This document discusses using serious games and interactive storytelling in museums. It provides examples of projects that use natural interaction technologies like hand gestures, augmented reality, and body motion to bring museum artifacts and historical sites to life. These include allowing visitors to interactively explore restored frescoes, virtual tomb reconstructions, and reconstructed heritage sites. The goal is to enhance the museum experience and make heritage more engaging through multimedia storytelling and educational games.
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Serious Games in the museum: an overview
1. Serious games
in the museum:
an overview
Daniel Pletinckx
Visual Dimension bvba
Belgium
V-MUST is funded by the European Commission under the Community's Seventh
Framework Programme, contract no. GA 270404.
2. Interactive storytelling
• Visiting a museum = an experience
• Provide a layered, multi-perspective story
• Reveal the human factor
• Interactive
• User choses based upon interest, curiosity, exploration
• Passive user profiling
• Storytelling
• Interactive storytelling = contradictory
• Story divided in many parts
• Works like a puzzle, finding connections
3. Interactive storytelling through
• Natural interaction – hands (Leap Motion)
• Spatial Augmented Reality
• Tangible Interfaces
• Virtex (museum objects)
• Virtex Light (monuments)
• Natural interaction – body
• AdMotum (real time 3D + Kinect1)
• TimeGate (real time 3D + Kinect2)
=> Serious game