Presentation at the Digital Museum Expo "Beyond 3D Digitisation: Applications of 3D Technology in Cultural Heritage" on 12-13 March 2015 in the Royal Museum of Art and History in Brussels, Belgium
Serious games
in the museum:
an overview
Daniel Pletinckx
Visual Dimension bvba
Belgium
V-MUST is funded by the European Commission under the Community's Seventh
Framework Programme, contract no. GA 270404.
Interactive storytelling
• Visiting a museum = an experience
• Provide a layered, multi-perspective story
• Reveal the human factor
• Interactive
• User choses based upon interest, curiosity, exploration
• Passive user profiling
• Storytelling
• Interactive storytelling = contradictory
• Story divided in many parts
• Works like a puzzle, finding connections
Interactive storytelling through
• Natural interaction – hands (Leap Motion)
• Spatial Augmented Reality
• Tangible Interfaces
• Virtex (museum objects)
• Virtex Light (monuments)
• Natural interaction – body
• AdMotum (real time 3D + Kinect1)
• TimeGate (real time 3D + Kinect2)
=> Serious game