on computational thinking skills in primary school children in Italy. The study (1) involved robotics laboratories using Lego kits for 71 intervention students and regular curriculum for 65 comparison students, (2) assessed computational thinking using Bebras tasks, finding intervention students scored higher, and (3) found no difference in academic achievement between groups. The study provides evidence that educational robotics can effectively enhance computational thinking skills in primary students.
The document discusses research into using ICT to support acquiring, practicing, and assessing algebraic skills. It describes a three-cycle design research process to develop and evaluate a digital mathematics environment called DME. The first cycle involved analyzing student thinking during one-on-one sessions. The second cycle involved testing DME prototypes with students and collecting both qualitative and quantitative data. The third cycle involved a larger scale test of DME with over 300 students across 9 schools. Data collection and analysis are ongoing to evaluate the impact of DME on student skills and understanding.
The document discusses concerns about a lack of long-term thinking in education planning and preparation for the future. It introduces the Beyond Current Horizons (BCH) program, which aims to build a challenging long-term vision for education through 2025 and beyond by enhancing futures thinking capacity. The BCH program uses multiple methods like horizon scanning, expert consultation, and scenarios to inform current strategy, decision making, and planning. It identifies several challenges education may face between now and 2050 related to topics like generations, identities, knowledge, employment, and more.
Building a Citizen Engaged Research Project
Earth Observation Summer School, ESA
ESRIN
Frascati (Rome) Italy
August 4, 2016
Summary: How can researchers incorporate citizen science into their work? Presenting some tools, best practices and techniques from Humanitarian OpenStreetMap Team, OpenStreetMap and Qatar Computing Research Institute.
About Summer School - https://earth.esa.int/web/eo-summer-school/home1
About HOT - https://hotosm.org/
Engaging students, teachers, and professionals with 21st century skills: the ...Gonçalo Cruz Matos
The document proposes a "Critical Thinking Day" model to engage students, teachers, and professionals in developing 21st century skills. The model involves (1) introducing critical thinking concepts, (2) cooperative problem-based learning using real-world scenarios in heterogeneous groups, (3) students pitching initial solutions and receiving peer feedback, and (4) selecting best solutions. Preliminary results from a case study found the model fostered positive attitudes and importance of collaboration to enhance critical thinking. The authors seek to validate integrating this approach across engineering education curricula.
Digital data is increasingly being used to track and analyze human activities like work, learning, and living. This document discusses how the "datafication" of these areas is redistributing responsibilities between humans and algorithms. It explores issues around accountability, control, and transparency when important decisions are made based on data. The author advocates developing new "literacies" to ensure data practices align with public interests and values, and calls for a posthuman perspective that sees humans and technology as deeply entangled.
Go-Lab is an European project devoted to promote STEM education by means of pedagogical guidelines based on blended Inquiry-Based Learning (IBL), authoring tools for rich open educational resources, and online labs. In such a framework, we have analysed the orchestration needs of expert teachers in inquiry learning and STEM, and provided a set of Learning Analytics (LA) apps to address them. This document reports on three LA apps -Online Users, Student Time Spent, and Submitted Reports- which, based on the context description, provide visualisations of the student activity to support teacher awareness and reflection.
Design Thinking For Educational Technology Stefanie Panke
The document provides an overview of design thinking. It discusses what design thinking is, how it can be used to solve "wicked problems", and some related approaches like LEGO Serious Play and participatory design. It also shares examples of design thinking workshops conducted at universities in Germany to redesign websites and develop curricula. Participants provided positive feedback on the creativity and cross-disciplinary nature of design thinking, though some noted it lacks ways to further develop ideas.
Pedagogical theory for e-Learning Design: From ideals to reality?PEDAGOGY.IR
Pedagogical theory for e-Learning Design: From ideals to reality?
Daniel K. SchneiderTECFA –FPSE -Universitéde Genève
daniel.schneider@unige.ch
9th Iranian Conference on e-Learning
KharazmiUniversity, Teheran
Thursday, March 12, 2015
Generative AI and Educational Development: opportunity, challenge, or potenti...SEDA
Our students need to develop their skillsets, encompassing and integrating traditional academic skills with new Generative AI (GenAI) techniques so they can
succeed in their studies and beyond. This session analyses current GenAI developments, identifying applications with particular implications for educational developers and educational development units. We review surveys of student use of GenAI, different applications of GenAI to enhance pedagogy, and offer a practical crash course in “prompt-craft” to demonstrate future possibilities.
Information and Communication Technology in EducationMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 2)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐈𝐂𝐓 𝐢𝐧 𝐞𝐝𝐮𝐜𝐚𝐭𝐢𝐨𝐧:
Students will be able to explain the role and impact of Information and Communication Technology (ICT) in education. They will understand how ICT tools, such as computers, the internet, and educational software, enhance learning and teaching processes. By exploring various ICT applications, students will recognize how these technologies facilitate access to information, improve communication, support collaboration, and enable personalized learning experiences.
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐞 𝐬𝐨𝐮𝐫𝐜𝐞𝐬 𝐨𝐧 𝐭𝐡𝐞 𝐢𝐧𝐭𝐞𝐫𝐧𝐞𝐭:
-Students will be able to discuss what constitutes reliable sources on the internet. They will learn to identify key characteristics of trustworthy information, such as credibility, accuracy, and authority. By examining different types of online sources, students will develop skills to evaluate the reliability of websites and content, ensuring they can distinguish between reputable information and misinformation.
This document discusses using ICT (information and communication technology) to help students acquire, practice, and assess algebraic expertise. It describes a design research project that involved evaluating digital math tools, conducting think-aloud sessions with students, developing prototype activities, and testing those activities with 350 students across 11 schools. The goal was to help students develop symbol sense and algebraic thinking skills through formative feedback in a digital environment. Data was collected and analyzed to understand how tools and activities impacted students' scores, attitudes, and behaviors.
The H(app)athon Project - Updated Vision, Fall 2013John C. Havens
Our first vision deck, posted 10 months ago, has now gotten almost 20K views. Since then, we've grown a great deal and are ready to being our Pilot with two cities in Massachusetts in the Fall of 2013. We've had a load of great press, done over 13 events in multiple cities around the world, and we're just getting started. To learn more, go to www.happathon.com (we'll be updating our site soon with info in this deck), or email John C. Havens, Founder - john AT happathon DOT com.
This document summarizes a workshop on developing social media strategies. The workshop covered principles of effective social media strategy, playing a simulation game in small groups, and reflecting on applications to organizational communications. Attendees learned about integrating social media with overall communications plans, addressing organizational culture challenges, and taking small incremental steps towards social media adoption. The document provides examples of how nonprofits have successfully used social media and outlines a process for developing a social media strategy including identifying objectives, audiences, tools, and metrics for evaluation.
This simple presentation introduces our students to surveys. After that, they are invited to conduct a survey on any topic of interest among other students at school.
1) The document proposes a European Textbooks Resources Networking & Interoperability Initiative for the EU 2020 Digital Agenda to reinvent digital textbooks through responsive architectures, personalization, and interoperability standards.
2) It discusses challenges with traditional textbooks and outlines a vision for next generation digital learning architectures based on single source publishing, context aware metadata, and workflow-based personalized learning.
3) The initiative aims to address pain points in digital content production through a reference ecosystem with structured content management, dynamic multi-channel publishing, and linking organizational workflows to personal learning.
Paper presented at the 1st International Conference on Technology and Innovation in Learning, Teaching and Education (TECH-EDU 2018), June 20-22, 2018, Thessaloniki, Greece.
Read more at: http://bit.ly/techedu4
Hernandez_LASI_Spain2023-ChatGPT and Generative AI in Higher Education_ user-...DaviniaHERNANDEZLEO
Hernández-Leo, D., ChatGPT and Generative AI in Higher Education: user-centered perspectives and implications for learning analytics, LASI Spain, Madrid, 29-30 June 2023.
Abstract. The increasing availability of easy-to-access generative Artificial Intelligence (AI) tools, like ChatGPT, calls for a need in education to devise new learning scenarios in view of their potential and challenges. Learning Analytics (LA) can play an important role in the understanding and optimization of responsible and reflective uses of AI tools in education. This paper contributes to the exploration of this role, adopting a human-centered perspective. The paper studies the perspectives of professors and students participating in a 'generative AI for learning' training at a public university in Spain. Considering these perspectives, the paper discusses new requirements for learning analytics in these new learning scenarios using AI. The perspectives highlight the potential of these tools as learning assistants, enabling improved use of study time, stimulating creativity, and facilitating personalized feedback. Stakeholders also points out several ethical concerns and risks that may hinder learning. These preliminary results emphasize the need for LA to differentiate between AI-assisted and AI-complement actions and human intelligence at work, aligned with pedagogical intentions. The paper formulates high-level constructs for learning analytics differentiating those actions, illustrated with examples. The paper also discusses that ethical concerns, like student inequality in accessing advanced tools, should be factored into analytics and decision-making tools.
1. The document discusses the process of designing a social marketing campaign to address a bad habit or irritating behavior. Students will work in pairs to choose a topic and develop a campaign.
2. It provides guidance on conducting research and a situational analysis to understand the problem, target audiences, competition, and barriers/motivators to behavior change. The social marketing mix is compared to the traditional marketing mix.
3. A 10 step strategic marketing process is outlined including conducting background research, developing a purpose statement, focusing the campaign, doing a SWOT analysis, selecting target markets, and setting objectives and goals.
The document summarizes a study that evaluated the effect of a robotics laboratory on computational thinking skills in primary school children in Italy. The study (1) involved robotics laboratories using Lego kits for 71 intervention students and regular curriculum for 65 comparison students, (2) assessed computational thinking using Bebras tasks, finding intervention students scored higher, and (3) found no difference in academic achievement between groups. The study provides evidence that educational robotics can effectively enhance computational thinking skills in primary students.
The document discusses research into using ICT to support acquiring, practicing, and assessing algebraic skills. It describes a three-cycle design research process to develop and evaluate a digital mathematics environment called DME. The first cycle involved analyzing student thinking during one-on-one sessions. The second cycle involved testing DME prototypes with students and collecting both qualitative and quantitative data. The third cycle involved a larger scale test of DME with over 300 students across 9 schools. Data collection and analysis are ongoing to evaluate the impact of DME on student skills and understanding.
The document discusses concerns about a lack of long-term thinking in education planning and preparation for the future. It introduces the Beyond Current Horizons (BCH) program, which aims to build a challenging long-term vision for education through 2025 and beyond by enhancing futures thinking capacity. The BCH program uses multiple methods like horizon scanning, expert consultation, and scenarios to inform current strategy, decision making, and planning. It identifies several challenges education may face between now and 2050 related to topics like generations, identities, knowledge, employment, and more.
Building a Citizen Engaged Research Project
Earth Observation Summer School, ESA
ESRIN
Frascati (Rome) Italy
August 4, 2016
Summary: How can researchers incorporate citizen science into their work? Presenting some tools, best practices and techniques from Humanitarian OpenStreetMap Team, OpenStreetMap and Qatar Computing Research Institute.
About Summer School - https://earth.esa.int/web/eo-summer-school/home1
About HOT - https://hotosm.org/
Engaging students, teachers, and professionals with 21st century skills: the ...Gonçalo Cruz Matos
The document proposes a "Critical Thinking Day" model to engage students, teachers, and professionals in developing 21st century skills. The model involves (1) introducing critical thinking concepts, (2) cooperative problem-based learning using real-world scenarios in heterogeneous groups, (3) students pitching initial solutions and receiving peer feedback, and (4) selecting best solutions. Preliminary results from a case study found the model fostered positive attitudes and importance of collaboration to enhance critical thinking. The authors seek to validate integrating this approach across engineering education curricula.
Digital data is increasingly being used to track and analyze human activities like work, learning, and living. This document discusses how the "datafication" of these areas is redistributing responsibilities between humans and algorithms. It explores issues around accountability, control, and transparency when important decisions are made based on data. The author advocates developing new "literacies" to ensure data practices align with public interests and values, and calls for a posthuman perspective that sees humans and technology as deeply entangled.
Go-Lab is an European project devoted to promote STEM education by means of pedagogical guidelines based on blended Inquiry-Based Learning (IBL), authoring tools for rich open educational resources, and online labs. In such a framework, we have analysed the orchestration needs of expert teachers in inquiry learning and STEM, and provided a set of Learning Analytics (LA) apps to address them. This document reports on three LA apps -Online Users, Student Time Spent, and Submitted Reports- which, based on the context description, provide visualisations of the student activity to support teacher awareness and reflection.
Design Thinking For Educational Technology Stefanie Panke
The document provides an overview of design thinking. It discusses what design thinking is, how it can be used to solve "wicked problems", and some related approaches like LEGO Serious Play and participatory design. It also shares examples of design thinking workshops conducted at universities in Germany to redesign websites and develop curricula. Participants provided positive feedback on the creativity and cross-disciplinary nature of design thinking, though some noted it lacks ways to further develop ideas.
Pedagogical theory for e-Learning Design: From ideals to reality?PEDAGOGY.IR
Pedagogical theory for e-Learning Design: From ideals to reality?
Daniel K. SchneiderTECFA –FPSE -Universitéde Genève
daniel.schneider@unige.ch
9th Iranian Conference on e-Learning
KharazmiUniversity, Teheran
Thursday, March 12, 2015
Generative AI and Educational Development: opportunity, challenge, or potenti...SEDA
Our students need to develop their skillsets, encompassing and integrating traditional academic skills with new Generative AI (GenAI) techniques so they can
succeed in their studies and beyond. This session analyses current GenAI developments, identifying applications with particular implications for educational developers and educational development units. We review surveys of student use of GenAI, different applications of GenAI to enhance pedagogy, and offer a practical crash course in “prompt-craft” to demonstrate future possibilities.
Similar to Laboratorio 2 - IL MIO AMICO ROBOT: APPRENDIMENTO ED EDUCAZIONE (Docente: Davide Ghiglino) - Parte II (20)
Information and Communication Technology in EducationMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 2)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐈𝐂𝐓 𝐢𝐧 𝐞𝐝𝐮𝐜𝐚𝐭𝐢𝐨𝐧:
Students will be able to explain the role and impact of Information and Communication Technology (ICT) in education. They will understand how ICT tools, such as computers, the internet, and educational software, enhance learning and teaching processes. By exploring various ICT applications, students will recognize how these technologies facilitate access to information, improve communication, support collaboration, and enable personalized learning experiences.
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐫𝐞𝐥𝐢𝐚𝐛𝐥𝐞 𝐬𝐨𝐮𝐫𝐜𝐞𝐬 𝐨𝐧 𝐭𝐡𝐞 𝐢𝐧𝐭𝐞𝐫𝐧𝐞𝐭:
-Students will be able to discuss what constitutes reliable sources on the internet. They will learn to identify key characteristics of trustworthy information, such as credibility, accuracy, and authority. By examining different types of online sources, students will develop skills to evaluate the reliability of websites and content, ensuring they can distinguish between reputable information and misinformation.
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Laboratorio 2 - IL MIO AMICO ROBOT: APPRENDIMENTO ED EDUCAZIONE (Docente: Davide Ghiglino) - Parte II
1. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
Milano, 18 e 19 Giugno 2021
Laboratorio di Robotica Sociale
Dalla Progettazione alla Valutazione
prof. Davide Ghiglino
Istituto Italiano di Tecnologia
2. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
a.a. 2020-2021 – I edizione 2
(1) Alcuni esempi di attività robot-assistite (18.06.2021 – mattina)
a. Campo clinico
b. Campo sperimentale
(2) Navigare il mondo della ricerca (18.06.2021 – pomeriggio)
a. Tipi di ricerca
b. La letteratura scientifica
a. Lettura e presentazione
(3) Lavorare con i numeri (19.06.2021 – mattina)
a. Raccolta dati
b. Scoring
c. Analisi
3. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
L’approccio scientifico
• Domanda di ricerca
• Teoria di riferimento
• Ipotesi
• Identificazione delle variabili
• Raccolta dati
• Misurazione delle variabili
• Analisi dei dati
• Teoria
• Falsificazione o Validazione
4. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
Ragionare per… VARIABILI
Variabile: un “oggetto” che può
assumere valori diversi in momenti
diversi
• Variabile indipendente (causa): variabile
il cui valore non è determinate da alter
variabili
• Variabile dipendente (effetto): variabile
il cui valore deriva dai valori di altre
variabili
𝒚 = 𝒇(𝒙)
5. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
I tipi di VARIABILE
Variabile
Categorica
Nominale
Ordinale
Numerica
Discreta
Continua
• Nominale: assume valori in termini di
categorie (es. colore degli occhi)
• Ordinale: esprime qualità che
posseggono un ordine natural (es. titolo
di studio)
• Discreta: assume valori quantitativi finiti
interi (es. numero di figli)
• Continua: esprime una quantità continua
(e potenzialmente infinita) di valori (es.
altezza)
6. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
Il concetto di MEDIA
• La media è una delle misure di tendenza centrale di una distribuzione di dati, e si calcola
sommando i punteggi osservati e dividendoli per il numero di osservazioni
𝑀𝑒𝑑𝑖𝑎 =
𝑖=1
𝑛
𝑥𝑖
𝑛
7. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
Un esempio di MEDIA
ID Partecipante Età
ID_01 4
ID_02 4
ID_03 5
ID_04 6
ID_05 6
ID_06 7
ID_07 4
ID_08 4
ID_09 7
ID_10 5
ID_11 5
ID_12 6
Media =
4+4+5+6+6+7+4+4+7+5+5+6
12
Avete raccolto i dati relativi all’età dei
bambini che hanno partecipato a un centro
estivo, e volete calcolarne la media
8. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
Errori comuni: confrontare i dati “ad occhio”
9. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
Confronti tra medie…un approccio pratico
• T-Test: test parametrico che valuta se il valore medio di una distribuzione si discosta
significativamente da un certo valore di riferimento (o da un’altra media nota)
• Restituisce un valore (t) che varia da 0 (effetto nullo) a +/-∞, indica la distanza tra
le medie confrontate (dimensione dell’effetto)
• Dal valore di t dipende la significatività statistica (valore p*), che esplicita la
probabilità che le medie confrontate provengano dalla stessa distribuzione
Se il valore p è < 0.05, le due medie sono
considerate significativamente diverse
10. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
Confronti tra … varianze
• ANOVA: tecnica di statistica inferenziale che permette il confronto tra due o più gruppi di
dati sulla base della loro variabilità interna
• Restituisce un valore (F) che indica il rapporto tra le varianze dei gruppi osservati
Mantra: Se il valore p è < 0.05, le varianze
sono considerate significativamente diverse
11. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
Mettersi alla prova
12. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
Mettersi alla prova
1) Raccolta dati
2) Correzione dei dati (scoring)
3) Analisi dei dati
13. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
Mettersi alla prova
1) Raccolta dati
2) Correzione dei dati (scoring)
3) Analisi dei dati
14. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
Mettersi alla prova
1) Raccolta dati
2) Correzione dei dati (scoring)
3) Analisi dei dati
15. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti
Mettersi alla prova
1) Raccolta dati
2) Correzione dei dati (scoring)
3) Analisi dei dati
16. Corso di perfezionamento
Crescere e vivere con i robot: Psicologia, educazione e cura al tempo dei robot sociali
Progettazione e sviluppo di interventi robot assistiti