This presentation explains the creation of some of the digital assets for the V-MusT Keys2Rome exhibition, and shows why they can be re-used and exchanged with other museums
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Digital heritage assets of the Keys2Rome exhibition
1. Digital Heritage Assets
in Keys2Rome
Daniel Pletinckx
Visual Dimension bvba
Belgium
Stan Verbeek
Allard Pierson Museum
Netherlands
V-MUST is funded by the European Commission under the Community's Seventh
Framework Programme, contract no. GA 270404.
4. 3D Digital & Virtual Museums
• What does 3D offers to digital & virtual museums?
– Digitise existing buildings, traces and objects
– Recreate and visualise the historical context
– See evolution in time until today
– Digitally restore museum objects
– Explore virtual spaces
– Put in online repositories (Europeana)
• Monuments & landscapes are essential part of
digital & virtual museums
• Provide better understanding of museum objects
• Provide a visual reference framework for 2 people out of 3
5. Virtual reconstruction
• We want to show and experience the past
• We can’t reconstruct the past
• Available data is (extremely) insufficient
• We only have a partial knowledge of a certain period
(many things don’t leave archaeological or historical traces)
• The effort to reconstruct the past requires a very large budget
“Only Hollywood can reconstruct the past”
• We can show what we know of the past
• We can combine sources from different disciplines
• We can use the best experts to interpret these sources
• We need to make a consistent image of the past,
so we need to fill in the missing parts
6. Sustainable historical reconstruction
• Reconstruction of
• Buildings and man-made structures (immovable)
• Objects (movable)
• Behaviour (immaterial)
• Landscape (nature, altered by man)
• Sustainable
• Virtual reconstruction is a never ending story
• Concatenation of different high-end software packages => flexible
• Use of standards (.obj, Collada) and OpenSource software (Blender)
• High-level documentation of process and data
• Transmedia approach
21. 3D Visual Artists in Digital Heritage
Materials
• Mook
• Inhouse specialist: Wim Hupperetz
• Publication: “Romeins Nijmegen boven het
maaiveld”, Valkhof Museum
• External specialist: Lara Laken (murals)
• Karanis
• Inhouse specialist: Branko van Oppen
• Publication: “Domestic Life at Karanis” –
University of Michigan
• External specialist: Olaf Kaper
22. Virtual reconstruction of Cim (Mostar)
• Early Christian basilica (5th – 6th century)
• Basilica and memoria
• Seat of a bishop
• Excavated in 1970s
• Published in 1974, excavation log books available
• Archaeological park
• Remains poorly preserved
• Silver & ivory objects disappeared in the 1992-1995 war
• Should be significant community
• Only one house excavated
36. Digital restoration
• Digital restoration is necessary for
recontextualisation
• Digital restoration
• can go further than physical restoration
• can provide hypotheses or multiple alternatives
• can reveal aesthetics or the original object
• Documentation is very similar to
virtual reconstruction
• Tools
• Digital sculpting
• Restoration of material